Final Fantasy Wiki
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===Forest Exit===
 
===Forest Exit===
 
[[File:CorelValley-ForestExit.png|right|200px|thumb|Forest Exit.]]
 
[[File:CorelValley-ForestExit.png|right|200px|thumb|Forest Exit.]]
The forest exit is a large area, referred to as "Corel Valley" in the menu. The exit at the bottom of the screen leads into the [[Sleeping Forest]]m while the exit at the top of the screen leads to the descent area.
+
The forest exit is a large area, referred to as "Corel Valley" in the menu. The exit at the bottom of the screen leads into the [[Sleeping Forest]]m while the exit at the top of the screen leads to the [[#Descent|descent]] area.
   
 
The area features two floors. The lower area is on the bottom-half of the screen, and if the player heads upward and underneath the tree log they can find a [[Treasure Chest (Object)|Treasure Chest]] containing the [[List of Final Fantasy VII Accessories#Water Ring|Water Ring]], an accessory which absorbs [[List of Final Fantasy VII Elements#Water|Water]], which is useful for a boss battle later on where their only attacks are Water-elemental.
 
The area features two floors. The lower area is on the bottom-half of the screen, and if the player heads upward and underneath the tree log they can find a [[Treasure Chest (Object)|Treasure Chest]] containing the [[List of Final Fantasy VII Accessories#Water Ring|Water Ring]], an accessory which absorbs [[List of Final Fantasy VII Elements#Water|Water]], which is useful for a boss battle later on where their only attacks are Water-elemental.
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A slope on the left hand of the screen takes the player between the levels, and the player can travel through the hollow tree log to get to pass to the other side of the area.
 
A slope on the left hand of the screen takes the player between the levels, and the player can travel through the hollow tree log to get to pass to the other side of the area.
   
One of the area's notable features is a cave entrance and a vine leading down from it, however neither of these things can be interacted with.
+
One of the area's notable features is a cave entrance and a vine leading down from it, [[#Ancient Forest|however neither of these things can be interacted with]].
   
 
===Descent===
 
===Descent===
The descent area is a straight path, referred to as "Corel Valley" in the menu. The exit at the bottom of the screen leads to the forest exit area, while exiting the top of the screen leads onto the world map into the southern portion of the valley.
+
The descent area is a straight path, referred to as "Corel Valley" in the menu. The exit at the bottom of the screen leads to the [[#Forest Exit|forest exit]] area, while exiting the top of the screen leads onto the world map into the southern portion of the valley.
   
 
The screen has nothing on it bar random encounters. This area overlooks the valley and the visible exterior of the Forgotten Capital, however due to the movement and zoom of the camera and the orientation of the screen, most of the background is not seen.
 
The screen has nothing on it bar random encounters. This area overlooks the valley and the visible exterior of the Forgotten Capital, however due to the movement and zoom of the camera and the orientation of the screen, most of the background is not seen.
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====Climb====
 
====Climb====
The climb area contains a large rocky wall. The wall can be traversed by climbing between cracks, however there are multiple pathways. The exit in the bottom-right of the screen leads out into the [[Forgotten Capital]], while the exit in the top-right of the screen leads to the cave's exit.
+
The climb area contains a large rocky wall. The wall can be traversed by climbing between cracks, however there are multiple pathways. The exit in the bottom-right of the screen leads out into the [[Forgotten Capital]], while the exit in the top-right of the screen leads to the [[#Snow Fields Exit|cave's exit]].
   
