Chronoliths are similar to Arete Stone in that within them is hidden a virtual battlefield accessible by Clive and Clive alone, Each chronolith presents Clive with a timed trial in which he must combat continuous waves of deadly enemies, equipped only with the feat and abilities of a single Eikon.
Help
Chronoliths are trials in Final Fantasy XVI where the player solely uses the powers of a single Eikon. Though the menhir that act as access points to the trials can be found and marked onto the map prior, the player can begin tackling them only after they have the powers of Bahamut. They can be taken on in any order, but Shiva's and Odin's trials are only available late into the story, while Leviathan's trial is only accessible by completing the Rising Tide DLC's story. The trials remain available in a completed save file, so the player can finish the game, watch the credits, save their game, and then come back to do them.
The trials are timed; running out of time, or Clive being knocked out, nulls the player's attempt, and they can choose to try again from the beginning, or exit the trial. Time is extended by performing the battle techniques specified before each round. Each trial has four phases: three stages and a boss. All Eikon abilities are mastered during trial regardless of their status in the Abilities & Gear menu, but Clive's stats and equipment load-out are the same as on the field. The player can use the accessibility rings to complete the trials.
Completing one trial adds the Final Trial to the Arete Stone in the Hideaway, featuring stronger enemies and less time, as well as restrictions to equipment, level, and consumables.
Completing all regular trials earns a trophy and an item for Clive's Wall of Memories: the Circle of Malius tapestry.
Phoenix: Hand of Hyperion[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—the Phoenix.
Trial by Fire
The chronolith is located northeast of Martha's Rest in Greensheaves in Rosaria, just outside some Fallen ruins. Clive's Eikon is the Phoenix and his Eikonic Feat is Phoenix Shift. The reward for completing all four stages within the time allotted is The Favor of Fire (Flames of Rebirth) accessory, which increases Flames of Rebirth's damage by 8%, Phoenix's ultimate skill.
Racking up time bonuses is needed to finish the trial. The default time is 1:20s, and the player gets further +20s for clearing a stage. Shift Combo is an easy one to get multiple times during each phase, and can be spammed deliberately to rack up time for the final stage. Instead of using Clive's rechargeable abilities haphazardly, or as soon as they are available, the player should time them to get the time bonus associated with each of them.
Good accessories to equip are the ones that lower cooldown time for the abilities usable for each stage.
- Phases
Phase | Abilities | Enemies | Tips |
---|---|---|---|
Stage I |
5x Firebound Orc |
| |
Stage II |
x4 Firebound Hunter |
| |
Stage III |
x4 Firebound Bug |
| |
Final Stage |
Firebound Plague |
|
- Time Bonuses
Technique | Description | Time |
---|---|---|
Shift Combo | Land a four-hit melee combo after closing in on an enemy with Phoenix Shift. | 8 s |
Double Shift | Land a shift shot on an enemy in the air two times. | 8 s |
Rising Finish | Launch an enemy into the air with Rising Flames and defeat it before it hits the ground. | 12 s |
Collateral Cyclone | Strike two enemies with a single Scarlet Cyclone. | 12 s |
Heatwave Counter | Dispel an enemy projectile and land a precision counter with a single Heatwave. | 12 s |
Flames of Punishment | Strike a staggered enemy with Flames of Rebirth. | 15 s |
Punish | Deliver a downward attack to a fallen enemy. | 3 s |
Precision Dodge | Evade an enemy attack with a Precision Dodge. | 1 s |
Ability Finish | Deliver a killing blow with an Eikonic Ability. | 3 s |
Multi Burst | Land ten Magic Bursts. | 5 s |
Technique | Description | Time |
---|---|---|
First Bonus | Earn a battle technique bonus for the first time. | 3 s |
Bonus x3 | Earn the same battle technique bonus three times. | 5 s |
3 Bonuses | Earn three unique battle technique bonuses. | 5 s |
6 Bonuses | Earn six unique battle technique bonuses. | 8 s |
All Bonuses | Earn all eight battle technique bonuses. | 20 s |
Bonus Combo | Earn two unique battle technique bonuses in succession. | 3 s |
Clear Bonus | Clear a stage | 20 s |
Garuda: Hand of Dione[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—Garuda.
