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FFIX Confusion

Vivi under Confusion in Final Fantasy IX.

Confuse (混乱, Konran?), also known as Confusion, Confused, or Conf, is a common status ailment in the Final Fantasy series. Players lose control of party members inflicted by Confuse. Although the actions confused units take vary between games, the most common action is to attack allies physically at random (including themselves), although in some games they may attack both allies and enemies indiscriminately, and in others they choose a random ability at their disposal on a random target.

Confuse affects enemies to the same extent; instead of following its AI script as normal, it will instead use its designated "berserk" attack on a random target. In some cases, inflicting Confuse on enemies is the only way for the party to learn certain Blue Magic spells, such as White Wind, forcing enemies to use abilities they would otherwise never use on the player party.

Confusion can usually be canceled by hitting the confused character with an attack (a mage can be used due to their weak physical attack). The status is often caused by the spell Confuse and the enemy ability Entice, among others.

The visual manifestation of characters afflicted with Confusion differs between games, but most commonly they gain a curved line or star spiraling above their heads, turn around to face the opposite direction, or their model spinning or running on the spot. Within popular culture, the uses of stars is used in reference to the idea that when one is confused or knocked off cognitive balance, one "sees stars"; medically, this refers to the increased amounts of phosphenes within one's personal vision, the pixel and bright line like haze related with visual aspects of consciousness.

Appearances[]

Final Fantasy[]

Confusion causes the afflicted unit to attack their allies or itself. Confused units face the opposite direction to their allies. While physically attacking the unit will not cure it of Confusion, there is a chance of recovery at the end of each round and it does not last after battle. At the start of each turn, there is a 25% chance that a confused character will automatically recover.

Final Fantasy II[]

Units afflicted with Confuse appear to run on the spot and cannot be controlled by the player, attacking their allies at random. While physically attacking them does not cure them, there is a chance of recovery at the end of each turn, and it does not last after battle. It can be cured with Basuna at level 6 or higher. In the NES version, confusion doesn't take effect until the next turn, meaning that afflicted units can still get an attack in.

When the Confuse status is inflicted on enemies in the NES version, they retain the ability to use spells, unlike player characters. The spells are always targeted on a single unit on their side, even if it would normally be group-cast. Despite this, confusion is effective on enemies that inflict status effects often, especially if they use Instant Death or petrification attacks.

Final Fantasy III[]

Confusion can be afflicted via the White Magic spell Confuse or the enemy ability Glare, or through the physical attacks of the enemies Nightmare, Pharaoh, Garm, and Scylla.

Final Fantasy IV[]

Confuse makes a unit fight former allies. Confused party members break rank to face the party, and will always use their last given command, but instead on the opposite party. An afflicted party member may randomly attack or use a random White Magic or Black Magic spell, targeting allies instead of enemies, and vice versa. A spell caster may also cast Warp, Smoke, or Teleport, ending the fight. In the Advance release, confused targets will never cast Meteor or Holy, and Quake is bugged and still hits enemies.

Monsters follow a special "confused" AI script that usually, but not always, involves attacking the monsters. The status wears off after combat or when hit physically.

In the 2D versions, Edward's Bardsong has a random chance of inflicting Confuse on enemies. In the 3D versions, the Alluring Air song inflicts Confuse on opponents.

Final Fantasy IV -Interlude-[]

The Confuse status returns as a status effect and functions the same way.

Final Fantasy IV: The After Years[]

Edward can inflict Confusion on opponents by his Alluring Air song, performed randomly from his Bardsong command when targeting enemies.

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Final Fantasy V[]

Confuse causes an ally to face the party and attack them randomly. Various attacks may inflict the status, also known as Charm in the SNES fan translation and Muddle in the PS version. The player can inflict it with the Level 3 White Magic Confuse, the Bard's Alluring Air, the Cannoneer's Chaos Shot, the Chemist's Lamia's Kiss, and the Dancer's Tempting Tango. Enemy attacks that inflict confuse include Confuse Powder, Entice, Knock Silly, Rocket Punch, and Crush.

The Samurai's Mineuchi command can be used to substitute for the regular Fight command, but it does not remove the confusion status from the target, like a normal attack would.

Confuse does not resets a character's ATB bar in the discontinued 2013 version.

Final Fantasy VI[]

The affected acts at random with inverted targeting where he/she will attack allies and heal enemies. Confused characters will never use Item, Revert, Throw, Control, Slot, Leap, Defend, Summon, or Possess. Any commands entered but not yet executed before the status occurred will continue normally, but with reversed targeting. This status also prevents the user from activating his/her Desperation Attack.