With the unclimbable cracks and inability to see the entire area on the screen at a time, this area can be difficult to navigate. A chest in the upper-left contains a [[List of Final Fantasy VII Armor#Bolt Armlet|Bolt Armlet]] accessory. Due to the large interaction area of the chest, it can also be opened from the ledge below. A chest in the lower-right contains a [[List of Final Fantasy VII Accessories#HypnoCrown|HypnoCrown]] accessory. A chest in the upper-right contains a [[List of Final Fantasy VII Items#Megalixir|Megalixir]] item.
+
With the unclimbable cracks and inability to see the entire area on the screen at a time, this area can be [[#Navigating the climb|difficult to navigate]]. A chest in the upper-left contains a [[List of Final Fantasy VII Armor#Bolt Armlet|Bolt Armlet]] accessory. Due to the large interaction area of the chest, it can also be opened from the ledge below. A chest in the lower-right contains a [[List of Final Fantasy VII Accessories#HypnoCrown|HypnoCrown]] accessory. A chest in the upper-right contains a [[List of Final Fantasy VII Items#Megalixir|Megalixir]] item.
   
 
At the top, the player can climb down a ladder to pick up the [[Independent Materia#Magic Plus|Magic Plus]] Materia which is in a secluded area.
 
At the top, the player can climb down a ladder to pick up the [[Independent Materia#Magic Plus|Magic Plus]] Materia which is in a secluded area.
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====Snow Fields Exit====
 
====Snow Fields Exit====
 
[[File:CorelValleyCave-SnowFieldsExit-ffvii.png|right|150px|thumb|Snow Fields Exit.]]
 
[[File:CorelValleyCave-SnowFieldsExit-ffvii.png|right|150px|thumb|Snow Fields Exit.]]
The exit onto the snow fields area is a small cave area. The exit at the top of the screen exits out on to the Snow Fields part of the Icicle Area, while the ext at the bottom leads into the climb portion of the cave.
+
The exit onto the snow fields area is a small cave area. The exit at the top of the screen exits out on to the Snow Fields part of the Icicle Area, while the ext at the bottom leads into the [[#Climb|climb portion]] of the cave.
   
 
A chest in the bottom-right by the exit contains a [[List of Final Fantasy VII Items#Power Source|Power Source]] item.
 
A chest in the bottom-right by the exit contains a [[List of Final Fantasy VII Items#Power Source|Power Source]] item.
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===Navigating the climb===
 
===Navigating the climb===
 
[[File:CorelValleyCave-Climb-ffvii-navmap.png|right|thumb|175px|Annotated screen showing how to navigate the area.]]<!--①②③④⑤⑥-->
 
[[File:CorelValleyCave-Climb-ffvii-navmap.png|right|thumb|175px|Annotated screen showing how to navigate the area.]]<!--①②③④⑤⑥-->
The Climb area of the Corel Valley Cave is a large vertical cliff-face that the player needs to navigate. There are chests in various areas and cut-off.
+
The [[#Climb|Climb]] area of the Corel Valley Cave is a large vertical cliff-face that the player needs to navigate. There are chests in various areas and cut-off.
   
 
The way to climb to the top (ignoring chests) is to go "left" at ①, "right" at ②, "up" at ③, "left" at ④, "up" at ⑤, and "up" at ⑥. Conversely, if climbing down (which is never necessary), it would be climbing down the ladder, then "right" at ⑤, "down" at ④, "left" at ③, "down" at ②, then "down" at ①.
 
The way to climb to the top (ignoring chests) is to go "left" at ①, "right" at ②, "up" at ③, "left" at ④, "up" at ⑤, and "up" at ⑥. Conversely, if climbing down (which is never necessary), it would be climbing down the ladder, then "right" at ⑤, "down" at ④, "left" at ③, "down" at ②, then "down" at ①.
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|-
 
|-
 
!class="FFVIIb"|[[List of Final Fantasy VII Accessories#Water Ring|Water Ring]]
 
!class="FFVIIb"|[[List of Final Fantasy VII Accessories#Water Ring|Water Ring]]
|Forest Exit
+
|[[#Forest Exit|Forest Exit]]
 
|-
 
|-
 
!class="FFVIIb"|[[List of Final Fantasy VII Accessories#HypnoCrown|HypnoCrown]]
 
!class="FFVIIb"|[[List of Final Fantasy VII Accessories#HypnoCrown|HypnoCrown]]
|Corel Valley Cave / Climb
+
|Corel Valley Cave / [[#Climb|Climb]]
 
|-
 
|-
 
!class="FFVIIb"|[[List of Final Fantasy VII Items#Megalixir|Megalixir]]
 
