Sentence a target to the effects of different spells.
Description
Condemn is the Oracle job's level 1 ability, exclusive to the Advance and the now-discontinued 2013 versions of Final Fantasy V. It allows the use of several abilities, both elemental- and status-inducing, at no MP cost. Execution time depends on the Oracle's level, requiring 15 time units at level 1, 10 at level 2, 7 at level 3, and 5 when the job is mastered. The ability will fail on heavy targets.
Obtained[]
!Condemn is the Oracle's innate ability, and available to those using the job. At job level 1, for 25 AP, it is available to any job.
Use[]
!Condemn does not have many practical uses, both as a standalone ability, and over other abilities.
As !Condemn outcomes fail against heavy targets, and Doom ignores instant death immunity, all other non-healing Condemnations are instantly outclassed by it, as they have virtually no reason to be used over it. Even Recuperation and Rejuvenation, on the top of not working against heavy targets, are outclassed by other job abilities that can be obtained as early as Bartz's world, while the Oracle is a late game job.
List of condemnations[]
| Name | MP cost | Power | Base accuracy [note 1] [note 2] |
Reflectable |
|---|---|---|---|---|
Black Frost
|
0 | 50 | Always | No |
| Effect | ||||
Brimstone
| ||||
| MP cost | Power | Base accuracy | Reflectable | |
| 0 | 50 | Always | No | |
| Effect | ||||
Doom
| ||||
| MP cost | Power | Base accuracy | Reflectable | |
| 0 | — | Always | No | |
| Effect | ||||
| ||||
Judgment
| ||||
| MP cost | Power | Base accuracy | Reflectable | |
| 0 | 50 | Always | No | |
| Effect | ||||
Recuperation
| ||||
| MP cost | Power | Base accuracy | Reflectable | |
| 0 | — | Always | No | |
| Effect | ||||
Rejuvenation
| ||||
| MP cost | Power | Base accuracy | Reflectable | |
| 0 | 50 | Always | No | |
| Effect | ||||
Salientia
| ||||
| MP cost | Power | Base accuracy | Reflectable | |
| 0 | — | Always | No | |
| Effect | ||||
| ||||
Still Wing
| ||||
| MP cost | Power | Base accuracy | Reflectable | |
| 0 | — | Always | No | |
| Effect | ||||
| ||||
- ↑ This is just base accuracy, not the final probability that the spell hits its targets.
- ↑ "Always" means that no probability is involved in hit determination: the spell always hits. The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the spell hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
- ↑ Removing old halts but does not reverse the associated stat deterioration.








