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Conjurers offer magical support by harnessing the power of summons to boost stats.

Official site's description

The Conjurer is a job in Bravely Default.

The job has no deficiencies in stats, but still excels in MP and Intelligence followed by Mind, thus they are capable of dishing out massive damage with each conjuration. They perform very well with all manner of weapons, but are total greenhorns in defensive gears.

Proficiency

Stats

HP MP STR INT DEX VIT MND AGI
C S C S C C B C

Equipment

Swords Axes Spears Rods Staves Daggers Bows Katanas Knuckles Shields Helms Armor
F A G G O T S H E H E

Abilities

The Conjurer's Specialty is Post-Battle MP. Its Job Command is Invocation.

Ability Job Level Cost Description
Invocation Lv.1 1 90 MP Enables the use of level 1 invocation: Girtablulu.
Raise physical defense to max for 10 turns.
Steady MP Recover 2 1 slot Recover 30 MP at the end of each turn.
Invocation Lv.2 3 90 MP Enables the use of level 2 invocation: Hresvelgr. Note that this cannot be used without finding the appropriate summon.
Raise speed and evasion to max for 10 turns.
Critical MP Recover 4 1 slot Recover 200 MP when your HP falls below 20%.
Invocation Lv.3 5 90 MP Enables the use of level 3 invocation: Ziusudra's Sin. Note that this cannot be used without finding the appropriate summon.
Raise magic defense to max for 10 turns.
Save SM MP 6 2 slots Lower the MP cost of summon magic by 25%.
Post-Battle MP 7 2 slots Recover 25% of your maximum MP at the end of a battle.
Invocation Lv.4 8 90 MP Enables the use of level 4 invocation: Promethean Fire. Note that this cannot be used without finding the appropriate summon.
Raise physical attack to max for 10 turns.
Obliterate 9 4 slots Cause Instant Death at the start of battle to targets twenty or more levels lower than you. Note that you will still get the usual pg, experience, JP, and items at the end of the battle. This will not work on certain enemies such as bosses.
Invocation Lv.5 10 90 MP Enables the use of level 5 invocation: Deus Ex. Note that this cannot be used without finding the appropriate summon.
Raise magic attack to max for 10 turns.
Max Summoning 11 3 slots MP cost of summon magic doubles, but it also does x1.5 times more damage. This can be set at the same time as Summoning Amp.
MP 30% Up 12 3 slots Raise maximum MP by 30%.
Invocation Lv.6 13 90 MP Enables the use of level 6 invocation: Susano-o. Note that this cannot be used without finding the appropriate summon.
Raise critical rate by 500% for 10 turns.
Experience Up 14 1 slot Gain x1.5 more EXP from battles.

Gallery

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