Final Fantasy Wiki
Advertisement

An ex-SOLDIER whose true memories have been lost, Cloud joins the rebel group AVALANCHE's fight against the Shinra Company in an attempt to save the planet, and discover more about his own identity.

Description

Cloud is a recruitable character in Final Fantasy Record Keeper. He joins the party after clearing Mako Reactor No. 5 for the first time.

Cloud is also a character in the game's Record Dungeon content, serving as a guest party member whenever Tyro and his friends are teleported into Final Fantasy VII records.

Cloud possesses high HP and Attack growth, and fair Defense and Speed. His Resistance score is also slightly above average for a physical fighter. Cloud is initially proficient in Combat and Heavy-class abilities, but can unlock access to lower-tier Knight abilities and high-tier Spellblade abilities through the use of Record Spheres. Cloud has the potential to wield some of the most powerful attacks, whether single-target or multi-target.

Like other main protagonist characters, Cloud is frequently one the first to receive the game's newest Soul Break types. His Soul Breaks are often associated with wind and dark elements.

Should players obtain his Ultra Cross-slash Soul Break from the Record Lab exchange shop, Cloud can easily break the default damage cap on most enemies weak to wind and dark-elemental attacks. When paired with wind Chain Soul Breaks and the correct buffs, Cloud has the potential to unleash twenty individual attacks up to 20,000 damage when using his Sonic Braver Arcane Overstrike. Cloud is often an excellent choice to tackle the holy and earth-elemental oriented Magicite-content bosses.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Volume 1[]

Cloud arriving at Mako Reactor 1.

During the opening events of the Record Dungeon scenario, Tyro and Elarra are whisked away by the first corrupted painting to bombing mission of Mako Reactor 1. Due the painting manipulating history, Tyro and Elarra are made AVALANCHE recruits and fight alongside Cloud as soon as he gets off the train at the reactor's station. Teaming with Tyro and Barret, Cloud manages to take down Guard Scorpion guarding the reactor and successfully destroys the facility.

After the mission, Cloud and Tyro are ambush by Shinra forces, and are forced to engage in combat with them. Being surrounded by Shinra troops, Cloud, Tyro, and Elarra jump onto the coming train below and make their escape. However, Tyro and Elarra are ejected from the painting, leaving Cloud's fate unknown; however Tyro suspects Cloud successfully managed to escape unharmed like they did.

During the "Shadow of Suspicion" portion of Volume 1, Tyro and Elarra, now joined with Biggs and Wedge, are reunited with Cloud the moment they were separated after the events of the Mako Reactor 1 bombing. The next day, Cloud, Barret, Tifa, and Tyro's group travel to destroy Mako Reactor No. 5. Before they can successfully make an escape, the group encounters President Shinra, who sends the Air Buster to attack them. After defeating the Air Buster, Cloud and Tyro's party are thrown into the slums below by the machine's explosion.

After falling into Aerith's church in the slums, Cloud and Tyro's friends encounter Reno threatening to take the girl with him. Due to history being altered by the corrupted paintings, Reno battles Cloud and Tyro inside the church. Managing to defeat Reno, Cloud and Tyro's friends save Aerith and return her home.

At the request of Elmyra Gainsborough to keep Aerith out of further trouble, Cloud and Tyro's group leave Aerith's house in the middle of the night. However, they find Aerith waiting for them outside and demands to travel with them, Cloud and Tyro reluctantly agree to her request.

Learning that Tifa went to Don Corneo's manor in the Wall Market, Aerith and Tyro's friends aid Cloud in his mission to crossdress to sneak into the facility. Managing to collect all the necessary items, Cloud is somehow selected by Corneo as the winner. Cloud reveals that it was all a ruse, and threatens to attack him with his sword. However, Corneo manages to open his trap door, throwing both Cloud and Tyro's friends into the sewers below, and are attacked by Corneo's pet, Aps.

After defeating Aps, the group arrives in Sector 7, finding Barret fighting against Shinra's troops. Cloud and Tyro friends gather at the top of the Plate Support and join forces in an attempt to stop Reno from dropping the Sector 7 plate. However despite their attempts, Reno manages to escape and Tseng reveals that he has kidnapped Aerith. Realizing that there is no way to prevent the plate's collapse, Cloud and Tyro are carried away by Barret and Biggs to the slums below. With the group ejected from the VII records once again, Tyro and his friends wonder of Cloud's group's fate.

