An ex-SOLDIER whose true memories have been lost, Cloud joins the rebel group AVALANCHE's fight against the Shinra Company in an attempt to save the planet, and discover more about his own identity.
Description
Cloud is a recruitable character in Final Fantasy Record Keeper. He joins the party after clearing Mako Reactor No. 5 for the first time.
Cloud is also a character in the game's Record Dungeon content, serving as a guest party member whenever Tyro and his friends are teleported into Final Fantasy VII records.
Cloud possesses high HP and Attack growth, and fair Defense and Speed. His Resistance score is also slightly above average for a physical fighter. Cloud is initially proficient in Combat and Heavy-class abilities, but can unlock access to lower-tier Knight abilities and high-tier Spellblade abilities through the use of Record Spheres. Cloud has the potential to wield some of the most powerful attacks, whether single-target or multi-target.
Like other main protagonist characters, Cloud is frequently one the first to receive the game's newest Soul Break types. His Soul Breaks are often associated with wind and dark elements.
Should players obtain his Ultra Cross-slash Soul Break from the Record Lab exchange shop, Cloud can easily break the default damage cap on most enemies weak to wind and dark-elemental attacks. When paired with wind Chain Soul Breaks and the correct buffs, Cloud has the potential to unleash twenty individual attacks up to 20,000 damage when using his Sonic Braver Arcane Overstrike. Cloud is often an excellent choice to tackle the holy and earth-elemental oriented Magicite-content bosses.
Story[]
Volume 1[]
During the opening events of the Record Dungeon scenario, Tyro and Elarra are whisked away by the first corrupted painting to bombing mission of Mako Reactor 1. Due the painting manipulating history, Tyro and Elarra are made AVALANCHE recruits and fight alongside Cloud as soon as he gets off the train at the reactor's station. Teaming with Tyro and Barret, Cloud manages to take down Guard Scorpion guarding the reactor and successfully destroys the facility.
After the mission, Cloud and Tyro are ambush by Shinra forces, and are forced to engage in combat with them. Being surrounded by Shinra troops, Cloud, Tyro, and Elarra jump onto the coming train below and make their escape. However, Tyro and Elarra are ejected from the painting, leaving Cloud's fate unknown; however Tyro suspects Cloud successfully managed to escape unharmed like they did.
During the "Shadow of Suspicion" portion of Volume 1, Tyro and Elarra, now joined with Biggs and Wedge, are reunited with Cloud the moment they were separated after the events of the Mako Reactor 1 bombing. The next day, Cloud, Barret, Tifa, and Tyro's group travel to destroy Mako Reactor No. 5. Before they can successfully make an escape, the group encounters President Shinra, who sends the Air Buster to attack them. After defeating the Air Buster, Cloud and Tyro's party are thrown into the slums below by the machine's explosion.
After falling into Aerith's church in the slums, Cloud and Tyro's friends encounter Reno threatening to take the girl with him. Due to history being altered by the corrupted paintings, Reno battles Cloud and Tyro inside the church. Managing to defeat Reno, Cloud and Tyro's friends save Aerith and return her home.
At the request of Elmyra Gainsborough to keep Aerith out of further trouble, Cloud and Tyro's group leave Aerith's house in the middle of the night. However, they find Aerith waiting for them outside and demands to travel with them, Cloud and Tyro reluctantly agree to her request.
Learning that Tifa went to Don Corneo's manor in the Wall Market, Aerith and Tyro's friends aid Cloud in his mission to crossdress to sneak into the facility. Managing to collect all the necessary items, Cloud is somehow selected by Corneo as the winner. Cloud reveals that it was all a ruse, and threatens to attack him with his sword. However, Corneo manages to open his trap door, throwing both Cloud and Tyro's friends into the sewers below, and are attacked by Corneo's pet, Aps.
After defeating Aps, the group arrives in Sector 7, finding Barret fighting against Shinra's troops. Cloud and Tyro friends gather at the top of the Plate Support and join forces in an attempt to stop Reno from dropping the Sector 7 plate. However despite their attempts, Reno manages to escape and Tseng reveals that he has kidnapped Aerith. Realizing that there is no way to prevent the plate's collapse, Cloud and Tyro are carried away by Barret and Biggs to the slums below. With the group ejected from the VII records once again, Tyro and his friends wonder of Cloud's group's fate.
