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Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.
The Conjurer is a Disciple of Magic class in Final Fantasy XIV, and is focused heavily on healing. At level 30, the Conjurer can be upgraded to the White Mage job using the White Mage Soul Crystal obtained from the quest "Seer Folly".
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Profile
Conjurer
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.
Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.Lodestone
Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.
Attuned to the essence of all things around them, the Conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.
White Mage
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.Lodestone
White Mages wear the typical white mage clothing recurring in the series. While there may be more than one White Mage, the lore canonically dictates that aside from the Padjal, only the adventurer may be a White Mage, owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A-Towa-Cant.
Story
Conjurer
White Mage
Heavensward
Stormblood
Equipment
The Conjurer class is defined by wielding either one-handed wands or two-handed canes. At endgame, the available weapons are mostly two-handed canes, while wands are relatively scarce (the strongest as of 2.5 being the Tidal Wave Wand at item level 100).
In terms of late game armor and accessories, Conjurers and White Mages share "Healing" gear with Scholars and Astrologians.
Job Gauge
The Job Gauge was introduced to players in 4.0 Stormblood. The White Mage uses the Healing Gauge. The Healing Gauge indicates the number of Lilies a white mage has accumulated. Lilies appear when casting Cure or Cure II on a party member. Lilies reduce recast times for certain actions by a percentage, corresponding to the number stacked in the Healing Gauge. Lilies can also be consumed to execute the action Divine Benison.
Abilities
All Conjurer spells cost MP to cast unless otherwise stated, however the MP cost varies as players level up, and on the spell in question.
Class Actions
Ability | Level | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|---|
Stone File:FFXIV Stone Icon.png |
1 | Spell | 2.50s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | — |
Deals earth damage with a potency of 140. | ||||||
Cure File:FFXIVARR Cure Icon.png |
2 | Spell | 2.00s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | — |
Restores target's HP. Cure Potency: 450 Additional Effect: Restoring HP of self or a party member while in combat has a 100% chance of adding a Lily to your Healing Gauge. | ||||||
Aero File:FFXIV Aero Icon.png |
4 | Spell | Instant | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | — |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 18s | ||||||
Medica File:Medica Icon.png |
10 | Spell | 2.50s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | 15y |
Restores own HP and HP of all nearby party members. Cure potency: 300 | ||||||
Raise File:FFXIVARR Raise Icon.png |
12 | Spell | 8.00s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | — |
Resurrects target to a weakened state. | ||||||
Fluid Aura File:FFXIV Fluid Aura Icon.png |
15 Complete the quest "Trial by Water" | Ability | Instant | 30s | 5y | — |
Deals a 15-yalm knockback Additional Effect: Bind Duration: 6s | ||||||
Stone II File:Stone II Icon.png |
18 | Spell | 2.50s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | — |
Deals earth damage with a potency of 200. | ||||||
Repose File:FFXIV Repose Icon.png |
26 | Spell | 2.50s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | — |
Inflicts target with sleep Duration: 30s Cancels auto-attack upon execution. | ||||||
Cure II File:FFXIV Cure II Icon.png |
30 Complete the quest "In Nature's Embrace" | Spell | 2.00s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | — |
Restores target's HP. Cure Potency: 700. Additional Effect: Restoring HP of self or a party member while in combat has a 100% chance of adding a Lily to your Healing Gauge. | ||||||
Aero II File:Aero II Icon.png |
46 | Spell | Instant | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | — |
Deals wind damage with potency of 50. Additional Effect: Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 50 Duration: 18s | ||||||
