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=== [[Treachery of the Gods]] === |
=== [[Treachery of the Gods]] === |
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[[File:CoD and Laguna 012.jpg|left|thumb|The Cloud of Darkness taking her leave from Laguna.]] |
[[File:CoD and Laguna 012.jpg|left|thumb|The Cloud of Darkness taking her leave from Laguna.]] |
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− | At some point prior to the 12th [[Cycle (term)|cycle]], the Cloud of Darkness aids [[Sephiroth/Dissidia (PSP)|Sephiroth]] when the latter takes interest in its abilities when fighting the [[Warrior of Light (Dissidia)|Warrior of Light]] and [[Lightning (Final Fantasy XIII)/Dissidia|Lightning]]. The Cloud of Darkness later ambushes Laguna while he is separated from the others. Their fight ends with Laguna getting a leg cramp after staring at the Cloud of Darkness's scantily-clad female body. This, and Laguna stating his reasons for helping [[Cosmos (Dissidia)|Cosmos]], cause it to develop an interest in him, leading the Cloud of Darkness to reveal where the manikins are coming from. |
+ | At some point prior to the 12th [[Cycle (term)|cycle]], the Cloud of Darkness aids [[Sephiroth/Dissidia (PSP)|Sephiroth]] when the latter takes interest in its abilities when fighting the [[Warrior of Light (Dissidia)|Warrior of Light]] and [[Lightning (Final Fantasy XIII)/Dissidia (PSP)|Lightning]]. The Cloud of Darkness later ambushes Laguna while he is separated from the others. Their fight ends with Laguna getting a leg cramp after staring at the Cloud of Darkness's scantily-clad female body. This, and Laguna stating his reasons for helping [[Cosmos (Dissidia)|Cosmos]], cause it to develop an interest in him, leading the Cloud of Darkness to reveal where the manikins are coming from. |
The Cloud of Darkness reveals this information as it is a potential suicide mission and it is curious about the manner of death Laguna would choose for himself. It is also implied the Cloud of Darkness intends for Laguna and the warriors of Cosmos to succeed in sealing the rift because it finds the manikins to be abominations. It later appears with [[Kefka Palazzo/Dissidia (PSP)|Kefka]], [[Garland (Final Fantasy)/Dissidia|Garland]], the [[Emperor Mateus/Dissidia|Emperor]], and [[Ultimecia/Dissidia (PSP)|Ultimecia]] to fight Laguna, [[Vaan/Dissidia (PSP)|Vaan]], Lightning, [[Yuna/Dissidia|Yuna]], and [[Tifa Lockhart/Dissidia (PSP)|Tifa]] before they seal the rift leading to the manikins' domain. In the aftermath, the Cloud of Darkness is ambushed by Kefka, who marks it as a traitor for its indirect part in the manikins' world being sealed off from [[World B]]. The Cloud of Darkness is purified in preparation for the next cycle, though this is ultimately of no consequence to it. |
The Cloud of Darkness reveals this information as it is a potential suicide mission and it is curious about the manner of death Laguna would choose for himself. It is also implied the Cloud of Darkness intends for Laguna and the warriors of Cosmos to succeed in sealing the rift because it finds the manikins to be abominations. It later appears with [[Kefka Palazzo/Dissidia (PSP)|Kefka]], [[Garland (Final Fantasy)/Dissidia|Garland]], the [[Emperor Mateus/Dissidia|Emperor]], and [[Ultimecia/Dissidia (PSP)|Ultimecia]] to fight Laguna, [[Vaan/Dissidia (PSP)|Vaan]], Lightning, [[Yuna/Dissidia|Yuna]], and [[Tifa Lockhart/Dissidia (PSP)|Tifa]] before they seal the rift leading to the manikins' domain. In the aftermath, the Cloud of Darkness is ambushed by Kefka, who marks it as a traitor for its indirect part in the manikins' world being sealed off from [[World B]]. The Cloud of Darkness is purified in preparation for the next cycle, though this is ultimately of no consequence to it. |
Revision as of 11:24, 26 July 2019
Template:Sideicon
An apparition foretold to appear and send the world back to nothing when the balance between light and darkness is severed. Although appearing as a woman, the true nature of this being remains unknown.