Volume 2[]
Now following the Shadowsmith, Tyro's party is reunited with Cloud and his friends during the events of "The Heretics" chapter of Volume 2. At Aerith's house, Cloud and Tyro's groups learn of Aerith's lineage as the last of the Ancients, and come to the decision that they have to save her from Shinra Building.
After storming through the building, Cloud and the party find Professor Hojo attempting to force an experiment between Aerith and Red XIII, however they are able to save the two in time. Cloud decides for the newly formed group of eight to split up, leaving Biggs, Wedge, and Barret to take Aerith to safety. Before Cloud's party can escape, they are immediately attacked by Sample H0512, leaving Cloud, Tyro, Elarra, Tifa, and Red XIII to engage in combat with the creature. After defeating Hojo's experiment, the entire group is arrested by Rude and taken to President Shinra.
The evening after being sentenced to prison by the President, Cloud and Tyro's groups find the prison covered in blood, with all Shinra employees slain. At the President's office, they find President Shinra murdered by Sephiroth, and meet with Rufus Shinra. Cloud and Tyro decide to engage in combat with Rufus, while Elarra and the others find a way to escape from the building.
After Elarra's party finds a means of escape, Cloud and Tyro find the Hardy-Daytona motorcycle, breaking through the building's windows onto the Midgar Highway. The party is then attacked by Shinra soldiers and the Motor Ball, but both groups are able to defeat the threats. Shortly after defeating the Motor Ball, Cloud and Tyro's groups are separated due to Jord Svartr's interference. Cloud and his friends decide that they must carry on their search for Sephiroth outside of Midgar, with the hopes they will run into Tyro's party again in the future.
Stats[]
Level | HP | Attack | Defense | Magic | Resistance | Mind | Accuracy | Evasion | Speed |
---|---|---|---|---|---|---|---|---|---|
1 | 200 | 12 | 8 | 7 | 8 | 8 | 20 | 20 | 92 |
10 | 1,008 | 30 | 26 | 15 | 20 | 18 | 20 | 20 | 99 |
20 | 1,740 | 50 | 42 | 24 | 35 | 30 | 20 | 20 | 105 |
30 | 2,417 | 70 | 57 | 35 | 49 | 43 | 21 | 21 | 112 |
40 | 3,060 | 90 | 72 | 46 | 64 | 57 | 21 | 21 | 117 |
50 | 3,679 | 110 | 85 | 58 | 78 | 72 | 22 | 22 | 123 |
60 | 4,279 | 130 | 99 | 70 | 92 | 87 | 22 | 23 | 128 |
65 | 4,574 | 140 | 105 | 76 | 100 | 95 | 23 | 23 | 131 |
70 | 4,865 | 150 | 112 | 82 | 107 | 102 | 23 | 23 | 134 |
80 | 5,438 | 170 | 125 | 95 | 121 | 118 | 23 | 24 | 139 |
90 | 6,167 | 193 | 137 | 108 | 136 | 134 | 24 | 24 | 144 |
Rank Max: 5 |
Record Spheres[]
Default sphere board[]
Job | S.Lv 1 | S.Lv 2 | S.Lv 3 | S.Lv 4 | S.Lv 5 |
---|---|---|---|---|---|
Red Mage | +1 ATK | +1 DEF | +1 RES | +60 HP | +2 ATK |
Warrior | +1 ATK | +70 HP | +1 DEF | +1 ATK | +2 ATK |
Knight | +1 DEF | +1 ATK | +100 HP | +1 DEF | +2 DEF |
Spellblade* Requires mastery of Red Mage and Warrior's Record Spheres. | +3 ATK | +170 HP | +5 ATK | +6% Spellblade Ability Damage | Use 5★ Spellblade Abilities |
Samurai* Requires mastery of Warrior's Record Sphere. | +3 ATK | +4 ATK | +170 HP | +6 ATK | Minor Paralyze Resistance |
Paladin* Requires mastery of Knight's Record Sphere. | +3 DEF | +3 ATK | +5 ATK | +250 HP | Use 3★ Knight Abilities |
Legend sphere board[]
Abilities[]
Cloud can use Combat abilities up to rarity rank 5, Celerity abilities up to rarity rank 3, Spellblade abilities up to rarity rank 4, Samurai abilities up to rarity rank 5, and Heavy Physical abilities up to rarity rank 6.
