I couldn't miss the chance to practice my drawing!
Control (あやつる, Ayatsuru?, lit. Manipulate), also known as Manipulate and Charm, is an ability that appears in various games in the Final Fantasy series. In most instances, it allows a character to take control of an opponent via the Control status. In many games, this ability is required to learn certain Blue Magic spells.
Appearances[]
Final Fantasy V[]
Control is the Level 2 ability in the Beastmaster class that inflicts the Controlled status, learned for 50 ABP. This is useful in learning the Blue Magic spells White Wind, Mighty Guard, and Transfusion. The ability has a base 40% chance of working, which can be increased to 75% by equipping the Hypno Crown.
Final Fantasy VI[]
Relm and the optional character Gogo can use Control if they equip the Fake Moustache. It allows for Strago to learn some Lores at an easier rate by having Relm or Gogo control specific enemies, such as Dark Force, and have them cast their Lore spell. The player may also use it in other strategic circumstances, such as seizing the opportunity to use Osmose to obtain the monster's MP.
Final Fantasy VII[]
The Manip. command can be used with the Manipulate Materia, found on Cait Sith when he joins. If successful, it inflicts the Manipulate status. Manipulating enemies is required to learn the Enemy Skills Big Guard, White Wind, Death Force, Angel Whisper, and Dragon Force.
Final Fantasy XI[]
Charm is the level 1 ability for the Beastmaster. It allows the Beastmaster to control their target. It can be recast every 15 seconds. Charm can be used to deal with aggressive adversaries without fighting them or to bind beastmen, allowing a Beastmaster to run away. It only works against certain natural creatures (generally animals, vermin, and avians).
Final Fantasy Tactics Advance[]
The Control action ability can inflict the Control status and can give Control over many species of monsters, can be exercised by a Beastmaster.
Final Fantasy Tactics A2: Grimoire of the Rift[]
The Beastmaster class can control a monster to use one of its attacks during the Beastmaster's turn rather than flat out controlling its turns. Although this means Control can never fail, the ability to move the monster is lost.
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Final Fantasy Trading Card Game[]
Ark Angel MR's card can use Control. To use it, the player must dull Ark Angel MR, discard another Ark Angel MR card, and pay two Wind CP. Control allows the player to select two Forwards the opponent controls, and deal damage to them equal to their combined power.