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Combat Skills and Magic Skills are stats in Final Fantasy XI which determine a character's proficiency with weapons, magic, and certain other skills. Each job is a assigned a "grade" with select combat/magic skills which determine the maximum skill they can acquire with the skill in question at their level. If a job does not have a grade in a particular skill, they cannot use that piece of equipment, ability, or magic.

Weapon combat skills determine the player's proficiency with the weapon in question. The higher the user's combat skill with the weapon in question, the greater their Accuracy and Attack. Most weapon skills also require a minimum combat skill to use.

Defensive combat skills activate when the player is attacked. Evasion skill increases the chance attacks will miss the player. Parrying skill increases the chance the player will parry an attack, negating all damage, although parry will only activate if the player is facing the enemy and has their weapon drawn. Shield skill increases the chance a player will block an attack with their shield, reducing the damage taken. Guarding skill acts similar to Shield, but for players who are unarmed or using hand-to-hand weapons. Parrying, Guarding, and Shield will only activate if the player has failed their Evasion check, while the player must also fail their Parrying check for Shield to activate.

Magic skill lowers the amount of resistance enemies have against the player's spells, and also helps prevent spells from being interrupted from taking damage while casting. In the case of Bards, their Songs are affected by a combination of their Singing and either String or Wind Instrument skills, depending on which type of instrument they have equipped. Likewise, Geomancers are affected by a combination of their Geomancy and Handbell skills.

Puppetmaster's Automatons also have skills similar to players, however the Automatons skills are based on the currently equipped Head and Frame. For instance, the Valoredge (melee type) frame and the Stormwalker (magic type) frame would give melee and melee/magic skill respectively, along with a bonus to the Automaton's skills from its Head. Automaton's skills increase like a player's weapon combat skills.

Skill Grades[]

Melee Weapon Skills BRD BST BLM BLU COR DNC DRK DRG MNK NIN PLD PUP RNG RDM SAM SCH SMN THF WAR WHM
Axe A- B- B- A-
Great Axe B- A+
Club D D C+ B- C- E C+ E A- D E D E C+ C+ E B- B+
Dagger B- C+ D B+ B+ C E C+ C- C- B- B E D E A- B-
Hand-to-Hand D A+ E B+ E D
Katana A-
Great Katana C- A+
Polearm A+ E B- B-
Scythe B- E A+ B+
Sword C- E A- B- D B- C- C A+ D B C+ D B
Great Sword A- B B+
Ranged Weapon Skills BRD BST BLM BLU COR DNC DRK DRG MNK NIN PLD PUP RNG RDM SAM SCH SMN THF WAR WHM
Archery E A- D C+ C- D
Marksmanship B E C A- C+ D
Throwing E D C+ C+ E A- C+ C- F C+ D D D E
Defensive Skills BRD BST BLM BLU COR DNC DRK DRG MNK NIN PLD PUP RNG RDM SAM SCH SMN THF WAR WHM
Evasion D C E C- D B+ C C- B+ A- C B E D B+ E E A+ C E
Guarding A- B-
Parrying E C D A- B E C E A- C D E A- E A- C-
Shield E A+ F F C+ D
Magic Skills BRD BST BLM BLU COR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM RUN SAM SCH SMN THF WAR WHM
Blue Magic A+
Dark Magic A- A- C E DD
Divine Magic B+ E B DL A-
Elemental Magic A+ B+ B+ C+ DD
Enfeebling Magic C+ C A+ DDL C
Enhancing Magic E D B+ B- DL A+
Geomancy C
Handbell C
Healing Magic C C- DL A+
Summoning Magic A-
Ninjutsu A-
Singing C
String Instrument C
Wind Instrument C

Scholar: D = B+ when using Dark Arts. L = B+ when using Light Arts.

Skill Caps[]

Skill Rank / Job Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A+, A- 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48
B+, B, B- 5 7 10 13 16 19 22 25 28 31 34 36 39 42 45
C+, C, C- 5 7 10 13 16 19 21 24 27 30 33 35 38 41 44
D 4 6 9 12 14 17 20 22 25 28 31 33 36 39 41
E 4 6 9 11 14 16 19 21 24 26 29 31 34 36 39
F 4 6 8 10 13 15 17 20 22 24 27 29 31 33 36
Skill Rank / Job Level 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
A+, A- 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93
B+, B, B- 48 51 54 57 60 63 65 68 71 74 77 80 83 86 89
C+, C, C- 47 49 52 55 58 61 63 66 69 72 75 77 80 83 86
D 44 47 49 52 55 58 60 63 66 68 71 74 76 79 82
E 41 44 46 49 51 54 56 59 61 64 66 69 71 74 76
F 38 40 43 45 47 50 52 54 56 59 61 63 66 68 70
Skill Rank / Job Level 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
A+, A- 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138
B+, B, B- 92 94 97 100 103 106 109 112 115 118 121 123 126 129 132
C+, C, C- 89 91 94 97 100 103 105 108 111 114 117 119 122 125 128
D 85 87 90 93 95 98 101 103 106 109 112 114 117 120 122
E 79 81 84 86 89 91 94 96 99 101 104 106 109 111 114
F 73 75 77 79 82 84 86 89 91 93 96 98 100 102 105
Skill Rank / Job Level 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
A+, A- 141 144 147 150 153 158 163 168 173 178 183 188 193 198 203
B+, B, B- 135 138 141 144 147 151 156 161 166 171 176 181 186 191 196
C+, C, C- 131 133 136 139 142 146 151 156 161 166 170 175 180 185 190
D 125 128 130 133 136 140 145 150 154 159 164 168 173 178 183
E 116 119 121 124 126 130 135 139 144 148 153 157 162 166 171
F 107 109 112 114 116 120 124 128 133 137 141 146 150 154 159
Skill Rank / Job Level 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
A+ 207 212 217 222 227 232 236 241 246 251 256 261 266 271 276
A- 207 211 215 219 223 227 231 235 239 244 249 254 259 264 269
B+ 199 203 207 210 214 218 221 225 229 233 237 241 246 251 256
B 199 202 205 208 212 215 218 221 225 228 232 236 240 245 250
B- 198 201 204 206 209 212 214 217 220 223 226 229 232 236 240
C+ 192 195 197 200 202 205 207 210 212 215 218 221 224 227 230
C 192 194 196 199 201 203 205 208 210 212 214 217 219 222 225
C- 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220
D 184 186 188 190 192 194 195 197 199 201 203 205 207 208 210
E 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200
F 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189
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