Dissidia 012 description
An existence that wishes for all to return to nothingness. She has transcended the abstract and is the embodiment of fear.
Dissidia Final Fantasy description
The Cloud of Darkness is a Warrior of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. It also appears in Dissidia Final Fantasy NT and its arcade version as a Warrior of Spiritus. It is an entity that appears when the balance between light and darkness is disturbed, and tries to pull the world into the Void. It floats around like a cloud, and attacks with the tentacles wrapped around its body.
While the Onion Knight is its rival in the original Dissidia Final Fantasy, its main rival in the Dissidia 012 Final Fantasy storyline is Laguna, despite their shared goal of getting rid of the manikins.
Profile
Appearance
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
The Cloud of Darkness's appearance is based on artwork by Yoshitaka Amano, depicting it with pale skin and a red and black cloak attached to its wrists. Black and red coverings adorn its body and two mouthed tentacles extend from its back.
Cloud of Darkness's first alternate outfit, "Dark Robe", recolors its cape blue. In Dissidia Final Fantasy, its EX Mode is colored a mixture of light and dark green with a dull red for the legs. In Dissidia 012 Final Fantasy, the EX Mode in this outfit is changed to a bright orange and yellow form with blue markings along its legs, reflecting the NES sprite while invincible.
Cloud of Darkness's second alternate outfit, "Lucent Robe", has an overall lighter appearance. Its cape is white, and its tentacles are a pale yellow and lack faces. Its body coverings change to black, white and various shades of purple, and it has several loops of beads along its legs. In this outfit, its EX Mode colors its body coverings gold and different shades of white, and gives it red markings on its skin.
Its manikin version, Counterfeit Wraith, is green.
Dissidia Final Fantasy NT
- Default Costume
- Abyssal Abhorrence I - Default coloration. An updated version of its original design by Yoshitaka Amano. The main body now takes on "empty" eyes when performing certain attacks. This is more noticeable during its pre-battle and post-battle poses.
- Abyssal Abhorrence II - 1st alternate coloration. An updated version of its "Dark Robe" attire from the PlayStation Portable (PSP) games. The inlay of its cape is now purple, and the rest of its body coverings are blue, matching the color of its cape.
- Abyssal Abhorrence III - 2nd alternate coloration. An updated version of Cloud of Darkness's "Lucent Robe" attire from Dissidia 012. The design of its body coverings and Fey Tentacles are now identical to its base appearance, but with the tentacles changing depending on which weapon is equipped.
- 1st Alternate Costume
- Lucent Robe I - Default coloration. A revamped version of Cloud of Darkness's 2nd alternate costume from Dissidia 012. The Cloud of Darkness's main body is given a more feminine appearance, with longer and straighter hair colored white to pink, and a white tri-shaped frame that replaces the cape. The body itself changes, with the eyes remaining red, the white clothing vaguely resembling a robe with gold accents, additional blue body markings on its left side, and demonic gray legs.
- Lucent Robe II - 1st alternate coloration. Recolors the main body's hair black to purple, the frame yellow, and the clothing black with white accents.
- Lucent Robe III - 2nd alternate coloration. Recolors the main body's hair white to purple, the frame black, and the clothing white with silver accents.
- Weapons
The Cloud of Darkness's weapons are its tentacles:
- Fey Tentacles - Default weapons. According to the Cloud of Darkness's museum profile in the PSP games, the tentacles have minds of their own and the main body speaks for all three, thus referring to itself as "we".
- Voracious Tentacles - 1st alternate weapons. The tentacles become thorn-filled flowers with the purple flower acting as the head and the thorns as the tentacles. The inside of the flower has two orange petals, which act as and resemble a gaping mouth for the tentacle heads.
- Grim Tentacles - 2nd alternate weapons. The tentacles become demons with the horned black skulls acting as the head, and light blue energy as the tentacles. The left tentacle has two horns, while the right tentacle has a single horn.
- Destructive Tentacles - 3rd alternate weapons. The tentacles resemble the Ahriman monsters. The main Ahriman bodies are dark yellow, and act as the tentacle's heads, along with its claws, mini horns, purple wings, red markings, and signature eyeballs that have black sclera and red irises. Its thin tails function as the tentacles.
