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The following is a list of units from Crystal Defenders.

Recurring Units[]

Dragoon[]

Ffta-bangaa-dragoon

While slow, a Dragoon's attacks deal massive amount of damage to targets on both the ground and in the air.

Online Description


Black Mage[]

R1 Black Mage.
R2 Black Mage.

A Black Mage's spell can inflict magickal damage to multiple targets over a wide area. However, recast time is long.

Online Description

In Crystal Guardians R1, the Black Mage is a Moogle. While in Crystal Guardians R2, the Black Mage is a Hume.

Time Mage[]

Ffta-nu-mou-timemage

While not as powerful as Black Mages, Time Mages can wield wide-ranged spells which slow a target's movement.

Online Description


Rogue[]

TA2-HumeThief

These Rogues cannot attack targets, if they are near one when it is defeated, your party will receive extra gil.

Online Description


Crystal Defenders R1[]

White Monk[]

Ffta-bangaa-whitemonk

While weaker than soldiers, White Monks deal blows which damage multiple foes, but cannot reach aerial targets.

Online Description


Soldier[]

Ffta2-h-soldier

Though combat range is limited, Soldiers have exceptionally high attack power. They cannot attack aerial targets.

Online Description


Archer[]

TA2-VieraArcher

Archers can deal physical damage to both air and ground targets over a wide area.

Online Description


Crystal Guardians R2[]

Tinker[]

Ffta-moogle-gadgeteer

Though the use of their clockwork ability, Tinkers can stop monsters...and allies...dead on their tracks.

Online Description


Berserker[]

SeeqBerserker

While weaker than Soldiers, Berserkers deal blows which damage multiple foes. Their attack cannot reach aerial targets.

Online Description


Fencer[]

Ffta2-viera-fencer

Though combat range is limited, Fencers have exceptionally high attack power. Their attack cannot reach aerial targets.

Online Description


Hunter[]

GriaHunter

Hunters can deal physical damage to both air and ground targets over a wide area.

Online Description


Flintlock[]

Ffta2-mooglemagicgunner

Flintlocks use their mighty firearms to deal sizeable magickal damage to single targets. However, reloading consumes much time.

Online Description

Additional info[]

Available in Job Cost Max Level Hit Aerial Foes Attack Type Attack Range Speed Blocked By Terrain Stationary Additional Effects
W1-W3 Soldier/Fencer 8 7 No Physical 9-570 70-82 83 Yes No None
W1-W3 Black Mage 8 7 Yes Magic 6-200 100-170 41 No Yes Splash Damage
W1-W3 Archer/Hunter 8 7 Yes Physical 5-300 90-150 71 No Yes None
W1-W3 Berserker 8 Ground Only Physical 7 7-430 80-86 58 Yes No Splash Damage
W1-W3 Time Mage 50 4 Yes Magic 25-40 90-? 41 No Yes SLOW 12-30
W1-W3 Thief 50 4 Yes None N/A 60-90 83 Yes No GIL 1.5x-3.0x
W2-W3 Dragoon 50 4 Yes Physical 200-1500 150-210 10 No Yes None
W2-W3 Flintlock 50 4 Yes Magic 100-750 160-190 20 No Yes None
W2-W3 Tinker 50 4 Yes Magic N/A 50-65 38-50 No Yes STOP 20-35
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