I couldn't miss the chance to practice my drawing!
Since its appearance in Final Fantasy III, Cura has become the recurring second tier of Cure magic in most titles. It is regularly a spell White Mages learn, but it can also be utilized by the Red Mage, Knight, Paladin, Bishop, and Devout jobs. In titles lacking jobs, Cura can initially be used by support oriented characters, but can be eventually learned by all playable characters.
White Magick that soothes injuries, restoring HP.Description
Cura serves as the recurring second tier of Cure, often being accessible to players before a title's second act. It is often considered a holy or light-elemental ability in most titles, but some entries give it the unique restorative element. Cura can be used to inflict damage on the undead.
While the first Final Fantasy does include a spell known as Cura in English, the Japanese name for the spell is known as Carea (ケアルア, Kearua?, lit. Carea), due to the first title using the -a (ア, a?) suffix exclusively for second tier White Magics. This spell would eventually reemerge in the series as the recurring Curasa spell from the Final Fantasy XIII series. Final Fantasy III would be the first proper appearance of the recurring spell known as Cura (ケアルラ, Kearura?, lit. Carera), with White Magics from that point onward adopting the -ra (ラ, ra?) suffix for their second tiers like their Black Magic counterparts.
Starting from Final Fantasy XII, Cura began functioning as a group-wide heal, a trait that would appear in future titles.
In addition, several titles have featured unique or alternate upgraded forms for Cura. These spells include unique properties, or are used by specific jobs:
- Cura II (ケアルラII, Kearura II?, lit. Carera II) and Cura III (ケアルラIII, Kearura III?, lit. Carera III) - Upgraded forms of Cura that exclusively appear in Final Fantasy XI for White Mages. They have higher potencies than the default Cura and use Roman numerals to signify their enhanced rank.
Cura is a Level 3 White Magic, healing a single target with a base power of 125, while also having the ability to be group-casted on all targets. The spell can be bought in Northwest Saronia, Doga's Village, Falgabard, and Village of the Ancients for 1,500 gil. A free Cura can also be found in Tozus.
It can be used by a Red Mage, White Mage, Devout, and Sage in all versions. In the 3D remake, Cura can also be used by the Scholar and Onion Knight jobs, while also being a spell Aria will randomly cast as a guest.
Cura (Cure 2 in Easy Type) is a White Magic spell. It is learned by Tellah (default), Fusoya (default), Cecil (level 15), Porom (level 13), and Rosa (level 13), and in the 3D releases, child Rydia (level 12). It has a casting time of 1, costs 9 MP to cast with a power of 48 and never misses.
Cura is a White Magic spell that can be used by Cecil, Rosa, Ceodore, Kain (as a Holy Dragoon), White Mage, Fusoya, Porom, and Wedge. It costs 9 MP to use and restores a moderate amount of HP to one party member or a small amount of HP to the party.
Cura is a Healing spell that is learned from the espers Kirin at a x1 rate, Unicorn at a x4 rate, Golem at a x5 rate, Seraph at a x8 rate, and Lakshmi at a x16 rate. Terra learns Cura at level 33. It costs 25 MP to cast, has a power of 28, and is vulnerable to Runic. Cura can be cast by General, Level 80 Magic, Cherry, Moebius, Desert Hare, Number 024, Clymenus, and Misty.
Cure 2 can be learned after learning Cure from the Restore Materia. It costs 24 MP to cast and has a spell power equal to the base magic damage plus 770. In the 1996 Demo release, Aerith has Cure 2 and can use it for the cost of 20 MP.
Cura is the second ability of Healing Materia, which restores a moderate amount of HP to one party member. It costs 9 MP to cast.
The enemy Ghost has a chance to cast Cura on a party member after using Possess on them.
Cura was a curative Magic Materia, serving as a ranged target type. The ability restored HP to the target with a 75 MP cost. Cura's materia in the Materia Generation System was Light Blue.
Cura restores a moderate amount of HP on one ally. It can be drawn from a variety of mid-level enemies. Casting Cura in battle increases compatibility with Carbuncle by 0.2, but lowers compatibility with Eden by 0.2 as well. Cura can also be junctioned to boost stats, especially HP.
Cura is a White Magic spell that restores a moderate amount of HP to one party member, or the entire party (roughly 1,000 HP total). It can be learned by Dagger and Eiko. In addition, Beatrix knows the spell by default when temporarily joining the party. It can be reflected and works with Return Magic. The spell heals for more with Concentrate equipped.
Cura is located on Yuna's section of the Sphere Grid although everyone in the party can learn it. It costs 10 MP to cast. Cura can be cast by Cindy, Mortibody, Sinspawn Genais, and Yunalesca in her first two forms.