Soul Break[]
Name | Designation | Relic | Effects | |||
---|---|---|---|---|---|---|
Gauge | Type | Duration | Power Including potency of stat increase(s) and chance of effect(s) occurring | |||
Sonic Break |
Default | N/A | 1 | PHY | TBC | TBC |
Unleash three rapid sword slashes. | ||||||
Braver |
Unique | Buster Sword (VII) | 1 | PHY | TBC | TBC |
Unleash a powerful attack on one enemy. | ||||||
Cross Slash |
Unique | Hardedge (VII) | 1 | PHY | TBC | TBC |
Deal physical damage to one enemy, with a moderate chance to Paralyze it. | ||||||
Blade Beam |
Super | Organics (VII) | 2 | PHY | TBC | TBC |
Deal three ranged physical attacks to all enemies. | ||||||
Fenrir Overdrive |
Burst | 1st Fusion Sword (VII) | 2 | PHY | TBC | TBC |
Deal eight physical attacks to random enemies, and grant Haste and Burst Mode to the user. | ||||||
PHY | TBC | TBC | ||||
Whirl Slash: Deal two physical attacks to all enemies. | ||||||
PHY | TBC | TBC | ||||
Quad Cut: Deal four physical attacks to one enemy. | ||||||
Climhazzard |
Unique | Cloud's Guise (VII) | 1 | PHY | TBC | TBC |
Deal seven physical wind attacks to one enemy, and temporarily infuse the user with the power of wind. | ||||||
Finishing Touch |
Overstrike | Ragnarok (VII) | 1 | PHY | TBC | TBC |
Deal massive physical wind and non-elemental damage to one enemy. Can break the damage cap. | ||||||
Cloud Cycle |
Burst | Ultima Blade (VII) | 2 | PHY | TBC | TBC |
Deal eight physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. | ||||||
PHY | TBC | TBC | ||||
Sonic Rush: Deal four physical wind and non-elemental attacks to one enemy. Deal more damage based on the user's Attack. | ||||||
PHY | TBC | TBC | ||||
Slashing Blow: Deal two physical wind and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount. | ||||||
Ultra Cross Slash |
Ultra | Force Stealer (VII) | 2 | PHY | TBC | TBC |
Deal five physical wind and dark attacks to one enemy, temporarily set the user's critical hit chance to 100%, end enter SOLDIER EX Mode. SOLDIER EX Mode temporarily increases the damage of most of the user's physical attacks by a moderate amount, and enables the user to break the damage cap. | ||||||
Sonic Braver |
Arcane Overstrike | Ultima Weapon (VII) | 3 | PHY | TBC | TBC |
Deal twenty massive ranged physical wind attacks, followed by another ranged physical wind attack that can break the damage cap, to one enemy. | ||||||
Climirage |
Ultra | Cloud's Gloves (VII) | 2 | PHY | TBC | TBC |
Deal fifteen physical wind attacks to one enemy, temporarily infuse the user with the power of wind, end enter True Form EX Mode. True Form EX Mode temporarily raises the user's Attack a moderate amount, and causes their wind abilities to trigger the follow-up ability Air Hazard, dealing four to eight physical wind and non-elemental attacks that can break the damage cap. | ||||||
Mako Power |
Glint | 2nd Fusion Sword (VII) | 1 | PHY | TBC | TBC |
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. | ||||||
Sonic Blade (KH) |
Burst | Buster Sword (KH) | 2 | PHY | TBC | TBC |
Deal eight physical dark and wind attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||||
PHY | TBC | TBC | ||||
Darkness Blast: Deal three physical dark and wind attacks to one enemy, and reduce delay of the user's actions for three turns. | ||||||
PHY | TBC | TBC | ||||
Dark Gleam: Deal three physical dark and wind attacks to one enemy, and temporarily grant 1 rank of Heavy Charge to the user (up to rank 2). | ||||||
Cherry Blossom (FFT) |
Overstrike | Materia Blade (FFT) | 1 | PHY | TBC | TBC |
Deal massive physical lightning, ice, and fire attacks to one enemy. Can break the damage cap. | ||||||
Eye of Darkness |
Arcane Overstrike | Durandal (FFVII) | 3 | PHY | TBC | TBC |
Deal three massive physical dark attacks to one enemy. Can break the damage cap. | ||||||
Darkpetal Bloom |
Ultra | Cloudy Wolf (VII) | 2 | PHY | TBC | TBC |
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, and cause the user's dark abilities to trigger the follow-up ability Dark Vengeance, dealing four physical dark and non-elemental attacks to one target. Dark Vengeance can break the damage cap. | ||||||