Volume 2[]

Now following the Shadowsmith, Tyro's party is reunited with Cloud and his friends during the events of "The Heretics" chapter of Volume 2. At Aerith's house, Cloud and Tyro's groups learn of Aerith's lineage as the last of the Ancients, and come to the decision that they have to save her from Shinra Building.

After storming through the building, Cloud and the party find Professor Hojo attempting to force an experiment between Aerith and Red XIII, however they are able to save the two in time. Cloud decides for the newly formed group of eight to split up, leaving Biggs, Wedge, and Barret to take Aerith to safety. Before Cloud's party can escape, they are immediately attacked by Sample H0512, leaving Cloud, Tyro, Elarra, Tifa, and Red XIII to engage in combat with the creature. After defeating Hojo's experiment, the entire group is arrested by Rude and taken to President Shinra.

Cloud and Tyro's groups escaping from Shinra Headquarters.

The evening after being sentenced to prison by the President, Cloud and Tyro's groups find the prison covered in blood, with all Shinra employees slain. At the President's office, they find President Shinra murdered by Sephiroth, and meet with Rufus Shinra. Cloud and Tyro decide to engage in combat with Rufus, while Elarra and the others find a way to escape from the building.

After Elarra's party finds a means of escape, Cloud and Tyro find the Hardy-Daytona motorcycle, breaking through the building's windows onto the Midgar Highway. The party is then attacked by Shinra soldiers and the Motor Ball, but both groups are able to defeat the threats. Shortly after defeating the Motor Ball, Cloud and Tyro's groups are separated due to Jord Svartr's interference. Cloud and his friends decide that they must carry on their search for Sephiroth outside of Midgar, with the hopes they will run into Tyro's party again in the future.

Spoilers end here.

Stats[]

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 200 12 8 7 8 8 20 20 92
10 1,008 30 26 15 20 18 20 20 99
20 1,740 50 42 24 35 30 20 20 105
30 2,417 70 57 35 49 43 21 21 112
40 3,060 90 72 46 64 57 21 21 117
50 3,679 110 85 58 78 72 22 22 123
60 4,279 130 99 70 92 87 22 23 128
65 4,574 140 105 76 100 95 23 23 131
70 4,865 150 112 82 107 102 23 23 134
80 5,438 170 125 95 121 118 23 24 139
90 6,167 193 137 108 136 134 24 24 144

Record Spheres[]

Default sphere board[]

Job S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Red Mage +1 ATK +1 DEF +1 RES +60 HP +2 ATK
Warrior +1 ATK +70 HP +1 DEF +1 ATK +2 ATK
Knight +1 DEF +1 ATK +100 HP +1 DEF +2 DEF
Spellblade*(Requires mastery of Red Mage and Warrior's Record Spheres.) +3 ATK +170 HP +5 ATK +6% Spellblade Ability Damage Use 5★ Spellblade Abilities
Samurai*(Requires mastery of Warrior's Record Sphere.) +3 ATK +4 ATK +170 HP +6 ATK Minor Paralyze Resistance
Paladin*(Requires mastery of Knight's Record Sphere.) +3 DEF +3 ATK +5 ATK +250 HP Use 3★ Knight Abilities

Legend sphere board[]