Medica II File:Medica II Icon.png |
50 | Spell | 3.00s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | 20y |
Restores own HP and the HP of all nearby party members. Cure potency: 200 Additional Effect: Regen Cure Potency: 50 Duration: 30s |
Job Actions
Ability | Level | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|---|
Presence of Mind File:FFXIV Presence of Mind Icon.png |
30 Complete the quest "Seer Folly" | Ability | Instant | 150s | — | — |
Reduces spell cast time and recast time, and auto-attack delay by 20%. Duration: 15s | ||||||
Regen File:FFXIV Regen Icon.png |
35 Complete the quest "Only You Can Prevent Forest Ire" | Spell | Instant | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | — |
Grants healing over time effect to target. Cure Potency: 150 Duration: 21s | ||||||
Cure III File:Cure III Icon.png |
40 Complete the quest "O Brother, Where Art Thou" | Spell | 2s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | 6y |
Restores HP of all party members within range of target. Cure potency: 550 | ||||||
Holy File:FFXIV Holy Icon.png |
45 Complete the quest "Yearn for the Urn" | Spell | 3.00s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | 8y |
Deals area of effect damage to nearby enemies. First target is hit with 200 potency. All targets afterwards take 10% less damage up to a maximum of 50% reduced. Additional Effect: Stun Duration: 4s | ||||||
Benediction File:FFXIV Benediction Icon.png |
50 Complete the quest "Heart of the Forest" | Spell | Instant | 180s | 30y | — |
Restores all of a target's HP. | ||||||
Asylum File:FFXIV Asylum Icon.png |
52 Complete the quest "A Journey of Purification" | Ability | Instant | 90s | 30y | 6y |
Envelops a designated area in a veil of succor, healing any party members who enter. Cure Potency: 100 Duration: 24s | ||||||
Stone III File:FFXIV Stone III Icon.png |
54 Complete the quest "The Girl with Dragon Tissue" | Spell | 2.50s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | — |
Deals earth damage with a potency of 210. | ||||||
Assize File:FFXIV Assize Icon.png |
56 Complete the quest "The Dark Blight Writhes" | Ability | Instant | 60s | — | 15y |
Deals unaspected damage to all nearby enemies with a potency of 300. Additional Effect: Restores own HP and the HP of nearby party members. Cure Potency: 300 Additional Effect: Restores 10% of own MP | ||||||
Aero III File:FFXIV Aero III Icon.png |
58 Complete the quest "In the Wake of Death" | Spell | 2.50s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | 5y |
Deals wind damage with a potency of 50 to target and all enemies nearby it. Additional Effect: Wind damage over time Potency: 40 Duration: 24s | ||||||
Tetragrammaton File:FFXIV Tetragrammaton Icon.png |
60 Complete the quest "Hands of Healing" | Ability | Instant | 60s | 30y | — |
Restores target's HP. Cure Potency: 700 | ||||||
Thin Air File:FFXIV Thin Air Icon.png |
62 | Ability | Instant | 120s | — | — |
Reduces MP cost of all spells to 0 Duration: 12s | ||||||
Stone IV File:FFXIV Stone IV Icon.png |
64 | Spell | 2.50s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.50s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | — |
Deals earth damage with a potency of 250. | ||||||
Divine Benison File:FFXIV Divine Benison Icon.png |
66 | Ability | Instant | 30s | 30y | — |
Creates a barrier around self or target that absorbs damage totaling 15% of target's maximum HP. Can only be executed with at least one Lily on your Healing Gauge. Duration: 15s All Lilies are lost upon execution. | ||||||
Plenary Indulgence File:FFXIV Plenary Indulgence Icon.png |
70 Complete the quest "What She Always Wanted" | Ability | Instant | 60s | — | 30y |
Restores own HP and the HP of all nearby party members. Potency varies with current Confession stack.
Party members (including self) are granted a Confession each time you heal their HP via Medica, Medica II, or Cure III. |
Role Actions
Role actions replaced cross-class actions with the release of patch 4.0. Role actions are abilities common to classes and jobs with the same role. Jobs can select and use up to five role actions, while classes can select and use up to ten. White Mage shares the same role actions with Astrologian and Scholar, as they are classified as Healers.