!class="FFVIIb"|[[List of Final Fantasy VII Items#Megalixir|Megalixir]]
|Corel Valley Cave / Climb
+
|Corel Valley Cave / [[#Climb|Climb]]
 
|-
 
|-
 
!class="FFVIIb"|[[List of Final Fantasy VII Items#Bolt Armlet|Bolt Armlet]]
 
!class="FFVIIb"|[[List of Final Fantasy VII Items#Bolt Armlet|Bolt Armlet]]
|Corel Valley Cave / Climb
+
|Corel Valley Cave / [[#Climb|Climb]]
 
|-
 
|-
 
!class="FFVIIb"|[[Independent Materia#Magic Plus|Magic Plus]]
 
!class="FFVIIb"|[[Independent Materia#Magic Plus|Magic Plus]]
|Corel Valley Cave / Climb
+
|Corel Valley Cave / [[#Climb|Climb]]
 
|-
 
|-
 
!class="FFVIIb"|[[List of Final Fantasy VII Items#Power Source|Power Source]]
 
!class="FFVIIb"|[[List of Final Fantasy VII Items#Power Source|Power Source]]
|Corel Valley Cave / Snow Fields Exit
+
|Corel Valley Cave / [[#Snow Fields Exit|Snow Fields Exit]]
 
|}
 
|}
   
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==Trivia==
 
==Trivia==
 
*In the game's data, the areas pertaining to Corel Valley are referred to as "sango" (Japanese for "coral"). "sango1" and "sango2" are the first and second areas referred to in the game as "Corel Valley", while "sango3" is the giant conch shell which is referred to as "Forgotten City" in the menu. Additionally, no random encounters are fought in Forgotten Capital areas except the conch shell area.
 
*In the game's data, the areas pertaining to Corel Valley are referred to as "sango" (Japanese for "coral"). "sango1" and "sango2" are the first and second areas referred to in the game as "Corel Valley", while "sango3" is the giant conch shell which is referred to as "Forgotten City" in the menu. Additionally, no random encounters are fought in Forgotten Capital areas except the conch shell area.
*In the first area of Corel Valley a cave can be seen, with a vine dropping down to the ground. The vine cannot be climbed, nor does the entrance have any data associated with it. Unused texts in Bone Village suggest that someone there would give a tutorial for aspects of the Ancient Forest. The field files also order the Ancient Forest fields after the Sleeping Forest but before the Corel Valley screens. This suggests that the Ancient Forest would have been accessed from the Sleeping Forest, and the cave at the end of the Ancient Forest would have exited out of the cave found in Corel Valley.<ref name="tls-tuc-8">http://thelifestream.net/ffvii-the-original/final-fantasy-vii-the-unused-text-series/part-8/</ref>
+
*{{A|Ancient Forest|In}} the first area of Corel Valley a cave can be seen, with a vine dropping down to the ground. The vine cannot be climbed, nor does the entrance have any data associated with it. Unused texts in Bone Village suggest that someone there would give a tutorial for aspects of the Ancient Forest. The field files also order the Ancient Forest fields after the Sleeping Forest but before the Corel Valley screens. This suggests that the Ancient Forest would have been accessed from the Sleeping Forest, and the cave at the end of the Ancient Forest would have exited out of the cave found in Corel Valley.<ref name="tls-tuc-8">http://thelifestream.net/ffvii-the-original/final-fantasy-vii-the-unused-text-series/part-8/</ref>
   
 
==References==
 
==References==

Revision as of 17:12, 5 July 2013

CorelValley-ffvii-wm

Corel Valley on the world map in Final Fantasy VII.

Corel Valley (サンゴの谷, [missing rōmaji]?, lit. Coral Valley), also known as Corral Valley, is a valley found on Gaia in the Compilation of Final Fantasy VII. It is located on the northern continent in the Icicle Area. The valley is north of Bone Village. A pathway leading down into the southern side of the valley exists beyond the Sleeping Forest. The Corel Valley Cave (サンゴの谷洞窟, [missing rōmaji]?) appears on the north end of the valley and exits out into another part of the Icicle Area where the Icicle Inn can be traveled to on foot. The main feature of Corel Valley is the Forgotten Capital, a past settlement of the Cetra.

