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Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.

The Conjurer is a Disciple of Magic class in Final Fantasy XIV, and is focused heavily on healing. At level 30, the Conjurer can be upgraded to the White Mage job using the White Mage Soul Crystal obtained from the quest "Seer Folly".

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Profile

Conjurer

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

Lodestone

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the Conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.

White Mage

White Mage Artwork XIV

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

Lodestone

White Mages wear the typical white mage clothing recurring in the series. While there may be more than one White Mage, the lore canonically dictates that aside from the Padjal, only the adventurer may be a White Mage, owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A-Towa-Cant.

Story

Conjurer

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White Mage

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Heavensward

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Stormblood

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Equipment

The Conjurer class is defined by wielding either one-handed wands or two-handed canes. At endgame, the available weapons are mostly two-handed canes, while wands are relatively scarce (the strongest as of 2.5 being the Tidal Wave Wand at item level 100).

In terms of late game armor and accessories, Conjurers and White Mages share "Healing" gear with Scholars and Astrologians.

Job Gauge

FFXIV WHM Healing Gauge

Healing Gauge

The Job Gauge was introduced to players in 4.0 Stormblood. The White Mage uses the Healing Gauge. The Healing Gauge indicates the number of Lilies a white mage has accumulated. Lilies appear when casting Cure or Cure II on a party member. Lilies reduce recast times for certain actions by a percentage, corresponding to the number stacked in the Healing Gauge. Lilies can also be consumed to execute the action Divine Benison.

Abilities

All Conjurer spells cost MP to cast unless otherwise stated, however the MP cost varies as players level up, and on the spell in question.

Class Actions

Ability Level Type Cast Recast Range Radius
Stone
File:FFXIV Stone Icon.png
1 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals earth damage with a potency of 140.
Cure
File:FFXIVARR Cure Icon.png
2 Spell 2.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y
Restores target's HP.
Cure Potency: 450
Additional Effect: Restoring HP of self or a party member while in combat has a 100% chance of adding a Lily to your Healing Gauge.
Aero
File:FFXIV Aero Icon.png
4 Spell Instant 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
Medica
File:Medica Icon.png
10 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 15y
Restores own HP and HP of all nearby party members.
Cure potency: 300
Raise
File:FFXIVARR Raise Icon.png
12 Spell 8.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y
Resurrects target to a weakened state.
Fluid Aura
File:FFXIV Fluid Aura Icon.png
15 (Complete the quest "Trial by Water") Ability Instant 30s 5y
Deals a 15-yalm knockback
Additional Effect: Bind
Duration: 6s
Stone II
File:Stone II Icon.png
18 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals earth damage with a potency of 200.
Repose
File:FFXIV Repose Icon.png
26 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y
Inflicts target with sleep
Duration: 30s
Cancels auto-attack upon execution.
Cure II
File:FFXIV Cure II Icon.png
30 (Complete the quest "In Nature's Embrace") Spell 2.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y
Restores target's HP.
Cure Potency: 700.
Additional Effect: Restoring HP of self or a party member while in combat has a 100% chance of adding a Lily to your Healing Gauge.
Aero II
File:Aero II Icon.png
46 Spell Instant 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals wind damage with potency of 50.
Additional Effect: Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 18s
Medica II
File:Medica II Icon.png
50 Spell 3.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 20y
Restores own HP and the HP of all nearby party members.
Cure potency: 200
Additional Effect: Regen
Cure Potency: 50
Duration: 30s

Job Actions

Ability Level Type Cast Recast Range Radius
Presence of Mind
File:FFXIV Presence of Mind Icon.png
30 (Complete the quest "Seer Folly") Ability Instant 150s
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
Regen
File:FFXIV Regen Icon.png
35 (Complete the quest "Only You Can Prevent Forest Ire") Spell Instant 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y
Grants healing over time effect to target.
Cure Potency: 150
Duration: 21s
Cure III
File:Cure III Icon.png
40 (Complete the quest "O Brother, Where Art Thou") Spell 2s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y 6y
Restores HP of all party members within range of target.
Cure potency: 550
Holy
File:FFXIV Holy Icon.png
45 (Complete the quest "Yearn for the Urn") Spell 3.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 8y
Deals area of effect damage to nearby enemies. First target is hit with 200 potency. All targets afterwards take 10% less damage up to a maximum of 50% reduced.
Additional Effect: Stun
Duration: 4s
Benediction
File:FFXIV Benediction Icon.png
50 (Complete the quest "Heart of the Forest") Spell Instant 180s 30y
Restores all of a target's HP.
Asylum
File:FFXIV Asylum Icon.png
52 (Complete the quest "A Journey of Purification") Ability Instant 90s 30y 6y
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100
Duration: 24s
Stone III
File:FFXIV Stone III Icon.png
54 (Complete the quest "The Girl with Dragon Tissue") Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals earth damage with a potency of 210.
Assize
File:FFXIV Assize Icon.png
56 (Complete the quest "The Dark Blight Writhes") Ability Instant 60s 15y
Deals unaspected damage to all nearby enemies with a potency of 300.
Additional Effect: Restores own HP and the HP of nearby party members.
Cure Potency: 300
Additional Effect: Restores 10% of own MP
Aero III
File:FFXIV Aero III Icon.png
58 (Complete the quest "In the Wake of Death") Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y
Deals wind damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 40
Duration: 24s
Tetragrammaton
File:FFXIV Tetragrammaton Icon.png
60 (Complete the quest "Hands of Healing") Ability Instant 60s 30y
Restores target's HP.
Cure Potency: 700
Thin Air
File:FFXIV Thin Air Icon.png
62 Ability Instant 120s
Reduces MP cost of all spells to 0
Duration: 12s
Stone IV
File:FFXIV Stone IV Icon.png
64 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals earth damage with a potency of 250.
Divine Benison
File:FFXIV Divine Benison Icon.png
66 Ability Instant 30s 30y
Creates a barrier around self or target that absorbs damage totaling 15% of target's maximum HP. Can only be executed with at least one Lily on your Healing Gauge.
Duration: 15s
All Lilies are lost upon execution.
Plenary Indulgence
File:FFXIV Plenary Indulgence Icon.png
70 (Complete the quest "What She Always Wanted") Ability Instant 60s 30y
Restores own HP and the HP of all nearby party members. Potency varies with current Confession stack.
  • 1 Confession: 150
  • 2 Confessions: 300
  • 3 Confessions: 450