Action | Level | Type | Cast | Recast | Range | Radius | Role Affinity |
---|---|---|---|---|---|---|---|
Cleric Stance File:FFXIV Cleric Stance Icon.png |
8 | Ability | Instant | 90s | — | — | |
Increases attack magic potency by 5%. Duration: 15s | |||||||
Break File:FFXIV Break Icon.png |
12 | Spell | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 25y | — | |
Deals unaspected damage with a potency of 50. Additional Effect: Heavy +20% Duration: 20s | |||||||
Protect File:FFXIV Protect Icon.png |
16 | Spell | 3s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 30y | — | |
Increases the physical and magic defense of target and all party members nearby target. Duration: 30m | |||||||
Esuna File:FFXIV Esuna Icon.png |
20 | Spell | 1s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 30y | — | |
Removes a single detrimental effect from target. | |||||||
Lucid Dreaming File:FFXIV Lucid Dreaming Icon.png |
24 | Ability | Instant | 120s | — | — | |
Reduces enmity by half. Additional Effect: Refresh Refresh Potency: 80 Duration: 21s | |||||||
Swiftcast File:FFXIV Swiftcast Icon.png |
32 | Ability | Instant | 60s | — | — | |
Next spell is cast immediately. Duration: 10s | |||||||
Eye for an Eye File:FFXIV Eye for an Eye Icon.png |
36 | Ability | Instant | 180 | 25y | — | |
Erects a magicked barrier around a single party member or pet. Duration: 20s Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage Duration: 10s | |||||||
Largesse |
40 | Ability | Instant | 90s | — | — | |
Increases healing magic potency by 20%. Duration: 20s | |||||||
Surecast File:FFXIV Surecast Icon.png |
44 | Ability | Instant | 30s | — | — | |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 5s | |||||||
Rescue File:FFXIV Rescue Icon.png |
48 | Ability | Instant | 150 | 30y | — | |
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Class Traits
Name | Level | Description |
---|---|---|
Stone Mastery File:FFXIV Stone Mastery Icon.png |
18 | Upgrades Stone to Stone II. |
Enhanced Mind File:FFXIV Enhanced Mind Icon.png |
20 | Increases mind by 8. |
Maim and Mend File:FFXIV Maim and Mend Icon.png |
20 | Increases base action damage and HP restoration by 10%. |
Freecure File:FFXIV Freecure Icon.png |
32 | Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Duration: 15s |
Enhanced Mind II File:FFXIV Enhanced Mind II Icon.png |
40 | Increases mind by 16. |
Maim and Mend II File:FFXIV Maim and Mend II Icon.png |
40 | Increases base action damage and HP restoration by 30%. |
Aero Mastery File:FFXIV Aero Mastery Icon.png |
46 | Upgrades Aero to Aero II. |
Enhanced Mind III File:FFXIV Enhanced Mind III Icon.png |
60 | Increases mind by 24. |
Job Traits
Name | Level | Description |
---|---|---|
Secret of the Lily File:FFXIV Secret of the Lily Icon.png |
52 Complete the quest "A Journey of Purification" | Adds a Lily to your Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
|
Stone Mastery II File:FFXIV Stone Mastery II Icon.png |
54 Complete the quest "The Girl with the Dragon Tissue" | Upgrades Stone II to Stone III. |
Stone Mastery III File:FFXIV Stone Mastery III Icon.png |
64 | Upgrades Stone III to Stone IV. |
Secret of the Lily II File:FFXIV Secret of the Lily II Icon.png |
68 | Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II. |
PvP Actions
Action | Type | Cast | Recast | Cost |
---|---|---|---|---|
Stone III File:FFXIV Stone III PVP Icon.png |
Spell | 1.3s | 2.3s | 500 MP |
Deals earth damage with a potency of 1,000. Additional Effect: Heavy Duration: 3s | ||||
Cure File:FFXIV Cure PVP Icon.png |
Spell | 1.3s | 2.3s | 250 MP |
Restores target's HP. Cure Potency: 2,500 Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat | ||||
Cure II File:FFXIV Cure II PVP Icon.png |
Spell | 1.3s | 2.3s | 1000 MP |
Restores target's HP. Cure Potency: 5,000 Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat | ||||
Regen File:FFXIV Regen PVP Icon.png |
Spell | Instant | 2.3s | 500 MP |
Grants healing over time effect to target. Cure Potency: 1,500 Duration: 15s | ||||
Protect File:FFXIV Protect PVP Icon.png |
Ability | Instant | 40s | All Lilies |
Reduces target's damage taken by 20%. Duration: 10s Additional Effect: Reduces Protect recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
| ||||
Divine Benison File:FFXIV Divine Benison PVP Icon.png |
Ability | Instant | 20s | All Lilies |
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP. Duration: 10s Additional Effect: Reduces Divine Benison recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
| ||||
Benediction File:FFXIV Benediction PVP Icon.png |
Ability | Instant | 120s | All Lilies |
Restores all of a target's HP. Additional Effect: Reduces Benediction recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
| ||||
Assize File:FFXIV Assize PVP Icon.png |
Ability | Instant | 60s | All Lilies |
Restores own HP and the HP of nearby party members. Cure Potency: 1,500 Additional Effect: Restores 2,500 MP Additional Effect: Reduces Assize recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
| ||||
Fluid Aura File:FFXIV Fluid Aura PVP Icon.png |
Ability | Instant | 20s | – |
Deals a 10-yalm knockback. Additional Effect: Bind Duration: 3s |
Additional PvP Actions
These actions are common to all jobs, and can only be used in PvP areas. The number of additional actions that can be set is limited to two.
