Final Fantasy XI spellChoke
|Effect||Deals wind damage that lowers an enemy's vitality and gradually reduces its HP.|
|Casting Time||2.5 seconds|
|Recast Time||10 seconds|
|Magic Type||Elemental Magic|
Choke is a Wind-elemental spell that does damage over time and lowers Vitality. It negates the Rasp spell's effect and is negated by the Frost spell's effect. Burn, Choke, and Shock are a family of compatible effects that can all stack together. Choke and Drown also stack. Part of the enfeebling elemental magic family exclusive to Black Mages.
Choke appeared as an ability in the original Final Fantasy XIV. At the initial release, Choke was a spell learned by Conjurers at rank 12 and cost 3 action points to set. The ability inflicted wind-elemental damage over time and also reduced wind magic defense to all enemies within an area of effect.
In addition, an upgraded version called Choke II also appeared as an ability. The spell could be learned by Conjurers at rank 36. The ability inflicted wind-elemental damage over time at a higher potency and also reduced the wind magic defense to all enemies within an area of effect.
Both spells shared the same animation.
After the release of patch 1.20, Choke; along with its upgrade Choke II, became unusable by any class. The spell's wind-elemental damage over time effect was transferred to the Conjurer's Aero ability.
Choke is an Intelligence ability with two versions, one with a rarity of Rare, and one with a rarity of Rare Plus. The rare version has a base Attack of 640, a base Defense of 640, a maximum level of 60, and a cost of 10. The rare plus version has a base attack and defense of 940, a maximum level of 80, and a cost of 18. Both versions are of the Wind element, and have a fast leveling rate.