Cokatolis is an enemy from Final Fantasy VII. They may inflict Slow-numb on a character with Petrify Smog, but because of their low HP, it is unlikely it will ultimately Petrify a character. If they do, and it becomes a problem, one can simply steal a Soft from the enemy to cure it.
Stats[]
Formations[]
# | Formation |
---|---|
089 | Row 1: Cokatolis, Needle Kiss A Row 2: Needle Kiss B |
502 | Row 1: Cokatolis Row 2: Bloatfloat A, Bloatfloat B |
503 | Row 1: Cokatolis A Row 2: Cokatolis B |
504 | Row 1: Needle Kiss A, Needle Kiss B, Needle Kiss C Row 2: Cokatolis[note 1] |
505 | Row 1: Cokatolis A Row 2: Cokatolis B |
506 | Cokatolis (Back Attack) |
512 | Cokatolis |
515 | Cokatolis A, Cokatolis B, Cokatolis C (Attack from both sides) |
- ↑ Covered by Needle Kiss B
Locations[]
Mt. Corel | |
---|---|
Valley | 502, 503 |
Railway | 504, 505, 506 (Back Attack) |
Bridge | 515 (Attack from both sides) |
Nest | 512 (event) |
Corel Area | |
Dirt | 089 |
AI script[]
AI: Setup {
- TempVar:AttackTurns = 8
- TempVar:PetrifyUses = 2
} AI: Main {
- If (Count == 0) Then
- {
- If ((1/4 Chance)
- AND (At Least One Opponent doesn't have Slow-numb Status)
- AND (At Least One Opponent doesn't have Petrify Status)) Then
- {
- Choose Random Opponent without both Slow-numb AND Petrify Status
- Use Petrify Smog on Target
- TempVar:PetrifyUses = TempVar:PetrifyUses - 1
- }
- Count = 1
- If ((1/4 Chance)
- } Else If (Count == 1) Then {
- If ((At Least One Opponent doesn't have Slow-numb Status)
- AND (At Least One Opponent doesn't have Petrify Status)) Then
- {
- Choose Random Opponent without both Slow-numb AND Petrify Status
- 1/2 Chance: Use <Beak> on Target
- 1/2 Chance: Use Bird Kick on Target
- TempVar:AttackTurns = TempVar:AttackTurns - 1
- If (TempVar:AttackTurns == 0) Then
- {
- Count = 2
- } Else {
- Count = 1
- }
- }
- If ((At Least One Opponent doesn't have Slow-numb Status)
- } Else {
- If ((TempVar:PetrifyUses > 0) AND (1/3 Chance)) Then
- {
- If ((At Least One Opponent doesn't have Slow-numb Status)
- AND (At Least One Opponent doesn't have Petrify Status)) Then
- {
- Choose Random Opponent without both Slow-numb AND Petrify Status
- Use Petrify Smog on Target
- TempVar:AttackTurns = 8
- TempVar:PetrifyUses = TempVar:PetrifyUses - 1
- }
- If ((At Least One Opponent doesn't have Slow-numb Status)
- } Else {
- If ((At Least One Opponent doesn't have Slow-numb Status)
- AND (At Least One Opponent doesn't have Petrify Status)) Then
- {
- Choose Random Opponent without both Slow-numb AND Petrify Status
- 1/2 Chance: Use <Beak> on Target
- 1/2 Chance: Use Bird Kick on Target
- }
- If ((At Least One Opponent doesn't have Slow-numb Status)
- }
- Count = 1
- }
}
Gallery[]
Etymology[]
Cockatrice is a creature from mythology. It is similar to the basilisk in appearance and ability, but also possesses flight. A cockatrice is born from an egg hatched by a rooster and incubated by a toad, and its gaze causes instant petrification.
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