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With no job traits or equipment affecting recovery while resting, all players gain +10 HP and +12 MP per tick while resting. Clear Mind increases the MP recovered, so that it starts at a higher number and increases by 1 with each tick.
 
With no job traits or equipment affecting recovery while resting, all players gain +10 HP and +12 MP per tick while resting. Clear Mind increases the MP recovered, so that it starts at a higher number and increases by 1 with each tick.
   
==Clear Mind by job and level==
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====Clear Mind by job and level====
 
*'''Clear Mind I''' - Starting at +15 MP per tick - [[Black Mage (Final Fantasy XI)|Black Mage]] 15, [[Blue Mage (Final Fantasy XI)|Blue Mage]] 24, [[Red Mage (Final Fantasy XI)|Red Mage]] 31, [[Scholar (Final Fantasy XI)|Scholar]] 20, [[Summoner (Final Fantasy XI)|Summoner]] 15, [[White Mage (Final Fantasy XI)|White Mage]] 20
 
*'''Clear Mind I''' - Starting at +15 MP per tick - [[Black Mage (Final Fantasy XI)|Black Mage]] 15, [[Blue Mage (Final Fantasy XI)|Blue Mage]] 24, [[Red Mage (Final Fantasy XI)|Red Mage]] 31, [[Scholar (Final Fantasy XI)|Scholar]] 20, [[Summoner (Final Fantasy XI)|Summoner]] 15, [[White Mage (Final Fantasy XI)|White Mage]] 20
 
*'''Clear Mind II''' - Starting at +18 MP per tick - [[Black Mage (Final Fantasy XI)|Black Mage]] 30, [[Blue Mage (Final Fantasy XI)|Blue Mage]] 46, [[Red Mage (Final Fantasy XI)|Red Mage]] 53, [[Scholar (Final Fantasy XI)|Scholar]] 35, [[Summoner (Final Fantasy XI)|Summoner]] 30, [[White Mage (Final Fantasy XI)|White Mage]] 35
 
*'''Clear Mind II''' - Starting at +18 MP per tick - [[Black Mage (Final Fantasy XI)|Black Mage]] 30, [[Blue Mage (Final Fantasy XI)|Blue Mage]] 46, [[Red Mage (Final Fantasy XI)|Red Mage]] 53, [[Scholar (Final Fantasy XI)|Scholar]] 35, [[Summoner (Final Fantasy XI)|Summoner]] 30, [[White Mage (Final Fantasy XI)|White Mage]] 35
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*'''Clear Mind V''' - Starting at +27 MP per tick - [[Black Mage (Final Fantasy XI)|Black Mage]] 75, [[Scholar (Final Fantasy XI)|Scholar]] 76. [[Summoner (Final Fantasy XI)|Summoner]] 70
 
*'''Clear Mind V''' - Starting at +27 MP per tick - [[Black Mage (Final Fantasy XI)|Black Mage]] 75, [[Scholar (Final Fantasy XI)|Scholar]] 76. [[Summoner (Final Fantasy XI)|Summoner]] 70
   
==Clear Mind for Blue Mages==
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====Clear Mind for Blue Mages====
 
Blue Mages can obtain different levels of this trait for every pair of the following spells that they set:
 
Blue Mages can obtain different levels of this trait for every pair of the following spells that they set:
 
*[[Awful Eye]]
 
*[[Awful Eye]]

Revision as of 01:09, 16 February 2019

Template:Sideicon Clear Mind (クリアマインド, Kuria Maindo?) is a recurring ability in the series.

Appearances

Final Fantasy XI

Clear Mind is a trait and is available to multiple jobs. There are five levels of Clear Mind. With each step, the player gains +3 Healing MP per tick.

With no job traits or equipment affecting recovery while resting, all players gain +10 HP and +12 MP per tick while resting. Clear Mind increases the MP recovered, so that it starts at a higher number and increases by 1 with each tick.

Clear Mind by job and level

Clear Mind for Blue Mages

Blue Mages can obtain different levels of this trait for every pair of the following spells that they set:

Final Fantasy Brave Exvius

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