Trial by Wind
The chronolith is located in Dhalmekia, in Drakos Deep area in the northwest dead-end; from the Dalimil Obelisk, the player can simply head northeast. Clive's Eikon is Garuda and his Eikonic Feat is Deadly Embrace, which pulls small enemies to Clive, or pulls and launches Clive into the air if the enemy is immovable. The reward for completing all four stages within the time allotted earns The Will of Wind (Aerial Blast) accessory, which increases Aerial Blast's damage by 12%, Garuda's ultimate Eikonic Ability.
Racking up time bonuses is needed to finish the trial. The default time is 1:20s, and the player gets further +20s for clearing a stage. Instead of using Clive's Eikonic Abilities haphazardly, or as soon as they are available, the player should plan them to get the time bonus associated with each of them. Whenever there are enemies vulnerable to being pulled by Deadly Embrace (some enemies are too heavy and pull Clive to the enemy instead), the player should do it and then follow up with a 4-hit melee combo (not finishing with Magic Burst) to get an 8-second time bonus. This is an easy way to build up time in the early stages in preparation for the final stage. Against enemies that cannot be pulled, if they have a will gauge, the player should keep an eye on it@ as soon as the enemy's will gauge drops to 50%, the enemy will stumble and the player can topple them with Deadly Embrace, racking up another 8-second time bonus and making the foe vulnerable for damage.
Good accessories to equip are the ones that lower cooldown time for the abilities usable for each stage, and potentially the Ring of Timely Focus to perfect Rook's Gambit's time bonus easily.
- Phases
Phase | Abilities | Enemies | Tips |
---|---|---|---|
Stage I |
| ||
Stage II |
| ||
Stage III |
| ||
Final Stage |
Windbound Coeurl |
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- Time Bonuses
Technique | Description | Time |
---|---|---|
Deadly Combo | Land a four-hit melee combo after drawing an enemy in with Deadly Embrace. | 8 s |
Deadly Takedown | Use Deadly Embrace to topple a partially staggered enemy. | 8 s |
Full Gouge | Strike an enemy with Gouge while tapping the button to extend the ability to its full duration. | 12 s |
Triple Wheel | Launch an enemy into the air with Wicked Wheel then land an aerial strike three times. | 12 s |
Precision Gambit | Use Rook's Gambit to block an enemy attack and deliver a counter. | 12 s |
Collateral Blast | Hit three enemies with a single Aerial Blast. | 15 s |
Punish | Deliver a downward attack to a fallen enemy. | 3 s |
Precision Dodge | Evade an enemy attack with a Precision Dodge. | 1 s |
Ability Finish | Deliver a killing blow with an Eikonic Ability. | 3 s |
Multi Burst | Land ten Magic Bursts. | 5 s |
Technique | Description | Time |
---|---|---|
First Bonus | Earn a battle technique bonus for the first time. | 3 s |
Bonus x3 | Earn the same battle technique bonus three times. | 5 s |
3 Bonuses | Earn three unique battle technique bonuses. | 5 s |
6 Bonuses | Earn six unique battle technique bonuses. | 8 s |
All Bonuses | Earn all eight battle technique bonuses. | 20 s |
Bonus Combo | Earn two unique battle technique bonuses in succession. | 3 s |
Clear Bonus | Clear a stage | 20 s |
Ramuh: Hand of Iapetus[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—Ramuh.
Trial by Thunder
The chronolith is located north of Caer Norvent in Sanbreque. Clive's Eikon for this trial is Ramuh and his Eikonic Feat is Blind Justice, used to electrify enemies with ball lightnings and then set the orbs off in a damaging chain reaction. The reward for completing all four stages within the time allotted is The Favor of Lightning (Judgment Bolt) accessory, which increases Judgment Bolt's damage by 12%, Ramuh's ultimate Eikonic Ability.