The Cloud of Darkness's alternate weapons have not appeared in any Final Fantasy game prior, and are original for the Dissidia series. The Destructive Tentacles' resemblance to the Ahriman refers to Cloud of Darkness's first series appearance as a boss in Final Fantasy III.
The Cloud of Darkness's default player name is Nameless Wraith, and its manikin counterpart has been renamed Illusory Apparition.
Personality
Template:See Also
The Void fascinates us. Unlike the world and its tiresome conspiracies, it is eternal.
Cloud of Darkness
Story
Treachery of the Gods
At some point prior to the 12th cycle, the Cloud of Darkness aids Sephiroth when the latter takes interest in its abilities when fighting the Warrior of Light and Lightning. The Cloud of Darkness later ambushes Laguna while he is separated from the others. Their fight ends with Laguna getting a leg cramp after staring at the Cloud of Darkness's scantily-clad female body. This, and Laguna stating his reasons for helping Cosmos, cause it to develop an interest in him, leading the Cloud of Darkness to reveal where the manikins are coming from.
The Cloud of Darkness reveals this information as it is a potential suicide mission and it is curious about the manner of death Laguna would choose for himself. It is also implied the Cloud of Darkness intends for Laguna and the warriors of Cosmos to succeed in sealing the rift because it finds the manikins to be abominations. It later appears with Kefka, Garland, the Emperor, and Ultimecia to fight Laguna, Vaan, Lightning, Yuna, and Tifa before they seal the rift leading to the manikins' domain. In the aftermath, the Cloud of Darkness is ambushed by Kefka, who marks it as a traitor for its indirect part in the manikins' world being sealed off from World B. The Cloud of Darkness is purified in preparation for the next cycle, though this is ultimately of no consequence to it.
Light to All
Working with Kefka, the Cloud of Darkness attempts to kill off Terra and the Onion Knight from a distance before Kefka stops it as he desires to regain control over Terra. Though not convinced of Terra's power, the Cloud of Darkness agrees to capture her and release her full power. After Terra loses control of her powers and battles the Onion Knight, the Cloud of Darkness arrives to abduct her. It berates the Onion Knight for his blindness to Terra's struggle during their travels and tells him he has only himself to blame for her capture.
The Onion Knight travels to the World of Darkness where the Cloud of Darkness stands over an unconscious Terra, proclaiming the girl too fragile to be of use. The Onion Knight offers to take Terra's place as its servant, only to fool the Cloud of Darkness and strike it with its guard down, proclaiming he will defeat it and protect Terra. The two battle and the Cloud of Darkness is defeated. It fades away, leaving Terra to recover and the Onion Knight to claim his Crystal. The Cloud of Darkness later appears when Kefka realizes he cannot have Terra, cornering the girl and Cloud Strife when the Onion Knight comes to their aid and helps Cloud double-team the villain while Terra fights Kefka. The outcome of the battle with Cloud and the Onion Knight is not shown, but the two are safe once Terra dispatches Kefka.
After Cosmos is killed, the Cloud of Darkness speaks to Ultimecia, who tells it that Shinryu has begun to stir, and reveals the dragon is responsible for the cycles of war. The Cloud of Darkness is unfazed by the Emperor's plans, along with Ultimecia's time compression scheme, and focuses only on the eternal Void. Later, when the Onion Knight confronts it, the Cloud of Darkness asks why he and the other warriors are still moving on with Cosmos gone and there being nothing for the boy to protect.
After losing, the Cloud of Darkness tells the Onion Knight it is too late, claiming they cannot stop the inevitable. He replies he is listening to his heart and will not run away, because the determination of his friends encourages him to move forward. The Cloud of Darkness comments that living creatures are fascinating, and that it will be waiting in the rifts of the Void as it disappears into the darkness, going back to sleep.
Official Quests
The Cloud of Darkness is the central character of "Cloud of Darkness' Quest 013: The Power of Destruction". After kidnapping Terra, it questions Kefka as to the value of going through the trouble of enslaving Terra when they have the manikins. Kefka claims the supply of manikins is growing limited and any power they can use is helpful. After Kefka leaves, Terra regains consciousness, still unable to control her power, and the Cloud of Darkness fights her to see Terra's power for itself. The battle leaves Terra unconscious and the Cloud of Darkness wonders if she is fighting for a personal reason rather than for Cosmos, then senses the Onion Knight approaching.