Confused monsters use the command list that appears when Relm controls them, which frequently includes abilities not in their normal battle script. Attackers will have a 25% bonus to hit rate against those affected.

Confuse can be removed via any physical attack that hits, and disappears at the end of battle.

Final Fantasy VII[]

The afflicted player character loses control and randomly attacks allies, but carries out the last command the player input; if possible, it will always be against the player party. Confused enemies continue to use their AI script, but with the definition of allies and enemies reversed.

Final Fantasy VIII[]

The afflicted performs random actions against random targets. For the party, these actions include the Attack/Mug, Magic, and Item commands. The effect remains indefinitely until the end of battle, and can be cured with a physical attack. It is an especially hazardous status that may end up wasting some of the party's rare items.

Final Fantasy IX[]

Those afflicted spin and attack friends or foes randomly. Their accuracy is halved and they cannot evade. The player can use it with Confuse spell and Bad Breath Blu Mag, and with Soul Blade and Add Status with weapons that have an innate Confuse trait. Confuse is healed by being struck physically during it, or with Esuna. The player can protect against it with Clear Headed.

Final Fantasy X[]

Confused units have two spinning stars over their head. The victim will attack allies at random.

The player cannot directly inflict the status on enemies, although the Master Coeurl's Confuse spell can be reflected back towards it. As with Berserk, it is still listed under "Immunities" when scanning. Bad Breath may cause Confusion when used by enemies, but the Ronso Rage version used by Kimahri cannot do so. The player can protect against it with Confuse Ward and Confuseproof.

Final Fantasy X-2[]

Confused characters appear with two spinning stars above their head and will use random actions on random targets, enemies and allies alike. The player can inflict the status onto enemies with abilities from Dark Knight's Arcana, Lady Luck's Tantalize, and the girls' special dresspheres' abilities. Confusion wears off on its own even if not healed. Confuse can be used to learn some Blue Bullet skills from enemies.

Final Fantasy X-2: Last Mission[]

Confusion makes the character take unpredictable actions: she will use, throw or put down items and perform abilities randomly. It is possible for the character to throw or put down an equipped dressphere. Some fiends inflict the status with their regular attacks. The auto-ability Confuseproof makes the character immune to the status.

Final Fantasy XI[]

FF11 Confuse

Confuse spell effect.

Confusion may have been planned to be have implemented at one time, as some unused content related to the status can be found in the game's data files. There is animation for a Confuse spell, as well as both a spell list entry and a status effect for the Moogle Rhapsody song, the description of which says that it protects against confusion.

Final Fantasy XII[]

Characters afflicted with Confuse randomly target members of the party and are uncontrollable, still attacking even when the player initiates Flee. Confuse may be inflicted by the trap Befuddlement, the weapons Chaos Mace and Karkata (Zodiac only), and the Technick Charm. Confused characters cannot act as a party leader or perform Quickenings. If an enemy kills itself with confusion, it will not drop items or give EXP or LP.

Confusion is removed by being attacked physically, the spells Esuna and Esunaga, and the items Nu Khai Sand (Smelling Salts) and Remedy (requires the purchasing of Remedy Lore 2.) The accessories Bowline Sash and Ribbon make the user immune to Confuse.

Final Fantasy XII: Revenant Wings[]

The predominant spell that inflicts confuse is the Lamia's Entice ability. Unlike previous games, Confusion cannot be canceled by attacking the unit afflicted with it.

Lightning Returns: Final Fantasy XIII[]

Makes the target unable to distinguish friend from foe.

Description.

Confused is a stagger-inflicted status ailment, which makes the target enemy attack other enemies or heal Lightning. It can be inflicted on Personal Guard and Cathedral Sentry units, as well as Goblins and Goblots.

Final Fantasy XIV[]

Confused status icon.
Confused status icon.

Confused is inflicted by various enemy abilities. Players suffering from the effect will lose control of their character as they use their auto attack on the closest party member.

Final Fantasy XV[]

Status when disoriented and behavior is disrupted. Confused allies become unable to discern friend from foe.