Bonus Type Required Spheres
+10 DEF Stat Increase Dexterity Mote 5 2x Vitality Mote 5 2x
+10 RES Stat Increase Dexterity Mote 5 2x Vitality Mote 5 2x
+10 ATK Stat Increase Dexterity Mote 5 2x Vitality Mote 5 2x
Blind Resistance +3% Resistance increase Dexterity Mote 5 3x Vitality Mote 5 3x
+150 HP Stat Increase Dexterity Mote 5 3x Vitality Mote 5 3x
+150 HP Stat Increase Dexterity Mote 5 3x Vitality Mote 5 3x
+3% Physical Damage Damage increase Dexterity Mote 5 3x Vitality Mote 5 3x
+20 RES Stat Increase Dexterity Mote 5 5x Vitality Mote 5 5x
Lone Wolf Legend Materia Dexterity Mote 5 8x Vitality Mote 5 8x
+10 ATK Stat Increase Dexterity Mote 5 5x Vitality Mote 5 5x
Blind Resistance +6% Resistance increase Dexterity Mote 5 7x Vitality Mote 5 7x
+250 HP Stat Increase Dexterity Mote 5 7x Vitality Mote 5 7x
+250 HP Stat Increase Dexterity Mote 5 7x Vitality Mote 5 7x
+6% Physical Damage Damage increase Dexterity Mote 5 7x Vitality Mote 5 7x
+20 DEF Stat Increase Dexterity Mote 5 10x Vitality Mote 5 10x
Mantle Bearer Legend Materia Dexterity Mote 5 16x Vitality Mote 5 10x
+20 ATK Stat Increase Dexterity Mote 5 16x Vitality Mote 5 10x

Abilities[]

Cloud can use Combat abilities up to rarity rank 5, Celerity abilities up to rarity rank 3, Spellblade abilities up to rarity rank 4, Samurai abilities up to rarity rank 5, and Heavy Physical abilities up to rarity rank 6.

Soul Break[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Sonic Break
FFRK Sonic Break Icon.png
Default N/A 1 PHY TBC TBC
Unleash three rapid sword slashes.
Braver
FFRK Braver Icon.png
Unique Buster Sword (VII)

FFRK Buster Sword FFVII.png

1 PHY TBC TBC
Unleash a powerful attack on one enemy.
Cross Slash
FFRK Cross Slash Icon.png
Unique Hardedge (VII)

FFRK Hardedge FFVII.png

1 PHY TBC TBC
Deal physical damage to one enemy, with a moderate chance to Paralyze it.
Blade Beam
FFRK Blade Beam Icon.png
Super Organics (VII)

FFRK Organics FFVII.png

2 PHY TBC TBC
Deal three ranged physical attacks to all enemies.
Fenrir Overdrive
FFRK Fenrir Drive Icon.png
Burst 1st Fusion Sword (VII)

FFRK 1st Fusion Sword FFVII.png

2 PHY TBC TBC
Deal eight physical attacks to random enemies, and grant Haste and Burst Mode to the user.
FFRK Whirl Slash Icon.png PHY TBC TBC
Whirl Slash: Deal two physical attacks to all enemies.
FFRK Quad Cut Icon.png PHY TBC TBC
Quad Cut: Deal four physical attacks to one enemy.
Climhazzard
FFRK Climhazzard FFVII SB Icon.png
Unique Cloud's Guise (VII)

FFRK Cloud Model FFVII.png

1 PHY TBC TBC
Deal seven physical wind attacks to one enemy, and temporarily infuse the user with the power of wind.
Finishing Touch
FFRK Finishing Touch Icon.png
Overstrike Ragnarok (VII)

FFRK Ragnarok FFVII.png

1 PHY TBC TBC
Deal massive physical wind and non-elemental damage to one enemy. Can break the damage cap.
Cloud Cycle
FFRK C Motorcycle Icon.png
Burst Ultima Blade (VII)

FFRK Ultima Blade FFVII.png

2 PHY TBC TBC
Deal eight physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user.
FFRK Sonic Rush Icon.png PHY TBC TBC
Sonic Rush: Deal four physical wind and non-elemental attacks to one enemy. Deal more damage based on the user's Attack.
FFRK Slashing Blow Icon.png PHY TBC TBC
Slashing Blow: Deal two physical wind and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount.
Ultra Cross Slash
FFRK Berserk Cross-Slash Icon.png
Ultra Force Stealer (VII)

FFRK Force Stealer FFVII.png

2 PHY TBC TBC
Deal five physical wind and dark attacks to one enemy, temporarily set the user's critical hit chance to 100%, end enter SOLDIER EX Mode. SOLDIER EX Mode temporarily increases the damage of most of the user's physical attacks by a moderate amount, and enables the user to break the damage cap.
Sonic Braver
FFRK Sonic Brave Icon.png
Arcane Overstrike Ultima Weapon (VII)