Rebirth of the cycles
Template:Sideicon The Cloud of Darkness returns to World B, having been summoned by Spiritus as one of his chosen warriors. The Cloud of Darkiness accompanies Kefka and Sephiroth to Spiritus's domain, commenting to the Sephiroth that Kefka hasn't changed since the last war. The Cloud of Darkness is present when Spiritus challenges Materia and her champions.
The Cloud of Darkness isn't seen again until the Warrior of Light, Cecil, and Noctis arrive at Spiritus's domain to communicate with Materia via a communication portal. After Spiritus urges Materia to set aside their differences for the sake of the greater good, the Cloud of Darkness explains to Materia about Shinryu and the planesgorgers, saying the world will not last long if they are not all defeated. Materia agrees, and implores them to make a final stand together.
The Cloud of Darkness participates in the final battle, assisting Ultimecia in her onslaught against Terra and Y'shtola. The two are cut off by Shantotto just as they are about to combine their magic into one powerful spell. When Shinryu awakens, the Cloud of Darkness turns its attention to fighting the dragon god, ultimately defeating it with everyone's combined efforts. With the battle over, the Cloud of Darkness returns to its own world, leaving behind a crystal imbued with its essence for Spiritus to use in its place.
Gameplay
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
Cloud of Darkness's fighting style is Bane of Life, as it uses a wide array of powerful energy beams to drain the opponent's HP, and has the most HP attacks of any character. Its Bravery attacks are limited to attacks of its tentacles, which can attack in one of three ways according to when the circle button is pressed a second time while attacking. Though limited, its Bravery attacks are still formidable. Its HP attacks cover a variety of tactical options and can hit across multiple ranges and altitudes. A drawback is that the Cloud of Darkness moves slowly, and its reliance on HP attacks can leave it vulnerable to counterattacks before it can recover Bravery.
Boss
In Dissidia Final Fantasy, Cloud of Darkness is fought in Destiny Odyssey III, Shade Impulse, Distant Glory and Inward Chaos.
In Dissidia 012 Final Fantasy, it is fought in Clues, An Undocumented Battle, Wisdom or Courage?, and Conclusion of the Cycle chapters of Story Mode.
Attacks
Template:See Also
Bravery Attacks
- Dissidia
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Tentacle of Pain | Ground | 45 (25) | 140 | Initial | Variable | |||
Whirl tentacles to attack. Depending on when player presses a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
|
Melee Low | Chase | Physical | |||||
Melee Low | Wall Rush | Physical | ||||||
Ranged Low | None | Magical | ||||||
Tentacle of Suffering | Aerial | 45 (25) | 120 | Initial | Variable | |||
Whirl tentacles to attack. Depending on when player presses a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
|
Melee Low | Chase | Physical | |||||
Melee Low | None | Physical | ||||||
Ranged Low | None | Magical |
- Dissidia 012
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Tentacle of Pain | Ground | 60 (30) | 120 | Initial | Variable | |||
Whirl tentacles to attack. Depending on when player presses a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
|
Melee Low | Chase | Physical | |||||
Melee Low | Wall Rush | Physical | ||||||
Ranged Low | None | Magical | ||||||
Tentacle of Spite | Ground | 60 (30) | 120 | Level 13 | Variable | |||
Whirl tentacles to attack. Depending on when player presses a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
|
Melee Low | Wall Rush | Physical | |||||
Melee Mid | Absorb | Physical | ||||||
Ranged Mid | None | Magical | ||||||
Tentacle of Suffering | Aerial | 60 (30) | 120 | Initial | Variable | |||
Whirl tentacles to attack. Depending on when player presses a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
|
Melee Low | Chase | Physical | |||||
Melee Low | None | Physical | ||||||
Ranged Low | None | Magical | ||||||
Tentacle of Scorn | Aerial | 60 (30) | 120 | Level 27 | Variable | |||
Whirl tentacles to attack. Depending on when player presses a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
|
Melee Low | None | Physical | |||||
Melee Low | Wall Rush | Physical | ||||||
Ranged Low | None | Magical |
HP Attacks
- Dissidia
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