Description

Exclusive to the party; for Noctis, it makes him change weapons at random while attacking (it will never pick the Ring of the Lucii or elemancy, however). When controlling someone, it reverses the player's directional controls, and general immunity to friendly fire is negated; being in the attack vicinity of a confused party member will inflict damage rather than clip harmlessly and trigger usual dodging voice cues. Noctis can still summon when confused. For AI-controlled Gladiolus/Ignis/Prompto, it causes them to attack both friend and foe. If Noctis is AI-controlled and confused, he will warp around randomly and fall down. Confused allies' attacks will not Down anyone. Confused characters' speech has them sound bewildered, dazed, and mumbling. The affliction is signified with an iridescent haze around their head. It is cured by Smelling Salts.

When fought as a training partner, Prompto's Starshell can inflict the status on Noctis.

King's Knight -Wrath of the Dark Dragon-[]

When Confused, a series of ?'s spin around the victim's head, and the player's control of the victim is randomized. The effect can be triggered by enemy attacks, wearing off after several seconds.

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Final Fantasy Tactics[]

Confused characters are shown randomly flailing their arms. They will take random actions, some of which make no sense (such as commence an action on an empty space); there are cases where these random acts come at a player's chagrin (like a Ninja's Throw Knight Sword command or a Chemist throwing away an Elixir).

Evasion percentages of targets attacked by a Confused unit will be doubled. Confusion also prevents the use of reaction abilities and special effect-generating move abilities like Move-HP Up and Move-Get Exp. Confusion will be cancelled if the afflicted character takes damage.

This status can be inflicted by Spellblade abilities of Templar of the same name or Mystic's Delirium.

Final Fantasy Tactics Advance[]

Confused units are denoted by a question mark inside a speech bubble above their head. They attack both friend and foe alike and choose abilities at random, except abilities that would break any laws. Confusion reduces a unit's Evade by 10.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Confused units flash purple. They attack both friend and foe alike and choose abilities at random, even if this will break the Law. Confused units may also sometimes just move into a corner and face it, leaving their backs open to attack. Other times confused units simply move in a seemingly random manner and take no action.

Final Fantasy Tactics S[]

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Final Fantasy Type-0[]

Confusion is a status exclusive to Gilgamesh in Chapter 6. It has no effect; it is simply a cue that Gilgamesh Ashur is suffering from amnesia and in a state of confusion, likely due to losing connection to the Black Tortoise Crystal.

Final Fantasy Mystic Quest[]

Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. A character can be released from it when enough time has pass, and it can also be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Heal White Magic Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Confu-Touch Enemy Attack Inflicts Confusion.
Gaze Enemy Attack Inflicts Confusion.
Riddle Enemy Attack Inflicts Confusion.
Screech Voice Enemy Attack Non-elemental attack and inflict Confusion.
Silver Web Enemy Attack Non-elemental attack and can inflict Poison and Confusion.
Sonic Boom Enemy Attack Non-elemental attack that can inflicts Confusion.
Spooky Laugh Enemy Attack Inflicts Confusion.
Stare Enemy Attack Inflicts Confusion.

The Final Fantasy Legend[]

In Conf status, a unit will not accept commands and may randomly attack without distinguishing ally from enemy, or it may do nothing at all. Will revert to normal if struck by a physical attack, or at random.

Game Element Type Effect
Tempter Weapon Inflicts Conf to an enemy group.
King Armor Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
Arthur Armor Grants resistance to Stone and Para.
Dragon Helmet Grants resistance to Stone, Para, Weapon, and Quake.
Band Helmet Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
Aezis Shield Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
King Shield Grants the party Ice, Stone, Para resistance with 255% success.
Staff Item Inflicts Conf to one enemy.
Repent Enemy Ability Inflicts Conf on all enemies, unblockable.
Sing Enemy Ability Inflicts Conf on all enemies, unblockable.
Hypnos Enemy Ability Inflicts Conf on enemy group.
All Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
Change Enemy Ability Resists Ston, Para, and Weapon.
Par/Wp Enemy Ability Resists Para and Weapon.
Para Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II[]

A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.

Game Element Type Effect
Temptat Weapon Inflicts Conf.
Charm Enemy Ability Inflicts Conf; one group.
Hypnos Enemy Ability Inflicts Conf; one group.
MadSong Enemy Ability Inflicts Conf all enemies.
Riddle Enemy Ability Inflicts Conf all enemies.

Final Fantasy Legend III[]

The confused target will takes random actions against random targets which includes allies and foes. It can be removed by Heal, Confu, Cycle, Calm, and Elixir.

Game Element Type Effect Description
Confu White Magic Can inflict Conf. Can inflict Conf or cure Conf.
Cycle Lost Magic Can inflict Petri and Conf. Can inflicts Petri and Conf.
Sneer Enemy Ability Can inflict Conf. Attacks one enemy.
Scream Enemy Ability Can inflict Conf Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Riddle Enemy Ability Inflicts Conf. Confuses one enemy.
Charm Enemy Ability Inflicts Conf. Confuses one enemy.