FFRK Ultima Weapon FFVII.png

3 PHY TBC TBC
Deal twenty massive ranged physical wind attacks, followed by another ranged physical wind attack that can break the damage cap, to one enemy.
Climirage
FFRK Clim Mirage Icon.png
Ultra Cloud's Gloves (VII)

FFRK Cloud's Glove FFVII.png

2 PHY TBC TBC
Deal fifteen physical wind attacks to one enemy, temporarily infuse the user with the power of wind, end enter True Form EX Mode. True Form EX Mode temporarily raises the user's Attack a moderate amount, and causes their wind abilities to trigger the follow-up ability Air Hazard, dealing four to eight physical wind and non-elemental attacks that can break the damage cap.
Mako Power
FFRK The Power of Mako Icon.png
Glint 2nd Fusion Sword (VII)

FFRK Fusion Sword 2nd FFVII.png

1 PHY TBC TBC
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind.
Sonic Blade (KH)
FFRK Sonic Blade KH Icon.png
Burst Buster Sword (KH)

FFRK Buster Sword KH.png

2 PHY TBC TBC
Deal eight physical dark and wind attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.
FFRK Darkness Blast Icon.png PHY TBC TBC
Darkness Blast: Deal three physical dark and wind attacks to one enemy, and reduce delay of the user's actions for three turns.
FFRK Dark Gleam Icon.png PHY TBC TBC
Dark Gleam: Deal three physical dark and wind attacks to one enemy, and temporarily grant 1 rank of Heavy Charge to the user (up to rank 2).
Cherry Blossom (FFT)
FFRK Cherry Blossom FFT Icon.png
Overstrike Materia Blade (FFT)

FFRK Materia Blade FFT.png

1 PHY TBC TBC
Deal massive physical lightning, ice, and fire attacks to one enemy. Can break the damage cap.
Eye of Darkness
FFRK Unknown Cloud SB Icon.png
Arcane Overstrike Durandal (FFVII)

FFRK Durandal FFVII.png

3 PHY TBC TBC
Deal three massive physical dark attacks to one enemy. Can break the damage cap.
Darkpetal Bloom
FFRK Unknown Cloud SB Icon 2.png
Ultra Cloudy Wolf (VII)

FFRK Cloudy Wolf FFVII.png

2 PHY TBC TBC
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, and cause the user's dark abilities to trigger the follow-up ability Dark Vengeance, dealing four physical dark and non-elemental attacks to one target. Dark Vengeance can break the damage cap.
Mako Abyss
FFRK Abyss of Magic Icon.png
Glint Nail Bat (VII)

FFRK Nail Bat FFVII.png

1 PHY TBC TBC
Instantly deal six physical dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark.
Angelic Synergy
FFRK Divine Icon.png
Awakening Brave Blade (VII)

FFRK Brave Blade FFVII.png

2 PHY TBC TBC
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, temporarily set the user's critical hit chance to 100%, reduce delay of the user's actions, and enter Cloudy Wolf Mode.
Awoken Wind Mode: Grant unlimited use of wind abilities, grant up to a moderate Wind Ability Boost, and cause wind abilities used by the user to trigger twice.
Cloudy Wolf Mode: Cause the third wind ability used by the user to fill the user's Soul Break Gauge one bar, remove delay from the user's actions for one turn, and remove Cloudy Wolf Mode.
Aerial Fang
FFRK Aerial Fang Icon.png
Glint Heaven's Cloud (VII)

FFRK Ame no Murakumo FFVII.png

0 PHY TBC TBC
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Does not deplete the Soul Break gauge.
Apex Slash
FFRK Unknown Cloud SB Icon 3.png
Sync Ragnarok+ (VII)

FFRK Improved Ragnarok FFVII.png

2 PHY TBC TBC
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.
File:FFRK Wind Sync Icon.png PHY TBC TBC
Sonic Rush+: Deal six physical wind and non-elemental attacks to one enemy, increase the damage of the user's wind abilities a large amount for one turn, and grant the user Mako Resonance while in Sync Mode.
PHY TBC TBC
Slash Impact: Deal physical wind and non-elemental damage to one target, and remove Mako Resonance from the user. Deals more damage if the user has Mako Resonance. Can break the damage cap.
Sephiroth Cell Quickening
FFRK Sephiroth Cell Quickening Icon.png
Awakening Mirage Sword (VII)

