Final Fantasy Wiki
No edit summary
Tag: sourceedit
m (Reverted edits by 98.245.169.151 (talk | block) to last version by Intangir Bot)
Line 1: Line 1:
  +
[[File:FFIX Counter.png|right|thumb|250px|Counter as seen in ''[[Final Fantasy IX]]''.]]
THIS IS REVENGE FOR NM. I WILL REMOVE ARTICLES AT RANDOM UNTIL MY RAGE IS SATED.
 
  +
{{Q|Sometimes counterattacks when hit by a physical attack.|Description, ''[[Final Fantasy Dimensions]]''.}}
  +
'''Counter''' {{J|カウンター|Kauntā}}, also known as '''Retaliate''' , '''Counterattack''' {{J|はんげき|Hangeki}}, '''Riposte''' and '''Debug Counter''', is a recurring [[Support Abilities|support ability]] in the ''[[Final Fantasy (Series)|Final Fantasy]]'' series, typically belonging to the [[Monk]] [[Job System|job]] or monk-type characters. A character with Counter will automatically attack the opponent who initiated the attack. In some incarnations, this negates the damage from the attacking opponent, while in other versions, the attacked player will take damage and then immediately perform a counter-attack.
  +
  +
In games with an [[Battle Systems#Active Time Battle|ATB gauge]], a counter attack does not affect the speed of the gauge nor does it change how close it is to being full. [[Magic Counter]] is a similar ability that allows the character to counter magical attacks.
  +
  +
{{See Also|Magic Counter}}
  +
  +
==Appearances==
  +
===''[[Final Fantasy III]]''===
  +
{{sideicon|FFIII}}
  +
Retaliate is the [[Monk (Final Fantasy III)|Monk's]] job command. The command will allow the user to counterattack the next hit they take at double the damage they receive, while increasing the user's defense plus their current Job Level.
  +
  +
===''[[Final Fantasy IV]]''===
  +
{{sideicon|FFIV}}
  +
Counter is an [[Augment (Final Fantasy IV)|Augment Ability]] given by [[Yang Fang Leiden|Yang's]] wife after the battle in [[Fabul]] in the DS version. It can only be given to one character. When physically attacked, a character with the Counter ability will quickly hit back with another attack. Unlike other games, the ''Final Fantasy IV'' counter will always work, making it highly effective, especially when combined with [[Cecil Harvey|Cecil's]] [[Cover (Ability)|Cover]] or the Draw Attacks Augment.
  +
  +
The Counter will react with whatever ability is in the top slot of the command list, with no charge time. This allows [[Rydia]] to counter with an instant [[Meteor (Final Fantasy IV)|Meteor]] or [[Bahamut#Final Fantasy IV|Bahamut]], for instance, though it still consumes [[MP (Stat)|MP]].
  +
  +
In all versions, many enemies and bosses also have counter abilities. The original SNES versions of the game include a bug where enemies fail to counterattack, even if they are meant to. There are a number of commands that deal a physical or magical attack, but are not considered as such causing monsters to not react. For instance, the [[Larva (Final Fantasy IV)|Larva]] monster does not respond to [[Tellah]]'s Recall command (casts a random spell) and the [[Gatlinghog (Final Fantasy IV)|Needler]] does not respond to [[Rosa Joanna Farrell|Rosa's]] [[Aim]] command.
  +
  +
These bugs are fixed in the ''Advance'' and ''Complete Collection'' remakes.
  +
  +
====''[[Final Fantasy IV: The After Years]]''====
  +
{{sideicon|IVTAY}}
  +
Yang has the command Cover-Counter, which combines the technique Cover with Counter. Choosing the command will allow Yang to choose one ally to use Cover on. However, unlike Cover, upon absorbing the hit for the ally, Yang will use Counter. Yang will not automatically Cover an ally with [[HP Critical|low HP]], like Cecil does.
  +
  +
===''[[Final Fantasy V]]''===
  +
{{sideicon|FFV}}
  +
Counter is a Level 4 ability for the [[Monk (Final Fantasy V)|Monk]] class, learned for 60 ABP. When equipped, it allows a player to counter-attack physical attacks at a 50% chance, but the player will still take damage from those attacks. Counter can be combined with Cover, and Guard (to nullify damage). Counter ignores weapons with [[Added Ability#Final Fantasy V|Added Abilities]], such as the [[List of Final Fantasy V Weapons#Thief Knife|Thief Knife]], [[List of Final Fantasy V Weapons#Chicken Knife|Chicken Knife]], and [[List of Final Fantasy V Weapons#Hayate Bow|Hayate Bow]], and the [[List of Final Fantasy V Weapons#Twin Lance|Twin Lance]] will only attack once instead of twice as usual.
  +
  +
Weapons' [[Added Ability#Final Fantasy V|Added Abilities]] don't usually trigger for counters, unless the equipped weapon is a harp.
  +
{{Abil-stub|Final Fantasy V}}<!-- Information on the enemy version of Counter -->
  +
  +
===''[[Final Fantasy VI]]''===
  +
{{sideicon|FFVI}}
  +
The [[Relic (Final Fantasy VI)|Relic]] [[Black Belt (Equipment)|Black Belt]] allows the wearer to counter-attack against physical attacks, but the player still takes damage. [[Cyan Garamonde|Cyan's]] level two [[Bushido]] allows him to counter a single enemy attack with a powerful strike of his own, provided he survives.
  +
  +
===''[[Final Fantasy VII]]''===
  +
{{sideicon|FFVII}}
  +
''Final Fantasy VII'' has three types of counterattacks: Counterattack the [[Independent Materia]], and Counter and Magic Counter, the [[Support Materia]] that counter with the equipped [[Command Materia|Command]] or [[Magic Materia|Magic]]/[[Summon Materia|Summon]] Materia, respectively. The chance of triggering a counter attack increases with the Materia's level, up to the infallible 100% when mastered. In ''Final Fantasy VII'' the counter effect can be stacked to up to eight times by equipping multiple counter-effect Materia, meaning a single character can counterattack up to eight times to a single attack, however, [[Final Attack]] and [[Sneak Attack (Ability)|Sneak Attack]] also use this space.
  +
  +
Counterattack Materia allows a player to counter attack against physical attacks, but the player will take damage from those attacks. It is obtained after defeating [[Materia Keeper (Final Fantasy VII)|Materia Keeper]], and additional ones can be won as prizes from [[Gold Saucer (Final Fantasy VII)#Chocobo Square|chocobo racing]] (although the name of the Materia is deceptively written as just "Counter").