Final Fantasy: The 4 Heroes of Light[]

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Final Fantasy Dimensions[]

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Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

When Confused, a series of stars spins around the victim and s/he cannot be controlled. Confused party member will randomly use normal BRV or HP attack while confused enemies are unable to take action. The effect usually lasts 1-2 turns.

Characters who can inflict Confuse are:

  • Agrias by using BRV Attack (Faded Moly) which replaces normal BRV Attack after using LD Ability, Divine Ruination. Inflicts a framed debuff, "Faded Moly" to all enemies for one turn.
  • Wakka by using the LD ability, Status Reels. Inflicts a framed debuff "Status Reels" for six turns which can change into "Status Reels (Action)".
  • Mog by his follow-up attack, Plasma+ and Force ability, Don't Look Away! Plasma+ has 15% chance to inflict "Confuse" for one turn while Don't Look Away! 100% inflicts all enemies for two turns.
  • Porom by using Cry+. Has 25% chance to inflicts "Confuse" to all enemies for one turn.

Final Fantasy Artniks Dive[]

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Final Fantasy Record Keeper[]

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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

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World of Final Fantasy[]

Confusion causes the afflicted to attack and uses abilities uncontrollably and randomly on both enemies and allies. Clears if damage is taken.

Game Element Type Effect
Confuse Active Ability Inflicts confusion on a single target.
Bewitching Whisper Active Ability Inflicts Confusion on random targets. Hits multiple times.
Riddle Active Ability Inflicts Confusion/Doom on a single target.
Bad Breath Active Ability Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
Possession Rush Active Ability Inflicts neutral Physical damage/Confusion on a single target.
Chaos Beak Active Ability Inflicts neutral Physical damage/Confusion/Death on a single target.
Gaze Active Ability Inflicts neutral Magical damage/Confusion on a single target.
Lunatic Voice Active Ability Inflicts neutral Magical damage/Confusion on a single target.
Mind Blast Active Ability Inflicts neutral Magical damage/Confusion/Oblivion on a single target.
Dread Gaze Active Ability Inflicts neutral Magical damage/Confusion/Death on a single target.
Resist Confusion Passive Ability Protects the user against Confusion.
SND Passive Ability Sometimes causes the user's "Attack" command to inflict Confusion or Oblivion.
Confusion Counter Passive Ability When user is hit, Confusion is sometimes inflicted on the assailant.
Hex Eye Stack Ability Inflicts neutral Magical damage/Confusion/Oblivion/Death on a single target.
Loco Weed Item Sometimes inflicts Confusion to a single target.
Resist Confusion Mirajewel Mirajewel Raises Lann or Reynn's Resistance to Confusion to 100.
Resist Confusion Seed Ability Seed Raises a Mirage's Resistance to Confusion to 100.

Chocobo no Fushigina Dungeon[]

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Chocobo's Dungeon 2[]

Confusion causes the target to face a random direction when moving or taking an action. It does not affect spellcasting.

It is a common effect caused by traps. It can also be inflicted by Lamias and the secret dungeon's Item Eaters.

The player can use it with a Confusion Card, attacking with Chaos Claws, or randomly when using a Cantrip Book.

Non-Final Fantasy appearances[]

Mana series[]

Confusion is a status effect in the Mana series, albeit vary rarely seen on its own and instead treated as a symptom of other status conditions such as being "moogled". As introduced in the original Final Fantasy Adventure, the Moog status causes the player's directional inputs to switch for approximately 15 seconds and disables command inputs. Similar behavior is expressed in later entries of the series.

In Secret of Mana, allies and enemies alike have access to the Confusion ability, also localized as Silence as it reverses directional inputs while disabling magic attacks.

Kingdom Hearts series[]

Confusion is a status effect in the Kingdom Hearts series. If a character is inflicted with the status, their movements will be reversed, meaning pressing left will make the character go right, until the effect wears off. Enemies inflicted with the status will either attack each other or attack the character less often, depending on the game. Certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked while affected by Zero Gravity, and Illusion-type attacks in Kingdom Hearts 358/2 Days can inflict the Confuse status.

In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.

Bravely series[]

Confuse in the Bravely series causes the afflicted character to randomly target an ally or enemy with an attack or magic. If the afflicted character is an ally, it is also possible that they will attempt to run.

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