|Magic Materia||Restore, Master Magic|
|Effect||Heal a small amount of HP.|
|Compatible Support Materia||Added Cut, All, Final Attack, HP Absorb, Magic Counter, MP Absorb, MP Turbo, Quadra Magic, Sneak Attack, Steal as well|
Cure heals in the following formula:
- $ (5 * 22) + [ (Level + Magical Attack) * 6 ] $
where "Level" is the caster's current level and "Magical Attack" is their Magic atk stat.
Cure can be used by characters with the Restore Materia at level 1. At early levels, it restores a large amount of HP, more than a Potion, but its MP cost means it should not be used too regularly. Cure remains useful throughout the game for its low MP-cost healing, especially in-between battles.
Cure can be amplified by pairing the Restore Materia with All. This allows a character to heal all allies at once, which grants Cure another edge over Potion and can be important to rescue the party from dire situations. Though Cure can be paired with other Support Materia, most are better paired with other Materia that provide attack magic.
In addition to being used for healing, Cure can be used to damage undead enemies.