The Churning Mists is a location in Final Fantasy XIV: Heavensward.

Story[edit | edit source]

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Locations[edit | edit source]

The Churning Mists lies in the floating landmasses above Dravania. It is principally the home of the Dravanian Horde, and the only way to access this place is through Sohm Al.

Aetherytes[edit | edit source]

There are two Aetherytes: in Moghome in the southeast, and at Zenith in the west.

Areas[edit | edit source]

  • Eil Tohm - The southeastern portion of the main landmass, connected by a small land bridge to the Sohm Al Summit.
  • Four Arms - A large island connected to the Landlord Colony by the bridge at Asah. Zenith, the roost of Hraesvelgr, is connected to the island.
  • Greensward - Several islands located to the south of Four Arms, distinguished from the other islands by the presence of a colossal statue known as the Mother of the Sheave.
  • Ohl Tahn - The northern islands of the Churning Mists.
  • Sohm Al Summit - The very top of the floating peak of Sohm Al. The moogles of Moghome live here.
  • The Landlord Colony - The main landmass, and home to many ruins from the era when man and dragon lived in harmony.

Settlements[edit | edit source]

Moghome[edit | edit source]

Moghome.

A previously undiscovered moogle village atop the peak of Sohm Al.

Asah[edit | edit source]

The bridge connecting the Landlord Colony and Four Arms. A group of moogles keep watch here for unruly dragons.

Zenith[edit | edit source]

Zenith.

A grand tower constructed a millenium ago as a roost for the Great Wyrm Hraesvelgr. Since the beginning of the Dragonsong War, upkeep is performed by moogles.

Weather[edit | edit source]

The Churning Mists may exhibit any of the following weather conditions:

  • FFXIV Weather Clear icon.png Clear Skies
  • FFXIV Weather Clouds icon.png Clouds
  • FFXIV Weather Fair icon.png Fair Skies
  • FFXIV Weather Fog icon.png Fog
  • FFXIV Weather Gale icon.png Gales
  • FFXIV Weather Umbral Static icon.png Umbral Static


Places of interest[edit | edit source]

The Void Ark can be periodically seen flying to the north in the zone.

The Aery[edit | edit source]

The lair of the great wyrm Nidhogg. This floating structure is permanently cloaked by a swirl of storm clouds, leaving the interior structures barely visible.

House of Letters[edit | edit source]


The Rookery[edit | edit source]


Weston Waters[edit | edit source]


Activities[edit | edit source]

Duties[edit | edit source]

Sohr Khai.

Sohr Khai Sohr Khai
Dungeon
Level 60
Item Level 200
Entrance found at coordinates (7, 27).

Majestic and forgotten, its existence unrecorded in the annals of man, a palace rests atop the clouds in the farthest reaches of the Churning Mists. This skyborne splendor was once home to Ratatoskr, brood-sister to Hraesvelgr and Nidhogg, until the treachery of mortals ensured that its stones would never again ring under the she-wyrm's talons. The dragons named it "Sohr Khai," a grieving apology for their failure to avert her fate, and they watched with infinite sadness as Ratatoskr's empty roost was overrun by bird and beast.

This is the place Hraesvelgr has chosen for your trial. Prove yourself in the faded shadow of one sibling, and convince the great wyrm to aid you against the wrathful shade of the other.

Sohm Al (Hard).

Sohm Al (Hard) Sohm Al (Hard)
Dungeon
Level 60
Item Level 230
Entrance found at coordinates (25, 36).

The fall of Nidhogg brought an end not only to the Dragonsong War, but also to the hierarchy of power that reigned upon Sohm Al. Bereft of its dreaded leader, the Horde scattered to the four winds, leaving the dragons' sacred grounds untended and unguarded. All manner of beastly intruders now skitter within, irresistibly drawn by the energies of bountiful crystal lodes. And the molten heart at the mountain's core beats with feverish intensity, as if seeking to expel some nesting parasite. Answer Vidofnir's plea! Cleanse the stone halls of their infestations, and return Sohm Al to its former tranquility.

FATEs[edit | edit source]

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Temple Leves[edit | edit source]

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Other[edit | edit source]

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Enemies[edit | edit source]

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Musical themes[edit | edit source]

"Landlords" plays during the daytime. "Skylords", a piano rendition of the same theme, plays at night. "Safety in Numbers" plays in Moghome and Asah, while "Contention" plays at Zenith. "What is Love?" plays while in the vicinity of Bahrr Lehs.

"Melt" plays during all standard enemy encounters in the Churning Mists.

Gallery[edit | edit source]

Etymology[edit | edit source]

Mist is a phenomenon caused by small droplets of water suspended in air.

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