Mako Abyss |
Glint | Nail Bat (VII) | 1 | PHY | TBC | TBC |
Instantly deal six physical dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. | ||||||
Angelic Synergy |
Awakening | Brave Blade (VII) | 2 | PHY | TBC | TBC |
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, temporarily set the user's critical hit chance to 100%, reduce delay of the user's actions, and enter Cloudy Wolf Mode. | ||||||
Awoken Wind Mode: Grant unlimited use of wind abilities, grant up to a moderate Wind Ability Boost, and cause wind abilities used by the user to trigger twice. | ||||||
Cloudy Wolf Mode: Cause the third wind ability used by the user to fill the user's Soul Break Gauge one bar, remove delay from the user's actions for one turn, and remove Cloudy Wolf Mode. | ||||||
Aerial Fang |
Glint | Heaven's Cloud (VII) | 0 | PHY | TBC | TBC |
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Does not deplete the Soul Break gauge. | ||||||
Apex Slash |
Sync | Ragnarok+ (VII) | 2 | PHY | TBC | TBC |
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||||
File:FFRK Wind Sync Icon.png | PHY | TBC | TBC | |||
Sonic Rush+: Deal six physical wind and non-elemental attacks to one enemy, increase the damage of the user's wind abilities a large amount for one turn, and grant the user Mako Resonance while in Sync Mode. | ||||||
PHY | TBC | TBC | ||||
Slash Impact: Deal physical wind and non-elemental damage to one target, and remove Mako Resonance from the user. Deals more damage if the user has Mako Resonance. Can break the damage cap. | ||||||
Sephiroth Cell Quickening |
Awakening | Mirage Sword (VII) | 2 | PHY | TBC | TBC |
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 100%, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2. | ||||||
Awoken Heavy Physical Mode: Grant unlimited use of heavy physical abilities, grant up to a moderate Heavy Physical Ability Boost, and cause the user's heavy physical abilities to temporarily grant 1 rank of Heavy Charge to the user (up to rank 2). | ||||||
Jenova Cell Power |
Glint | Anonymous Blade (VII) | 0 | NAT | TBC | TBC |
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||||
Meteor Rain File:FFRK Meteor Rain Icon.png |
Sync | Laevateinn (VII) | 2 | PHY | TBC | TBC |
Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||||
File:FFRK Dark Sync Icon.png | PHY | TBC | TBC | |||
Hazardous Darkness: Deal six physical dark and non-elemental attacks to one enemy, and reduce delay of the user's actions for two turns. | ||||||
NAT | TBC | TBC | ||||
Climbing Charge: Temporarily grant the user 2 ranks of Heavy Charge (up to rank 2), set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, and increase the user's Cap Break Level by 8 for one turn. | ||||||
Truth and Illusion File:FFRK Truth and Illusion Icon.png |
Glint | Enhance Sword (VII) | 0 | NAT | TBC | TBC |
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. | ||||||
Triple Slash |
Glint | Iron Blade (VII) | 0 | NAT | TBC | TBC |
Instantly deal three physical wind, dark, and non-elemental attacks with a 100% critical hit chance to random enemies. Does not deplete the Soul Break gauge. | ||||||
Omnislash File:FFRK Omnislash Icon.png |
Arcane Dyad | Fusion Sword (VII) | 3 | PHY | TBC | TBC |
1st Trigger: Instantly grant the user Arcane Dyad Empowered Cloud, temporarily grant the user Empowered Infusion for wind, and temporarily increase the user's Cap Break Level by 1 (up to rank 2). Does not deplete the Soul Break Gauge. 2nd Trigger: Deal twenty ranged physical wind and non-elemental attacks to one enemy, followed by an additional ranged physical wind and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cloud. | ||||||
Arcane Dyad Empowered Cloud: Increase the damage and Cap Break Level of Omnislash, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cloud is active (up to rank 2). | ||||||
Mako Strike File:FFRK Mako Strike Icon.png |
Sync | Helter-Skelter (VII) | 2 | PHY | TBC | TBC |
