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+ | {{sideicon|FFTA2}} |
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+ | {{DISPLAYTITLE:Cockatrice (''Tactics A2'')}} |
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+ | {{See|Cockatrice}} |
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+ | ;Cockatrice |
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+ | ;Axebeak |
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+ | ;Cluckatrice |
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+ | ;Blackwind |
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+ | The '''[[Crushatrice]]''' is a larger relative of the Cockatrice and much more resilient and dangerous. |
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− | ==Stats== |
+ | == Stats == |
− | {| |
+ | {|class="full-width FFTA2 article-table" style="text-align:center" |
+ | |-class="a" |
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− | !bgcolor="#4682B4"|<font color="white">Monster |
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+ | !Monster |
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− | !bgcolor="#4682B4"|<font color="white">Move |
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+ | !Move |
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− | !bgcolor="#4682B4"|<font color="white">Jump |
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+ | !Jump |
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− | !bgcolor="#4682B4"|<font color="white">Evasion |
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+ | !Evasion |
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− | !bgcolor="#4682B4"|<font color="white">Resilience |
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+ | !Resilience |
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− | !bgcolor="#4682B4"|<font color="white">Weak |
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+ | !Weak |
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− | !bgcolor="#4682B4"|<font color="white">Half |
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+ | !Half |
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− | !bgcolor="#4682B4"|<font color="white">Null |
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+ | !Null |
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− | !bgcolor="#4682B4"|<font color="white">Absorb |
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+ | !Absorb |
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|- |
|- |
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− | + | !class="b"|Cockatrice |
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+ | |3 |
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− | |style="text-align:center"|3 |
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+ | |2 |
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− | |style="text-align:center"|2 |
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+ | |0 |
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− | |style="text-align:center"|0 |
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+ | |40 |
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− | |style="text-align:center"|40 |
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|Water |
|Water |
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− | | |
+ | |— |
− | | |
+ | |— |
− | | |
+ | |— |
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|- |
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+ | !class="b"|Axebeak |
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− | |style="text-align:center" bgcolor="#F5DEB3"|'''Axebeak''' |
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+ | |4 |
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− | |style="text-align:center"|4 |
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+ | |2 |
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− | |style="text-align:center"|2 |
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+ | |0 |
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− | |style="text-align:center"|0 |
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+ | |40 |
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− | |style="text-align:center"|40 |
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|Water |
|Water |
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− | | |
+ | |— |
− | | |
+ | |— |
− | | |
+ | |— |
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|- |
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− | + | !class="b"|Cluckatrice |
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+ | |3 |
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− | |style="text-align:center"|3 |
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+ | |2 |
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− | |style="text-align:center"|2 |
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+ | |0 |
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− | |style="text-align:center"|0 |
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+ | |40 |
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− | |style="text-align:center"|40 |
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|Earth |
|Earth |
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− | | |
+ | |— |
− | | |
+ | |— |
|Air |
|Air |
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|- |
|- |
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− | + | !class="b"|Blackwind |
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+ | |4 |
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− | |style="text-align:center"|4 |
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+ | |2 |
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− | |style="text-align:center"|2 |
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+ | |0 |
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− | |style="text-align:center"|0 |
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+ | |40 |
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− | |style="text-align:center"|40 |
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|Water |
|Water |
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− | | |
+ | |— |
− | | |
+ | |— |
− | | |
+ | |— |
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|- |
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|} |
|} |
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− | == |
+ | == Abilities == |
− | ===Territorialism=== |
+ | === Territorialism === |
− | {| |
+ | {|class="full-width FFTA2 article-table" style="text-align:center" |
+ | |-class="a" |
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− | !bgcolor="#4682B4"|<font color="white">Ability |
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+ | !Ability |
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− | !bgcolor="#4682B4"|<font color="white">MP |
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+ | !MP |
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− | !bgcolor="#4682B4"|<font color="white">Range |
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+ | !Range |
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− | !bgcolor="#4682B4"|<font color="white">Effect |
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− | ! |
+ | !Cockatrice |
+ | !Axebeak |
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− | !bgcolor="#4682B4"|<font color="white">Axebeak |
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− | ! |
+ | !Cluckatrice |
− | ! |
+ | !Blackwind |
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|- |
