When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'? Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shred, passion's the only thing as keeps ye standin' in front o' the stove.
The Culinarian is a Disciple of the Hand in Final Fantasy XIV.
Overview[]
Culinarians preside over the world of cuisine, preparing every known consumable in Eorzea. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of the Source, these master chefs help adventurers maintain their strength on the battlefield.
Of all the city-states of Eorzea, Limsa Lominsa boasts the richest culinary tradition, a product of its proximity to fertile lands and plentiful seas, and its standing as the realm's foremost trading port.Lodestone
Whetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory truly does run through one’s stomach.
Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Guolskyf Bhaldwaensyn, known by the masses as "Mastcleaver", put forth a thalassocratic decree proclaiming the culinary arts a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society—its recipe compendiums now grace the shelves of every librarium in the realm.
Culinarians can prepare meals for use by adventurers, such as drinks, steaks, soups, and bread. Some elaborate dinner sets can also be created to be placed in player housing.
As they are the only Disciple of the Hand that does not create equipment, their desynthesis skill is instead used with seafood caught by Fishers. Culinarians also depend on the ingredients gathered by Botanists.
Gameplay[]
Equipment[]
Culinarians use skillets as their primary tool and culinary knives as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Lists of culinarian equipment | |
---|---|
Abilities[]
Class Actions[]
Specialist Actions[]
Specialist actions are only available when Soul of the Culinarian is equipped.
Traits[]
Removed actions[]
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action | Level | CP Cost |
---|---|---|
Steady Hand |
9 | — |
Improves action success rate by 20% for the next five steps.
Removed in patch 5.1. | ||
Inner Quiet |
11 | 18 |
Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times. Replaced by Inner Quiet Trait in patch 6.0. | ||
Ingenuity |
15 | 22 |
For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Removed in patch 5.2. | ||
Hasty Touch |
15 | — |
Increases quality and requires no CP.
Replaced with new version in patch 5.1. | ||
Master's Mend II |
25 | 160 |
Restores item durability by 60.
Removed in patch 5.1. | ||
Standard Synthesis |
31 | 15 |
Increases progress.
Removed in patch 5.1. | ||
Steady Hand II |
37 | 25 |
Improves action success rate by 30% for the next five steps.
Replaced with new version in patch 5.0. | ||
Steady Hand II |
37 | 25 |
Improves action success rate by 30% for the next five steps.
Removed in patch 5.1. | ||
Name of the Elements |
37 | 30 |
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis. Removed in patch 6.0. | ||
Brand of the Elements |
37 | 6 |
Increases progress.
Removed in patch 6.0. | ||
Advanced Touch |
43 | 48 |
Increases quality.
Removed in patch 5.1. | ||
Collectable Synthesis |
50 | — |
Use existing recipes to create collectables without increasing step count.
Removed in patch 5.3. | ||
Reclaim |
50 | — |
Increases the chance materials will not be lost after botched synthesis to 90%.
Removed in patch 5.1. | ||
Byregot's Brow |
51 | 18 |
Increases quality. Inner Quiet effect ends upon use.
Removed in patch 5.0. | ||
Muscle Memory |
54 | 6 |
Increases progress by 33%.
Available only on the first step. Increase to progress cannot exceed 1,000. Replaced with new version in patch 5.1. | ||
Satisfaction |
55 | — |
Specialist Action
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three. Removed in patch 5.1. | ||
Whistle While You Work |
55 | 36 |
Specialist Action
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
Removed in patch 5.1. | ||
Innovative Touch |
56 | 8 |
Specialist Action
Increases quality.
Removed in patch 5.1. | ||
Nymeia's Wheel |
57 | 18 |
Specialist Action
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
Removed in patch 5.1. | ||
Byregot's Miracle |
58 | 16 |
Specialist Action
Increases quality. Inner Quiet stack is halved upon use.
Removed in patch 5.1. | ||
Trained Hand |
59 | 32 |
Specialist Action
Significantly increases both progress and quality.
Available only when Inner Quiet and Whistle stack sizes are identical. Removed in patch 5.1. | ||
Heart of the Culinarian |
60 | 45 |
Specialist Action
For the next seven steps, increases chances of material condition becoming Good. Removed in patch 5.1. | ||
Hasty Touch II |
61 | 5 |
Increases quality.
Removed in patch 5.1. | ||
Rapid Synthesis II |
63 | 12 |
Increases progress.
Removed in patch 5.1. | ||
Patient Touch |
64 | 6 |
Increases quality.
Removed in patch 6.0. | ||
Initial Preparations |
69 | 50 |
May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action. Available only on the first step. Removed in patch 5.1. | ||
Specialty: Reinforce |
69 | — |
Specialist Action
Restores item durability by 25. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Refurbish |
69 | — |
Specialist Action
Restores 65 CP. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Reflect |
69 | — |
Specialist Action
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Rapid Synthesis III |
72 | 24 |
Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
Removed in patch 5.1. | ||
Reuse |
74 | 60 |
Grants Reusing. Chance to become available upon reaching maximum item quality.
Removed in patch 5.2. | ||
Trained Instinct |
80 | 250 |
Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Removed in patch 5.1. |