Story[edit | edit source]
Anogg and Konogg's explosive efforts have at last opened a path from Komra's excavation tunnels into an expanse of enigmatic ruins─but if the equally enigmatic 2P is to be believed, it will not be the inert and rusting relics of a long-dead civilization that await within, but life unlike any this world has ever seen...
Objectives[edit | edit source]
- Clear Warehouse A
- Clear Warehouse B
- Clear Quality Assurance
- Clear Warehouse C
- Clear the Forward Deck
- Clear the Rear Deck
Progression[edit | edit source]
Zone 1[edit | edit source]
A large open area with a metal walkway that leads into an unfinished structure, the party drops into a square arena to fight a machine lifeform.
Warehouse A[edit | edit source]
The party comes across the machine known as Serial-jointed Command Model and it uses the following abilities:
- Systematic Siege-Summons other machines to shoot pink damaging orbs into the arena.
- Energy Bombardment- AoE's appearing under players.
- Forceful Impact- Raid wide damage.
After defeating the machine the party comes across a large chasm, and players use pods to traverse it into Zone 2.
Zone 2[edit | edit source]
Warehouse B[edit | edit source]
entering another destroyed warehouse the party encounters a large group of machines and they must be defeated before proceeding into the next area.
Zone 3[edit | edit source]
Quality Assurance[edit | edit source]
After entering a large vent the party is split into three separate arenas and suddenly a machine connected to the roof drops down to challenge the players.
Enemies[edit | edit source]
Treasures[edit | edit source]
Gallery[edit | edit source]