Cura is a White Magic ability for the White Mage dressphere. It costs 40 AP to learn and 10 MP to cast. Cura can also can be cast by passing through specific gates on the Healing Wind, Immortal Soul, Heart Reborn, and the Healing Light Garment Grids, or used via Lady Luck's Magic Reels by rolling a Cherry.
Cura restores all party members' HP within an area of effect and costs 30 MP to use. Only White Mages can use Cura.
The potency of Cura increases if the spell is cast while the WHM has the job ability Afflatus Misery effect activated. The increase is based on the damage sustained by the White Mage under this effect prior to casting Cura. Properly utilized, this makes Cura the most MP efficient Healing Magic spell.
In the Zodiac versions, Cura can be bought from Dalmasca Westersand after the events in Dreadnought Leviathan for 2,000 gil, takes 36 MP to cast and requires the White Magick 4 license. It can be used by White Mage and Red Battlemage, and by Monk and Time Battlemage by learning of a required Esper, and by Archer after activating a Quickening license. Larsa has it when he joins as a guest.
Cura costs 1,500 gil at Rabanastre, Bhujerba (after the events on the Dreadnought Leviathan), Nam-Yensa Sandsea, Tomb of Raithwall and Eruyt Village. In the Trial Mode it is also found in Stage 45 treasure (with Diamond Armlet).
In addition, the Cura Mote item exists in the Zodiac versions, allowing players to use the spell by consuming the item, and ignores the Reflect status.
In the original version, Cura is found on the White Magick 3 License on the License Board. It cost 32 MP to cast and restores a moderate amount of HP to all allies in range.
Because of the Effect Capacity system in the PlayStation 2 versions hinders players from performing special actions or magick spells (as only a limited amount can be performed at once), casting Cura and Curaga under Faith status instead of Curaja is more efficient, because they cost three units of effect capacity and consume less MP altogether, making Cura useful until end game. In The Zodiac Age, this is no longer an issue.
Restore HP to target in range.Description
Cura is a Medic ability that restores HP to all party members. It has an ATB cost of 2. It can be learned by Lightning (stage 8), Sazh (stage 7), Snow (stage 9), Vanille (stage 4), Hope (stage 5), and Fang (stage 9). Cura restores 33% less HP on Easy Mode.
Cura is a Medic ability that restores HP to the target and nearby allies. It has an ATB cost of 2. It can be learned by Noel (role level 29), Flanitor (23), Cactrot (28), Cait Sith (66), Exoray (8), Green Chocobo (29), Haguma (24), PuPu (9), Spiranthes (20), and White Chocobo (30).
Cure II is a Conjurer spell available after completing the "In Nature's Embrace" Conjurer guild quest at level 30. The ability restores HP to a single party member with a potency of 700. The Freecure trait learned at Conjurer level 32 allows the player to have a 15% chance of their next Cure II costing 0 MP after casting Cure.
Cura exclusively appears as a player curative spell in the Final Fantasy XV: Comrades multiplayer mode. The spell restores a moderate amount of HP to all allies within range. It can be used by players when equipped with the Panacea Shield or Vesper Mace.
Life's refreshing breeze, heal from the sky! Cure2!Activation quote (PlayStation)
In addition, Cura is a Priest Magicks spell usable by characters with the Celebrant job.
Heals a lot of HP. Deals damage to zombies.Description
Cura is learned by White Mages and Bishops for 200 AP from the Cure Staff. It costs 10 MP to cast, has a Magic Power of 60, and a range of 4 and vertical reach of 2. It is stealable through the ability Steal: Ability. Note that this ability is considered Holy-elemental.
Cura is a spell learned by the White Mage, Seer, and Bishop classes, costing 14 MP to cast, having a range of 4, and requiring 200 AP to master. It is learned through the Healing Staff for White Mage and Bishop, and through the Battle Folio for Seer.
Cura was an ability known by specific lower ranked White Mage units. It restored a small amount of HP to allies within a cross-shaped area when used.
Cura is the next level of Cure when charged. It restores HP to the party leader and an additional party member, depending on whose HP is lower. It requires a Defense Magic stat of 60.
Cura is cast by piling two Cure spells. It restores 400 HP.
Cura is a level 10 Restoration ability for the White Mage class, and caps at level 100. It restores two allies' HP, can be used twice per battle, can be used up to five times per day, and requires two turns to cast.
Cura is cast by stacking two Cure target rings. It restores a moderate amount of HP.
Cura appears a moderate level White Magic spell. The spell costs 3 AP to cast. It can be given to any character by having a Cura Tome in the character's inventory. The spell is purchased in 1,500 gil in Guera and Urbeth at night and in Spelvia. Torte is automatically equipped with this spell when he joins the party. A Cura Tome can also be found in a chest inside the Tower to the Sky.