[Anti-air] Particle Beam | Ground | 40 (20) | 180 | Ranged High | None | Magical | Initial | |
Summon four columns of energy that has a high reach into the air. | ||||||||
[Long-range] Particle Beam | Ground | 40 (20) | 180 | Ranged High | None | N/A | Initial | |
Send a line of energy columns that pursue the opponent. Has a high reach into the air. | ||||||||
[Wide Angle] Particle Beam | Ground | 40 (20) | 180 | Ranged High | Wall Rush | N/A | Level 6 | |
Create a large wall of energy that slowly moves forward. Very wide horizontal range but low vertical reach. | ||||||||
[Wrath] Particle Beam (ground) |
Ground | 40 (20) | 180 | Block High Ranged High |
None | Magical | Level 12 | |
Guard by summoning a shield of darkness. If successfully blocked, summon an energy column that knocks the opponent high into the air. | ||||||||
[Feint] Particle Beam | Ground | 40 (20) | 180 | Ranged High | Dodge Wall Rush |
N/A | Level 24 | |
Disappear in a portal, then reappear to fire a quick blast of energy. The direction of the teleport can be controlled with the analog stick. | ||||||||
Aura Ball | Aerial | 40 (20) | 180 | Ranged High | None | N/A | Initial | |
Hold to send up to five orbs of dark energy that slowly spread out to track the opponent. Release button to cause the orbs to detonate. | ||||||||
[[[Wrath] Particle Beam|[Wrath] Particle Beam]] (midair) |
Aerial | 40 (20) | 180 | Block High Ranged High |
Magical | N/A | Level 12 | |
Guard by summoning a shield of darkness. If successfully blocked, summon an energy column that knocks the opponent high into the air. | ||||||||
[Fusillade] Particle Beam | Aerial | 40 (20) | 180 | Ranged Mid | None | N/A | Level 17 | |
Summon six orbs of energy that turn around in the air and bombard the opponent. | ||||||||
[0-form] Particle Beam | Aerial | 40 (20) | 180 | Melee High | Wall Rush | Magical | Level 38 | |
Fire an enormous but short-ranged beam of energy. Automatically turns to track the opponent. |
- Dissidia 012
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
[Anti-air] Particle Beam | Ground | 30 (15) | 130 | Ranged High | None | Magical | Initial | |
Summon four energy orbs around you that fire beams of energy high into the air. | ||||||||
[Long-range] Particle Beam | Ground | 30 (15) | 130 | Ranged High | None | N/A | Initial | |
Send out a line of energy beams that pursue the opponent. Has a high vertical reach. | ||||||||
[Wide Angle] Particle Beam | Ground | 30 (15) | 130 | Ranged High | Wall Rush | N/A | Level 6 | |
Create a wall of energy that moves forward. Wide horizontal range but low vertical reach. | ||||||||
[Wrath] Particle Beam (ground) |
Ground | 30 (15) | 120 | Block High Ranged High |
None | Magical | Level 19 | |
Guard against an enemy's attack. If attack is blocked successfully, summon an energy orb below opponent that fires a beam of energy upwards. | ||||||||
[Feint] Particle Beam | Ground | 30 (15) | 130 | Ranged High | Dodge Wall Rush |
N/A | Level 23 | |
Vanish into a portal and reappear to fire a blast of energy. The direction of teleportation can be controlled with the analog stick. | ||||||||
Aura Ball | Aerial | 30 (15) | 130 | Ranged High | None | N/A | Initial | |
Hold to send out up to five orbs of energy that slowly spread out and travel towards opponent. Release to make the orbs explode. | ||||||||
[Wrath] Particle Beam (midair) |
Aerial | 30 (15) | 120 | Block High Ranged High |
None | N/A | Level 31 | |
Guard against an enemy's attack. If attack is blocked successfully, summon an energy orb below opponent that fires a beam of energy upwards. | ||||||||
[Fusillade] Particle Beam | Aerial | 30 (15) | 130 | Ranged Mid | Wall Rush | N/A | Initial | |
Send out balls of energy in multiple directions that turn in the air to bombard the opponent from all sides. | ||||||||
[0-form] Particle Beam | Aerial | 30 (15) | 160 | Melee High | Wall Rush | Magical | Level 36 | |
Charge and fire a large but short-ranged beam of energy. Automatically turns while firing to track opponent. |
EX Mode
The Cloud of Darkness's EX Mode is Flood of Darkness, where it loses its cape and its skin turns green, like its in-game appearance from Final Fantasy III. When in EX Mode, the Cloud of Darkness gains ability "[Null] Particle Beam", which lets it cancel out the lag after it attacks by using another HP attack, allowing it to attack faster in succession and combo its attacks.
