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|romaji=Kometeo
 
|romaji=Kometeo
 
|lit=Cometeor
 
|lit=Cometeor
|image=FFVII Comet2.png
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|image=Comet 2.png
 
|required=[[Comet (Final Fantasy VII)|Comet Materia]], [[Master Magic]]
 
|required=[[Comet (Final Fantasy VII)|Comet Materia]], [[Master Magic]]
|type=[[Magic (Final Fantasy VII)|magic]]
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|type=[[Magic (Final Fantasy VII)|Magic]]
 
|skillset=Magic
 
|skillset=Magic
 
|stats=Power: 30 (x4)
 
|stats=Power: 30 (x4)
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|recurring appearance=Cometeor
 
|recurring appearance=Cometeor
 
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{{Q|Non-elemental attack|Description}}
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{{Quote|Non-elemental attack|Description}}
'''Comet2''' is a [[Magic (Final Fantasy VII)|magic]] spell in ''[[Final Fantasy VII]]'' granted by the [[Comet (Final Fantasy VII)|Comet Materia]]. It is the second-tier Comet spell above [[Comet (Final Fantasy VII ability)|Comet]]. The spell casts four different [[non-elemental]] attacks which hit random enemies, and cannot be reflected.
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'''Comet2''' is a [[Magic (Final Fantasy VII)|magic]] spell in ''[[Final Fantasy VII]]'' granted by the [[Comet (Final Fantasy VII)|Comet Materia]]. It is the second-tier Comet spell above [[Comet (Final Fantasy VII ability)|Comet]]. The spell casts four different [[non-elemental]] attacks, which hit random enemies, and cannot be reflected.
   
 
==Stats==
 
==Stats==
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|-
 
|-
 
!class="a"|Compatible [[Support Materia (Final Fantasy VII)|Support Materia]]
 
!class="a"|Compatible [[Support Materia (Final Fantasy VII)|Support Materia]]
|[[Added Cut]], [[Final Attack (Final Fantasy VII)|Final Attack]], [[HP Absorb (Final Fantasy VII)|HP Absorb]], [[Magic Counter (Final Fantasy VII)|Magic Counter]], [[MP Absorb (Final Fantasy VII)|MP Absorb]], [[MP Turbo (Final Fantasy VII)|MP Turbo]], [[Quadra Magic]], [[Sneak Attack (Final Fantasy VII)|Sneak Attack]], [[Steal as Well]]
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|[[Added Cut (Final Fantasy VII)|Added Cut]], [[Final Attack (Final Fantasy VII)|Final Attack]], [[HP Absorb (Final Fantasy VII)|HP Absorb]], [[Magic Counter (Final Fantasy VII)|Magic Counter]], [[MP Absorb (Final Fantasy VII)|MP Absorb]], [[MP Turbo (Final Fantasy VII)|MP Turbo]], [[Quadra Magic]], [[Sneak Attack (Final Fantasy VII)|Sneak Attack]], [[Steal as Well]]
 
|-
 
|-
 
!class="a"|Reflect
 
!class="a"|Reflect
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==Use==
 
==Use==
Comet2 can be used by characters with the Comet Materia at level 2. It attacks in four intervals, with each attack dealing moderate non-elemental to four random targets, amounting to more damage than the basic Comet spell. Comet2 also cannot be reflected, and though it cannot exploit a vulnerability to an element, it cannot be resisted by an elemental resistance either. As a result, Comet2 is useful against any enemy and in any situation.
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Comet2 can be used by characters with the Comet Materia at level 2. It attacks in four intervals, with each attack dealing moderate non-elemental magic damage to four random targets, amounting to more damage than the basic Comet spell. Comet2 also cannot be reflected, and though it cannot exploit a vulnerability to an element, it cannot be resisted by an elemental resistance either. As a result, Comet2 is useful against any enemy and in any situation.
   