The valley itself is primarily seen in Final Fantasy VII, and is visible from the World Map. The player can only originally access it after obtaining the Lunar Harp and traveling through the Sleeping Forest. In the Corel Valley is only one location, the Forgotten Capital, and the player can travel to Corel Valley Cave by traversing a large conch shell. The coral terrain in the valley is the only type of ground the Highwind can land in other than grass.

The literal translation of the valley's name is "Coral Valley", referring to coral, the marine invertebrates. The name was originally mistranslated as "Corral Valley", and later mistranslated again as "Corel Valley". Corel is a town and portion of the world map which are completely unrelated to Corel Valley.

Story

Template:Spoilers

CorelValley-Descent-ffvii

Corel Valley.

The party descend beyond the Sleeping Forest into the Corel Valley to find Aeris in the Forgotten Capital.

Then Aeris dies, and the party continue following Sephiroth. Cloud has one of his moments and a Sephiroth ghost shows the next place to go. Cloud says to head beyond the Snow Fields, so the party go through the Corel Valley Cave to get there.

Spoilers end here.

Locations

ForgottenCapitalLoc

The world map location of Corel Valley in Final Fantasy VII, indicated by the crosshair.

Corel Valley is an area on the world map, but also includes a couple of areas traveled through after the Sleeping Forest but before entering onto the World Map. The World Map area can be accessed after exiting the field areas, or by an exit in the Forgotten Capital. The Highwind can also land in the coral despite not being grass. This area of the world map is also notable because there are no random encounters.

Forest Exit

CorelValley-ForestExit

Forest Exit.

The forest exit is a large area, referred to as "Corel Valley" in the menu. The exit at the bottom of the screen leads into the Sleeping Forestm while the exit at the top of the screen leads to the descent area.

The area features two floors. The lower area is on the bottom-half of the screen, and if the player heads upward and underneath the tree log they can find a Treasure Chest containing the Water Ring, an accessory which absorbs Water, which is useful for a boss battle later on where their only attacks are Water-elemental.

A slope on the left hand of the screen takes the player between the levels, and the player can travel through the hollow tree log to get to pass to the other side of the area.

One of the area's notable features is a cave entrance and a vine leading down from it, however neither of these things can be interacted with.

Descent

The descent area is a straight path, referred to as "Corel Valley" in the menu. The exit at the bottom of the screen leads to the forest exit area, while exiting the top of the screen leads onto the world map into the southern portion of the valley.

The screen has nothing on it bar random encounters. This area overlooks the valley and the visible exterior of the Forgotten Capital, however due to the movement and zoom of the camera and the orientation of the screen, most of the background is not seen.

Forgotten Capital

Corel Valley Cave

CorelValleyCave-Climb-ffvii

Climb.

The Corel Valley Cave is a cave at the end of the Corel Valley. The valley-side entrance to the cave sits high above ground-level, accessible to the party by a large climbable conch shell. The entrance at the other side of the cave leads out into a snow field where the Icicle Inn. The cave is largely vertical as it connects land above the valley to the bottom of the valley.

All areas of the Corel Valley Cave are referred to as "Corel Valley Cave" in the menu.

Climb

The climb area contains a large rocky wall. The wall can be traversed by climbing between cracks, however there are multiple pathways. The exit in the bottom-right of the screen leads out into the Forgotten Capital, while the exit in the top-right of the screen leads to the cave's exit.

With the unclimbable cracks and inability to see the entire area on the screen at a time, this area can be difficult to navigate. A chest in the upper-left contains a Bolt Armlet accessory. Due to the large interaction area of the chest, it can also be opened from the ledge below. A chest in the lower-right contains a HypnoCrown accessory. A chest in the upper-right contains a Megalixir item.

