Story[edit | edit source]
In the World of Ruin, Celes comes to Tzen from Albrook, following rumors of a man searching for his friends. As she arrives at the town, Kefka attacks Tzen with the Light of Judgment. The mansion on the north end of town begins to collapse, and Celes finds Sabin holding up the structure. Celes races inside the building to find a child trapped in the basement, and the two narrowly escape the home before it crumbles. Sabin joins Celes, the discovery of his survival filling her with hope that the other members of the group are still alive.
Layout[edit | edit source]
The house opens onto an entrance hall with a door leading to a seating room with a stove and fireplace. The lone room on the top floor is a bedroom with two beds. Stairs down to the basement are contained in their own room. The basement is dominated by a large room with stairs up to a raised area with a fireplace, stove, cabinet, and table with chairs. There is also a small side room with a clock and table.
Gameplay[edit | edit source]
Encounters[edit | edit source]
Treasures[edit | edit source]
The chest inside the first room contains a Healing Rod, and the chest far down the hall to the left contains an Ether. The chest in the bedroom contains a Holy Rod, and the chest in the lower-left hallway contains a Hyper Wrist. The chest next to the stairs contains a monster-in-a-box, four Nightwalkers.
Downstairs, the chest on the right side of the raised area contains a Magicite Shard, and the chest on the left side is another monster-in-a-box fight against four Nightstalkers. The side room, visible when descending the stairs, has a chest with a Blood Sword.
Quests[edit | edit source]
Save the child[edit | edit source]
In the World of Ruin, the first time the player enters Tzen, Kefka attacks the town with his Light of Judgment, causing monsters to infest a manor home and the house to crumble while the child of the owner is still inside. The party finds Sabin holding up the house, and he sends them inside to save the child before the house collapses. The player then has six minutes to get inside, rescue the child, and escape.
The easiest way to do this is to stock up on Smoke Bombs in Albrook and use them to immediately escape from enemies. A dozen or so should be sufficient to get through the house. Be sure to buy them before coming to Tzen, as once the town is entered and the event begins, the party cannot leave town. Also equip party members with Relics to resist Petrify, as the Zokka enemies can inflict it and if the player has a party of just Celes, petrification is an instant Game Over. The Tzen Relic shop sells the Jeweled Ring, which will suffice.
Assuming Smoke Bombs to flee from enemies, and that one avoids the two monster-in-a-box encounters (the chest at the top of the stairs, and the chest in the basement on the left side of the balcony), the party has plenty of time to grab all the treasure chests in the house and escape safely. Afterward Sabin rejoins the party.
It is possible to do this quest at the start of the World of Ruin with only Celes, but it can also be skipped until later.
Map[edit | edit source]
Enemies[edit | edit source]
Musical themes[edit | edit source]
"The Unforgiven" (許されざる者, Yurusarezaru Mono?) plays throughout the collapsing house event in Tzen.
Behind the scenes[edit | edit source]
The original idea for the Tzen event in the World of Ruin was to have Sabin die if the player ran out of time while in the crumbling house. Were the player to return to Tzen with Edgar he would wander forlornly in the middle of the night, searching through the rubble in vain. However, the World of Ruin was seen as dark enough and the event was changed.
There is an event to lock the first door inside the Crumbling House, but it is cleared twice - once when beginning the World of Ruin and again when first entering the Crumbling House. Presumably the house would have been intended to be possible to enter in the World of Ruin and the rest of the house would be inaccessible. In the final game, the door of the house is impossible to reach in the World of Balance due to an NPC that always stands in the way, and even if the player could somehow reach the door, in the World of Balance the door does not have any entrance/exit data assigned.