  +
  +
The Command Counter Materia, with the exception of Master Command, will counter once with all the abilities within the linked Materia. While this seems straightforward in most cases, it is especially important with the Throw and Steal Materia: The ability used in the Throw or Steal Materia is the one highlighted on the Materia menu and the player is unable to counter with the other darkened ability ''unless'' they equip another source for that particular ability. If the player has a source for both abilities on the Materia, then the character will counter with both; E.g. Counter linked with LV2 [[Steal]] ([[Mug]]) would counter with the Mug ability.
  +
  +
However, if the character also equips a LV1 Steal Materia so that they know Steal and Mug at the same time, the character will counter twice when attacked - first with Steal, then with Mug - while only needing a single Counter Materia. When linked to Master Command, one of the commands is picked at random, with the exception of [[Gil Toss|Coin]], which is never used as a counter from a Master Command linkup. The Counter Materia is found in [[Northern Cave (Final Fantasy VII)|Northern Cave]].
  +
  +
During Cloud's one-on-one battle against [[Sephiroth (Final Fantasy VII Boss)|Sephiroth]] at the end of the game, if Cloud does not use [[Omnislash]], Sephiroth will attack Cloud, to which Cloud will instantly counter and win the battle. Cloud is not equipped with a Counterattack Materia in the battle, but counters because of Sephiroth's AI script commands him to. This is evident as if Sephiroth is made to miss (not possible in a normal game), Cloud will still counterattack.
  +
  +
===''[[Final Fantasy VIII]]''===
  +
{{sideicon|FFVIII}}
  +
Counter is a support ability taught by [[Carbuncle (Summon)#Final Fantasy VIII|Carbuncle]] for 200 AP. When equipped, it allows a player to counter-attack against physical attacks, but the player does take damage from those attacks. It doesn't matter if the character receives any damage from the enemy attack, or if the enemy's attack misses, they will counter-attack regardless.
  +
  +
Return Damage {{j|ダメージがえし|Damēji-gaeshi}} is a support ability learned by using the item Hundred Needles that allows the user to return a quarter of the damage they took at the enemy that dealt the damage. Hundred Needles can be refined from 100 Cactus Thorns.
  +
  +
Some enemies and bosses counter every move besides [[Guardian Force|GFs]] and [[Limit Break (Ability)|Limit Breaks]], such as [[Elnoyle]] and [[Sorceress (Final Fantasy VIII Enemy)|Sorceress]].
  +
  +
===''[[Final Fantasy IX]]''===
  +
{{sideicon|FFIX}}
  +
Counter is a [[List of Final Fantasy IX Support Abilities|support ability]] that allows a user to counter-attack physical attacks, but the player will take damage from those attacks if they hit. Its occurrence rate is enhanced with the support ability [[Eye for an Eye|Eye 4 Eye]]. Counter takes eight [[Magic Stone (Final Fantasy IX)|Magic Stones]] to equip and can be learned by everyone save [[Garnet Til Alexandros XVII|Dagger]], [[Eiko Carol|Eiko]] and [[Vivi Ornitier|Vivi]].
  +
  +
The ability is taught by [[List of Final Fantasy IX Armor#Ritual Hat|Ritual Hat]], [[List of Final Fantasy IX Armor#Power Vest|Power Vest]], [[Add-on#Power Belt|Power Belt]], [[List of Final Fantasy IX Armor#Venetia Shield|Venetia Shield]], [[Add-on#Anklet|Anklet]], and most of [[Amarant Coral|Amarant's]] claw weapon. Mastering Counter requires 70 AP for [[Zidane Tribal|Zidane]], 100 AP for [[Adelbert Steiner|Steiner]], 85 AP for [[Freya Crescent|Freya]], 55 AP for [[Quina Quen|Quina]], and 240 AP for Amarant.
  +
  +
The [[List of Final Fantasy IX Enemy Abilities#Counter|Counter]] ability is also a command ability available to a number of enemies. However, each may do it in different instances. [[Grimlock]] counter attacks when in its [[List of Final Fantasy IX Enemy Abilities#Physical Attack Red|Physical Attack Red]] status. The [[Nova Dragon (Final Fantasy IX)|Nova Dragon]] and [[Scarlet Hair (Boss)|Scarlet Hair]] bosses counter all physical attacks, as does the [[Troll (Final Fantasy IX)|Troll]] enemy. The [[Sand Golem]] counters every attack towards it while its [[Core (Final Fantasy IX)|Core]] is out of play.
  +
  +
The [[Antlion (Final Fantasy IX)|Antlion]] has its own counter ability called [[List of Final Fantasy IX Enemy Abilities#Counter Horn|Counter Horn]]. It is effectively the same as Counter and the Antlion uses it when it is attacked physically. It does not have a basic attack besides it.
  +
  +
Whether or not Counter will be initiated is decided by this check, which is performed whether or not the attack hits.
  +
  +
:If Spr >= Rnd (0...99), Counter attack is initiated.
  +
:With Eye 4 Eye, if (Spr * 2) >= Rnd (0...99), Counter attack is initiated.
  +
  +
Counter attacks use the same process of checks and damage calculation that are used by the Attack command.
  +
  +
===''[[Final Fantasy X]]''===
  +
{{sideicon|FFX}}
  +
The [[List of Final Fantasy X Auto-Abilities#Counter-Attack|Counter-Attack]] auto-ability is found on, or can be customized to, weapons. When equipped, it allows a player to retaliate against physical attacks with their own physical attack, but the player still takes damage from those attacks. Counter can be customized onto a weapon with one [[List of Final Fantasy X Items#Friend Sphere|Friend Sphere]].
  +
  +
[[List of Final Fantasy X Auto-Abilities#Evade & Counter|Evade & Counter]] is the improved version of Counter-Attack ability, and enables the player to avoid taking damage from an incoming physical attack, then retaliate with their own. Evade & Counter can be customized onto a weapon with one [[List of Final Fantasy X Items#Teleport Sphere|Teleport Sphere]].
  +
  +
[[Magic Counter#Final Fantasy X|Magic Counter]], a similar ability, allows a character to retaliate against magic attacks with their own physical attack. While usually a weapon ability, there is one case where an armor with Magic Counter can be found, on a traveling store on the first visit to the [[Calm Lands]].
