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{{sideicon|FFV|FFVI|FFVII|FFXI|FFTA|FFTA2|FFRK|FFBE|FFTCG}}
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[[File:Control FFV.jpg|right|250px|thumb|Control in effect in ''[[Final Fantasy V]]''.]]
 
[[File:Control FFV.jpg|right|250px|thumb|Control in effect in ''[[Final Fantasy V]]''.]]
 
'''Control''' {{j|あやつる|Ayatsuru|Manipulate}}, also known as '''Manipulate''' and '''Charm''', is an ability that appears in various games in the [[Final Fantasy series|''Final Fantasy'' series]]. In most instances, it allows a character to take control of an opponent via the [[Control (status)|Control]] status. In many games, this ability is required to learn certain [[Blue Magic]] spells.
 
'''Control''' {{j|あやつる|Ayatsuru|Manipulate}}, also known as '''Manipulate''' and '''Charm''', is an ability that appears in various games in the [[Final Fantasy series|''Final Fantasy'' series]]. In most instances, it allows a character to take control of an opponent via the [[Control (status)|Control]] status. In many games, this ability is required to learn certain [[Blue Magic]] spells.
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== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy V]]'' ===
 
=== ''[[Final Fantasy V]]'' ===
{{sideicon|FFV}}
 
 
[[File:FFV Control Icon iOS.png|right]]
 
[[File:FFV Control Icon iOS.png|right]]
{{Q|Take control of a monster.|Description}}
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{{Quote|Take control of a monster.|Description}}
 
Control is the Level 2 ability in the [[Beastmaster (Final Fantasy V)|Beastmaster]] class that inflicts the [[Control (status)#Final Fantasy V|Control]] status, learned for 50 ABP. This is useful in learning the [[Blue Magic (Final Fantasy V)|Blue Magic]] spells [[White Wind]], [[Mighty Guard (ability)|Mighty Guard]], and [[Blue Magic (Final Fantasy V)#Transfusion|Transfusion]]. The ability has a 40% chance of working without the [[Hypno Crown]] equipped, and a 75% chance of working with the Hypno Crown equipped.
 
Control is the Level 2 ability in the [[Beastmaster (Final Fantasy V)|Beastmaster]] class that inflicts the [[Control (status)#Final Fantasy V|Control]] status, learned for 50 ABP. This is useful in learning the [[Blue Magic (Final Fantasy V)|Blue Magic]] spells [[White Wind]], [[Mighty Guard (ability)|Mighty Guard]], and [[Blue Magic (Final Fantasy V)#Transfusion|Transfusion]]. The ability has a 40% chance of working without the [[Hypno Crown]] equipped, and a 75% chance of working with the Hypno Crown equipped.
   
 
=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
 
[[File:FFVI Control.png|Control in ''Final Fantasy VI''.|thumb]]
{{sideicon|FFVI}}
 
[[Relm Arrowny]] and the [[List of secret characters|optional character]] [[Gogo (Final Fantasy VI)|Gogo]] can use Control if they equip the [[Relic (Final Fantasy VI)#Fake Moustache|Fake Moustache]]. It allows for [[Strago Magus|Strago]] to learn some [[Lore (Final Fantasy VI)|Lores]] at an easier rate by having Relm or Gogo control specific enemies, such as [[Dark Force (Final Fantasy VI)|Dark Force]], and have them cast their Lore spell. Players may also use the opportunity created by controlling the final enemy to use [[Osmose (ability)|Osmose]] to absorb the monster's MP as this spell will not end the controlled enemy, and control has no set time limit. Enemies under Relm or Gogo's control will have their sprite flipped horizontally, facing the same way that the controller is facing.
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[[Relm (Final Fantasy VI party member)|Relm]] and the [[Secret characters|optional character]] [[Gogo (Final Fantasy VI party member)|Gogo]] can use Control if they equip the [[Fake Moustache (Final Fantasy VI)|Fake Moustache]]. It allows for [[Strago (Final Fantasy VI party member)|Strago]] to learn some [[Lore (Final Fantasy VI)|Lores]] at an easier rate by having Relm or Gogo control specific enemies, such as [[Dark Force (Final Fantasy VI)|Dark Force]], and have them cast their Lore spell. The player may also use the opportunity created by controlling the last remaining enemy in a battle to use [[Osmose (Final Fantasy VI)|Osmose]] to absorb the monster's MP, as this spell will not end the controlled enemy, and control has no set time limit. Enemies under Relm or Gogo's control will have their sprites flipped horizontally, facing the same way that the controller is facing.
   