Party members (including self) are granted a Confession each time you heal their HP via Medica, Medica II, or Cure III.
Confession Duration: 10s
Can only be cast when at least one party member (including self) has a Confession granted by you.

Role Actions

Role actions replaced cross-class actions with the release of patch 4.0. Role actions are abilities common to classes and jobs with the same role. Jobs can select and use up to five role actions, while classes can select and use up to ten. White Mage shares the same role actions with Astrologian and Scholar, as they are classified as Healers.

Action Level Type Cast Recast Range Radius Role Affinity
Cleric Stance
File:FFXIV Cleric Stance Icon.png
8 Ability Instant 90s Healer
Increases attack magic potency by 5%.
Duration: 15s
Break
File:FFXIV Break Icon.png
12 Spell 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 25y HealerMagic Ranged DPS
Deals unaspected damage with a potency of 50.
Additional Effect: Heavy +20%
Duration: 20s
Protect
File:FFXIV Protect Icon.png
16 Spell 3s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 30y Healer
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m
Esuna
File:FFXIV Esuna Icon.png
20 Spell 1s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 30y Healer
Removes a single detrimental effect from target.
Lucid Dreaming
File:FFXIV Lucid Dreaming Icon.png
24 Ability Instant 120s HealerMagic Ranged DPS
Reduces enmity by half.
Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
Swiftcast
File:FFXIV Swiftcast Icon.png
32 Ability Instant 60s HealerMagic Ranged DPS
Next spell is cast immediately.
Duration: 10s
Eye for an Eye
File:FFXIV Eye for an Eye Icon.png
36 Ability Instant 180 25y Healer
Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage
Duration: 10s
Largesse
40 Ability Instant 90s Healer
Increases healing magic potency by 20%.
Duration: 20s
Surecast
File:FFXIV Surecast Icon.png
44 Ability Instant 30s HealerMagic Ranged DPS
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 5s
Rescue
File:FFXIV Rescue Icon.png
48 Ability Instant 150 30y Healer
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Class Traits

Name Level Description
Stone Mastery
File:FFXIV Stone Mastery Icon.png
18 Upgrades Stone to Stone II.
Enhanced Mind
File:FFXIV Enhanced Mind Icon.png
20 Increases mind by 8.
Maim and Mend
File:FFXIV Maim and Mend Icon.png
20 Increases base action damage and HP restoration by 10%.
Freecure
File:FFXIV Freecure Icon.png
32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s
Enhanced Mind II
File:FFXIV Enhanced Mind II Icon.png
40 Increases mind by 16.
Maim and Mend II
File:FFXIV Maim and Mend II Icon.png
40 Increases base action damage and HP restoration by 30%.
Aero Mastery
File:FFXIV Aero Mastery Icon.png
46 Upgrades Aero to Aero II.
Enhanced Mind III
File:FFXIV Enhanced Mind III Icon.png
60 Increases mind by 24.

Job Traits

Name Level Description
Secret of the Lily
File:FFXIV Secret of the Lily Icon.png
52 (Complete the quest "A Journey of Purification") Adds a Lily to your Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
  • 1 Lily: 4%
  • 2 Lilies: 10%
  • 3 Lilies: 20%
Stone Mastery II
File:FFXIV Stone Mastery II Icon.png
54 (Complete the quest "The Girl with the Dragon Tissue") Upgrades Stone II to Stone III.
Stone Mastery III
File:FFXIV Stone Mastery III Icon.png
64 Upgrades Stone III to Stone IV.
Secret of the Lily II
File:FFXIV Secret of the Lily II Icon.png
68 Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II.