  +
  +
====''[[Final Fantasy X-2]]''====
  +
{{sideicon|X2}}
  +
[[Berserker (Final Fantasy X-2)|Berserkers]] learn the job abilities Counter, Magic Counter and Evade and Counter. Counter takes 180 AP, Magic Counter 300, and Evade and Counter 400 AP to learn.
  +
  +
===''[[Final Fantasy XI]]''===
  +
{{sideicon|FFXI}}
  +
====Counter====
  +
[[Monk (Final Fantasy XI)|Monks]] have the ability to counter enemy's attack. In this version, the monk will take no damage from the attacks they counter. Counter is a passive ability and is gained once player has 10 levels in monk, or for anyone whose [[Support Job]] is monk and has a job level of 20 or greater. Counter is only activated occasionally, but the chance of countering an attack can be greatly increased if a player uses the ability [[counterstance]].
  +
  +
Additionally, and with much lower activation rate, a [[Samurai (Final Fantasy XI)|Samurai]] using [[Seigan]] may occasionally counter-attack when [[Third Eye (Ability)|Third Eye]] is active. As of a recent version update, [[Blue Mage (Final Fantasy XI)|Blue Mages]] are also able to set Counter as a trait. At Lv. 79, Monks gain the ability "Perfect Counter", which is similar to the Seigan/Third Eye combination in that the next attack directed towards them has a high chance of being countered. The effect sometimes doesn't activate, but can also activate multiple times from one use.
  +
  +
Some (mostly high-level) equipment can provide counter effect for players (even without MNK as subjob), notably the Cobra Harness Attire from Windurst's Cobra Unit in Campaign.
  +
  +
====Retaliation====
  +
[[Warrior (Final Fantasy XI)|Warriors]] can counter with their [[Retaliation]] job trait. This is similar to counter; however, rather than negating damage, as counter, the warrior actually has to take damage in order for counter to work.
  +
  +
===''[[Final Fantasy XII]]''===
  +
{{sideicon|FFXII}}
  +
Characters can use Counter by equipping the [[List of Final Fantasy XII Accessories#Battle Harness|Battle Harness]]. [[Genji Equipment|Genji Armor]] increases the chance to counter, but does not grant counter on its own. Battle Harness can be purchased for 1000 gil at [[Dalmasca Estersand]], or made at the [[Bazaar (Final Fantasy XII)|bazaar]] for one [[Loot (Final Fantasy XII)#Throat Wolf Blood|Throat Wolf Blood]] whereupon it costs only 800. The Genji Armor can be [[Steal|stolen]] from [[Gilgamesh (Final Fantasy XII Boss)|Gilgamesh]]. In ''International Zodiac Job System'', the Genji Helm also provides the ability to Counter so equipping the Battle Harness with it is pointless.
  +
  +
The chance to counter an attack is determined by the character's [[Speed (Stat)|speed]].
  +
:<math>Counter Chance (%) = SPD / 2</math><ref name=FF12>[http://www.neoseeker.com/resourcelink.html?rlid=142830&rid=132641 ''Final Fantasy XII'' Game Mechanics FAQ by maltzan]</ref>
  +
  +
Counter chance with Genji Armor:
  +
:<math>Counter Chance (%) = SPD x 2</math><ref name=FF12/>
  +
  +
Counter only triggers when the character:
  +
#is in the [[Charge Time|Charge Stage]].
  +
#is not running or walking.
  +
#is not being [[Knockback|knocked back]].
  +
#receives a "regular melee" attack (not [[Long Range|ranged]], tech or spells).
  +
  +
*Counter is 1-hit only. It does not [[Hit (Term)#Final Fantasy XII|combo]].
  +
*Any weapon can be used to counter.
  +
*Counter may happen each time while being hit. A hit combo may be countered multiple times.
  +
*Counter may happen even if the attack missed / is blocked.
  +
*Counter acts like regular melee attacks. Added effect on the weapon may trigger.
  +
  +
===''[[Final Fantasy XIII]]''===
  +
{{sideicon|FFXIII}}
  +
{{Q|Occasionally counterattack enemies after evading their attacks.|Description}}
  +
Counter is one of [[Sentinel (Final Fantasy XIII)|Sentinel's]] auto-abilities. It can be learned by [[Lightning (Final Fantasy XIII)|Lightning]], [[Hope Estheim|Hope]], [[Oerba Yun Fang|Fang]] at Sentinel [[Crystarium System|Crystarium]] level 7 and [[Snow Villiers|Snow]] at level 5. Sentinels also can use a pair of counterattack skills, Entrench and Vendetta - they reduce the damage by 10 percent and allows a counter at the end of the ATB gauge, the damage will be 30 and 10 percent stronger, respectively, for each damage taken during the time the ability is on. Fang's weapons, [[Gae Bolg (Weapon)|Gae Bolg]] and [[Gungnir (Weapon)|Gungnir]], boost her counter damage.
  +
  +
If a Sentinel character has successfully [[Evasion|evaded]] an enemy's attack with the Evade auto-ability, the character will have a 90% chance to retaliate with Counter. Counter will never activate after an evasion successfully performed by Elude. Some abilities cannot be countered even though they can be evaded.
  +
  +
[[Hecatoncheir (Summon)|Hecatoncheir]] also possesses the ability to counter attacks after evading them or while Looming Wrath is active.
  +
  +
====''[[Final Fantasy XIII-2]]''====
  +
{{sideicon|XIII2}}
  +
Entrench and Vendetta are still usable by [[Sentinel (Final Fantasy XIII-2)|Sentinels]], but the Counter auto-ability is no longer available. Improved Counter and Improved Counter II are available as passive abilities.
  +
  +
[[Gilgamesh (Final Fantasy XIII-2)|Gilgamesh]] uses Vendetta as an enemy.
  +
  +
====''[[Lightning Returns: Final Fantasy XIII]]''====
  +
{{sideicon|LR}}
  +
Counterblow has Lightning assume a defensive stance; if an attack occurs she will attempt to evade and counter. Counterspell works similarly, but Lightning will counter with a magical attack.
  +
  +
While equipping a weapon with Revenge Guard Lightning will automatically counter with Blitz after guarding for a short time. While wearing the Paladin garb, Lightning will automatically counter with Ruinga Guard after guarding for a short time.
  +
  +
===''[[Final Fantasy XIV]]''===
  +
{{sideicon|FFXIV}}
  +
The Pugilist ability [[Haymaker]] functions stylistically similar to Counter, as it can only be used immediately after evading an enemy attack. Haymaker is 170 potency and can inflict slow on its target.