Its EX Burst, Ultra Particle Beam, has it attack with a smaller beam of energy, before summoning a large orb of darkness. The player must hold to fill a bar to 120%. If successful, the Cloud of Darkness ends with Ultra Particle Beam, where it blasts the opponent with a large beam of energy. Failing to release the button, or failing to press at the right time, results in the Cloud of Darkness firing a smaller beam that does less damage.
Equipment
The Cloud of Darkness can equip Rods, Staves, Bangles, Hats, Hairpins, Clothing, and Robes. In Dissidia 012 Final Fantasy, the Cloud of Darkness can also equip Thrown Weapons and Poles.
Exclusive weapons
- Dissidia
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Calcite Staff | 50 | BRV +26 ATK +35 |
BRV Recovery +50% | Trade: 15460 gil, Healing Staff, Thorny Lumber x3, Mana Shard x2 |
Bizarre Staff | 92 | BRV +38 ATK +62 |
BRV Recovery +75% | Trade: 29570 gil, Calcite Staff, Revival Tree x5, Mana Crystal x3 |
Everdark | 100 | BRV +40 ATK +67 |
BRV Recovery +100% Major Gambler's Spirit Effect. |
Trade: 31920 gil, Bizarre Staff, Roaming Clouds x5, Mana Orb x5 |
- Dissidia 012
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Calcite Staff | 30 | BRV +41 ATK +38 |
BRV Recovery +50% | Trade: 61000 gil, Healing Staff, Scarletite x1, Wraith's Desire x5 |
Bizarre Staff | 90 | BRV +34 ATK +62 |
BRV Recovery +75% | Trade: 158,000 gil, Calcite Staff, Electrum x1, Wraith's Dream x5 |
Everdark | 100 | BRV +39 ATK +67 |
BRV Recovery +100% Slight Anti-EX Effect. |
Trade: 182,800 gil, Bizarre Staff, Roaming Clouds x1, Wraith's Hopes x5 |
Dissidia Final Fantasy NT
- Type: Vanguard - After a certain amount of time, Cloud of Darkness becomes flooded with darkness, allowing its Bravery attacks to be buffed when is held. Unleashing a charged attack resets the timer.
- EX Skill: Umbral Torrent - Become flooded with darkness and gain the ability to use Zero-Form Particle Beam.
Abilities
Move | Damage | Input | Type | Power | Frame Data | Image |
---|---|---|---|---|---|---|
Toying Appendages | Bravery | Ground | ||||
Lash out with your tentacles and strike your foe thrice. | ||||||
Appendages of Avarice | Bravery | Ground | ||||
Grab your foe with your tentacles before flinging them behind you. | ||||||
Uncanny Beam | Bravery | Ground | ||||
Summon pillars of dark energy bursting from the earth toward your foe. (Can move while casting) | ||||||
Merciful Appendages | Bravery | Aerial | ||||
Lash out with your tentacles and strike your foe thrice. | ||||||
Appendages of Depravity | Bravery | Aerial | ||||
Grab your foe with your tentacles before flinging them behind you. | ||||||
Induction Beam | Bravery | Aerial | ||||
Send three orbs of dark magic forth to pursue your opponent. (Can move while casting) | ||||||
Insulating Appendages | Bravery | Dash | ||||
Lash out in a flurry with your tentacles while charging forward, catching any foes in your path. | ||||||
Wide-Angle Particle Beam | HP | |||||
Heave a long wall of energy from midrange. (Can move while casting) | ||||||
Diffusion Particle Beam | HP | |||||
Release beams of energy directly in front of you from close range. (Can move while casting) | ||||||
Anti-air Particle Beam | HP | |||||
Release beams of energy into the immediate area directly above you. (Can move while casting) | ||||||
High-Speed Particle Beam | HP | |||||
Warp to where your beam lands and create an explosion. | ||||||
Umbral Torrent | EX Skill | |||||
All your abilities become fully charged for a short period of time. | ||||||
Zero-Form Particle Beam | EX Skill | (During Flood of Darkness) | ||||
Emit a powerful laser at your foe. You will lose the Umbral Torrent buff upon doing this. |
Gallery
- Dissidia & Dissidia 012
- Dissidia NT
- Dissidia Opera Omnia
Allusions
- When the Cloud of Darkness uses Aura Ball, it laughs its characteristic laugh from Final Fantasy III.