At the top, the player can climb down a ladder to pick up the Magic Plus Materia which is in a secluded area.

Snow Fields Exit

CorelValleyCave-SnowFieldsExit-ffvii

Snow Fields Exit.

The exit onto the snow fields area is a small cave area. The exit at the top of the screen exits out on to the Snow Fields part of the Icicle Area, while the ext at the bottom leads into the climb portion of the cave.

A chest in the bottom-right by the exit contains a Power Source item.

CorelValleyCave-wm-ffvii

Snow Fields entrance.


Quests

Navigating the climb

CorelValleyCave-Climb-ffvii-navmap

Annotated screen showing how to navigate the area.

The Climb area of the Corel Valley Cave is a large vertical cliff-face that the player needs to navigate. There are chests in various areas and cut-off.

The way to climb to the top (ignoring chests) is to go "left" at ①, "right" at ②, "up" at ③, "left" at ④, "up" at ⑤, and "up" at ⑥. Conversely, if climbing down (which is never necessary), it would be climbing down the ladder, then "right" at ⑤, "down" at ④, "left" at ③, "down" at ②, then "down" at ①.

The first approachable item is the Bolt Armlet chest on the left. This can be gotten from two areas, the area left of ②, or the area up from ②. This chest has a wide-enough interaction area that the chest can be opened from beneath it. The quickest way to get the chest would be to go "left" at ②, then go either "up" or "down" at ②, then go back to ② and go "right" (because all the options are not given at the same time--if approaching vertically the horizontal options are given, and if approaching horizontally the vertical options are given). Alternatively one could go "left" or "right" at ②, then go back to ② and climb "up", then get the chest, climb "down" and select "right". This takes a longer time.

The second approachable item is the HypnoCrown chest. This can be gotten by going "down" at ③.

The third approachable item is the Megalixir chest. This can be gotten by going "right" from ④.

The fourth approachable item is the Magic Plus Materia. This can be gotten by going "down" from ⑥.

Items

Item Location
Water Ring Forest Exit
HypnoCrown Corel Valley Cave / Climb
Megalixir Corel Valley Cave / Climb
Bolt Armlet Corel Valley Cave / Climb
Magic Plus Corel Valley Cave / Climb
Power Source Corel Valley Cave / Snow Fields Exit

Enemy formations

Battlebg-ffvii-coralvalley

Corel Valley battle background.

Forest Exit (72%)
[24/64] Boundfat, Malldancer x3
[22/64] Malldancer x4
[18/64] Malldancer x2, Boundfat x3
Descent (72%)
[64/64] Hungry

Corel Valley Cave

Both areas of Corel Valley Cave feature the same encounters.

Corel Valley Cave (72%)
[15/64] Grimguard x3
[14/64] Acrophies
[13/64] Hungry x2
[12/64] Boundfat x3, Hungry
[10/64] Boundfat x4

[4/64] Boundfat x2, Hungry (Back Attack)
[4/64] Hungry x2 (Attack from both sides)


Musical themes

"In Search of the Man in Black" plays in both Corel Valley and Corel Valley Cave field areas.

Trivia

  • In the game's data, the areas pertaining to Corel Valley are referred to as "sango" (Japanese for "coral"). "sango1" and "sango2" are the first and second areas referred to in the game as "Corel Valley", while "sango3" is the giant conch shell which is referred to as "Forgotten City" in the menu. Additionally, no random encounters are fought in Forgotten Capital areas except the conch shell area.
  • In the first area of Corel Valley a cave can be seen, with a vine dropping down to the ground. The vine cannot be climbed, nor does the entrance have any data associated with it. Unused texts in Bone Village suggest that someone there would give a tutorial for aspects of the Ancient Forest. The field files also order the Ancient Forest fields after the Sleeping Forest but before the Corel Valley screens. This suggests that the Ancient Forest would have been accessed from the Sleeping Forest, and the cave at the end of the Ancient Forest would have exited out of the cave found in Corel Valley.[1]

References

Template:FFVII