Cura is a level 3 White Magic spell that restores a moderate amount of HP to targets for 14 MP. It can be purchased for 700 gil in Alfheim, Aulë, Capo, Deist, Gardenia, and Rusalka. Cura can naturally be used by the White Mage, Red Mage, and Seer.
Cura I-III are magic support abilities available only for only Aemo to use. The spells can only be learned from the second version of the Unicorn signet. All Cura spells restore a moderate amount of HP to all party members and cost 23 MP to use.
In the original free-to-play versions, Cura I-III could be used by any party member equipped with a Cura versions of the Mermaid or Eiko OR signets. Each version of the spell dealt more damage depending on the summon's rank and had increased MP costs.
Dissidia Final Fantasy (2008)
Cura is a Story Mode skill. It recovers 50% of the HP of the character.
Cura is an ability that activates automatically when the character falls below 65% HP, and recovers 20% of their HP. However, it only activates once per stage. Minwu, Cecil, Terra, Yuna, Shantotto, Prishe and Ashe all learn Cura.
Cura is a reactive ability that costs 10 CP to equip. It is activated when HP gauge drops below 65%. It recovers 20% of the HP gauge and will only trigger once during a stage. It is learned by Minwu (level 30), Cecil (level 30), Rosa (level 25), Lenna (level 25), Terra (level 45), Celes (level 55), Eiko (level 25), Yuna (level 20), Ashe (level 40), Hope (level 50), Y'shtola (level 20), Ramza (level 30), Agrias (level 60), Rem (level 35). It can be taught to any character by using the Cura Scroll.
Cura is a White Magic ability with a Rarity of 2☆. It restores some amount of HP to one target, it can initially be used four times and it can be honed to Rank 5. It can be created by using Lesser White Orb x5, Lesser Holy Orb x8, and 3000 gil.
Restore a moderate amount of HP to the area around a locked ally, or yourself if no ally is locked.Description
Cura is a craftable White Magic ability for players to obtain, while also being an ability naturally learned by specific Visions. It is a level 3 ability that restores HP to all allies with the following formula: 400 HP x 3. In order to craft Cura, players are required to have several materials - Light Cryst x8, Light Megacryst x5, Life Orb x5, Alcryst x1. Its crafting recipe can be obtained for completing Rank C-5 in the Colosseum.
Cura can also be used by characters equipped with the Carbuncle or Lakshmi Shiva espers.
Cura is a magic spell available to those with the White Mage, Red Mage, and Devout jobs. It restores a small amount of HP to multiple targets within a cross shaped range. The spell costs 24 TP to perform, has a height range of 2, and can only be used 4 times in battle.
In addition, Height 3 Cura also exists for some characters with the Arithmetician job. It restores a small amount of HP to targets, with its potency increased on targets whose Height is a multiple of 3. The spell costs 34 TP to perform, has a height range of 3, and can only be used 4 times in battle.
Cura is an active ability that restores HP to a single target for 3 AP. It can be used by Flan Princess, Iris, Princess Goblin, Princess Goblin★, Quacho Queen, Quacho Queen★, and Siren.
Non-Final Fantasy guest appearances
Other Square Enix titles
Cura has appeared outside of the Final Fantasy series as a magic ability in several other Square Enix titles.
The spell's first appearance outside of the series would be in SaGa 3 (known as the Final Fantasy Legend III in the west) as Cure2 (ケアルラ, Kearura?, lit. Carera), serving as an upgrade to the Cure1 White Magic spell. The Japanese-exclusive 3D remake of the title includes Cura once again as a recovery spell, serving as a group-wide heal.
Cura, along with Cure and Curaga, appear as magic commands in the Kingdom Hearts series. It is often a single target restorative spell in most entries, but Kingdom Hearts II and III have the spell function as a group-wide heal. Kingdom Hearts: Birth by Sleep also features a unique version of Cura known as Group Cura (フレンドケアルラ, Furendo Kearura?, lit. Friend Carera), which heals multiple party members for the purpose of multiplayer gameplay.
Cura is featured as a recurring White Magic spell in the Bravely series, serving as the second tier of Cure. It is naturally usable by White Mages in all titles, but titles associated with the first Bravely Default have allowed the Red Mage and Spiritmaster jobs to have natural access to Cura.
Influences in other titles
Chrono Cross includes Cure Plus as a Blue Element healing tech, which restores a moderate amount of HP to a party member. Despite the different name in English, the Japanese name for the ability is spell Carera (ケアラ, Keara?), sharing a similar Japanese name to the Final Fantasy Cura magic, which as spelled as (ケアルラ, Kearura?, lit. Carera). Both the Chrono Cross and Final Fantasy spell names are inspired by the katakana for the English word of Care (ケア, Kea?).
"Cura" comes from the Latin word which translates into "care", "treatment", "attention", and "concern".