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− | + | !class="b" rowspan=2|{{LA|Stone Breath}} |
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+ | |18 |
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− | |style="text-align:center"|18 |
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+ | |4 |
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− | |style="text-align:center"|4 |
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|Yes |
|Yes |
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|Yes |
|Yes |
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|No |
|No |
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− | | |
+ | |Yes |
+ | |- |
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|- |
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− | + | !class="b" rowspan=2|{{A|Fluster}} |
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+ | |— |
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− | |style="text-align:center"| - |
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+ | |Self |
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− | |style="text-align:center"|Self |
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− | |Inflicts [[Berserk (Spell)|Berserk]] |
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|Yes |
|Yes |
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|Yes |
|Yes |
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|? |
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− | |style="text-align: |
+ | |colspan=6 style="text-align:left"|Inflicts [[Berserk (status)|Berserk]]. |
+ | |- |
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− | |style="text-align:center"| - |
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+ | !class="b" rowspan=2|{{A|Scurry}} |
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− | |style="text-align:center"|Self |
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+ | |— |
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− | |Inflicts [[Haste]] |
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+ | |Self |
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|Yes |
|Yes |
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|Yes |
|Yes |
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|? |
|? |
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|- |
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− | |style="text-align: |
+ | |colspan=6 style="text-align:left"|Inflicts [[Haste (status)|Haste]]. |
+ | |- |
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− | |style="text-align:center"| - |
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+ | !class="b" rowspan=2|{{A|Peck}} |
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− | |style="text-align:center"|1 |
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+ | |— |
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− | |Deals damage to one foe |
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+ | |1 |
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|Yes |
|Yes |
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|Yes |
|Yes |
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|Yes |
|Yes |
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|- |
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− | |style="text-align: |
+ | |colspan=6 style="text-align:left"|Deals damage to one foe. |
+ | |- |
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− | |style="text-align:center"| - |
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+ | !class="b" rowspan=2|{{A|Scatter}} |
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− | |style="text-align:center"|Adjacent tiles |
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+ | |— |
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− | |Deals damage to surrounding units |
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+ | |Adjacent tiles |
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|Yes |
|Yes |
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|No |
|No |
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|Yes |
|Yes |
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|- |
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− | |style="text-align: |
+ | |colspan=6 style="text-align:left"|Deals damage to surrounding units and raises user's Evasion. |
+ | |- |
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− | |style="text-align:center"| - |
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+ | !class="b" rowspan=2|{{A|Wake-up Call}} |
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− | |style="text-align:center"|6 |
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+ | |— |
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− | |Bestows [[Quicken]] upon target |
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+ | |6 |
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|Yes |
|Yes |
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|Yes |
|Yes |
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|? |
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|- |
|- |
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+ | |colspan=6 style="text-align:left"|Bestows [[Quick]]en upon target. |
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|} |
|} |
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+ | == Etymology == |
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+ | {{Etym|Cockatrice}} |
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+ | |||
+ | {{navbox FFTA2}} |
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⚫ |
Revision as of 22:05, 8 January 2020
Template:Sideicon
The Cockatrice is a species of monster and a specific monster in Final Fantasy Tactics A2: Grimoire of the Rift. They are portly, flightless birds, and some variants can petrify targets. Cockatrices are the very first enemies fought in the game.
Classes
- Cockatrice
An avian creature with a violent temperament. It pecks at its foes with a razor-edged beak.
- Axebeak
This relative of the cockatrice intimidates its foes with a display of its brilliantly hued wings.
- Cluckatrice
This variety of cockatrice is covered in snow white feathers. A rare bird, seldom seen.
- Blackwind
Blackwinds only appear in Brightmoon Tor. They also have the Brightmoon Tor secondary ability skillset of Turning.
The Crushatrice is a larger relative of the Cockatrice and much more resilient and dangerous.
Stats
Monster | Move | Jump | Evasion | Resilience | Weak | Half | Null | Absorb |
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Cockatrice | 3 | 2 | 0 | 40 | Water | — | — | — |
Axebeak | 4 | 2 | 0 | 40 | Water | — | — | — |
Cluckatrice | 3 | 2 | 0 | 40 | Earth | — | — | Air |
Blackwind | 4 | 2 | 0 | 40 | Water | — | — | — |
Abilities
Territorialism
Ability | MP | Range | Cockatrice | Axebeak | Cluckatrice | Blackwind |
---|---|---|---|---|---|---|
Stone Breath | 18 | 4 | Yes | Yes | No | Yes |
Inflicts Stone debuff to target. | ||||||
Fluster | — | Self | Yes | Yes | No | ? |
Inflicts Berserk. | ||||||
Scurry | — | Self | Yes | Yes | No | ? |
Inflicts Haste. | ||||||
Peck | — | 1 | Yes | Yes | No | Yes |
Deals damage to one foe. | ||||||
Scatter | — | Adjacent tiles | Yes | No | No | Yes |
Deals damage to surrounding units and raises user's Evasion. | ||||||
Wake-up Call | — | 6 | Yes | Yes | Yes | ? |
Bestows Quicken upon target. |
Etymology
Cockatrice is a creature from mythology. It is similar to the basilisk in appearance and ability, but also possesses flight. A cockatrice is born from an egg hatched by a rooster and incubated by a toad, and its gaze causes instant petrification.
The