FFRK Mirage Sword FFVII.png

2 PHY TBC TBC
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 100%, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2.
Awoken Heavy Physical Mode: Grant unlimited use of heavy physical abilities, grant up to a moderate Heavy Physical Ability Boost, and cause the user's heavy physical abilities to temporarily grant 1 rank of Heavy Charge to the user (up to rank 2).
Jenova Cell Power
FFRK Jenova Cell Power Icon.png
Glint Anonymous Blade (VII)

FFRK Unsigned Blade FFVII.png

0 NAT TBC TBC
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Meteor Rain
File:FFRK Meteor Rain Icon.png
Sync Laevateinn (VII)

FFRK Laevateinn FFVII.png

2 PHY TBC TBC
Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.
File:FFRK Dark Sync Icon.png PHY TBC TBC
Hazardous Darkness: Deal six physical dark and non-elemental attacks to one enemy, and reduce delay of the user's actions for two turns.
NAT TBC TBC
Climbing Charge: Temporarily grant the user 2 ranks of Heavy Charge (up to rank 2), set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, and increase the user's Cap Break Level by 8 for one turn.
Truth and Illusion
File:FFRK Truth and Illusion Icon.png
Glint Enhance Sword (VII)

FFRK Enhancer FFVII.png

0 NAT TBC TBC
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge.
Triple Slash
FFRK Triple Slash Icon.png
Glint Iron Blade (VII)

FFRK Iron Blade FFVII.png

0 NAT TBC TBC
Instantly deal three physical wind, dark, and non-elemental attacks with a 100% critical hit chance to random enemies. Does not deplete the Soul Break gauge.
Omnislash
File:FFRK Omnislash Icon.png
Arcane Dyad Fusion Sword (VII)

FFRK Fusion Sword FFVII.png

3 PHY TBC TBC
1st Trigger: Instantly grant the user Arcane Dyad Empowered Cloud, temporarily grant the user Empowered Infusion for wind, and temporarily increase the user's Cap Break Level by 1 (up to rank 2). Does not deplete the Soul Break Gauge.
2nd Trigger: Deal twenty ranged physical wind and non-elemental attacks to one enemy, followed by an additional ranged physical wind and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cloud.
Arcane Dyad Empowered Cloud: Increase the damage and Cap Break Level of Omnislash, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cloud is active (up to rank 2).
Mako Strike
File:FFRK Mako Strike Icon.png
Sync Helter-Skelter (VII)

FFRK Helter-Skelter FFVII.png

2 PHY TBC TBC
Deal fifteen physical wind, dark, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Linked Materia Mode III, grant the user Hardened SOLDIER Mode, grant the user Mako Infused, and grant the user Jenova Injection.
File:FFRK Wind Dark Sync Icon.png PHY TBC TBC
Dragon Fang's Touch: Deal six physical wind, dark, and non-elemental attacks to one target, and grant the user Mako Infused. If the user has Mako Infused, instead deal seven physical wind, dark, and non-elemental attacks to one target, reduce delay of the user's actions for one turn, and remove Mako Infused.
NAT TBC TBC
Drake's Touch: Deal six physical wind, dark, and non-elemental attacks to one target, and grant the user Jenova Injection. If the user has Jenova Injection, instead deal four physical wind, dark, and non-elemental attacks to one target, and remove Jenova Injection.
Linked Materia Mode III: Using a wind or dark ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it.
Hardened SOLDIER Mode: Cause wind and dark abilities used by the user to trigger the follow-up ability Mako Potency, with an effect that changes each time it triggers. The fourth time Mako Potency triggers, remove Hardened SOLDIER Mode.
Mako Potency: A follow-up ability triggered by wind and dark abilities used by the user, with an effect that changes each time it triggers.
1st Trigger: Increase the user's Cap Break Level by 8 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn.
2nd Trigger: Increase the user's Cap Break Level by 6 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn.
3rd Trigger: Increase the user's Cap Break Level by 4 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn.
4th Trigger: Increase the user's Cap Break Level by 2 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn.
Bond (Cloud)
File:FFRK Bond (Cloud) Icon.png
Chain Survival Vest (VII)