Racking up time bonuses is needed to finish the trial. The default time is 1:20s, and the player gets further +20s for clearing a stage. Using Blind Judgment is an easy way to rack up time bonuses, as Eikonic Feats have no cooldown and even electrifying a single enemy gains a 5-second time bonus every time; the player can spam this to have enough time to complete the final stage. However, using Blind Justice is slow; if the player feels it takes more time to use it than the time gained, it is not worth it. In the first couple stages, the player can try this to farm time bonuses: affix four ball lightnings to any target(s) (same target can be locked on multiple times), use magic, then use Blind Justice again and repeat.
It is best to use the Eikonic Abilities mindfully and aim to trigger their time bonuses every time.
Good accessories to equip are the ones that lower cooldown time for the abilities usable for each stage, as well as potentially Ring of Timely Evasion and other accessibility tools.
Phase | Abilities | Enemies | Tips |
---|---|---|---|
Stage I |
| ||
Stage II |
| ||
Stage III |
| ||
Final Stage |
Thunderbound Griffin |
|
- Time Bonuses
Technique | Description | Time |
---|---|---|
Singular Justice | Lock a ball lightning from a single Blind Justice onto a single enemy. | 5 s |
Justice Discharged | Affix ball lightning onto four enemies with a single Blind Justice, and cause them to discharge. | 8 s |
Collateral Drive | Hit two enemies with a single Pile Drive. | 12 s |
Thunderfall | Hit a fallen enemy with Thunderfall. | 12 s |
Striking Thrice | Lure an enemy into attacking the Lightning Rod three times. | 12 s |
Collateral Bolt | Hit two enemies with a single Judgment Bolt. | 15 s |
Punish | Deliver a downward attack to a fallen enemy. | 3 s |
Precision Dodge | Evade an enemy attack with a Precision Dodge. | 1 s |
Ability Finish | Deliver a killing blow with an Eikonic Ability. | 3 s |
Multi Burst | Land ten Magic Bursts. | 5 s |
Technique | Description | Time |
---|---|---|
First Bonus | Earn a battle technique bonus for the first time. | 3 s |
Bonus x3 | Earn the same battle technique bonus three times. | 5 s |
3 Bonuses | Earn three unique battle technique bonuses. | 5 s |
6 Bonuses | Earn six unique battle technique bonuses. | 8 s |
All Bonuses | Earn all eight battle technique bonuses. | 20 s |
Bonus Combo | Earn two unique battle technique bonuses in succession. | 3 s |
Clear Bonus | Clear a stage | 20 s |
Titan: Hand of Titan[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—Titan.
Trial by Earth
The chronolith is located in the northern part of the Velkroy Desert in Dhalmekia, past the abandoned Ceratina town and the duststorm beyond it. Clive's Eikon is Titan and his Eikonic Feat is Titanic Block. The reward for completing all three stages and the boss within the time allotted earns The Favor of Earth (Earthen Fury) accessory, which increases Earthen Fury's damage by 7%, Titan's ultimate skill.
Racking up time bonuses is needed to finish the trial. The default time is 1:20s, and the player gets further +20s for clearing a stage. The player should avoid using abilities haphazardly, and instead time them to get their associated time bonuses. The first two stages have many weak enemies, which the player can take their time killing to collect time bonuses from precision-blocking and countering.
Good accessories to equip are the ones that lower cooldown time for the abilities usable for each stage, and possibly the accessibility accessory that slows down time for dodging (Ring of Timely Focus), which can be used to always precision-block or to perfectly time Raging Fists.