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Control is practically necessary to fight the [[Brachiosaur (Final Fantasy VI)|Brachiosaur]] enemy.
All enemies and bosses have a Control menu with a least one option out of four abilities regardless of being immune to the command or not. This is a safety measure place by the developers to ensure that if the game decides to glitch for one reason or another, the game will not freeze on the player. If Relm controls a target that doesn't have any abilities in this menu, the game will freeze when her turn comes up.
 
  +
 
All enemies and [[boss]]es have a Control menu with a least one option out of four abilities regardless of being immune to the command. This is a safety measure to ensure that if the game glitches it will not freeze. If Relm controls a target that does not have any abilities in this menu, the game will freeze when her turn comes up.
   
 
The chance for the user to successfully Control a monster is as follows:
 
The chance for the user to successfully Control a monster is as follows:
 
:If (Controller's level * 256) / Target's level > [0..255] then successfully control the enemy, otherwise miss.
 
:If (Controller's level * 256) / Target's level > [0..255] then successfully control the enemy, otherwise miss.
   
If the [[Hypno Crown]] is equipped, the formula is modified as follows:
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If the [[Hypno Crown (Final Fantasy VI)|Hypno Crown]] is equipped, the formula is modified as follows:
 
:If (Controller's level * 256) / (Target's level * 170 / 256) > [0..255] then successfully control the enemy, otherwise miss.
 
:If (Controller's level * 256) / (Target's level * 170 / 256) > [0..255] then successfully control the enemy, otherwise miss.
   
If the target has either [[Invisible (status)|Invisible]], [[Zombie (status)|Zombie]], [[Sleep (status)|Sleep]], [[Confuse (status)|Confuse]], [[Rage (Final Fantasy VI command)|Rage]], [[Trance (Final Fantasy VI)|Trance]], or [[Eject|Hidden]] status, then Control will automatically fail. If the player makes a controlled enemy use [[Snort]] on itself, it results in a [[Snort bug|glitch]].
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If the target has either [[Invisible (Final Fantasy VI)|Invisible]], [[Zombie (Final Fantasy VI)|Zombie]], [[Sleep (Final Fantasy VI status effect)|Sleep]], [[Confuse (Final Fantasy VI status effect)|Confuse]], or [[Eject|Hidden]] status, then Control will automatically fail. If the player makes a controlled enemy use [[Snort]] on itself, it results in the [[Snort bug]].
   
An enemy that has been successfully been controlled, the monster's battle menu will contain up to four abilities. Most of the time, the default [[Attack (command)|Attack]] and Special will be present on the majority of the enemies along with a mixture of magic spells, Lores, and enemy spells. Occasionally, there will be fewer abilities on the battle menu depending on which enemy is under control. Using spells requires MP, and if a controlled enemy doesn't have enough MP to use the spell, it will fail.
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When an enemy has been successfully controlled, its battle menu will contain up to four abilities. The default [[Attack (command)|Attack]] and Special will be present on a majority of the enemies, along with a mixture of magic spells, Lores, and enemy spells. Some enemies have fewer than four abilities. Using spells requires MP, and if a controlled enemy does not have enough, the spell will fail.
   
The monsters fighting at the [[Dragon's Neck Coliseum]] will not use their regular AI scripts, they will instead use the abilities in Relm's Control options for that monster. [[Confuse (status)|Confused]] enemies will also use the abilities in Relm's Control option, meaning that monster will have abilities ranging from one to four abilities to play with.
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Monsters at the [[Dragon's Neck Coliseum]] will not use their regular AI scripts; they instead use the abilities in Relm's Control options for that monster. The Control option has a maximum of four abilities, and one of the abilities will be picked at random when their turn comes up.
   
