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Confuse is a status in Final Fantasy XII. Confused units randomly target members of their own party until cured or the status wears off. It is a hazardous ailment to contract as it will override any gambits and quickly ruin the player's strategy. In the Zodiac versions, the player can get a weapon, Karkata, that always inflicts Confuse to enemies that are not outright immune.

Mechanics[]

Confused party members cannot act as a party leader or perform Quickenings or respond to the Flee command. If an enemy kills itself with confusion, it will not drop any items or give EXP or LP.

The formula for the duration is:

Berserked units are immune to Confuse.

Confusion is removed by being attacked physically. If equipped to enable counter-attacks, the counter will not trigger, even if the status is removed. An easy way to sober up confused allies is to hit them with a measure, also giving them a positive effect in the process.

There exists a glitch where if an Etém is afflicted with both Disable and Confuse, it will continuously teleport without pause. They cannot be killed, cannot be dispelled, and the status effects will not wear out, as they are paused while the enemy is teleporting.

Abilities[]

Spell Confuse (Arcane [OG] / White Magicks [Zodiac])
Technick Charm[note 1]
Weapons Chaos Mace 15%, Karkata 100%
  1. In the original version, Charm has a 50% base chance of inflicting Confuse. In the Zodiac versions, this was changed to 90% base chance, but the Technick also has a slower Charge Time. In all versions, enemies with the Safety augment are immune.

The Confuse spell is Arcane Magick in the original PlayStation 2 version, and White Magick in the Zodiac versions. It can be made to always succeed against vulnerable targets when the caster equips the Indigo Pendant.

The player can also inflict Confuse with items usually used to cure it with the Nihopalaoa equipped.

The ally-targeting gambit specifically for this status is called "Ally: status = Confuse". In all versions, the gambit can be bought at gambit shops after leaving Nalbina Dungeons. The enemy-targeting gambit is "Foe: status = Confuse", in the original available to buy only after the events at Draklor Laboratory, whereas in the Zodiac versions all gambits are available as soon as the gambit shops open. In the original game, the gambits cost 50 gil, and 70 gil in the Zodiac versions.

Enemy abilities[]

Ability Description Enemy
Aeroja Chaos
Confuse Zombie Warrior, Zombie Knight, Mu, Forbidden, Elder Wyrm, Spee, Negalmuur
Crown Vinuskar
Curse Necrofiend, Skulwyrm [b], Bogey, Deathgaze, Ixion, Shadowseer, Rafflesia, Hydro, Judge Ghis (Trial Mode)
Eerie Soundwave Vampyr, Seeker, Worgen, Alpha Worgen, Antares, Cerberus, Deadly Nightshade, Brainpan, Bloodwing, Enkidu [a], Anubys, Lindbur Wolf, Phyllo, Mastiff [b, c]
Mythril Bubbles Hecteyes, Foobar [b], Orthros, Etherian, Melt, Cubus
Phantasmal Gaze Jelly, Hecteyes [a], Necrofiend, Oiling, Feral Croc, Bogey, Foobar [b], Orthros, Ahriman, Etherian, Melt, Cubus
Pollen Dance Rafflesia
Putrid Breath Vivian, Cassie, Wild Malboro, Carrot, Kris
Screech White Wolf, Facer, Worgen, Alpha Worgen, Antares, Bagoly [b], Mirrorknight, Tartarus, Brainpan, Deidar, Kaiser Wolf, Dreadguard, Mastiff [b], Silver Lobo, Supinelu
Sporefall Elder Wyrm
"Fang of Confusion" Enemy's normal attack has a 4% chance of Confuse Giruveganus, Pylraster, Ring Wyrm, Vyraal, Anubys, Grey Molter
"Confusion Attack" Enemy's normal attack has a 4% chance of Confuse Pumpkin Head, Pumpkin Star, Zalera, Wild Malboro, Evil Spirit, Juggernaut, Kris, Spee

Traps[]

The Befuddling Gas traps inflict those who trigger them with Confuse (and Berserk, though Confuse and Berserk are not usually meant to coexist on the same target). Befuddling Gas traps are found in Lhusu Mines, Henne Mines, Stilshrine of Miriam, Sochen Cave Palace, Cerobi Steppe, Feywood, and Ridorana Cataract.

Protection[]

Accessory Bowline Sash, Ribbon
Status Berserk status

Healing[]

Item Remedy (Remedy Lore 2 needed), Nu Khai Sand (Smelling Salts)
Spell Esuna & Esunaga (White Magicks)
Mechanics Physical damage, Save Crystal

Enemies[]

Certain enemies can spawn already confused.

Regular enemies immune to Confuse: