Final Fantasy Wiki

A King Behemoth controlled in Final Fantasy VII.

Control (あやつる, Ayatsuru?, lit. Manipulate), also known as Manipulate, Chanting and Controlled, is a recurring status effect that relinquishes the targeted enemy's self-control, allowing the controller to choose their actions. It is inflicted by the command of the same name. When an enemy is in the Control status, the user's command window changes to a set of commands that the target being controlled normally uses.

The status only affects enemies, though some enemies and all bosses are immune. The status can used to help the player learn Blue Magic skills by forcing the enemy to use them, or it can be used to help defeat the enemy by using its strong abilities against itself and/or its allies, or to simply stop it from attacking the player.


Final Fantasy V[]

Users who have a target under the Controlled status through the Control command, are given a list of abilities. Usually, the first one is Attack, and beneath it are between one and three other commands. A controlled enemy's sprite is flipped horizontally, so they face the other direction. The controller cannot attack; instead, on their turn the enemy under control moves instead. If the target is under Berserk or Confusion, or is already being Controlled, the status will miss. The status only lapses when the controlled enemy is killed or hit with a physical attack, or until the controller is KO'd or becomes afflicted with certain negative statuses, such as Sleep or Petrify.

Final Fantasy VI[]

While not named in the game, Chanting is the name of the status that Relm and Gogo have when controlling a monster. While under the Chanting status, the controller does not get a turn from their battle menu. Instead, the menu lists up two to four abilities, always with the Attack on top. Beneath this may be the "Special" attack, and any other magic spells afterwards. The only way to get inflicted with the status is through the Control command.

Final Fantasy VII[]

The Manipulate status is a status induced through the Manip. command. The status cannot be applied on allies and one character can control only one enemy at a time. Enemies under this status turn cyan and face the opposite way, the same way the players are facing. The status lasts for the duration of the battle unless the afflicted is hit with a physical attack, or White Wind is cast on them. Units in the Petrify, Resist, Sleep, Stop, or Paralyzed status cannot be manipulated. Petrify, Sleep, Stop, and Paralyzed also cancel out the Manipulate status.

Manipulate is the lowest status on the color priority chart; if an enemy has another color-affecting status, it will not be cyan, but the other color. Manipulate has the lowest priority due to it being more obvious to the player besides the color due to other visual differences. Also, in this status, it is more useful to know what other statuses the controlled enemy has contracted.

Some enemies need to be manipulated to learn the Enemy Skills Big Guard, White Wind, Death Force, Angel Whisper, and Dragon Force.

The SOLDIER:2nd enemy is susceptible to the status. If there is more than one left in battle, and the manipulated unit is requested to attack another unit of the same kind, the second unit will retaliate, relinquishing the status, but triggering the first unit to attack the second. This will continue until either one dies, or the player attacks them.

The Manipulate status can also be used to have full control during a battle situation. It is commonly used so players can damage themselves so their last two digits of a character's HP are 77. Doing this, they can restore themselves with a number of Potions to initiate the All Lucky 7s status.

Final Fantasy Tactics Advance[]

FFTA Control Status Symbol.PNG

The Control status gives a unit control over another. The status can even cause targets to break the laws, resulting in the target getting the Yellow Card or Red Card for the violation instead of the user, a somewhat cheap, but effective tactic to get rid of certain opponents.


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