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Confusion is a status in Final Fantasy VII. The afflicted player character loses control and randomly attacks allies, but carries out the last command the player input; if possible, it will always be against the player party. Confused enemies continue to use their AI script, but with the definition of allies and enemies reversed.

Abilities[]

Item Loco weed, Cauldron
Limit Break Hellmasker (Nightmare)
Materia Added Effect + Mystify/Contain/Hades in a linked slot in a weapon
Spell Bad Breath, Confu
Summon Hades

Enemy abilities[]

Ability Description Enemy
Abnormal Breath Inflicts Confusion to one enemy. Used as a first attack and counter. Unknown 2
Bad Breath Inflicts Confusion, Poison, Frog, Silence, Sleep, and Small on all enemies. Can be learned as an E.Skill. Malboro
Bewildered Inflicts Confusion on all enemies. Used only when in the back row. Turks:Elena
Bite Non-elemental physical damage and Confusion to one enemy. Bandersnatch
Confu Inflicts Confusion on one or all enemies. Helletic Hojo, Scissors (Lower)
Confu Missile Non-elemental physical damage and Confusion to one enemy. Rocket Launcher
Confu-scales Non-elemental magic damage and Confusion to one enemy. Jayjujayme
Fascination Inflicts Confusion to one enemy. Jemnezmy, Pollensalta, Snow
Flying Muddle Non-elemental physical damage and Confusion to one enemy. Never used. Hammer Blaster
Flying Zip Confu Non-elemental physical damage and Confusion to one enemy. Never used. Hammer Blaster
Funny Breath Inflicts Confusion to all enemies. Dorky Face
L2 Confu Inflicts Confusion to all enemies whose levels are divisible by 2. Hippogriff
Muddle Mallet Non-elemental physical damage and Confusion to one enemy. Hammer Blaster
Neo Turk Light Inflicts Confusion to one enemy. Turks:Reno
Ruby Ray Non-elemental magic damage and Confusion to one enemy. Ruby Weapon
Super Nova Reduces HP by 93.75% of current HP and inflicts Confusion, Silence, and Slow on all enemies. Safer∙Sephiroth
Uppercut Non-elemental physical damage and Confusion to one enemy. Crazy Saw
Zip Confu Non-elemental physical damage and Confusion to one enemy. Never used. Hammer Blaster

Protection[]

The following methods allow the player to protect against Confusion:

Accessory Peace Ring, Ribbon
Materia Added Effect + Mystify/Contain/Hades in a linked slot in an armor
Spell Resist
Item Vaccine
Limit Break Great Gospel

Healing[]

Ability Any physical ability
Spell Esuna, White Wind, Angel Whisper
Item Remedy
Limit Break Breath of the Earth, Pulse of Life, Great Gospel

Enemies[]

The following enemies are immune to Confusion. All bosses, except Sample:H0512-opt, are immune.

Use[]

Confusion is widely not a useful status, as many enemies in the game are immune to it, and those that are affected are easy to defeat without the need for Confusion. If the player wants to use Confusion, they can use it to get the enemy to attack its own side, potentially using powerful abilities to defeat the enemies for the player.

By confusing their own party members, the player can inflict Sadness and Fury onto enemies via the Tranquilizer and Hyper items, respectively. Fury can be useful, as it decreases the enemy's hit%, which cannot be done with Darkness due to the way that status is programmed. Sadness is not useful to inflict onto enemies, however.

Confusion is hazardous when enemies inflict it on the player's party. If the player has leveled up Elemental to Lv2 they can exploit the Hidden element of the Dorky Faces' Curses and Funny Breath attacks by linking Elemental with any non-elemental Materia on the party's armor to protect against these attacks. Players do not gain an immunity to the statuses used; instead, the chance of inflicting the Status is dropped to 0, and the word "Miss" will always appear above their head, indicating that they are still vulnerable. A level 1 Elemental would halve the chances of the abilities inflicting their statuses, as opposed to nullifying them.

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