The following is a list of units from Crystal Defenders.
Recurring Units[]
Dragoon[]
While slow, a Dragoon's attacks deal massive amount of damage to targets on both the ground and in the air.
Online Description
Black Mage[]
A Black Mage's spell can inflict magickal damage to multiple targets over a wide area. However, recast time is long.
Online Description
In Crystal Guardians R1, the Black Mage is a Moogle. While in Crystal Guardians R2, the Black Mage is a Hume.
Time Mage[]
While not as powerful as Black Mages, Time Mages can wield wide-ranged spells which slow a target's movement.
Online Description
Rogue[]
These Rogues cannot attack targets, if they are near one when it is defeated, your party will receive extra gil.
Online Description
Crystal Defenders R1[]
White Monk[]
While weaker than soldiers, White Monks deal blows which damage multiple foes, but cannot reach aerial targets.
Online Description
Soldier[]
Though combat range is limited, Soldiers have exceptionally high attack power. They cannot attack aerial targets.
Online Description
Archer[]
Archers can deal physical damage to both air and ground targets over a wide area.
Online Description
Crystal Guardians R2[]
Tinker[]
Though the use of their clockwork ability, Tinkers can stop monsters...and allies...dead on their tracks.
Online Description
Berserker[]
While weaker than Soldiers, Berserkers deal blows which damage multiple foes. Their attack cannot reach aerial targets.
Online Description
Fencer[]
Though combat range is limited, Fencers have exceptionally high attack power. Their attack cannot reach aerial targets.
Online Description
Hunter[]
Hunters can deal physical damage to both air and ground targets over a wide area.
Online Description
Flintlock[]
Flintlocks use their mighty firearms to deal sizeable magickal damage to single targets. However, reloading consumes much time.
Online Description
Additional info[]
Available in | Job | Cost | Max Level | Hit Aerial Foes | Attack Type | Attack | Range | Speed | Blocked By Terrain | Stationary | Additional Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
W1-W3 | Soldier/Fencer | 8 | 7 | No | Physical | 9-570 | 70-82 | 83 | Yes | No | None |
W1-W3 | Black Mage | 8 | 7 | Yes | Magic | 6-200 | 100-170 | 41 | No | Yes | Splash Damage |
W1-W3 | Archer/Hunter | 8 | 7 | Yes | Physical | 5-300 | 90-150 | 71 | No | Yes | None |
W1-W3 | Berserker | 8 | Ground Only | Physical | 7 | 7-430 | 80-86 | 58 | Yes | No | Splash Damage |
W1-W3 | Time Mage | 50 | 4 | Yes | Magic | 25-40 | 90-? | 41 | No | Yes | SLOW 12-30 |
W1-W3 | Thief | 50 | 4 | Yes | None | N/A | 60-90 | 83 | Yes | No | GIL 1.5x-3.0x |
W2-W3 | Dragoon | 50 | 4 | Yes | Physical | 200-1500 | 150-210 | 10 | No | Yes | None |
W2-W3 | Flintlock | 50 | 4 | Yes | Magic | 100-750 | 160-190 | 20 | No | Yes | None |
W2-W3 | Tinker | 50 | 4 | Yes | Magic | N/A | 50-65 | 38-50 | No | Yes | STOP 20-35 |