Final Fantasy Wiki
(Normal part of the fight, and abilities)
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During this phase of the fight Sophia will tilt the platform occasionally and you will have to tell which side to avoid falling off the platform. To tell she will summon meteors outside the arena, the side with more will tilt the platform to that side. during this phase she will disappear on one side of the arena and use Onrush which will give anyone caught in it a vulnerability debuff. She will also begin casting Cintanami, which is an AoE that will hit everyone in the party.
 
During this phase of the fight Sophia will tilt the platform occasionally and you will have to tell which side to avoid falling off the platform. To tell she will summon meteors outside the arena, the side with more will tilt the platform to that side. during this phase she will disappear on one side of the arena and use Onrush which will give anyone caught in it a vulnerability debuff. She will also begin casting Cintanami, which is an AoE that will hit everyone in the party.
   
At 40% she will affect players with Sin and Punishment, these are light and dark rings surrounding the players, players are going to want to stand on another player and pair the light and dark rings together. No more than 2 players can be together. Over time she will begin summoning the Demiurges from the add phases.{{Stub}}
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At 40% she will affect players with Sin and Punishment, these are light and dark rings surrounding the players, players are going to want to stand on another player and pair the light and dark rings together. No more than 2 players can be together. Over time she will begin summoning the Demiurges from the add phases.
   
 
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Revision as of 06:17, 21 August 2018

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Cid Pollendina: Oh, shut up and help me remodel the Containment Bay P1T6 page!
Please expand this article into a full one. This request can be discussed on the associated discussion page. Remove this notice upon completion.

Containment Bay P1T6 is a Trial from Final Fantasy XIV: Heavensward, Taking place in the holding cell of Sophia the Goddess.

Story

Normal

History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The “Goddess,” as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine “balance” bring all the world to equal ruin!

Extreme

A new tomestone discovered by Unukalhai contains records of ancient battles with Sophia─specialized data which will enable Azys Lla's miraculous reality augmentation technologies to generate a simulacrum of the Goddess at the height of her power. Have you the strength to overcome this challenge, as the champions of Allag once did? Enter the combat simulation, and test the limits of your might!

Progression

Normal

After starting the battle Sophia will cast Thunder II, a conal AoE pointed in the way she is facing, immediately after she will cast Thunder III a donut AoE where you are going to either be inside her hitbox or far away. Next she will send her daughter on one side of the map or in the middle to use Light Dew which shoots a laser and gives a vulnerability stack, and then mark some of the players with Quasar, which are small proximity marks that you have to get away from.

At 75% Sophia will disappear for a second then begins casting Cloudy heavens, which will make her invulnerable and summons adds. The Second Demiurge will cast Divine spark which everyone will have to look away from. The Third Demiurge is the one with the spear and will cast Ring of Frost leaving an AoE that will give people frostbite. And the First Demiurge, will cast either Vertical or Horizontal Kinoma, these are directional parries that will debuff and knockback players that attacked the effected sides.

Once the Adds are dealt with Sophia will begin tilting the platform back and forth, then cast a raid wide AoE.

During this phase of the fight Sophia will tilt the platform occasionally and you will have to tell which side to avoid falling off the platform. To tell she will summon meteors outside the arena, the side with more will tilt the platform to that side. during this phase she will disappear on one side of the arena and use Onrush which will give anyone caught in it a vulnerability debuff. She will also begin casting Cintanami, which is an AoE that will hit everyone in the party.

At 40% she will affect players with Sin and Punishment, these are light and dark rings surrounding the players, players are going to want to stand on another player and pair the light and dark rings together. No more than 2 players can be together. Over time she will begin summoning the Demiurges from the add phases.

Extreme

Loot

Quests

Achievments

Musical Themes

The theme that plays during the fight is called "Equilibrium"

See also