Deal fifteen physical wind, dark, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Linked Materia Mode III, grant the user Hardened SOLDIER Mode, grant the user Mako Infused, and grant the user Jenova Injection. | ||||||
File:FFRK Wind Dark Sync Icon.png | PHY | TBC | TBC | |||
Dragon Fang's Touch: Deal six physical wind, dark, and non-elemental attacks to one target, and grant the user Mako Infused. If the user has Mako Infused, instead deal seven physical wind, dark, and non-elemental attacks to one target, reduce delay of the user's actions for one turn, and remove Mako Infused. | ||||||
NAT | TBC | TBC | ||||
Drake's Touch: Deal six physical wind, dark, and non-elemental attacks to one target, and grant the user Jenova Injection. If the user has Jenova Injection, instead deal four physical wind, dark, and non-elemental attacks to one target, and remove Jenova Injection. | ||||||
Linked Materia Mode III: Using a wind or dark ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. | ||||||
Hardened SOLDIER Mode: Cause wind and dark abilities used by the user to trigger the follow-up ability Mako Potency, with an effect that changes each time it triggers. The fourth time Mako Potency triggers, remove Hardened SOLDIER Mode. | ||||||
Mako Potency: A follow-up ability triggered by wind and dark abilities used by the user, with an effect that changes each time it triggers. 1st Trigger: Increase the user's Cap Break Level by 8 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn. 2nd Trigger: Increase the user's Cap Break Level by 6 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn. 3rd Trigger: Increase the user's Cap Break Level by 4 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn. 4th Trigger: Increase the user's Cap Break Level by 2 for one turn, set the user's critical hit chance to 100% for one turn, and increase the user's critical hit damage for one turn. | ||||||
Bond (Cloud) File:FFRK Bond (Cloud) Icon.png |
Chain | Survival Vest (VII) | 0 | NAT | TBC | TBC |
Instantly activate a FF VII realm chain up to 150 hits long that increases the damage of all allies from the FF VII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, reduce delay of their actions for one turn, temporarily grant the user Linked Burst Mode VII, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. | ||||||
Linked Burst Mode VII: Cause fire, ice, lightning, earth, wind, water, holy, dark, and poison abilities used by FF VII hero allies to trigger the follow-up ability Linked Burst (VII) once per element. The third time Linked Burst (VII) triggers, remove Linked Burst Mode VII. | ||||||
Linked Burst (VII): Temporarily raise the elemental attack levels of all allies by 1. | ||||||
Dark Side Braver File:FFRK Dark Side Braver Icon.png |
Awakening | Ziedrich (VII) | 2 | PHY | TBC | TBC |
Deal fifteen physical wind, dark, and non-elemental attacks to one enemy, temporarily grant the user Awoken Ex-SOLDIER Mode, increase the user's Cap Break Level by 1, grant the user Linked Materia Mode II, and enter Deathblow Materia Mode. | ||||||
Awoken Ex-SOLDIER Mode: Grant unlimited use of wind and dark abilities, grant up to a moderate Wind and Dark Ability Boost, and cause wind and dark abilities used by the user to trigger the follow-up ability Spin Drive (VII). | ||||||
Linked Materia Mode II: Using a wind or dark ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. | ||||||
Deathblow Materia Mode: Temporarily reduce delay of the user's actions, and cause wind and dark abilities used by the user to increase the user's critical hit chance (up to rank 4, critical hit chance changes to 25%, 50%, 75%, then 100%). | ||||||
Spin Drive (VII): Deal six physical wind, dark, and non-elemental attacks to one enemy, and cause every second Spin Drive (VII) triggered by the user to increase the user's Cap Break Level by 1 for one turn. | ||||||
Awoken Finishing Touch File:FFRK Awoken Finishing Touch Icon.png |
Dual Awakening | Brass Falcon (VII) | 2 | PHY | TBC | TBC |