  +
  +
The Gladiator ability Phalanx allows the Gladiator to attack immediately after they block an enemy attack. War Drum has a similar effect, but is a shield attack and also raises the target's [[Enmity (Term)|enmity]]. As of A Realm Reborn, the Shield Swipe ability replaces them. It is a 210 Potency attack with a chance of inflicting pacification.
  +
  +
The Warrior ability Vengeance formerly caused any enemy who hits the user with a physical attack to take a portion of the damage they inflict; as of ''A Realm Reborn'', it is now a Marauder ability. While active, the Marauder will automatically counter physical damage with a 50 potency attack.
  +
  +
===''[[Final Fantasy Tactics]]''===
  +
{{sideicon|FFT}}
  +
The [[Monk (Tactics)|Monk]] job class has the Counter [[List of Final Fantasy Tactics Support Abilities|support ability]], but it also has [[First Strike (Ability)|First Strike]], which lets them counter an enemy before they even attack, dealing damage and interrupting the enemy's attack.
  +
  +
Counter Tackle is a [[List of Final Fantasy Tactics Reaction Abilities|reaction ability]] the [[Squire (Tactics)|Squire]] class learns for 180 JP. It functions like Counter, however, the character will not counter with an equipped weapon, but uses a Dash attack instead, which sometimes knocks an enemy back by one square.
  +
  +
Nature's Wrath, also known as Counter Flood, is a reaction ability the [[Geomancer (Tactics)|Geomancer]] class learns for 300 JP. It functions like Counter, however, the character will not counter with an equipped weapon, but uses a Geomancy attack according to the enemy's terrain.
  +
  +
===''[[Final Fantasy Tactics Advance]]''===
  +
{{sideicon|FFTA}}
  +
{{main|List of Final Fantasy Tactics Advance Reaction Abilities}}
  +
*Counter is available to [[bangaa]] [[White Monk (Tactics Advance)|White Monks]], and [[Human|hume]] and [[Moogle (Race)|moogle]] [[Thief (Tactics Advance)|Thieves]]. Counter is activated whenever a character is attacked, and most likely will follow up with a counter-attack (If the unit is attacked from farther away than they can attack, it does not activate; [[Bonecrusher]] and Strikeback also have this requirement).
  +
*Bonecrusher does x1.5 damage, but only when actually hit with the attack, and not abilities.
  +
*Strikeback blocks a ''Fight'' attack and counters with normal damage. Strikeback will only activate if it is a ''Fight'' attack.
  +
*Return Fire blocks an attack with an arrow or [[Throw (Ability)|Thrown]] item, and retaliates with the same arrow/item.
  +
*For [[Black Mage (Tactics Advance)|Black Mages]] and [[Bishop (Tactics Advance)|Bishops]], Return Magic is available. Return Magic will counter magic spells with the same spell. The caster does not need to know the spell. Some spells cannot be returned (such as [[Blue Magic]]).
  +
  +
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
  +
{{sideicon|FFTA2}}
  +
Counter and all related abilities return, but some of them have been changed:
  +
*Counter - In the original, units with a ranged weapon would counter any attack as long as the attacker is within range of their weapon, but now such units can only counter-attack with a short ranged unarmed attack.
  +
*Bonecrusher - Counters with 1.5x damage, but only responds to normal attacks and not abilities.
  +
*Blink Counter is a new counter ability, that always deals knockback.
  +
*Strike Back - Avoids physical attack and counters.
  +
  +
Additionally, the Clan Privilege Always Counter gives all units without a reaction ability the Counter ability.
  +
  +
===''[[Final Fantasy Type-0]]''===
  +
{{sideicon|Type0}}
  +
Several characters have counter abilities with different conditions for activating:
  +
*Down Counter is a support ability for [[Eight]] which allows him to counterattack an enemy if he is knocked down.
  +
*Forsake and Clear Tranquil are command abilities for [[Jack (Type-0)|Jack]] which execute swift counterattacks when an enemy attack is incoming.
  +
*Reflect Guard is a command ability for [[Queen (Type-0)|Queen]] which parries and counters an enemy attack with a chance of inflicting the Kill Site status on the target.
  +
*Quick Draw is a command ability for [[King (Type-0)|King]] which allows him to dodge an incoming attack and counter with one of his own.
  +
  +
===''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''===
  +
{{sideicon|CCRoF}}
  +
{{Abil-stub|Final Fantasy Crystal Chronicles: Ring of Fates}}
  +
  +
===''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''===
  +
{{sideicon|CCEoT}}
  +
{{Abil-stub|Final Fantasy Crystal Chronicles: Echoes of Time}}
  +
  +
===''[[Final Fantasy Mystic Quest]]''===
  +
{{sideicon|FFMQ}}
  +
Both the [[Desert Hag]] and the [[Water Hag (Mystic Quest)|Water Hag]] can counterattack when physically attacked. The later is much more dangerous than the former. If the Water Hag is not kill on the same turn, there's a good chance he'll restore his HP by casting the [[Cure (Ability)|Cure]] spell on himself. There are special counterattacks where a monster will counter physical attacks by inflicting one [[Status Effect|status ailment]] on the attacker, these abilities are Confu-touch, Para-touch, Petri-touch, and Poison-touch.
  +
  +
===''[[Final Fantasy Legend II]]''===
  +
{{sideicon|FFL2}}
  +
There are three countering abilities, all of which must be selected and being attack to activate its effect.
  +
  +
*Burning: 30 [[Use (Stat)|uses]], counter with [[Magic Power|Mana]]; deals [[Fire (Element)|Fire]]-elemental damage.
  +
*Counter: 30 [[Use (Stat)|uses]], counter with 2x damage + [[Strength|Str]] or Str x5. Half Str value if [[Poison (Status)|Pois]].
  +
*StonSkin: 30 [[Use (Stat)|uses]], counter by inflicting [[Petrify (Status)|Ston]] on the attacker.
  +
  +
===''[[Final Fantasy Legend III]]''===
  +
{{sideicon|FFL3}}
  +
There are numerous types of counterattacks in the game, there is not only countering by physical attacks, but there is also status affliction counter and one elemental counterattack.
  +
  +