 
=== ''[[Final Fantasy VII]]'' ===
 
=== ''[[Final Fantasy VII]]'' ===
 
{{main|Manip. (Final Fantasy VII)}}
{{sideicon|FFVII}}
 
The [[List of Final Fantasy VII abilities#Manip.|Manip.]] command can be used with the [[Command Materia (Final Fantasy VII)#Manipulate|Manipulate]] [[Materia (Final Fantasy VII)|Materia]], found on [[Cait Sith (Final Fantasy VII)/Gameplay|Cait Sith]] when he joins. If successful, it inflicts the [[Control (status)#Final Fantasy VII|Manipulate]] status. Manipulating enemies is required to learn the [[Enemy Skill Materia|Enemy Skills]] [[Mighty Guard (ability)|Big Guard]], [[White Wind]], [[Death Force (ability)|Death Force]], [[Angel Whisper (ability)|Angel Whisper]], and [[Dragon Force]].
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The Manip. command can be used with the [[Manipulate (Final Fantasy VII)|Manipulate]] [[Materia (Final Fantasy VII)|Materia]], found on [[Cait Sith (Final Fantasy VII party member)|Cait Sith]] when he joins. If successful, it inflicts the [[Manipulate (Final Fantasy VII status effect)|Manipulate status]]. Manipulating enemies is required to learn the [[Enemy Skill (Final Fantasy VII)|Enemy Skills]] [[Big Guard (Final Fantasy VII)|Big Guard]], [[White Wind (Final Fantasy VII)|White Wind]], [[Death Force (Final Fantasy VII)|Death Force]], [[Angel Whisper (Final Fantasy VII)|Angel Whisper]], and [[Dragon Force (Final Fantasy VII)|Dragon Force]].
 
The success rate for most vulnerable enemies uses two steps. The first step is adding 50 to the user's [[level]], and taking the target's level from the total.
 
:<math>Hit\% = 50 + User's Level - Target's Level</math><ref>[http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/36775 ''Final Fantasy VII'' Party Mechanics Guide]</ref>
 
 
So a user at level 50, against an enemy at level 35 would result in 65.
 
 
If multiple enemies are being targeted through [[Independent Materia#Mega All|Mega All]], there is an additional step. There is less chance per enemy, as the Hit% is multiplied by four, then divided by 5, and is then truncated to reach a whole number.
 
:<math>Hit\% = [(Hit\% * 4) / 5]</math>
 
 
Using the first example, 65 multiplied by four is 260, divided by five is 52, a whole number.
 
 
The second step adds the random element into the math. It randomly selects a number between zero and 99, and if that number is smaller than the Hit%, the target is manipulated.
 
:<math>Rnd(0..99) < Hit\%</math>
 
 
If a Hit% adds up to 100 or more, it is certain to hit. In the example used further up, if the result is any number from zero to 64, it will hit. If it is any number from 65 to 99 it will not hit. This means that there is a 65% chance it will succeed, and a 35% chance it will not. If the command is trying to target multiple enemies, the example of 52 would have a 52% chance of hitting and a 48% chance of missing.
 
 
If the target is not immune to Manipulate, does not have it already afflicted, and does not have any of the statuses that Manipulate cannot be inflicted over, there are two other ways of guaranteeing a success. If the target is weak to the [[Element (term)|element]] or [[status effect|status]] used, it will be inflicted, and if the [[Hypno Crown|Hypnocrown]] is equipped, it will be inflicted.
 
 
Manipulate will not work if the target is under [[Paralysis|Paralyze]], [[Knocked Out|Death]], [[Stop (status)|Stop]], or [[Petrify (status)|Petrify]], or is already being manipulated.
 
 
In the pre-release versions the menu has a scroll bar and the enemy doesn't glow blue and face away, instead being marked by a yellow pointer.
 
