Final Fantasy Wiki
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|Abilities = [[Fira]], [[Silence (Ability)|Silence]], [[Oil (Status)|Oil]], Phantasmal Gaze, [[Flash]]
 
|Abilities = [[Fira]], [[Silence (Ability)|Silence]], [[Oil (Status)|Oil]], Phantasmal Gaze, [[Flash]]
 
|Innate = Safety, Resist Guns and Measures, Last Stand
 
|Innate = Safety, Resist Guns and Measures, Last Stand
|Immune to = [[Instant Death|Death]], [[Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Sap]], [[Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], [[Gravity (Ability)|Fractional Damage]], [[Sight Unseeing]], [[Osmose|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], [[Power Break|Wither]], [[Addle]]
+
|Immune to = [[Instant Death|Death]], [[Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Sap (Status)|Sap]], [[Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], [[Gravity (Ability)|Fractional Damage]], [[Sight Unseeing]], [[Osmose|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], [[Power Break|Wither]], [[Addle]]
 
|Requirements = Kill all Wendigo and Pit Fiend foes.
 
|Requirements = Kill all Wendigo and Pit Fiend foes.
 
|Additional = Has 50% Protect and Haste.
 
|Additional = Has 50% Protect and Haste.

Revision as of 04:41, 1 October 2012

Template:FFXII Enemies The Cubus is a Rare Game enemy found in Sochen Cave Palace in Final Fantasy XII. It is a stronger version of Oiling.

Bestiary Entry

Derivation: Oiling

Mutant oiling with a highly flammable nature. This strain, as yet unrecorded in the Camp annals, is hunted in the Sochen Cave Palace.

File:Rare monster 47 cubus.jpg

Cubus in Sochen Cave Palace.

Requirement

The Temptation Eluded area of the Sochen Cave Palace is filled with Pit Fiends and Wendigos 25% of the time. After killing all of these foes, it will drop down right next to the player. This will only work if Pit Fiends and Wendigos spawn, not Strikers and Imps. Thankfully, there's a gate crystal right there, so one can simply save and reset if there are no Pit Fiends and Wendigos.

Related enemies