Deal seven physical wind and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for wind, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Wind Mode I: Cloud, and grant the user Record Resonance. | ||||||
Dual Awoken Wind Mode I: Cloud:
| ||||||
Dual Awoken Wind Mode II: Cloud:
| ||||||
Dual SOLDIER Mode: Set the user's critical hit chance to 100% for three turns, boost the Deadly Strikes effect by 20% for three turns, and cause wind abilities used by the user to trigger the follow-up ability Dual Slash Impact for three turns. | ||||||
Dual Slash Impact: Deal physical wind and non-elemental damage to one enemy, ignoring Defense. This ability's Cap Break Level increases each time it triggers (up to 3 ranks: Cap Break Level 4/6/8). | ||||||
Record Resonance: Increase the damage of the user's wind abilities by 5%. |
Limit Break[]
Name | Designation | Relic | Effects | |||
---|---|---|---|---|---|---|
Gauge | Type | Duration | Power Including potency of stat increase(s) and chance of effect(s) occurring | |||
Sonic Blade File:FFRK Sonic Blade Icon.png |
Limit Break Overstrike | Demonslayer (VII) | 1-3 | PHY | TBC | TBC |
Deal four massive physical wind and dark attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. | ||||||
Guardian Choco-Mog File:FFRK Guardian Choco-Mog Icon.png |
Limit Break Guardian | Shura Gloves (VII) | 1-3 | PHY | TBC | TBC |
Instantly lose control of allies, and briefly summon Choco-Mog. The effect depends on the number of Limit Break Gauge bars depleted. | ||||||
File:FFRK Combat Sync Icon.png | PHY | TBC | TBC | |||
Guardian Choco Kick: Instantly deal six physical wind and non-elemental attacks to one enemy, and increase the user's Cap Break Level by 1 for one turn. | ||||||
PHY | TBC | TBC | ||||
Guardian Choco Meteor: Instantly deal physical wind and non-elemental damage to all enemies, and temporarily raise the user's wind attack level by 3. Can break the damage cap. | ||||||
0 | PHY | TBC | TBC | |||
Guardian Deathblow!: Instantly deal ten physical wind, dark, and non-elemental attacks to one enemy, followed by an additional physical wind, dark, and non-elemental attack that can break the damage cap, and end the summoning. When the summoning ends, reduce delay of Cloud's actions for two turns, and increase his wind damage a moderate amount for two turns. Does not deplete the Soul Break Gauge. | ||||||
Effects granted by Guardian when summoned:
|
Materia[]
Record Materia[]
Legend Materia[]
Materia | Description | Acquirement |
---|---|---|
Lone Wolf |
Increase physical damage a small amount. | Legend Sphere. |
Mantle Bearer |
Moderate chance for combat abilities to trigger twice. | Legend Sphere |
Sprinting Wolf |
Moderate chance to reduce delay of the user's actions for one turn when a wind ability triggers. | Steady Light (VII) |
Truth Surmounted |
Small chance for offensive wind abilities to trigger twice. | Organics+ (VII) |
Light Seeker |
Moderate chance to reduce delay of the user's actions for one turn when a dark ability triggers. | Cloud (KH) |
Broken Illusions |
Begin battle temporarily infused with the power of wind. | Save the Queen (VII) |
Borrowed Blade |
Begin battle temporarily infused with the power of the dark. | Shinra Uniform (VII) |
Self Forgiveness |
Deal significantly more physical damage when a sword is equipped. | Flametongue (VII) |
Equipment[]
Cloud can equip the following weapon types: daggers, swords. and katanas.
He can equip the following armor types: hats, helms, light armor, and bracers.
He can equip accessories.
Boss appearances[]
Cloud has appeared as a boss during most Dissidia Final Fantasy and certain Final Fantasy VII related events. His boss sprite and enemy abilities are based on his Dissidia appearance. The difficulty of his boss appearances are based on the difficulty rank of the event battle.
In addition, the Kingdom Hearts version of Cloud appeared as a boss encounter during the "Key to Another World" event. The version of Cloud uses the variants of Cross-slash and Omnislash from his original Kingdom Hearts appearance, while using the Kingdom Hearts II version of Climhazzard.
Gallery[]