The coeurl acquires charge from particles in the air. If you see it seated on its haunches, stay back.
Ignis
Coeurl is an enemy in Final Fantasy XV fought in Keycatrich, Duscae (there is a den of them east of Taelpar Rest Area), the Daurell Caverns maze, and during the Hunters of Secullam Pass hunt. The player may want to fight them for their whiskers for the A Better Drain Lance II quest.
Coeurls are fought alongside elder coeurls in the Timed Quest available on the following days of the month: 17 and 27. Defeating them yields 100 QP.
A Lv.26 coeurl also appears in the Duscae Deathmatch and All-Star Monster Mayhem of the Totomostro during the daytime. Its team name is Blaster Bro.
Bestiary[]
- Alpha
- Lean and limber predator whose whiskers acquire charge from naturally-occurring electric particles in the atmosphere, giving it the ability to project current. The sly coeurl will often wait patiently by hunter-laid traps and steal the quarry for itself.
- Size: 19.42 ft. Weight: 1,793.4 lb.
- Beta
- The coeurl is capable of psionic communication via its whiskers, which transmit thought at a specific frequency over considerable distances, making the coeurl that cohabitates Scotham Clough with an elder coeurl twice as cunning.
- Size: 19.29 ft. Weight: 1,770.7 lb.
- Gamma
- A denizen of the depths of Daurell Caverns that has abandoned its pack instinct in order to better hunt within cave confines. This acquired self-reliance expresses itself in a ferocity and fortitude that far surpasses anything exhibited by its open-air brethren.
- Size: 20.11 ft. Weight: 1,924.4 lb.
Hunt[]
Name | Location | Rank | Type | Mark | Habitat | Level | Reward | Stars |
---|---|---|---|---|---|---|---|---|
Hunters of Secullam Pass | Taelpar Rest Area | 1 | ![]() | Coeurl x5 | Secullam Pass (Daytime) | 34 | 5,600 gil, Earth Pendant | ★★★ |
Stats[]
Level 34 Enemy
Hunt
Level 71 Enemy
Battle[]
Coeurls spawn alone in Keycatrich Ruins and in the plains and forests and Duscae, but there is a whole den of them in the passage east from Taelpar Rest Area, which can be especially tough to clear. At the open area to the south of Fallaughns Haven, the Summon Enemies whistle can consistently summon a coeurl on clear days, as opposed to a consistent gigantoad on rainy days.

Coeurl overpowers the player.
Coeurls use both physical attacks and magical lightning-elemental attacks capable of inflicting Shocked. They are darting and agile feline monsters that back off and circle the party before attacking with biting lunges and claw swipes. They can pounce on players and pin them down for a button-mashing QTE. When they attack with their whiskers, they charge their tips with electricity; coeurls attack with them either by spinning to attack in a wide area, or will raise them to the sky to shock a small vicinity of its surroundings.
The coeurl's most dangerous feature is what can be roughly described as its variation on the Blaster attack. Should a coeurl sit down and charge its whiskers, attacking it while it is in this position has it retaliate with a powerful and swift snap of its tendrils, which causes instant death. Though the other attacks using its tendrils are lightning-elemental and magical, the instant death attack performed from a sitting position is physical and non-elemental.
They are weak to fire, one-handed swords, and daggers. Cross chain can trigger when they are vulnerable.
Strategy[]
The beginner's mistake is to disregard Ignis's warning to refrain from attacking the coeurl while it is seated and charging its whiskers. An unprepared warp-strike will likely result in instant death. Instead, the player should attack from behind, or unleash a fast Technique, such as Piercer or Libra Elementia. The techniques can also save teammates from blindly charging a seated coeurl. With practice, when seeing a coeurl sitting back and preparing to roar, Noctis can be well-positioned to do a blindside link-strike.
Players should equip Noctis with a sword, and have the team wear Safety Bits/Ribbon to circumvent the coeurl's instant death attack, if available. Eating food that provides Death-Defying also works, but the only restaurant that serves food with that buff is in Altissia. The Medjay Assassin's Robe attire nullifies instant death as well. The player should bring a stock of Phoenix Downs if they cannot protect against instant death.
Since a coeurl regenerates HP if left alone for too long, it benefits players to parry and then focus the brunt of their attack on a specific coeurl, trying their hardest to not lose it in the fray. Attacking everything in sight erratically will result in many injured coeurls but none close to KO'd.
Character-swapping to Ignis and using his fire daggers can work well. Groups of coeurls can be attacked at once with fire-type elemancy spells. Though they are fast, the player can try to get behind them to trigger powerful blindside-links.
Behind the scenes[]

Hell Blaster.
A coeurl-patterned fishing rod is named "Hell Blaster" after the coeurls' distinctive blaster attack.
The frequency of coeurls was reduced from initial plans for the sake of balance because they were deemed too strong.[1]
Other appearances[]
A King's Tale: Final Fantasy XV[]
Coeurls have fast attacks that can be easily defended against. Their lunge and claw attacks can be deflected by using Shield Bash (/
). Sometimes they will attempt to stun Regis with their electrified whiskers, but these attacks can be interrupted with a Strong Slash (
/
) or a Quick Slash (
).
Gallery[]
Etymology[]
coeurl is a fictional alien race created by science-fiction writer A. E. van Vogt. Coeurls also appear in other fantastical environments, such as in Dungeons & Dragons (as "Displacer Beasts"). Coeurls are generally described to be feline with longer forelimbs and tentacles.
The