The Cosmo Area is a region of the world map in Final Fantasy VII located on the western continent on a mountainous region, and contains mostly dirt. When the player enters it, the lighting switches to dusk colors. Mountains border it and the Gongaga Area surrounds its south and east, with some of the border being an open border marked by where the grass stops. A river in the northwest marks the border to it and the Nibel Area and Gold Saucer Area, with the former having a shallow area traversable by buggy or river Chocobo.
In the center of the area's canyons is Cosmo Canyon. Within the canyons is the Cave of the Gi, a secret cavernous passage leading into Cosmo Canyon whose entrance on one side is sealed by the Gate of Naught, and on the other (not visible not on the map) is defended by a petrified guardian.
Some of the canyon walls that separate the Cosmo Area and Gongaga Area are forested, meaning they can be visited on by Chocobos that can traverse mountains. The two forested walls to the east are labeled as part of the Cosmo Area, while the one on the south (with a waterfall and river emerging from it) is labeled as part of the Cosmo Area. The plateau to the south contains the Ancient Forest on top of it. The forested area of the world map contains no random encounters.
The Ultimate Weapon sidequest ends with the Weapon being defeated atop the Cosmo Area, and when it crashes to earth the crater created forms a walkable path up to the Ancient Forest.
The Cosmo Area is passed through during the story while chasing hints to Sephiroth. Cosmo Canyon is not an intended destination for the party, but the buggy will break down outside of the town if the player tries to pass it, and the player must complete the events at the town to get it moving again. Thus, the player needs to "park" the buggy further away from the town so it will not break down to be able to do all available Condor War battles at Fort Condor, or they will not be able to return there in time to participate (however, the player will not miss out on anything crucial by not participating in every battle).
Enemies[]
- Grass
- [22/64] Grand Horn
- [21/64] Gagighandi x2
- [21/64] Grand Horn x2
- [4/64] Grand Horn (Back attack)
- [4/64] Gagighandi x3 (Ambush)
- Canyon
- [11/64] Skeeskee x3
- [11/64] Griffin
- [11/64] Golem
- [11/64] Skeeskee x2, Griffin
- [10/64] Desert Sahagin x3
- [10/64] Desert Sahagin x2
- [2/64] Desert Sahagin x2 (Back attack)
- [2/64] Skeeskee x3 (Back attack)
- [10/64] Skeeskee x3 (Side attack)
- [4/64] Desert Sahagin x2 (Ambush)
- Dirt
- [22/64] Bagrisk x3
- [21/64] Griffin
- [21/64] Desert Sahagin x2
- [8/64] Bagrisk x3 (Back attack)
- Beach
- [22/64] Crown Lance x2
- [21/64] Crown Lance x3
- [21/64] Crown Lance
- [8/64] Crown Lance x2 (Ambush)
- Skies
- Ultimate Weapon (boss) (final battle)