- 1 Profile
- 2 Story
- 3 Landmarks and services
- 4 Activities
- 5 Musical themes
- 6 Behind the scenes
- 7 Gallery
Profile[edit | edit source]
A bustling city that developed around the Crystal Tower in the years following its sudden appearance in Lakeland. It serves as a safe haven for people of all races and creeds as they join hands in the struggle against the merciless sin eaters.
Story[edit | edit source]
Before Shadowbringers[edit | edit source]
During the decade following the Flood of Light, a giant spire known as the Crystal Tower emerged in Lakeland. Refugees fleeing sin eater attacks came upon the Tower and the mysterious hooded man who summoned it. He gave succor and safe haven to those who arrived, and eventually the Crystarium was formed around the Tower's base. To further strengthen the new settlement, the sage allowed the residents to explore the Tower proper and make use of the wonders lying within, technology beyond what anyone in Norvrandt had seen, and eventually the citzens came to look upon the sage as their leader. Though he did not reveal his name, they came to know him as the Crystal Exarch for his semi-crystallized appearance.
The Crystarium would grow as more and more refugees joined and banded together to fight the sin eaters, and it would frequently send members of it's own guard to help protect the nearby villages and settlements from sin eater attacks. It would eventually develop Facets, departments of industry that would grow and create supplies and hoard whatever knowledge the city's melting pot of nationalities brought with them for preservation and use in battle.
The Crystarium initially allied itself with Eulmore as the latter city-state led the battle against the sin eaters with aid from the incarnations of the Oracle of Light, however the ascension of Vauthry and subsequent change of policy of Eulmore resulted in the two city-states to enter a tense stalemate, and without the power of the Oracle, the Crystarium adopted a more defensive approach towards the eaters.
Landmarks and services[edit | edit source]
Landmarks[edit | edit source]
Syrcus Tower[edit | edit source]
The eponymous spire of the Crystal Tower within which the Exarch resides.
The Dossal Gate[edit | edit source]
The Tower's main entrance.
The Ocular[edit | edit source]
The Exarch's study, where he can most often be found.
The Umbilicus[edit | edit source]
A private room containing the most important control functions for the Crystal Tower and the Crystarium's defense.
Musica Universalis[edit | edit source]
The market area of the Crystarium.
The Pendants[edit | edit source]
A building containing a series of personal suites for the cityfolk.
Rapture[edit | edit source]
The main residential area for citizens of the Crystarium.
Weather[edit | edit source]
The Crystarium's climate may exhibit any of the following weather conditions:
|Weather||Frequency or conditions|
|Everlasting Light||At all times prior to completing Holminster Switch.|
After completing The Crown of the Immaculate until The Dying Gasp is completed.
|Starshower||After unlocking The Heroes' Gauntlet until The Seat of Sacrifice is completed.|
Activities[edit | edit source]
Duties[edit | edit source]
|Since its sudden appearance in Norvrandt, the Crystal Tower has been a source of great mystery, one which the people of the Crystarium have barely begun to unravel. Now that the city is free from the threat of the Lightwardens, researchers have been afforded the opportunity to explore the innermost reaches of the tower, though they soon found their way barred by hordes of ferocious guardians. An aetherial disturbance detected from inside is believed to be in some way linked to their appearance, and you have been tasked with not only clearing a path for the researchers, but with investigating the cause of the anomaly.|
|“If you would usher in the end, then with my all shall I oppose you”─so spoke Elidibus as he took unto himself the power of champions from beyond the rift to arise as the self-proclaimed Warrior of Light incarnate. Yet as resolutely as your foe believes in his cause, so too do you believe in yours, and thus Light and Darkness must collide. Invoking the ancient magick imbued with the memories of Azem, the forgotten final member of the Convocation of Fourteen, you summon the stars to your side and prepare to face your foe in a battle to steer the very course of the world.|
Triple Triad[edit | edit source]
|Name||Image||Location||Time||Match Rule(s)||Owned Cards||Reward(s)||Match Fee|
|Glynard||?||(10.8, 15.2)||Always||Three Open||Adamantoise
Musical themes[edit | edit source]
"The Dark Which Illuminates the World" plays in the Crystarium at all times while Everlasting Light is in effect. After the night sky is restored, "The Dark Which Illuminates the World" plays during the day, while "Knowledge Never Sleeps" plays at night. "Now I know the Truth" plays inside the Crystal Tower.
Behind the scenes[edit | edit source]
The Crystarium is a near identical recreation of the unnamed city that first appeared in the Rapture demo from 2005. The city's main residential area, which cannot be visited, takes it's name from this demo.