*Counter inflicts double the damage taken.
  +
*Avenge is the same as Counter.
  +
*Burning retaliates with [[Fire (Element)|fire-elemental]] damage.
  +
*P-Skin inflicts [[Poison (Status)|Pois]] on the attacker.
  +
*ParaSkin inflicts [[Paralysis|Para]] on the attacker.
  +
*StonSkin inflicts [[Petrify (Status)|Petri]] on the attacker.
  +
  +
===''[[Final Fantasy: The 4 Heroes of Light]]''===
  +
{{sideicon|T4HoL}}
  +
Counter is the [[Ninja (The 4 Heroes of Light)|Ninja's]] third job ability that lets the Ninja counter any attack they evade. The effect lasts four turns.
  +
  +
===''[[Bravely Default]]''===
  +
{{sideicon|BravelyD}}
  +
Several jobs have counter abilities:
  +
*[[Ninja (Bravely Default)|Ninjas]] have Transience, which lets them counter after evading an attack.
  +
*[[Time Mage (Bravely Default)|Time Mages]] have Slow Parry, which may inflict Slow on anyone that attacks them physically.
  +
*[[Spell Fencer (Bravely Default)|Spell Fencers]] have Firewall, which has a chance of using a fire-based counter to physical attacks.
  +
*[[Swordmaster (Bravely Default)|Swordmasters]] have several counter abilities, including Counter as a support ability. Nothing Ventured and Before Swine will counter against physical and magic attacks respectively as reducing the incoming damage. Know thine enemy will unleash a stronger counter against a designated foe. The Worm Turns will use an especially strong counter, but only if the user is at critical HP status. They also learn Counter Amp which improves the power of all counter abilities.
  +
  +
===''[[Final Fantasy Dimensions]]''===
  +
{{sideicon|FFD}}
  +
Riposte can be learned from the Monk Job at Job Level 11 after accumulating 210 [[Ability Points]]; when used, the the character will counter if hit. Counter is an ability from the Warrior Job learned at Job Level 5 after accumulating 70 Ability Points; the character may counter if hit dealing less damage than a normal attack. [[Sol (Dimensions)|Sol]] begins with this ability already learned.
  +
  +
Debug Counter is a [[Dummied Content|dummied out]] ability that allows the user to always counterattack when hit.
  +
  +
===''[[Dissidia Final Fantasy]]''===
  +
{{sideicon|Dissidia}}
  +
Counterattack is a special ability that is learned at Level 85. It raises the [[Critical Hit]] rate of the character by 50% if they successfully land an attack when the opponent is attacking. Its base CP cost is 50 and it requires 360 AP to master. Several of the Level 100 exclusive weapons carry the Counterattack ability innately.
  +
  +
====''[[Dissidia 012 Final Fantasy]]''====
  +
{{sideicon|D012}}
  +
Counterattack is learned at Level 82 but otherwise is identical to how it functioned in ''Dissidia''. Exclusive weapons again carry the ability, but many returning weapons have had their effects changed.
  +
  +
===''[[Theatrhythm Final Fantasy]]''===
  +
{{sideicon|TFF}}
  +
[[List of Theatrhythm Final Fantasy Abilities#Counter|Counter]] is a Reactive ability in ''Theatrhythm Final Fantasy''. It comes in three levels of power and activates in BMS when the player receives a "Miss" on three triggers to deal physical damage dependent on the level of the ability, up to five times a stage. [[Firion]], [[Locke Cole|Locke]], [[Sephiroth (Final Fantasy VII)|Sephiroth]], [[Squall Leonhart|Squall]], [[Seifer Almasy|Seifer]], [[Prishe]], [[Lightning (Final Fantasy XIII)|Lightning]] and [[Snow Villiers|Snow]] all learn all three levels of Counter.
  +
  +
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
  +
{{sideicon|TFFCC}}
  +
{{Abil-stub|Theatrhythm Final Fantasy Curtain Call}}
  +
  +
===''[[Final Fantasy Airborne Brigade]]''===
  +
{{sideicon|FFAB}}
  +
{{Abil-stub|Final Fantasy Airborne Brigade}}
  +
  +
===''[[Final Fantasy Record Keeper]]''===
  +
{{sideicon|FFRK}}
  +
{{Abil-stub|Final Fantasy Record Keeper}}
  +
  +
==Gallery==
  +
{{Gallery|class=seriesa
  +
|File:FFIIIDS Counter.png|''[[Final Fantasy III]]'' (DS).
  +
|File:FFIII Retaliate.png|Retaliate in ''[[Final Fantasy III]]'' (DS).
  +
|File:FFIVDS Counter.png|''[[Final Fantasy IV]]'' (DS).
  +
|File:FF4PSP Ability Cover Counter.png|Cover Counter in ''[[Final Fantasy IV The Complete Collection|Final Fantasy IV: The After Years]]'' (PSP).
  +
|File:FFIV TAY iOS Cover Counter.png|Cover Counter in ''[[Final Fantasy IV: The After Years]]'' (iOS).
  +
|File:FFVI Counter.png|''[[Final Fantasy VI]]''.
  +
|File:FFD Counter.png|''[[Final Fantasy Dimensions]]''.
  +
|File:RoF Guard Counter.png|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''.
  +
|File:EoT Guard Counter.png|''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''.
  +
|File:FFLII Counter.png|''[[Final Fantasy Legend II]]''.
  +
|File:FFLIII Avenge.png|Avenge in ''[[Final Fantasy Legend III]]''.
  +
|File:FFLIII Counter.png|Counter in ''[[Final Fantasy Legend III]]''.
  +
|File:FFAB Counter Tackle R.png|Counter Tackle in ''[[Final Fantasy Airborne Brigade]]'' (R).
  +
|File:FFAB Counter Tackle R+.png|Counter Tackle in ''[[Final Fantasy Airborne Brigade]]'' (R+).
  +
|File:FFAB Counter - Hope SR.png|''[[Final Fantasy Airborne Brigade]]'' (SR).
  +
|File:FFAB Retaliate - Monk (M) SR.png|Retaliate in ''[[Final Fantasy Airborne Brigade]]'' (SR).
  +
|File:FFAB Strikeback - Monk (M) SR.png|Strikeback in ''[[Final Fantasy Airborne Brigade]]'' (SR).
  +
|File:FFAB Counter - Hope SR+.png|''[[Final Fantasy Airborne Brigade]]'' (SR+).
  +
|File:FFAB Retaliate - Monk (M) SR+.png|Retaliate in ''[[Final Fantasy Airborne Brigade]]'' (SR+).
  +
|File:FFAB Strikeback - Monk (M) SR+.png|Strikeback in ''[[Final Fantasy Airborne Brigade]]'' (SR+).
  +
|File:FFRK Retaliate Icon.png|''[[Final Fantasy Record Keeper]]''.
  +
}}
  +
  +
==External links==
  +
*[http://www.gamefaqs.com/console/ps2/file/459841/45900 ''Final Fantasy XII'' Game Mechanics FAQ] - Info on ''Final Fantasy XII'''s Counter.
  +
  +
==References==
  +
{{reflist}}
  +
  +
{{Command Abilities}}
  +
{{Support Abilities}}
  +
{{FFV}}
  +
{{FFVIII}}
  +
{{FFIX}}
  +
{{Final Fantasy XI abilities}}
  +
{{FFXIII}}
  +
{{XIII2}}
  +
{{BravelyD}}
  +
 