Comet2 should be amplified by pairing the Comet Materia with [[Support Materia (Final Fantasy VII)|Support Materia]]. Since it is good in all situations, it is a great choice to link with [[Magic Counter (Final Fantasy VII)|Magic Counter]]. [[MP Absorb (Final Fantasy VII)|MP Absorb]] can also mitigate its high MP cost, while [[HP Absorb (Final Fantasy VII)|HP Absorb]] can provide durability to spellcasters. [[MP Turbo (Final Fantasy VII)|MP Turbo]] or [[Quadra Magic]] can amplify its already strong damage to single targets. Unlike most magic, Comet2 cannot be paired with [[All (Final Fantasy VII)|All]].
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Comet2 should be amplified by pairing the Comet Materia with [[Support Materia (Final Fantasy VII)|Support Materia]]. Since it is good in all situations, it is a great choice to link with [[Magic Counter (Final Fantasy VII)|Magic Counter]]. [[MP Absorb (Final Fantasy VII)|MP Absorb]] can also mitigate its high MP cost, while [[HP Absorb (Final Fantasy VII)|HP Absorb]] can provide durability to spellcasters. [[MP Turbo (Final Fantasy VII)|MP Turbo]] or [[Quadra Magic]] can amplify its already strong damage to single targets. If paired with Quadra Magic, starting from the second cast, Comet2 concentrates all attacks on the last target rather than spreading them randomly. Unlike most magic, Comet2 cannot be paired with [[All (Final Fantasy VII)|All]].
   
Comet2 is among the most powerful spells in the game, though the situations under which it will be used vary. Against single targets, it will attack the same target four times, otherwise it will spread its damage across different enemies. Whether the player prefers this over Comet's guaranteed damage to one target depends on the desired effect. Comet2 also has a very significant [[MP (Final Fantasy VII)|MP]] cost, meaning it should be used sparingly. Comet2 is outclassed completely by [[Ultima (Final Fantasy VII ability)|Ultima]], a non-elemental spell that deals more overall damage and also hits all targets for a similar MP cost.
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Comet2 is among the most powerful spells in the game, though the situations under which it will be used vary. Against single targets, it will attack the same target four times, otherwise it will spread its damage across different enemies. Whether the player prefers this over Comet's guaranteed damage to one target depends on the desired effect. Comet2 also has a significant [[MP (Final Fantasy VII)|MP]] cost, meaning it should be used sparingly. Comet2 is outclassed by [[Ultima (Final Fantasy VII ability)|Ultima]], a non-elemental spell that deals more overall damage and also hits all targets for a similar MP cost.
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Comet2 can be cast by [[King Behemoth (Final Fantasy VII)|King Behemoth]] and [[Ruby Weapon]].
   
 
{{navbox abilities FFVII}}
 
{{navbox abilities FFVII}}

Revision as of 16:41, 10 January 2020

Template:Sideicon

Non-elemental attack

Description

Comet2 is a magic spell in Final Fantasy VII granted by the Comet Materia. It is the second-tier Comet spell above Comet. The spell casts four different non-elemental attacks, which hit random enemies, and cannot be reflected.

Stats

Magic Materia Comet, Master Magic
Effect Major non-elemental damage.
MP cost 110
Compatible Support Materia Added Cut, Final Attack, HP Absorb, Magic Counter, MP Absorb, MP Turbo, Quadra Magic, Sneak Attack, Steal as Well
Reflect No

Comet2's individual attacks deal damage in the following formula:

where "Level" is the caster's current level and "Magical Attack" is their Magic atk stat. This is effectively 5x the base magic damage.

Use

Comet2 can be used by characters with the Comet Materia at level 2. It attacks in four intervals, with each attack dealing moderate non-elemental magic damage to four random targets, amounting to more damage than the basic Comet spell. Comet2 also cannot be reflected, and though it cannot exploit a vulnerability to an element, it cannot be resisted by an elemental resistance either. As a result, Comet2 is useful against any enemy and in any situation.

Comet2 should be amplified by pairing the Comet Materia with Support Materia. Since it is good in all situations, it is a great choice to link with Magic Counter. MP Absorb can also mitigate its high MP cost, while HP Absorb can provide durability to spellcasters. MP Turbo or Quadra Magic can amplify its already strong damage to single targets. If paired with Quadra Magic, starting from the second cast, Comet2 concentrates all attacks on the last target rather than spreading them randomly. Unlike most magic, Comet2 cannot be paired with All.

Comet2 is among the most powerful spells in the game, though the situations under which it will be used vary. Against single targets, it will attack the same target four times, otherwise it will spread its damage across different enemies. Whether the player prefers this over Comet's guaranteed damage to one target depends on the desired effect. Comet2 also has a significant MP cost, meaning it should be used sparingly. Comet2 is outclassed by Ultima, a non-elemental spell that deals more overall damage and also hits all targets for a similar MP cost.

Comet2 can be cast by King Behemoth and Ruby Weapon.