I couldn't miss the chance to practice my drawing!
Calls forth meteors that damage one enemy.Final Fantasy V description
Comet (コメット, Kometto?) is a recurring spell in the Final Fantasy series. It is essentially a lesser version of Meteor, or a replacement for it when Meteor is not available. Like Meteor, it does random damage. An upgraded version of Comet exists called Cometeor.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy V
- 1.3 Final Fantasy VII
- 1.4 Final Fantasy IX
- 1.5 Final Fantasy XI
- 1.6 Final Fantasy XII
- 1.7 Final Fantasy XIII-2
- 1.8 Final Fantasy XIV
- 1.9 Final Fantasy XV: Comrades
- 1.10 Final Fantasy Tactics S
- 1.11 Final Fantasy Dimensions
- 1.12 Final Fantasy Dimensions II
- 1.13 Pictlogica Final Fantasy
- 1.14 Final Fantasy Airborne Brigade
- 1.15 Final Fantasy Artniks
- 1.16 Final Fantasy All the Bravest
- 1.17 Final Fantasy Record Keeper
- 1.18 Final Fantasy World Wide Words
- 1.19 Final Fantasy Brave Exvius
- 1.20 Mobius Final Fantasy
- 1.21 Final Fantasy Trading Card Game
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
- 4 Etymology
- 5 References
The formula for Comet's damage is as follows:
Comet is the initial spell from the Comet Materia found in the Forgotten City. Comet hits a single enemy for heavy non-elemental damage, with its base spell power being equal to 5x the base magic damage. It cannot be reflected.
Comet and Cometeo are Magic Materia. They are in an element of their own, whereby enemies can be weak against, resistant to, or be able to absorb damage inflicted by comets. An enemy's Comet attribute is not related to the non-elemental attribute.
- MP Cost: N/A
- Target Type: Full Screen
- Materia Generation System: Dark Purple
- Level 1 - Default - Base Damage: N/A
Causes Non-elemental damage.Description
Comet is a non-elemental Black Magic spell used by Vivi. It deals randomized damage to one target but tends to miss. Comet can be learned for 55 AP from the Cypress Pile, and costs 16 MP to cast. It has a 67% accuracy rate and a spell power of 56. It can't be reflected and works with Return Magic.
Comet's damage formula is as follows:
Exodus uses Comet as his default attack, which does random damage up to Exodus's maximum HP. The rare mark Trickster and other chocobos can cast Choco-Comet, which hits four targets for approximately 1,000 damage each, depending on the chocobo.
Comet is a type of magick that deals heavy non-elemental damage to all enemies within a large area. Ashe can learn it at level 50, while the enemy Time Mages can also learn the ability with high enough level.
The Trickster uses Choco-Comet.
Husk of the wandering comet... I summon thee!Caius
Comet is a tree of abilities available to multiple enemies. The most common variant is used as a partner mechanic to the Meteor ability. It often has the enemy summon markers over player characters that deal damage to the target and will cause a Comet to appear on the field to act as shield to avoid the Meteor spell. This version is often used by bosses, such as the King Behemoth in the Syrcus Tower.
Comet is one of the eight skills of The Clever's Sigil: Spectral Arms. It's possible to use it if the Bow is selected. It has two effects. Its regular attack, Comet, is three consecutive attacks on enemies in an area on the battlefield. The second effect, Supercomet, is more powerful, and consists of five consecutive attacks in an area on the battlefield. To use Supercomet during the selection of arms the roulette must be very slow and the player must wait to select the Bow.
Comet is a rank 7 Black Magic spell that deals heavy non-elemental damage to a single target. It can be bought for 10,000 gil in Mysidia after the events of the Mysidia Cavern, and from Lufenia after the events of the Rosetta Tower. Due to the Magus being a Warrior of Darkness exclusive job, Comet is one of the last few Black Magic spells available to the Warriors of Light. The spell costs 40 MP to cast.
In addition, the spell can be cast when using the Stardust Rod as an item in battle.
Comet I-III are magic abilities available to Parai from the King Behemoth signet. It deals neutral magic damage to a single target and ignores any damage negation statuses on the target, making it useful when fighting Magic Pot enemies. However due to Parai's natural low magic stat, the ability deals subpar damage when used against normal enemies. Comet costs 54 MP to cast.
In the original free-to-play versions, Comet I-III could be used by any party member equipped with a Comet-type versions of the King Behemoth signet. Each version of the spell dealt more damage depending on the summon's rank and had increased MP costs for each version of the spell.
Various ranks of Comet appear as a player ability cards. The abilities deal a set amount of damage based on their rank.
In addition, certain Legend character cards have Comet as their ability. When summon, the character will cast their game's respective version of the spell.
Comet is the ability that is used by the Time Mage during battle.
Comet is a Black Magic ability with a Rarity of 3☆. It deals non-elemental magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Black Orb x5, Non-Elemental Orb x3, Earth Orb x3, and 5000 gil.
Non-Final Fantasy guest appearances
Comet appears in Kingdom Hearts II as one of Donald's Limit commands, the other being Duck Flare. It creates bursts of energy around the opponent to damage them, with the finishing move Comet Rain creating a ring of explosions around Donald.
Comet is a level 4 Time Magic spell. It unleashes a non-elemental attack up to four times on one target. It is not affected by reflect. It costs 25 MP to use. It can be bought in Starkfort for 1600 pg.
Bravely Second: End Layer
Comet is a level 4 Time Magic for the Time Mage. It allows the user to unleash a non-elemental attack up to four times on one target. The accuracy of each strike is 50% and cannot be reflected. It costs 25 MP to use. It can be bought in Grandship and Chompshire for 3200 pg.
comet is an icy small Solar System body (SSSB) that, when close enough to the Sun, displays a visible coma (a thin, fuzzy, temporary atmosphere) and sometimes also a tail. These phenomena are both due to the effects of solar radiation and the solar wind upon the nucleus of the comet.A