I couldn't miss the chance to practice my drawing!
A limit skill that inflicts damage commensurate with the damage the target has already suffered.
Final Fantasy Tactics description
Climhazzard (クライムハザード, Kuraimu Hazādo?, lit. Climb Hazard), also known as Ascension, is a recurring attack mainly used by the Knight class, though it originated as a Limit Break for Cloud Strife in Final Fantasy VII. Its appearances are almost directly related to the appearance of the character himself.
- 1 Appearances
- 1.1 Final Fantasy VII
- 1.2 Final Fantasy IX
- 1.3 Final Fantasy Tactics
- 1.4 Dissidia Final Fantasy
- 1.5 Final Fantasy Airborne Brigade
- 1.6 Final Fantasy Artniks
- 1.7 Final Fantasy Record Keeper
- 1.8 Final Fantasy Brave Exvius
- 1.9 Final Fantasy Trading Card Game
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
Appearances[edit | edit source]
Ascension is Cloud's Level 2 limit break, unlocked by obtaining Legacy: Ascension from the Corneo Colosseum's "Cloud vs. Wild Animals" challenge during "The Town That Never Sleeps" or "In Search of Hope". It deals significant damage to an enemy, and increases their stagger gauge.
Cloud uses Climhazzard to defeat Bahamut SIN. With the help of his friends, he makes it onto the creature's back, and from there cleaves the dragon's spine, destroying it.
Causes Non-elemental damage to all enemies.
Climhazzard is a skill in Beatrix's Seiken and Steiner's Sword Arts skillsets that deals major non-elemental magic damage to all enemies (and is thus unaffected by the element of the character's equipped weapon), dealing twice as much damage as normal physical attack. It does not awaken sleeping enemies. It costs 32 MP to use, takes 70 AP to learn, and it is learned from Excalibur and Excalibur II. The attack deals more damage the higher the character's Spirit stat is.
The damage formula is:
Climhazzard is a Limit Break for Cloud, and can only be used if he is equipped with the Materia Blade. It inflicts damage to the target equal to the total amount of damage the target has already taken, has a range of 2, effect of 1, and speed of 15. It takes 450 JP to master.
There... Over here!
Climhazzard is a Bravery attack for Cloud, which can only be used on the ground. Cloud charges forward to stab the opponent, then leaps into the air with an upward-carrying slash and slams them into the ground. It takes 120 AP to master and can be equipped for 30 CP. Cloud knows Climhazzard initially.
Both parts of Climhazzard can also be used by Bartz. The charging stab is the first half of Climbarrel, mixing it with Squall's Solid Barrel attack, and overhead slam is the second part of Slidehazzard, which combines it with Tidus's Full Slide.
Climhazzard has with better range and tracking, but cannot be dodge canceled. Both Climbarrel and Slidehazzard are gone from Bartz's repertoire. The first half of Climhazzard is instead mixed with Tifa's Beat Rush to form Hazard Raid.
Climhazzard is a Legend ability used by Cloud.
Non-Final Fantasy guest appearances[edit | edit source]
Clim Hazard is Cloud's ability and it can only be done when he's in Sword Stance. This sword technique can be done by pressing the D-pad + Guard + Up, Up buttons.
Climhazzard is Cloud's Up Special attack. When used, Cloud rockets into the air. If the button is pressed again, Cloud will fall back down to the ground, emitting a small shockwave. If the second attack is used improperly players can accidentally drop themselves off the stage. Climhazzard is a mediocre recovery move, but it gains more height and deals more damage when Cloud is under Limit Break status.