FFRK Survival Vest FFVII.png

0 NAT TBC TBC
Instantly activate a FF VII realm chain up to 150 hits long that increases the damage of all allies from the FF VII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, reduce delay of their actions for one turn, temporarily grant the user Linked Burst Mode VII, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge.
Linked Burst Mode VII: Cause fire, ice, lightning, earth, wind, water, holy, dark, and poison abilities used by FF VII hero allies to trigger the follow-up ability Linked Burst (VII) once per element. The third time Linked Burst (VII) triggers, remove Linked Burst Mode VII.
Linked Burst (VII): Temporarily raise the elemental attack levels of all allies by 1.
Dark Side Braver
File:FFRK Dark Side Braver Icon.png
Awakening Ziedrich (VII)

FFRK Ziedrich FFVII.png

2 PHY TBC TBC
Deal fifteen physical wind, dark, and non-elemental attacks to one enemy, temporarily grant the user Awoken Ex-SOLDIER Mode, increase the user's Cap Break Level by 1, grant the user Linked Materia Mode II, and enter Deathblow Materia Mode.
Awoken Ex-SOLDIER Mode: Grant unlimited use of wind and dark abilities, grant up to a moderate Wind and Dark Ability Boost, and cause wind and dark abilities used by the user to trigger the follow-up ability Spin Drive (VII).
Linked Materia Mode II: Using a wind or dark ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
Deathblow Materia Mode: Temporarily reduce delay of the user's actions, and cause wind and dark abilities used by the user to increase the user's critical hit chance (up to rank 4, critical hit chance changes to 25%, 50%, 75%, then 100%).
Spin Drive (VII): Deal six physical wind, dark, and non-elemental attacks to one enemy, and cause every second Spin Drive (VII) triggered by the user to increase the user's Cap Break Level by 1 for one turn.
Awoken Finishing Touch
File:FFRK Awoken Finishing Touch Icon.png
Dual Awakening Brass Falcon (VII)

FFRK Brass Falcon FFVII.png

2 PHY TBC TBC
Deal seven physical wind and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for wind, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Wind Mode I: Cloud, and grant the user Record Resonance.
Dual Awoken Wind Mode I: Cloud:
  • Grant up to a moderate Wind Ability Boost.
  • Cause wind abilities used by the user to trigger an additional two times.
  • Cause each wind ability used by the user to reduce delay of the user's equipped wind abilities. The effect grows stronger each time a wind ability is used (up to rank 3).
Dual Awoken Wind Mode II: Cloud:
  • Grant up to a moderate Wind Ability Boost.
  • Cause wind abilities used by the user to trigger an additional time.
  • Remove delay from the user's wind abilities.
  • Cause wind abilities used by the user to grant the user Dual SOLDIER Mode.
Dual SOLDIER Mode: Set the user's critical hit chance to 100% for three turns, boost the Deadly Strikes effect by 20% for three turns, and cause wind abilities used by the user to trigger the follow-up ability Dual Slash Impact for three turns.
Dual Slash Impact: Deal physical wind and non-elemental damage to one enemy, ignoring Defense. This ability's Cap Break Level increases each time it triggers (up to 3 ranks: Cap Break Level 4/6/8).
Record Resonance: Increase the damage of the user's wind abilities by 5%.

Limit Break[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Sonic Blade
File:FFRK Sonic Blade Icon.png
Limit Break Overstrike Demonslayer (VII)

FFRK Demon Slayer FFVII.png

1-3 PHY TBC TBC
Deal four massive physical wind and dark attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.
Guardian Choco-Mog
File:FFRK Guardian Choco-Mog Icon.png
Limit Break Guardian Shura Gloves (VII)

