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FFIX Confuse

Confuse in Final Fantasy IX.

Cause the target to become delirious and act irrationally.

Confuse (コンフュ, Konfyu?), also known as CONF, Confu, Charm, or Muddle, is a recurring White and Black Magic spell in the series. It inflicts the status of the same name, which makes the afflicted act erratically, often performing random actions on random targets. Often, the spell cast animation involves chocobos appearing to circle the affected target's head.

Appearances

Final Fantasy

Black Mage - CONF

Causes foes to turn on each other.

Description

Confuse (CONF on the NES and Muddle in Final Fantasy Origins) is a level 4 Black Magic spell that attempts to inflict Confuse on all enemies with a low success rate.

The spell can be bought at Elfheim and learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. It can also be used from the Wizard's Staff and the Braveheart. In the Dawn of Souls, 20th Anniversary Edition, and iOS releases, it costs 15 MP to cast.

Final Fantasy II

Confuses foes.

Description

Confuse is a Black Magic spell which inflicts the Confuse status effect on one or all enemies. The success rate increases with the spell's level. Any character can learn Confuse by having them use the Confuse Tome (Confuse Scroll in Origins).

Confuse Tome
Effect Allows the target to learn Confuse when used outside of battle. Casts Confuse VIII on all enemies when used in battle.
Drop Fire Gigas, Li'l Murderer, Thunder Gigas, Twin Heads

Confuse VI is used exclusively by Sorcerer, while Confuse XVI is used by Beelzebub, Hecteyes, Imp, and Devil Wolf.

Final Fantasy III

Confuse (also called Confu) is a level 4 White Magic spell that can be bought in Northeast Saronia, Doga's Village, and Gysahl for 3,000 gil. Confuse can also be cast through the Lamia Scale item and through the weapon Faerie Claws. It has a 25% accuracy of inflicting Confusion to one or all enemies.

Final Fantasy IV

FFIV Confuse Spell Effect Chocobo

Causes Confuse.

Description

Confuse (Charm in earlier release) is a White Magic spell. It has a casting time of 1. In 2D releases it costs 10 MP to cast (5 MP in 3D versions). It is learned by child Rydia (level 8 in 3D versions), Rosa (level 24), and Porom (level 25). In 2D versions it has a 75% accuracy (60% accuracy in 3D versions).

Final Fantasy IV -Interlude-

Confuse is a White Magic spell learned initially by Rosa and Porom. It inflicts Confuse to a single target at the cost of 10 MP.

Final Fantasy IV: The After Years

Confuse is a White Magic spell learned by Porom (level 25), Leonora (level 35), Rosa (default), and Fusoya (default). The spell costs 10 MP to cast.

Final Fantasy V

Confuse-FFVA

Confuse in Final Fantasy V (GBA).

Confuse is a level 3 White Magic spell that costs 4 MP to cast and can be bought for 650 gil at Karnak and Jachol. Confuse can be used by Apanda, Byblos, Carbuncle, Black Warlock, Imp, Omniscient, Sorcerer, Tiny Mage, and Wendigo.

Confuse can be used by catching and releasing a Mindflusher, Mini Satana, or the Imp at either Great Forest of Moore or Exdeath's Castle. It also is one of the spells that can be cast from the Wonder Wand for free.

Final Fantasy VI

Inflicts confusion on the target.

Description
ConfuseFF6

Confuse in Final Fantasy VI.

Confuse is an effect spell that costs 8 MP to cast, and is learned at a x7 rate from Cait Sith, though Celes (level 32 (although there is a bug that prevents her from learning it in the original versions; see below)). It has a hit rate of 94 and is vulnerable to Runic. Confuse is an Added Ability to the Angel Brush weapon. The spell is used in the first fight with Kefka, Level 20 Magic, Magic, Wizard, and Abaddon.

FFVI Confusion

Dummied enemy spell Confusion.

There is also the dummied out enemy spell called Confusion. It would have inflicted Confuse on all targets. It has a hit Rate of 68 and would cost 20 MP to cast.

On the SNES, and possibly other versions, Celes doesn't learn Confuse from level averaging. If Celes levels up past or to 32 due to level averaging, but does not reach at least 40, she will learn Haste but not Confuse.