   
 
=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
  +
Charm is the level 1 ability for the [[Beastmaster (Final Fantasy XI)|Beastmaster]]. It allows the Beastmaster to control their target. It can be recast every 15 seconds. Charm can be used to deal with aggressive adversaries without fighting them or to bind beastmen, allowing a Beastmaster to run away. It only works against certain natural creatures (generally animals, vermin, and avians).
{{sideicon|FFXI}}
 
{{Abil-stub|Final Fantasy XI}}<!-- Called Charm here -->
 
   
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
{{sideicon|FFTA}}
 
 
The Control action ability can inflict the [[Control (status)#Final Fantasy Tactics Advance|Control]] status and can give Control over many species of monsters, can be exercised by a [[Beastmaster (Tactics Advance)|Beastmaster]].
 
The Control action ability can inflict the [[Control (status)#Final Fantasy Tactics Advance|Control]] status and can give Control over many species of monsters, can be exercised by a [[Beastmaster (Tactics Advance)|Beastmaster]].
   
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
The [[Beastmaster (Tactics A2)|Beastmaster]] class can control a monster to use one of its attacks during the Beastmaster's turn rather than flat out controlling its turns. Although this means Control can never fail, the ability to move the monster is lost.
{{sideicon|FFTA2}}
 
The [[Beastmaster (Tactics A2)|Beastmaster]] class returns, however the mechanics for controlling a monster have changed: simply causing the monster to use one of its attacks during the Beastmaster's turn rather than flat out controlling its turns. Although this means Control can never fail, the ability to move the monster is lost.
 
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
{{Ability section|Final Fantasy Record Keeper}}
{{sideicon|FFRK}}
 
{{Abil-stub|Final Fantasy Record Keeper}}
 
   
 
===''[[Final Fantasy Brave Exvius]]''===
 
===''[[Final Fantasy Brave Exvius]]''===
 
{{Ability section|Final Fantasy Brave Exvius}}
{{sideicon|FFBE}}
 
{{Abil-stub|Final Fantasy Brave Exvius}}
 
   
 
=== ''[[Final Fantasy Trading Card Game]]'' ===
 
=== ''[[Final Fantasy Trading Card Game]]'' ===
{{sideicon|FFTCG}}
 
 
[[Ark Angel MR]]'s card can use Control. To use it, the player must dull Ark Angel MR, discard another Ark Angel MR card, and pay two Wind CP. Control allows the player to select two Forwards the opponent controls, and deal damage to them equal to their combined power.
 
[[Ark Angel MR]]'s card can use Control. To use it, the player must dull Ark Angel MR, discard another Ark Angel MR card, and pay two Wind CP. Control allows the player to select two Forwards the opponent controls, and deal damage to them equal to their combined power.
   
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<gallery>
 
<gallery>
 
ControlFFV.png|''[[Final Fantasy V]]'' (GBA).
 
ControlFFV.png|''[[Final Fantasy V]]'' (GBA).
FFVI Control.png|''[[Final Fantasy VI]]''.
 
 
FFVII Manipulate.png|''[[Final Fantasy VII]]''.
 
FFVII Manipulate.png|''[[Final Fantasy VII]]''.
 
FFVII Aerith Manipulate.png|Aerith using Manipulate in ''[[Final Fantasy VII]]''.
 
FFVII Aerith Manipulate.png|Aerith using Manipulate in ''[[Final Fantasy VII]]''.
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FFTA Control.png|''[[Final Fantasy Tactics Advance]]''.
 
FFTA Control.png|''[[Final Fantasy Tactics Advance]]''.
 
FFRK Control Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
 
FFRK Control Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
</gallery>{{galleryincomplete|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''}}
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FFBE Manipulate.png|''[[Final Fantasy Brave Exvius]]''.
 
</gallery>{{Gallery incomplete|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''}}
 
== References ==
 
{{reflist}}
 
 
{{command abilities}}
 
{{FFV}}
 
   
[[Category:Command abilities]]
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{{navbox command abilities}}
[[Category:Final Fantasy V Abilities]]
 
[[Category:Final Fantasy VI Abilities]]
 
[[Category:Final Fantasy Tactics Advance Abilities]]
 
[[Category:Final Fantasy VII Materia]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]]
 
   
 
[[ru:Управление (способность)]]
 
[[ru:Управление (способность)]]
 
[[Category:Recurring command abilities]]

Revision as of 17:53, 19 August 2020

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FFVI Relm Arrowny Menu iOS
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Control FFV

Control in effect in Final Fantasy V.