[[Category:Command Abilities]]
 
[[Category:Command Abilities]]
 
[[Category:Reaction Abilities]]
 
[[Category:Reaction Abilities]]
Line 10: Line 308:
 
[[Category:Theatrhythm Final Fantasy Abilities]]
 
[[Category:Theatrhythm Final Fantasy Abilities]]
 
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
 
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
  +
  +
[[de:Konter]]

Revision as of 05:59, 24 February 2015

FFIX Counter

Counter as seen in Final Fantasy IX.

Sometimes counterattacks when hit by a physical attack.

Counter (カウンター, Kauntā?), also known as Retaliate , Counterattack (はんげき, Hangeki?), Riposte and Debug Counter, is a recurring support ability in the Final Fantasy series, typically belonging to the Monk job or monk-type characters. A character with Counter will automatically attack the opponent who initiated the attack. In some incarnations, this negates the damage from the attacking opponent, while in other versions, the attacked player will take damage and then immediately perform a counter-attack.

In games with an ATB gauge, a counter attack does not affect the speed of the gauge nor does it change how close it is to being full. Magic Counter is a similar ability that allows the character to counter magical attacks.

Template:See Also

Appearances

Final Fantasy III

Template:Sideicon Retaliate is the Monk's job command. The command will allow the user to counterattack the next hit they take at double the damage they receive, while increasing the user's defense plus their current Job Level.

Final Fantasy IV

Template:Sideicon Counter is an Augment Ability given by Yang's wife after the battle in Fabul in the DS version. It can only be given to one character. When physically attacked, a character with the Counter ability will quickly hit back with another attack. Unlike other games, the Final Fantasy IV counter will always work, making it highly effective, especially when combined with Cecil's Cover or the Draw Attacks Augment.

The Counter will react with whatever ability is in the top slot of the command list, with no charge time. This allows Rydia to counter with an instant Meteor or Bahamut, for instance, though it still consumes MP.

In all versions, many enemies and bosses also have counter abilities. The original SNES versions of the game include a bug where enemies fail to counterattack, even if they are meant to. There are a number of commands that deal a physical or magical attack, but are not considered as such causing monsters to not react. For instance, the Larva monster does not respond to Tellah's Recall command (casts a random spell) and the Needler does not respond to Rosa's Aim command.

These bugs are fixed in the Advance and Complete Collection remakes.

Final Fantasy IV: The After Years

Template:Sideicon Yang has the command Cover-Counter, which combines the technique Cover with Counter. Choosing the command will allow Yang to choose one ally to use Cover on. However, unlike Cover, upon absorbing the hit for the ally, Yang will use Counter. Yang will not automatically Cover an ally with low HP, like Cecil does.

Final Fantasy V

Template:Sideicon Counter is a Level 4 ability for the Monk class, learned for 60 ABP. When equipped, it allows a player to counter-attack physical attacks at a 50% chance, but the player will still take damage from those attacks. Counter can be combined with Cover, and Guard (to nullify damage). Counter ignores weapons with Added Abilities, such as the Thief Knife, Chicken Knife, and Hayate Bow, and the Twin Lance will only attack once instead of twice as usual.

Weapons' Added Abilities don't usually trigger for counters, unless the equipped weapon is a harp.

Edgar - Chainsaw2This section about an ability in Final Fantasy V is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VI

Template:Sideicon The Relic Black Belt allows the wearer to counter-attack against physical attacks, but the player still takes damage. Cyan's level two Bushido allows him to counter a single enemy attack with a powerful strike of his own, provided he survives.

Final Fantasy VII

Template:Sideicon Final Fantasy VII has three types of counterattacks: Counterattack the Independent Materia, and Counter and Magic Counter, the Support Materia that counter with the equipped Command or Magic/Summon Materia, respectively. The chance of triggering a counter attack increases with the Materia's level, up to the infallible 100% when mastered. In Final Fantasy VII the counter effect can be stacked to up to eight times by equipping multiple counter-effect Materia, meaning a single character can counterattack up to eight times to a single attack, however, Final Attack and Sneak Attack also use this space.

Counterattack Materia allows a player to counter attack against physical attacks, but the player will take damage from those attacks. It is obtained after defeating Materia Keeper, and additional ones can be won as prizes from chocobo racing (although the name of the Materia is deceptively written as just "Counter").

The Command Counter Materia, with the exception of Master Command, will counter once with all the abilities within the linked Materia. While this seems straightforward in most cases, it is especially important with the Throw and Steal Materia: The ability used in the Throw or Steal Materia is the one highlighted on the Materia menu and the player is unable to counter with the other darkened ability unless they equip another source for that particular ability. If the player has a source for both abilities on the Materia, then the character will counter with both; E.g. Counter linked with LV2 Steal (Mug) would counter with the Mug ability.

However, if the character also equips a LV1 Steal Materia so that they know Steal and Mug at the same time, the character will counter twice when attacked - first with Steal, then with Mug - while only needing a single Counter Materia. When linked to Master Command, one of the commands is picked at random, with the exception of Coin, which is never used as a counter from a Master Command linkup. The Counter Materia is found in Northern Cave.

During Cloud's one-on-one battle against Sephiroth at the end of the game, if Cloud does not use Omnislash, Sephiroth will attack Cloud, to which Cloud will instantly counter and win the battle. Cloud is not equipped with a Counterattack Materia in the battle, but counters because of Sephiroth's AI script commands him to. This is evident as if Sephiroth is made to miss (not possible in a normal game), Cloud will still counterattack.

Final Fantasy VIII

Template:Sideicon Counter is a support ability taught by Carbuncle for 200 AP. When equipped, it allows a player to counter-attack against physical attacks, but the player does take damage from those attacks. It doesn't matter if the character receives any damage from the enemy attack, or if the enemy's attack misses, they will counter-attack regardless.

Return Damage (ダメージがえし, Damēji-gaeshi?) is a support ability learned by using the item Hundred Needles that allows the user to return a quarter of the damage they took at the enemy that dealt the damage. Hundred Needles can be refined from 100 Cactus Thorns.

Some enemies and bosses counter every move besides GFs and Limit Breaks, such as Elnoyle and Sorceress.

Final Fantasy IX

Template:Sideicon Counter is a support ability that allows a user to counter-attack physical attacks, but the player will take damage from those attacks if they hit. Its occurrence rate is enhanced with the support ability Eye 4 Eye. Counter takes eight Magic Stones to equip and can be learned by everyone save Dagger, Eiko and Vivi.

The ability is taught by Ritual Hat, Power Vest, Power Belt, Venetia Shield, Anklet, and most of Amarant's claw weapon. Mastering Counter requires 70 AP for Zidane, 100 AP for Steiner, 85 AP for Freya, 55 AP for Quina, and 240 AP for Amarant.