- Phases
Phase | Abilities | Enemies | Tips |
---|---|---|---|
Stage I |
| ||
Stage II |
| ||
Stage III |
| ||
Final Stage |
Earthbound Giant |
|
- Time Bonuses
Technique | Description | Time |
---|---|---|
Titanic Rampart | Execute three Precision Blocks. | 8 s |
Titanic Payback | Land six Titanic Counters. | 8 s |
Raging Counter | Block an incoming attack and land a counter with a single Raging Fists. | 12 s |
Perfect Upheaval | Strike an enemy with a fully charged Upheaval.[note 1] | 12 s |
Perfect Windup | Strike an enemy with a fully charged Windup.[note 1] | 12 s |
Collateral Fury | Hit two enemies with a single Earthen Fury. | 15 s |
Punish | Deliver a downward attack to a fallen enemy. | 3 s |
Precision Dodge | Evade an enemy attack with a Precision Dodge. | 1 s |
Ability Finish | Deliver a killing blow with an Eikonic Ability. | 3 s |
Multi Burst | Land ten Magic Bursts. | 5 s |
Technique | Description | Time |
---|---|---|
First Bonus | Earn a battle technique bonus for the first time. | 3 s |
Bonus x3 | Earn the same battle technique bonus three times. | 5 s |
3 Bonuses | Earn three unique battle technique bonuses. | 5 s |
6 Bonuses | Earn six unique battle technique bonuses. | 8 s |
All Bonuses | Earn all eight battle technique bonuses. | 20 s |
Bonus Combo | Earn two unique battle technique bonuses in succession. | 3 s |
Clear Bonus | Clear a stage | 20 s |
Bahamut: Hand of Mimas[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—Bahamut.
Trial by Light
The chronolith is located in the western end of Royal Meadows in Sanbreque. The player can fast-travel to the Obelisk outside the entrance to Oriflamme and then head west on chocoboback. Clive's Eikon for this trial is Bahamut and his Eikonic Feat is Wings of Light, used to charge Megaflare. The reward for completing all four stages within the time allotted is The Favor of Light (Gigaflare) accessory, which increases Gigaflare's damage by 5%, Bahamut's ultimate Eikonic Ability.
Racking up time bonuses is needed to finish the trial. The default time is 1:20s, and the player gets further +20s for clearing a stage. Using fully-charged Megaflares back to back allows the player to get 8 seconds every time they unleash Megaflare, and another 8 for 50 hits from the ability. The player is best invoking Wings of Light when they anticipate a flurry of attacks from the enemy, to quickly charge Megaflare up with precision dodges. Megaflare charges faster when the player remains stationary.
Good accessories to equip are the ones that lower cooldown time for the abilities usable for each stage, and possibly the Ring of Timely Evasion for Megaflare Dodges.
- Phases
Phase | Abilities | Enemies | Tips |
---|---|---|---|
Stage I |
| ||
Stage II |
| ||
Stage III |
| ||
Final Stage |
Lightbound Warlord |
|
- Time Bonuses
Technique | Description | Time |
---|---|---|
Megacharge | Land a fully charged Megaflare. | 8 s |
Multiflare | Land 50 Megaflare strikes. | 8 s |
Full Flare | Hit an enemy 120 times with Flare Breath. | 12 s |
Satellite | Land 60 shots with a single Satellite summon. | 12 s |
Collateral Impulse | Strike two enemies with a single Impulse. | 12 s |
Collateral Gigaflare | Hit two enemies with a single Gigaflare. | 15 s |
Punish | Deliver a downward attack to a fallen enemy. | 3 s |
Precision Dodge | Evade an enemy attack with a Precision Dodge. | 1 s |
Ability Finish | Deliver a killing blow with an Eikonic Ability. | 3 s |
Multi Burst | Land ten Magic Bursts. | 5 s |
Technique | Description | Time |
---|---|---|
First Bonus | Earn a battle technique bonus for the first time. | 3 s |
Bonus x3 | Earn the same battle technique bonus three times. | 5 s |
3 Bonuses | Earn three unique battle technique bonuses. | 5 s |
6 Bonuses | Earn six unique battle technique bonuses. | 8 s |
All Bonuses | Earn all eight battle technique bonuses. | 20 s |
Bonus Combo | Earn two unique battle technique bonuses in succession. | 3 s |
Clear Bonus | Clear a stage | 20 s |
Shiva: Hand of Rhea[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—Shiva.
Trial by Ice
The chronolith is located in Ash, southwest of Rikmal's Roost, between the obelisks for the Shadow Coast and Eistla. Next to the chronolith is a treasure chest that contains Masamune.