Control (あやつる, Ayatsuru?, lit. Manipulate), also known as Manipulate and Charm, is an ability that appears in various games in the Final Fantasy series. In most instances, it allows a character to take control of an opponent via the Control status. In many games, this ability is required to learn certain Blue Magic spells.

Appearances

Final Fantasy V

FFV Control Icon iOS

Take control of a monster.

Description

Control is the Level 2 ability in the Beastmaster class that inflicts the Control status, learned for 50 ABP. This is useful in learning the Blue Magic spells White Wind, Mighty Guard, and Transfusion. The ability has a 40% chance of working without the Hypno Crown equipped, and a 75% chance of working with the Hypno Crown equipped.

Final Fantasy VI

FFVI Control

Control in Final Fantasy VI.

Relm and the optional character Gogo can use Control if they equip the Fake Moustache. It allows for Strago to learn some Lores at an easier rate by having Relm or Gogo control specific enemies, such as Dark Force, and have them cast their Lore spell. The player may also use the opportunity created by controlling the last remaining enemy in a battle to use Osmose to absorb the monster's MP, as this spell will not end the controlled enemy, and control has no set time limit. Enemies under Relm or Gogo's control will have their sprites flipped horizontally, facing the same way that the controller is facing.

Control is practically necessary to fight the Brachiosaur enemy.

All enemies and bosses have a Control menu with a least one option out of four abilities regardless of being immune to the command. This is a safety measure to ensure that if the game glitches it will not freeze. If Relm controls a target that does not have any abilities in this menu, the game will freeze when her turn comes up.

The chance for the user to successfully Control a monster is as follows:

If (Controller's level * 256) / Target's level > [0..255] then successfully control the enemy, otherwise miss.

If the Hypno Crown is equipped, the formula is modified as follows:

If (Controller's level * 256) / (Target's level * 170 / 256) > [0..255] then successfully control the enemy, otherwise miss.

If the target has either Invisible, Zombie, Sleep, Confuse, or Hidden status, then Control will automatically fail. If the player makes a controlled enemy use Snort on itself, it results in the Snort bug.

When an enemy has been successfully controlled, its battle menu will contain up to four abilities. The default Attack and Special will be present on a majority of the enemies, along with a mixture of magic spells, Lores, and enemy spells. Some enemies have fewer than four abilities. Using spells requires MP, and if a controlled enemy does not have enough, the spell will fail.

Monsters at the Dragon's Neck Coliseum will not use their regular AI scripts; they instead use the abilities in Relm's Control options for that monster. The Control option has a maximum of four abilities, and one of the abilities will be picked at random when their turn comes up.

Final Fantasy VII

The Manip. command can be used with the Manipulate Materia, found on Cait Sith when he joins. If successful, it inflicts the Manipulate status. Manipulating enemies is required to learn the Enemy Skills Big Guard, White Wind, Death Force, Angel Whisper, and Dragon Force.

Final Fantasy XI

Charm is the level 1 ability for the Beastmaster. It allows the Beastmaster to control their target. It can be recast every 15 seconds. Charm can be used to deal with aggressive adversaries without fighting them or to bind beastmen, allowing a Beastmaster to run away. It only works against certain natural creatures (generally animals, vermin, and avians).

Final Fantasy Tactics Advance

The Control action ability can inflict the Control status and can give Control over many species of monsters, can be exercised by a Beastmaster.

Final Fantasy Tactics A2: Grimoire of the Rift

The Beastmaster class can control a monster to use one of its attacks during the Beastmaster's turn rather than flat out controlling its turns. Although this means Control can never fail, the ability to move the monster is lost.

Final Fantasy Record Keeper

Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

Ark Angel MR's card can use Control. To use it, the player must dull Ark Angel MR, discard another Ark Angel MR card, and pay two Wind CP. Control allows the player to select two Forwards the opponent controls, and deal damage to them equal to their combined power.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy Tactics A2: Grimoire of the Rift added. You can help the Final Fantasy Wiki by uploading images.