The Counter ability is also a command ability available to a number of enemies. However, each may do it in different instances. Grimlock counter attacks when in its Physical Attack Red status. The Nova Dragon and Scarlet Hair bosses counter all physical attacks, as does the Troll enemy. The Sand Golem counters every attack towards it while its Core is out of play.

The Antlion has its own counter ability called Counter Horn. It is effectively the same as Counter and the Antlion uses it when it is attacked physically. It does not have a basic attack besides it.

Whether or not Counter will be initiated is decided by this check, which is performed whether or not the attack hits.

If Spr >= Rnd (0...99), Counter attack is initiated.
With Eye 4 Eye, if (Spr * 2) >= Rnd (0...99), Counter attack is initiated.

Counter attacks use the same process of checks and damage calculation that are used by the Attack command.

Final Fantasy X

Template:Sideicon The Counter-Attack auto-ability is found on, or can be customized to, weapons. When equipped, it allows a player to retaliate against physical attacks with their own physical attack, but the player still takes damage from those attacks. Counter can be customized onto a weapon with one Friend Sphere.

Evade & Counter is the improved version of Counter-Attack ability, and enables the player to avoid taking damage from an incoming physical attack, then retaliate with their own. Evade & Counter can be customized onto a weapon with one Teleport Sphere.

Magic Counter, a similar ability, allows a character to retaliate against magic attacks with their own physical attack. While usually a weapon ability, there is one case where an armor with Magic Counter can be found, on a traveling store on the first visit to the Calm Lands.

Final Fantasy X-2

Template:Sideicon Berserkers learn the job abilities Counter, Magic Counter and Evade and Counter. Counter takes 180 AP, Magic Counter 300, and Evade and Counter 400 AP to learn.

Final Fantasy XI

Template:Sideicon

Counter

Monks have the ability to counter enemy's attack. In this version, the monk will take no damage from the attacks they counter. Counter is a passive ability and is gained once player has 10 levels in monk, or for anyone whose Support Job is monk and has a job level of 20 or greater. Counter is only activated occasionally, but the chance of countering an attack can be greatly increased if a player uses the ability counterstance.

Additionally, and with much lower activation rate, a Samurai using Seigan may occasionally counter-attack when Third Eye is active. As of a recent version update, Blue Mages are also able to set Counter as a trait. At Lv. 79, Monks gain the ability "Perfect Counter", which is similar to the Seigan/Third Eye combination in that the next attack directed towards them has a high chance of being countered. The effect sometimes doesn't activate, but can also activate multiple times from one use.

Some (mostly high-level) equipment can provide counter effect for players (even without MNK as subjob), notably the Cobra Harness Attire from Windurst's Cobra Unit in Campaign.

Retaliation

Warriors can counter with their Retaliation job trait. This is similar to counter; however, rather than negating damage, as counter, the warrior actually has to take damage in order for counter to work.

Final Fantasy XII

Template:Sideicon Characters can use Counter by equipping the Battle Harness. Genji Armor increases the chance to counter, but does not grant counter on its own. Battle Harness can be purchased for 1000 gil at Dalmasca Estersand, or made at the bazaar for one Throat Wolf Blood whereupon it costs only 800. The Genji Armor can be stolen from Gilgamesh. In International Zodiac Job System, the Genji Helm also provides the ability to Counter so equipping the Battle Harness with it is pointless.

The chance to counter an attack is determined by the character's speed.

[1]

Counter chance with Genji Armor:

[1]

Counter only triggers when the character:

  1. is in the Charge Stage.
  2. is not running or walking.
  3. is not being knocked back.
  4. receives a "regular melee" attack (not ranged, tech or spells).
  • Counter is 1-hit only. It does not combo.
  • Any weapon can be used to counter.
  • Counter may happen each time while being hit. A hit combo may be countered multiple times.
  • Counter may happen even if the attack missed / is blocked.
  • Counter acts like regular melee attacks. Added effect on the weapon may trigger.

Final Fantasy XIII

Template:Sideicon

Occasionally counterattack enemies after evading their attacks.

Description

Counter is one of Sentinel's auto-abilities. It can be learned by Lightning, Hope, Fang at Sentinel Crystarium level 7 and Snow at level 5. Sentinels also can use a pair of counterattack skills, Entrench and Vendetta - they reduce the damage by 10 percent and allows a counter at the end of the ATB gauge, the damage will be 30 and 10 percent stronger, respectively, for each damage taken during the time the ability is on. Fang's weapons, Gae Bolg and Gungnir, boost her counter damage.

If a Sentinel character has successfully evaded an enemy's attack with the Evade auto-ability, the character will have a 90% chance to retaliate with Counter. Counter will never activate after an evasion successfully performed by Elude. Some abilities cannot be countered even though they can be evaded.

Hecatoncheir also possesses the ability to counter attacks after evading them or while Looming Wrath is active.

Final Fantasy XIII-2

Template:Sideicon Entrench and Vendetta are still usable by Sentinels, but the Counter auto-ability is no longer available. Improved Counter and Improved Counter II are available as passive abilities.

Gilgamesh uses Vendetta as an enemy.

Lightning Returns: Final Fantasy XIII

Template:Sideicon Counterblow has Lightning assume a defensive stance; if an attack occurs she will attempt to evade and counter. Counterspell works similarly, but Lightning will counter with a magical attack.

While equipping a weapon with Revenge Guard Lightning will automatically counter with Blitz after guarding for a short time. While wearing the Paladin garb, Lightning will automatically counter with Ruinga Guard after guarding for a short time.

Final Fantasy XIV

Template:Sideicon The Pugilist ability Haymaker functions stylistically similar to Counter, as it can only be used immediately after evading an enemy attack. Haymaker is 170 potency and can inflict slow on its target.

The Gladiator ability Phalanx allows the Gladiator to attack immediately after they block an enemy attack. War Drum has a similar effect, but is a shield attack and also raises the target's enmity. As of A Realm Reborn, the Shield Swipe ability replaces them. It is a 210 Potency attack with a chance of inflicting pacification.

The Warrior ability Vengeance formerly caused any enemy who hits the user with a physical attack to take a portion of the damage they inflict; as of A Realm Reborn, it is now a Marauder ability. While active, the Marauder will automatically counter physical damage with a 50 potency attack.

Final Fantasy Tactics

Template:Sideicon The Monk job class has the Counter support ability, but it also has First Strike, which lets them counter an enemy before they even attack, dealing damage and interrupting the enemy's attack.

Counter Tackle is a reaction ability the Squire class learns for 180 JP. It functions like Counter, however, the character will not counter with an equipped weapon, but uses a Dash attack instead, which sometimes knocks an enemy back by one square.