Clive's Eikon for this trial is Shiva and his Eikonic Feat is Cold Snap, used to move around the battlefield and to freeze enemies. The reward for completing all four stages within the time allotted is The Will of Ice (Diamond Dust) accessory, which increases Diamond Dust's will damage by 10%, Shiva's ultimate Eikonic Ability and the most staggering ability at Clive's disposal.
Racking up time bonuses is needed to finish the trial. The default time is 1:20s, and the player gets further +20s for clearing a stage. It is easy to build time bonuses with Cold Snap: whenever there is an enemy in low health, the player can use twice to freeze and quickly defeat them. Whenever an enemy is about to attack, the player should try to precision-dodge with Cold Snap to induce Permafrost for another time bonus. Instead of using the Eikonic Abilities haphazardly or whenever they happen to be off cooldown, the player should time them to get the time bonuses associated with each of them.
Good accessories to equip are the ones that lower cooldown time for the abilities usable for each stage, and possibly the Ring of Timely Focus for timing Permafrost.
- Phases
Phase | Abilities | Enemies | Tips |
---|---|---|---|
Stage I |
| ||
Stage II |
| ||
Stage III |
| ||
Final Stage |
Icebound Necrophobe |
|
- Time Bonuses
Technique | Description | Time |
---|---|---|
Snap Shatter | Slay an enemy frozen with Cold Snap. | 8 s |
Permafrost | Evade an enemy with Cold Snap, inflicting Permafrost. | 8 s |
Collateral Rime | Hit three enemies with a single Rime. | 12 s |
Collateral Mesmerize | Hit two enemies with a single Mesmerize. | 12 s |
Perfect Ice | Hit an enemy with a fully charged Ice Age. | 12 s |
Collateral Diamond | Hit two enemies with a single Diamond Dust. | 15 s |
Punish | Deliver a downward attack to a fallen enemy. | 3 s |
Precision Dodge | Evade an enemy attack with a Precision Dodge. | 1 s |
Ability Finish | Deliver a killing blow with an Eikonic Ability. | 3 s |
Multi Burst | Land ten Magic Bursts. | 5 s |
Technique | Description | Time |
---|---|---|
First Bonus | Earn a battle technique bonus for the first time. | 3 s |
Bonus x3 | Earn the same battle technique bonus three times. | 5 s |
3 Bonuses | Earn three unique battle technique bonuses. | 5 s |
6 Bonuses | Earn six unique battle technique bonuses. | 8 s |
All Bonuses | Earn all eight battle technique bonuses. | 20 s |
Bonus Combo | Earn two unique battle technique bonuses in succession. | 3 s |
Clear Bonus | Clear a stage | 20 s |
Odin: Hand of Enceladus[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—Odin.
Trial by Darkness
The chronolith is located in Ash, near the abandoned Badbach Conservatory, southeast from the Vidargraes plains, the last place before reaching Stonhyrr.
Clive's Eikon for this trial is Odin and his Eikonic Feat is Arm of Darkness, which replaces Clive's sword (and thus his moveset) with Odin's blade and any strikes will charge Zantetsuken, the move that replaces Clive's burning blade. Attacks with Odin's blade do not charge Limit Break.
The reward for completing all four stages within the time allotted is The Will of Darkness (Dancing Steel) accessory, which increases Dancing Steel's damage by 20%, Odin's ultimate Eikonic Ability that is excellent for charging up Zantetsuken.
Racking up time bonuses is needed to finish the trial. The default time is 1:20s, and the player gets further +20s for clearing a stage. A good way to build time bonuses is by charging up Zantetsuken as much as possible and only using it on maximum charge. Instead of using the Eikonic Abilities haphazardly or whenever they happen to be off cooldown, the player should time them to get the time bonuses associated with each of them. The first stage can be used to farm time bonuses as much as possible by getting the bonuses for the Eikonic Abilities every time they are used.
Useful accessories to equip include The Pull of Darkness (Dancing Steel) (obtained from the main quest) for stages where Dancing Steel is available, and any accessories that reduce Eikonic Ability cooldown.
