Cover is an Independent Materia in Final Fantasy VII. When equipped, it provides a chance to intercept single-target physical attacks made against an ally (regardless of their HP), and take damage in place of them. This chance increases as the Materia levels up, from 20% up to a maximum of 100%.
Cover is found in the garden outside Aeris's house in Midgar Sector 5 slums. Later, it can be bought for 1,000 gil in Wall Market after the fall of Sector 7. Outside of this, the player can obtain more Cover Materia by mastering it.
|1||0||20% chance of intercepting attacks on an ally.|
|2||2000||40% chance of intercepting attacks on an ally.|
|3||10000||60% chance of intercepting attacks on an ally.|
|4||25000||80% chance of intercepting attacks on an ally.|
|5||40000||100% chance of intercepting attacks on an ally.|
The Cover Materia stack with no coded maximum. Overflow occurs at every 256%, reducing percentage back to 0.
Cover provides a chance for the user to intercept a single-target physical attack against an ally, taking damage in place of them, regardless of their HP. It is therefore best given to characters with the best durability, with high HP and defensive stats. Equipping the Materia also provides a +1 boost to Vitality, slightly increasing their resistance to physical attacks. A character covering for an ally still takes half damage from attacks if they were placed in the back row, even if covering for an ally who is in the front row.
Cover is very effective when equipping alongside Counter Attack. This means that a character equipping both will receive more physical attacks and counter each of them with their own attack, considerably increasing physical damage output. This can be useful when given to characters with a high Strength stat: Cloud, Barret, Tifa, or Cid. It is also useful on characters whose Limit Breaks the player wants to grind for.
The frog type enemies' physical attacks are not covered for if they are inflicting or toggling the Frog status. The character with the Cover Materia can't cover under status ailments that lose the control of the character, such as Stop or Sleep or Berserk. Characters with Small or Darkness also cannot cover. Enemy attacks that use visible projectile animations (attacks that merely cause hit graphics do not count) are also impossible to cover, such as flying sickle attacks.
If more than one character has a Cover Materia, the covering character is chosen at random.