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Restore a small amount of HP to one ally.

Description

Cure is a White Magicks spell in Final Fantasy XII, both in the original PlayStation 2 version and the Zodiac re-releases. It is the basic curative spell used to restore an ally's HP, or for damaging undead enemies, beneath Cura, Curaga, and Curaja.

The enemies Giza Rabbit, Flan [a], Flowering Cactoid, Gijuk [a], Bwagi [a], Ripe Rampager, Gwitch, and Imperial Magus [a, b] also use Cure.

Obtained[]

Cure costs 15 License Points. In the Zodiac versions, it can be bought in Rabanastre, Giza Plains, Nalbina, the Barheim Passage, Bhujerba, the Dreadnought Leviathan, and the Dalmasca Westersand for 200 gil. It is also available in the Trial Mode Stage 3 treasure with the Diamond Armlet equipped. In the original release, it is sold in Rabanastre and Nalbina. However, Fran will join the party with Cure, and so the player will always get it regardless.

In the Zodiac versions, Cure can be used by those assigned to the White Mage job class, as well as Ashe, Penelo, and Fran, who join the party knowing the spell and can use it naturally, and Larsa, who joins as a guest.

Mechanics[]

Cure heals a small amount of health to one target. If the target is undead, they will be damaged instead. Cure is affected by Reflect, and will never miss. The amount healed depends on the caster's Magick Power stat and Level. Using Cure to damage the undead gains MP to the user if they have the Warmage license. Cure's base cost to use is 8 MP.

In the International Zodiac Job System version released on PlayStation 2 in Japan, Cure is a multi-target spell like Cura. In all other versions, Cure targets a single ally or enemy.

The formula for the amount healed/damaged (if undead) is as follows:

With the Serenity license or the Magick Gloves accessory, the healing/damage is inflated to 150% when the caster is in full health. With the Spellbreaker license or the Leather Gorget accessory, the healing/damage is inflated to 150% when the caster is in HP Critical. If the caster has Faith, Cure will also heal/damage for 50% more. The boosts stack multiplicatively.

Use[]

Cure is a good utility spell the player can easily set up via the gambit system to heal themselves and their allies. It is cheap to use, which usually makes it preferable to use over items and even higher tier curative spells. It can also be used against undead enemies to damage them, which is generally better than other offensive spells as curative spells bypass the target's Magick Resist stat; therefore, using Shear on undead does not make Cure-type spells do more damage to them. In the Zodiac versions, healing spells are especially a good way for the White Mage job to fight undead enemies. However, Cure is outclassed by higher tier curative spells that after being acquired tend to be preferable as long as the user has the MP to use them.

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