Both Haste and Confuse are supposed to be learned at level 32, but due to the way her natural spell list is ordered and the way the list is sorted during level averaging, Confuse is lost because Berserk is learned at level 40. This is due to Berserk being stuck between Haste and Confuse.

This is due to Celes's learning spell list order:

  • Level 32 Haste
  • Level 40 Berserk
  • Level 32 Confuse

The effect of the bug is mitigated as every character can learn magic through magicite.

Final Fantasy VII

Confu is the level 1 spell on the Mystify Materia and costs 18 MP to cast. It has a 60% chance of inflicting the target with Confusion. Mystify can be bought from Gongaga or Rocket Town for 6,000 gil. The enemy Scissors (Lower) and the boss Helletic Hojo can use the spell, though Helletic Hojo will only cast the spell if both of his arms are alive.

Final Fantasy VIII

Casting Confuse in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus and Carbuncle by 0.2. Confuse can also be junctioned to inflict or resist against the status.

Final Fantasy IX

Causes Confuse, which makes single/multiple targets erratic.

Description

The White Magic spell Confuse inflicts the Confuse status. Dagger can learn Confuse from the Asura's Rod and Lamia's Tiara for 35 AP, and it costs 8 MP to cast. It can be reflected and works with Return Magic. The Cactuar enemy and Quale can also use the spell. It has 50% accuracy.

Final Fantasy X

Confuse is an enemy-only ability used by the Guado Guardians during the Wendigo battle, Master Coeurl, Omega Weapon, and Ultima Weapon.

Final Fantasy X-2

FFX-2 Confuse

Confuse in Final Fantasy X-2.

Confuse is a Dark Knight Arcana spell that requires 30 AP to learn. It requires Demi to be mastered first, and costs 12 MP to cast. It can also be used by equipping the Chaos Shock accessory as well as equipping the Raging Giant Garment Grid.

The spell can be used by Barong (Oversoul), Dark Elemental, Duo, Elma during Chapter 5, King Takouba (Oversoul), Seymour (Fiend Arena), and Tomb.

Final Fantasy XII

In the original version Confuse is Arcane Magick 2 that costs 10 MP to use and is attainable after the events at the Tomb of Raithwall. It can be bought from Rabanastre and Eruyt Village for 1,400 gil.

In the Zodiac versions, this spell was made White Magick 8 and can be used by the White Mage and Knight job classes, although the Knight must have the Hashmal Esper license first.

Final Fantasy Tactics

A spellblade technique that causes the target to lose their rational nature and perform random actions.

Description

"Infuse a bug's mind into the soul! Confuse!"

Dummied quote

Confuse is an ability learned by the Templar job for 200 JP. It inflicts Confuse to one target with a range of 4 for 14 MP.

Final Fantasy Legend III

Confu is a White Magic spell that can inflict confusion on an enemy or cure an ally's confusion. It cost 16 MP to use, and it can be bought for 1700 GP in Muu (Past & Present).

Final Fantasy: The 4 Heroes of Light

Confuse is a Dark Magic spell and costs 2 AP to cast. The spell can be given to any character by having a Confuse Tome in the character's inventory. The spell can only be purchased in Guera and Urbeth for 500 gil.

Final Fantasy Dimensions

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Dissidia Final Fantasy (2008)

Confuse is an ability that can be chosen in the Onion Knight's Sage EX Burst, although it does nothing when selected.

Dissidia Final Fantasy Opera Omnia

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Final Fantasy Artniks Dive

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Final Fantasy Record Keeper

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Final Fantasy Explorers

Shoot a magical missile that has a chance of confusing an enemy, reducing the frequency whit which it can take action.

Description
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World of Final Fantasy

Confuse is an active ability that inflicts confusion on a single target for 3 AP. It can be used by 2P Tama, Coeurl, Devil Wolf, and Serafie.

Chocobo's Dungeon 2

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Non-Final Fantasy appearances

Kingdom Hearts series

Confuse is a magic spell in a few of the games in the series. In Birth by Sleep and Re:coded, the spell makes enemies attack each other. In Chain of Memories, it makes enemies attack less often. In Dream Drop Distance, it confuses an enemy for six seconds and grants Magic +1 when attached to a Dream Eater recipe.

Gallery

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