Action | Type | Cast | Recast |
---|---|---|---|
Recuperate File:FFXIV Recuperate Icon.png |
Ability | Instant | 45s |
Restores 25% of maximum HP. | |||
Muse File:FFXIV Muse Icon.png |
Ability | Instant | 90s |
Restores 25% of maximum MP. | |||
Enliven File:FFXIV Enliven Icon.png |
Ability | Instant | 90s |
Restores 50% of maximum TP. | |||
Purify File:FFXIV Purify Icon.png |
Ability | Instant | 45s |
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||
Concentrate File:FFXIV Concentrate Icon.png |
Ability | Instant | 45s |
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s | |||
Safeguard File:FFXIV Safeguard Icon.png |
Ability | Instant | 90s |
Reduces damage taken by 25%. Duration: 10s | |||
Bolt File:FFXIV Bolt Icon pvp.png |
Ability | Instant | 45s |
Reduces damage taken by 25%. Duration: 10s |
PvP Traits
These traits are common to all jobs, and only take effect when in PvP areas. The number of PvP traits that can be set is limited to three.
Traits | Effect |
---|---|
Increased HP |
Increases maximum HP by 5%. |
Increased Action Speed File:FFXIV Increased Action Speed Icon.png |
Decreases weaponskill and spell cast and recast times by 3%. |
Increased Damage Dealt File:FFXIV Increased Damage Dealt Icon.png |
Increases damage dealt by 3%. |
Decreased Damage Taken File:FFXIV Decreased Damage Taken Icon.png |
Decreases damage taken by 3%. |
Increased Healing Potency File:FFXIV Increased Healing Potency Icon.png |
Increases spell-based HP restoration by 5%. |
Decreased Recast Time File:FFXIV Decreased recast time Icon.png |
Decreases recast time of additional actions by 20%. |
Increased Resistance Duration File:FFXIV Increased REsistance Duration Icon.png |
Increases duration of resistances by 50%. |
Increased MP Regeneration File:FFXIV increased MP Regeneration Icon.png |
Increases MP regeneration rate by 25%. |
Increased TP Regeneration File:FFXIV Increased TP Regeneration Icon.png |
Increases TP regeneration rate by 40%. |
Limit Break
Conjurers' and White Mages' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Conjurers and White Mages both have the same Level 1 and Level 2 limit breaks as other Healers.
Ability | Level | Description | Image |
---|---|---|---|
Healing Wind | 1 | Restores 25% of HP and MP of all nearby party members. | |
Breath of the Earth | 2 | Restores 60% of HP and MP of all nearby party members. | |
Pulse of Life | 3 | Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. |
Other appearances
Final Fantasy Brave Exvius
Final Fantasy Trading Card Game
White Mage and Conjurer appear on cards. White Mage's card is Water-elemental, while Conjurer's is Ice-elemental.
Gallery
- Arms and Gear sets
- Abilities
- Removed Abilities
Etymology
Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.
Trivia
- In their original design, Conjurers were somewhat similar to Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities. In patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.
- A Conjurer's barrier spell similar to Scholar's Sacred Soil can be seen in some cutscenes but it does not exist as a usable ability in the game as yet.
- The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
- As of 2014, White Mage is the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.[1]
- Square Enix's Eorzea Cafe serves a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!