Phase | Abilities | Enemies | Tips |
---|---|---|---|
Stage I |
| ||
Stage II |
| ||
Stage III |
| ||
Final Stage |
|
- Time Bonuses
Technique | Description | Time |
---|---|---|
Lv.5 Zantetsuken | Land a fully charged Zantetsuken. | 15 s |
Steel Counter | Parry an enemy's attack while wielding Odin's blade, causing a Steel Counter. | 5 s |
Full Gungnir | Strike an enemy with Gungnir while tapping the button to extend the ability to its full duration. | 12 s |
Full Cloud | Strike an enemy with Heaven's Cloud while tapping the button to extend the ability to its full duration. | 12 s |
Rift Combo | Strike an enemy after using Rift Combo to cancel recovery time from a previously landed attack three times in a row. | 8 s |
Perfect Steel | Land all hits from a single Dancing Steel on a single enemy. | 15 s |
Punish | Deliver a downward attack to a fallen enemy. | 3 s |
Precision Dodge | Evade an enemy attack with a Precision Dodge. | 1 s |
Ability Finish | Deliver a killing blow with an Eikonic Ability. | 3 s |
Multi Burst | Land ten Magic Bursts. | 5 s |
Technique | Description | Time |
---|---|---|
First Bonus | Earn a battle technique bonus for the first time. | 3 s |
Bonus x3 | Earn the same battle technique bonus three times. | 5 s |
3 Bonuses | Earn three unique battle technique bonuses. | 5 s |
6 Bonuses | Earn six unique battle technique bonuses. | 8 s |
All Bonuses | Earn all eight battle technique bonuses. | 20 s |
Bonus Combo | Earn two unique battle technique bonuses in succession. | 3 s |
Clear Bonus | Clear a stage | 20 s |
Leviathan: Hand of Tethys[]
Within this ancient menhir awaits a harrowing trial in which Clive must race to overcome a host of deadly foes, wielding the blessing of but a single Eikon—Leviathan.
Trial by Water
The chronolith is located in Mysidia in the Northern Territories, northwest of the Tailwind Bay obelisk.
Clive's Eikon for this trial is Leviathan and his Eikonic feat is Serpent's Cry, which turns Clive's left arm into Leviathan's head, allowing him to fire blasts of water and cast water-based magick from it. The reward for completing all four stages and the boss within the time allotted earns The Favor of Water (Tsunami) accessory, which increases Tsunami's damage by 7%, Leviathan's ultimate skill.
Story[]
Though not specified in-game, the chronoliths appear to be trials set up by Ultima to test his chosen Mythos. Only Clive can use them, and Ultima is known for his ability to create pocket dimensions, as seen when he pulls Clive to mental battles out of the physical realm and in the Interdimensional Rift. The chronoliths activate after Ultima invokes Primogenesis.
Etymology and symbolism[]
Chronolith may be a portmanteau of "chrono" and "monolith". monolith is a geological feature consisting of a single massive stone or rock, or a single large piece of rock placed as, or within, a monument or building. In architecture, the term has overlap with megalith, normally used for prehistory, and may be used in the contexts of rock-cut architecture that remains attached to solid rock, or for exceptionally large stones, such as obelisks, statues, monolithic columns, or large architraves. It may also be used of large glacial erratics moved by natural forces.
Chrono is derived from the Greek word khronos, meaning "time". This likely alludes to the trials' nature as time trials. AThe word derives, via the Latin monolithus, from the Ancient Greek word μονόλιθος (monolithos), from μόνος ("one" or "single") and λίθος ("stone").
Each trial is named as "hand of" and a name of a one of the first eight moons of Saturn.
The first ever discovered and thus named moons of Saturn were named after titans, titanesses, and giants from ancient Greek mythology, making them fitting names for Final Fantasy XVI that already derives influence from Greek mythology throughout its themes, song lyrics, and naming. Titans and giants are non-Olympian descendants of Uranus, which could be an intentional allusion as well, if Uranus refers to Ultima, the "father" of the Eikons.