FFRK Shura Gloves FFVII.png

1-3 PHY TBC TBC
Instantly lose control of allies, and briefly summon Choco-Mog. The effect depends on the number of Limit Break Gauge bars depleted.
File:FFRK Combat Sync Icon.png PHY TBC TBC
Guardian Choco Kick: Instantly deal six physical wind and non-elemental attacks to one enemy, and increase the user's Cap Break Level by 1 for one turn.
PHY TBC TBC
Guardian Choco Meteor: Instantly deal physical wind and non-elemental damage to all enemies, and temporarily raise the user's wind attack level by 3. Can break the damage cap.
0 PHY TBC TBC
Guardian Deathblow!: Instantly deal ten physical wind, dark, and non-elemental attacks to one enemy, followed by an additional physical wind, dark, and non-elemental attack that can break the damage cap, and end the summoning. When the summoning ends, reduce delay of Cloud's actions for two turns, and increase his wind damage a moderate amount for two turns. Does not deplete the Soul Break Gauge.
Effects granted by Guardian when summoned:
  • Grant Protect, Shell, and Haste to the user.
  • Fill the user's ATB gauge when summoned.
  • Temporarily raise the user's Defense and Resistance a very large amount.
  • Temporarily grant the user Empowered Infusion for wind.
  • Temporarily increase the user's Cap Break Level by 2.
  • Grant the user Last Stand.

Materia[]

Record Materia[]

Materia Description Acquirement
SOLDIER Strike
FFRK SOLDIER Strike Icon.png
Deal slightly more physical damage when a sword is equipped. Awarded for breaking character level cap.
SOLDIER Counter
FFRK SOLDIER Counter Icon.png
Small chance to counter physical attacks. Obtain the SOLDIER Strike Record Materia. Chance to obtain with Cloud in your party.
Mako Might
FFRK Mako Might Icon.png
Begin dungeons with 2 Soul Break charges. Break Cloud's level cap 2 time(s) and obtain the SOLDIER Counter Record Materia. Chance to obtain with Cloud in your party.
Truthseeker
FFRK Truthseeker Icon.png
Deal much more physical damage when a sword is equipped. Break Cloud's level cap 3 time(s) and obtain the Mako Might Record Materia. Awarded for raising Cloud to level 99.

Legend Materia[]

Materia Description Acquirement
Lone Wolf
FFRK Lone Wolf Icon.png
Increase physical damage a small amount. Legend Sphere.
Mantle Bearer
FFRK Mantle Bearer Icon.png
Moderate chance for combat abilities to trigger twice. Legend Sphere
Sprinting Wolf
FFRK Wolf's Speed Icon.png
Moderate chance to reduce delay of the user's actions for one turn when a wind ability triggers. FFRK Unknown Armor FFVII.png
Steady Light (VII)
Truth Surmounted
FFRK Those Who Overcome the Truth Icon.png
Small chance for offensive wind abilities to trigger twice. FFRK Improved Organics FFVII.png
Organics+ (VII)
Light Seeker
FFRK Light Seeker Icon.png
Moderate chance to reduce delay of the user's actions for one turn when a dark ability triggers. FFRK Cloud Model KH.png
Cloud (KH)
Broken Illusions
FFRK Brave Lady Icon.png
Begin battle temporarily infused with the power of wind. FFRK Save the Queen FFVII.png
Save the Queen (VII)
Borrowed Blade
FFRK Overflowing Battle Desire Icon.png
Begin battle temporarily infused with the power of the dark. FFRK Cloud General Corps Model FFVII.png
Shinra Uniform (VII)
Self Forgiveness
FFRK Resolve to Forgive Yourself Icon.png
Deal significantly more physical damage when a sword is equipped. FFRK Flametongue FFVII.png
Flametongue (VII)

Equipment[]

Cloud can equip the following weapon types: daggers, swords. and katanas.

He can equip the following armor types: hats, helms, light armor, and bracers.

He can equip accessories.

Boss appearances[]

Cloud has appeared as a boss during most Dissidia Final Fantasy and certain Final Fantasy VII related events. His boss sprite and enemy abilities are based on his Dissidia appearance. The difficulty of his boss appearances are based on the difficulty rank of the event battle.

In addition, the Kingdom Hearts version of Cloud appeared as a boss encounter during the "Key to Another World" event. The version of Cloud uses the variants of Cross-slash and Omnislash from his original Kingdom Hearts appearance, while using the Kingdom Hearts II version of Climhazzard.

Gallery[]


Advertisement