- In Shade Impulse II-3, when fighting the Cloud of Darkness with a character other than the Onion Knight, one of its pre-battle lines is, "We have had an eternity in the Void to prepare. We will flood this world with darkness---and return all to the Void". This is roughly the same as the dialogue in Final Fantasy III. The scene was removed from the Dissidia 012 Final Fantasy version.
- Cloud of Darkness's HP Attacks and its EX Burst are variations of its signature attack in Final Fantasy III, "Particle Beam" ("Wave Cannon" in the Japanese version).
- When the Cloud of Darkness charges its EX Burst, it assumes the pose from its original NES battle sprite from Final Fantasy III. It assumes the same pose if the Onion Knight uses his EX Burst against it.
- While the Cloud of Darkness's attacks "Tentacle of Pain", "Tentacle of Suffering" and "Aura Ball" do not appear in any game version of Final Fantasy III, they appear in the game's 1992 manga adaptation. The manga, like the game, was written by scenario writer Kenji Terada.
- The Cloud of Darkness seems to dislike the manikins as they are a foreign presence that upsets the equilibrium of the world. This alludes to it appearing when the equilibrium between light and darkness is destroyed in Final Fantasy III.
- The Cloud of Darkness's opening line towards the Warrior of Light in both games might allude to it only being defeated after the Warriors of Darkness sacrificed themselves and the Warriors of Light weren't enough to defeat it alone in Final Fantasy III.
- The Cloud of Darkness's opening line towards Cecil in Dissidia Final Fantasy alludes to how it needed both light and dark energies to invoke the Void's power.
- The Cloud of Darkness' line to Tidus, "Existence is but a fleeting dream", alludes to him being a dream of the fayth in Final Fantasy X.
- In Final Fantasy III, the Warriors of Darkness explain the Cloud of Darkness is made of both darkness and light, and that it was predominantly made of light when they fought it. The Cloud of Darkness's third costume, "Lucent Robe" (lucent meaning giving off light), may be a reference to this side of its nature.
- When the Cloud of Darkness faces Yuna, it says, "Try and summon us", referring to a line said to Xande in Final Fantasy III, and Yuna being a summoner.
- The Cloud of Darkness's unique weapons, Bizarre and Calcite Staff, are not available in Final Fantasy III, but find their origin as weapons usable by Yuna in Final Fantasy X.
- Several of the combos in its Bravery attacks make use of what appears to be red electricity. This may allude to the tentacles' use of the Lightning attack in the 3D remake of Final Fantasy III.
- In its reveal trailer in the arcade edition, three Onion Knights are blasted away by the Cloud of Darkness's 0-form Particle Beam, referring to the unwinnable first encounter against it in Final Fantasy III.
Trivia
- Tetsuya Nomura has stated that when he joined the company, he saw Yoshitaka Amano's original design of the Cloud of Darkness that was not featured in Final Fantasy III, and decided to use the design in a future game once he got the chance.
- The Cloud of Darkness is one of only three characters in Dissidia 012 Final Fantasy to have an outfit modified, the other two being Jecht and Tidus.
- The Cloud of Darkness shares its English voice actress, Laura Bailey, with Serah Farron from the Final Fantasy XIII series and Belle from Final Fantasy Crystal Chronicles: The Crystal Bearers. It shares its Japanese voice actress with Hydaelyn from Final Fantasy XIV, the Cadetmaster from Final Fantasy Type-0 and Kairi's Grandma from Kingdom Hearts series.