The following is a list of units from Crystal Defenders.
Recurring Units[edit | edit source]
While slow, a Dragoon's attacks deal massive amount of damage to targets on both the ground and in the air.
A Black Mage's spell can inflict magickal damage to multiple targets over a wide area. However, recast time is long.
While not as powerful as Black Mages, Time Mages can wield wide-ranged spells which slow a target's movement.
Rogue[edit | edit source]
These Rogues cannot attack targets, if they are near one when it is defeated, your party will receive extra gil.
While weaker than soldiers, White Monks deal blows which damage multiple foes, but cannot reach aerial targets.
Though combat range is limited, Soldiers have exceptionally high attack power. They cannot attack aerial targets.
Archers can deal physical damage to both air and ground targets over a wide area.
Though the use of their clockwork ability, Tinkers can stop monsters...and allies...dead on their tracks.
While weaker than Soldiers, Berserkers deal blows which damage multiple foes. Their attack cannot reach aerial targets.
Though combat range is limited, Fencers have exceptionally high attack power. Their attack cannot reach aerial targets.
Hunters can deal physical damage to both air and ground targets over a wide area.
Flintlocks use their mighty firearms to deal sizeable magickal damage to single targets. However, reloading consumes much time.
Additional info[edit | edit source]
|Available in||Job||Cost||Max Level||Hit Aerial Foes||Attack Type||Attack||Range||Speed||Blocked By Terrain||Stationary||Additional Effects|
|W1-W3||Black Mage||8||7||Yes||Magic||6-200||100-170||41||No||Yes||Splash Damage|
|W1-W3||Berserker||8||Ground Only||Physical||7||7-430||80-86||58||Yes||No||Splash Damage|
|W1-W3||Time Mage||50||4||Yes||Magic||25-40||90-?||41||No||Yes||SLOW 12-30|