Nature's Wrath, also known as Counter Flood, is a reaction ability the Geomancer class learns for 300 JP. It functions like Counter, however, the character will not counter with an equipped weapon, but uses a Geomancy attack according to the enemy's terrain.

Final Fantasy Tactics Advance

Template:Sideicon

  • Counter is available to bangaa White Monks, and hume and moogle Thieves. Counter is activated whenever a character is attacked, and most likely will follow up with a counter-attack (If the unit is attacked from farther away than they can attack, it does not activate; Bonecrusher and Strikeback also have this requirement).
  • Bonecrusher does x1.5 damage, but only when actually hit with the attack, and not abilities.
  • Strikeback blocks a Fight attack and counters with normal damage. Strikeback will only activate if it is a Fight attack.
  • Return Fire blocks an attack with an arrow or Thrown item, and retaliates with the same arrow/item.
  • For Black Mages and Bishops, Return Magic is available. Return Magic will counter magic spells with the same spell. The caster does not need to know the spell. Some spells cannot be returned (such as Blue Magic).

Final Fantasy Tactics A2: Grimoire of the Rift

Template:Sideicon Counter and all related abilities return, but some of them have been changed:

  • Counter - In the original, units with a ranged weapon would counter any attack as long as the attacker is within range of their weapon, but now such units can only counter-attack with a short ranged unarmed attack.
  • Bonecrusher - Counters with 1.5x damage, but only responds to normal attacks and not abilities.
  • Blink Counter is a new counter ability, that always deals knockback.
  • Strike Back - Avoids physical attack and counters.

Additionally, the Clan Privilege Always Counter gives all units without a reaction ability the Counter ability.

Final Fantasy Type-0

Template:Sideicon Several characters have counter abilities with different conditions for activating:

  • Down Counter is a support ability for Eight which allows him to counterattack an enemy if he is knocked down.
  • Forsake and Clear Tranquil are command abilities for Jack which execute swift counterattacks when an enemy attack is incoming.
  • Reflect Guard is a command ability for Queen which parries and counters an enemy attack with a chance of inflicting the Kill Site status on the target.
  • Quick Draw is a command ability for King which allows him to dodge an incoming attack and counter with one of his own.

Final Fantasy Crystal Chronicles: Ring of Fates

Template:Sideicon

Edgar - Chainsaw2This section about an ability in Final Fantasy Crystal Chronicles: Ring of Fates is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: Echoes of Time

Template:Sideicon

Edgar - Chainsaw2This section about an ability in Final Fantasy Crystal Chronicles: Echoes of Time is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Mystic Quest

Template:Sideicon Both the Desert Hag and the Water Hag can counterattack when physically attacked. The later is much more dangerous than the former. If the Water Hag is not kill on the same turn, there's a good chance he'll restore his HP by casting the Cure spell on himself. There are special counterattacks where a monster will counter physical attacks by inflicting one status ailment on the attacker, these abilities are Confu-touch, Para-touch, Petri-touch, and Poison-touch.

Final Fantasy Legend II

Template:Sideicon There are three countering abilities, all of which must be selected and being attack to activate its effect.

  • Burning: 30 uses, counter with Mana; deals Fire-elemental damage.
  • Counter: 30 uses, counter with 2x damage + Str or Str x5. Half Str value if Pois.
  • StonSkin: 30 uses, counter by inflicting Ston on the attacker.

Final Fantasy Legend III

Template:Sideicon There are numerous types of counterattacks in the game, there is not only countering by physical attacks, but there is also status affliction counter and one elemental counterattack.

  • Counter inflicts double the damage taken.
  • Avenge is the same as Counter.
  • Burning retaliates with fire-elemental damage.
  • P-Skin inflicts Pois on the attacker.
  • ParaSkin inflicts Para on the attacker.
  • StonSkin inflicts Petri on the attacker.

Final Fantasy: The 4 Heroes of Light

Template:Sideicon Counter is the Ninja's third job ability that lets the Ninja counter any attack they evade. The effect lasts four turns.

Bravely Default

Template:Sideicon Several jobs have counter abilities:

  • Ninjas have Transience, which lets them counter after evading an attack.
  • Time Mages have Slow Parry, which may inflict Slow on anyone that attacks them physically.
  • Spell Fencers have Firewall, which has a chance of using a fire-based counter to physical attacks.
  • Swordmasters have several counter abilities, including Counter as a support ability. Nothing Ventured and Before Swine will counter against physical and magic attacks respectively as reducing the incoming damage. Know thine enemy will unleash a stronger counter against a designated foe. The Worm Turns will use an especially strong counter, but only if the user is at critical HP status. They also learn Counter Amp which improves the power of all counter abilities.

Final Fantasy Dimensions

Template:Sideicon Riposte can be learned from the Monk Job at Job Level 11 after accumulating 210 Ability Points; when used, the the character will counter if hit. Counter is an ability from the Warrior Job learned at Job Level 5 after accumulating 70 Ability Points; the character may counter if hit dealing less damage than a normal attack. Sol begins with this ability already learned.

Debug Counter is a dummied out ability that allows the user to always counterattack when hit.

Dissidia Final Fantasy

Template:Sideicon Counterattack is a special ability that is learned at Level 85. It raises the Critical Hit rate of the character by 50% if they successfully land an attack when the opponent is attacking. Its base CP cost is 50 and it requires 360 AP to master. Several of the Level 100 exclusive weapons carry the Counterattack ability innately.

Dissidia 012 Final Fantasy

Template:Sideicon Counterattack is learned at Level 82 but otherwise is identical to how it functioned in Dissidia. Exclusive weapons again carry the ability, but many returning weapons have had their effects changed.

Theatrhythm Final Fantasy

Template:Sideicon Counter is a Reactive ability in Theatrhythm Final Fantasy. It comes in three levels of power and activates in BMS when the player receives a "Miss" on three triggers to deal physical damage dependent on the level of the ability, up to five times a stage. Firion, Locke, Sephiroth, Squall, Seifer, Prishe, Lightning and Snow all learn all three levels of Counter.

Theatrhythm Final Fantasy Curtain Call

Template:Sideicon

Edgar - Chainsaw2This section about an ability in Theatrhythm Final Fantasy Curtain Call is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade

Template:Sideicon

Edgar - Chainsaw2This section about an ability in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper

Template:Sideicon

Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Template:Gallery

External links

References

Template:Command Abilities Template:Support Abilities Template:FFV Template:FFVIII Template:FFIX Template:Final Fantasy XI abilities Template:FFXIII Template:XIII2 Template:BravelyD