PvP Actions

Action Type Cast Recast Cost
Stone III
File:FFXIV Stone III PVP Icon.png
Spell 1.3s 2.3s 500 MP
Deals earth damage with a potency of 1,000.
Additional Effect: Heavy
Duration: 3s
Cure
File:FFXIV Cure PVP Icon.png
Spell 1.3s 2.3s 250 MP
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat
Cure II
File:FFXIV Cure II PVP Icon.png
Spell 1.3s 2.3s 1000 MP
Restores target's HP.
Cure Potency: 5,000
Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat
Regen
File:FFXIV Regen PVP Icon.png
Spell Instant 2.3s 500 MP
Grants healing over time effect to target.
Cure Potency: 1,500
Duration: 15s
Protect
File:FFXIV Protect PVP Icon.png
Ability Instant 40s All Lilies
Reduces target's damage taken by 20%.
Duration: 10s
Additional Effect: Reduces Protect recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
  • 1 Lily: 10%
  • 2 Lilies: 25%
  • 3 Lilies: 50%
Divine Benison
File:FFXIV Divine Benison PVP Icon.png
Ability Instant 20s All Lilies
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 10s
Additional Effect: Reduces Divine Benison recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
  • 1 Lily: 10%
  • 2 Lilies: 25%
  • 3 Lilies: 50%
Benediction
File:FFXIV Benediction PVP Icon.png
Ability Instant 120s All Lilies
Restores all of a target's HP.
Additional Effect: Reduces Benediction recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
  • 1 Lily: 10%
  • 2 Lilies: 25%
  • 3 Lilies: 50%
Assize
File:FFXIV Assize PVP Icon.png
Ability Instant 60s All Lilies
Restores own HP and the HP of nearby party members.
Cure Potency: 1,500
Additional Effect: Restores 2,500 MP
Additional Effect: Reduces Assize recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
  • 1 Lily: 10%
  • 2 Lilies: 25%
  • 3 Lilies: 50%
Fluid Aura
File:FFXIV Fluid Aura PVP Icon.png
Ability Instant 20s
Deals a 10-yalm knockback.
Additional Effect: Bind
Duration: 3s

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas. The number of additional actions that can be set is limited to two.

Action Type Cast Recast
Recuperate
File:FFXIV Recuperate Icon.png
Ability Instant 45s
Restores 25% of maximum HP.
Muse
File:FFXIV Muse Icon.png
Ability Instant 90s
Restores 25% of maximum MP.
Enliven
File:FFXIV Enliven Icon.png
Ability Instant 90s
Restores 50% of maximum TP.
Purify
File:FFXIV Purify Icon.png
Ability Instant 45s
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
Concentrate
File:FFXIV Concentrate Icon.png
Ability Instant 45s
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
Safeguard
File:FFXIV Safeguard Icon.png
Ability Instant 90s
Reduces damage taken by 25%.
Duration: 10s
Bolt
File:FFXIV Bolt Icon pvp.png
Ability Instant 45s
Reduces damage taken by 25%.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas. The number of PvP traits that can be set is limited to three.

Traits Effect
Increased HP
FFXIV Increased HP pvp Icon
Increases maximum HP by 5%.
Increased Action Speed
File:FFXIV Increased Action Speed Icon.png
Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt
File:FFXIV Increased Damage Dealt Icon.png
Increases damage dealt by 3%.
Decreased Damage Taken
File:FFXIV Decreased Damage Taken Icon.png
Decreases damage taken by 3%.
Increased Healing Potency
File:FFXIV Increased Healing Potency Icon.png
Increases spell-based HP restoration by 5%.
Decreased Recast Time
File:FFXIV Decreased recast time Icon.png
Decreases recast time of additional actions by 20%.
Increased Resistance Duration
File:FFXIV Increased REsistance Duration Icon.png
Increases duration of resistances by 50%.
Increased MP Regeneration
File:FFXIV increased MP Regeneration Icon.png
Increases MP regeneration rate by 25%.
Increased TP Regeneration
File:FFXIV Increased TP Regeneration Icon.png
Increases TP regeneration rate by 40%.

Limit Break

Conjurers' and White Mages' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Conjurers and White Mages both have the same Level 1 and Level 2 limit breaks as other Healers.

Ability Level Description Image
Healing Wind 1 Restores 25% of HP and MP of all nearby party members. Healing Wind
Breath of the Earth 2 Restores 60% of HP and MP of all nearby party members. Breath of the Earth
Pulse of Life 3 Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. PulseOfLife XIV Limit

Other appearances

Final Fantasy Brave Exvius

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Final Fantasy Trading Card Game

White Mage and Conjurer appear on cards. White Mage's card is Water-elemental, while Conjurer's is Ice-elemental.


Gallery

Arms and Gear sets
Abilities
Removed Abilities

Etymology

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

Trivia

XIVShield2

Conjurer's barrier spell.

  • In their original design, Conjurers were somewhat similar to Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities. In patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.
  • A Conjurer's barrier spell similar to Scholar's Sacred Soil can be seen in some cutscenes but it does not exist as a usable ability in the game as yet.
  • The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
  • As of 2014, White Mage is the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.[1]
  • Square Enix's Eorzea Cafe serves a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!

References

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