Final Fantasy Wiki
m (Technobliterator moved page Chocobo Raising to Chocobo Raising (Final Fantasy XI) without leaving a redirect: this basically is Chocobo Breeding)
m (Bot: Changing template: See Also)
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
  +
{{sideicon|prime=FFXI}}
[[File:Chocobo Raising Changes and Additions (12-07-2006)-1.jpg|right|thumb|Chocobos at various stages in early life.]]
 
  +
{{DISPLAYTITLE:Chocobo raising (''Final Fantasy XI'')}}
'''Chocobo Raising''' is an activity in ''[[Final Fantasy XI]]'', released with the ''[[Final Fantasy XI: Treasures of Aht Urhgan|Treasures of Aht Urhgan]]'' expansion pack. Adventurers can own and care for their own chocobo, from the egg until its eventual retirement. There are many advantages to doing so, including the ability to raise a chocobo specially to suit the adventurer's own needs. Chocobos can also be selectively bred for better statistics, or to create Chocobos of rare colors. Chocobo raising also takes up only a little of an adventurer's hectic schedule each day, freeing him or her to do what adventurers do best as the chocobo grows.
+
'''Chocobo raising''' is an activity in ''[[Final Fantasy XI]]'', released with the ''[[Final Fantasy XI: Treasures of Aht Urhgan|Treasures of Aht Urhgan]]'' expansion pack. [[Adventurer (Final Fantasy XI)|Adventurers]] can own and care for their own [[Chocobo (Final Fantasy XI)|chocobo]] from the egg until its eventual retirement. There are many advantages to doing so, including the ability to raise a chocobo to suit the adventurer's needs. Chocobos can be selectively bred for better statistics, or to create chocobos of rare colors. Chocobo raising takes up only a little of an adventurer's hectic schedule each day, freeing him or her to do what adventurers do best as the chocobo grows.
   
  +
{{See|Chocobo breeding}}
==How to Start==
 
In order to start raising a chocobo, the player must obtain an egg. There are a few ways to go about this. A chocobo egg may occasionally be purchased from a vendor in [[Grand Duchy of Jeuno|Jeuno]], obtained from the quest '''Chocobos on the Loose!''', found as a reward in an ISNM, or obtained through breeding. Once a player has obtained a chocobo egg, they must bring it to a [[Vana'diel Chocobo Society]], or VCS, chocobo trainer, found in chocobo stables in the three nations. Only one chocobo may be raised at a time.
 
   
==Chocobo Stages==
+
==How to start==
 
To start raising a chocobo, the player must obtain an egg. There are a few ways to go about this. A chocobo egg may occasionally be purchased from a vendor in [[Grand Duchy of Jeuno|Jeuno]], obtained from the quest "Chocobos on the Loose!", found as a reward in an ISNM, or obtained through breeding. Once a player has obtained a chocobo egg, they must bring it to a [[Vana'diel Chocobo Society]], or VCS, chocobo trainer, found in [[chocobo stable]]s in the three nations. Only one chocobo may be raised at a time.
  +
  +
==Chocobo stages==
 
[[File:Chocobo Hatchling.jpg|right|270px|A chocobo hatching from its shell.]]
 
[[File:Chocobo Hatchling.jpg|right|270px|A chocobo hatching from its shell.]]
 
===Egg===
 
===Egg===
For the first four days of raising the chocobo, it will still be contained in its egg. At this time, the only thing the player can do is watch over the egg as the chocobo inside grows ready to hatch.
+
For the first four days of raising the chocobo, it will be contained in its egg. The only thing the player can do is watch over the egg as the chocobo inside grows ready to hatch.
   
 
===Chick===
 
===Chick===
Line 17: Line 20:
   
 
===Adulthood===
 
===Adulthood===
After twenty eight days of raising a chocobo, it will mature into an adult. At this point, several options open up for the player. All of the care plans and personal care options will now be available, the chocobo can be registered in races, its chococard may be obtained for breeding, and after completing the miniquest '''Obtaining your Chocobo Whistle''', players can call their chocobo to their side in the field to ride them.
+
After twenty eight days of raising a chocobo, it will mature into an adult. At this point, several options open up for the player. All of the care plans and personal care options will now be available, the chocobo can be registered in races, its chococard may be obtained for breeding, and after completing the miniquest "Obtaining your Chocobo Whistle", players can call their chocobo to their side in the field to ride them.
   
 
===Retirement===
 
===Retirement===
Line 25: Line 28:
 
A chocobo's attributes are important to any adventurer who wants to make use of their chocobo. Attributes determine all of a chocobo's strengths or weaknesses. There are seven attributes related to chocobos, divided into three sections:
 
A chocobo's attributes are important to any adventurer who wants to make use of their chocobo. Attributes determine all of a chocobo's strengths or weaknesses. There are seven attributes related to chocobos, divided into three sections:
   
* '''Physical Attributes'''
+
*Physical attributes:
** '''Strength''': Affects a chocobo's speed when being ridden. In Chocobo Races, it affects the chocobo's base speed.
+
**Strength: Affects a chocobo's speed when being ridden. In Chocobo Races, it affects the chocobo's base speed.
** '''Endurance''': Affects the length of time a chocobo may be ridden. In Chocobo Races, it affects the chocobo's stamina.
+
**Endurance: Affects the length of time a chocobo may be ridden. In Chocobo Races, it affects the chocobo's stamina.
* '''Mental Attributes'''
+
*Mental attributes:
** '''Discernment''': Affects the chocobo's potential to learn abilities. In Chocobo Races, it affects a chocobo's pace setting and its item use timing.
+
**Discernment: Affects the chocobo's potential to learn abilities. In Chocobo Races, it affects a chocobo's pace setting and its item use timing.
** '''Receptivity''': Affects the chocobo's ability to communicate with other chocobos, and increases the chances a parent's abilities will be passed down to its child.
+
**Receptivity: Affects the chocobo's ability to communicate with other chocobos, and increases the chances a parent's abilities will be passed down to its child.
* '''Other Attributes'''
+
*Other attributes:
** '''Energy''': Drained by care plans or personal care, and affects the success of care plans and the frequency of personal care options.
+
**Energy: Drained by care plans or personal care, and affects the success of care plans and the frequency of personal care options.
** '''Affection''': Greatly affects the success of care plans.
+
**Affection: Greatly affects the success of care plans.
** '''Satisfaction''': Changes when fed and affects energy recovery.
+
**Satisfaction: Changes when fed and affects energy recovery.
   
 
The physical and mental attributes have eight ranks, depending on the chocobo's talent in that attribute:
 
The physical and mental attributes have eight ranks, depending on the chocobo's talent in that attribute:
{|border="1" cellspacing="0" cellpadding="2" width="50%" style="text-align:center"
+
{|class="half-width FFXI article-table" style="text-align:center"
|-class="FFXIa"
+
|-class="a"
 
!width="20%"|Rank
 
!width="20%"|Rank
 
!width="50%"|Description
 
!width="50%"|Description
 
!width="30%"|Point Range
 
!width="30%"|Point Range
 
|-
 
|-
!class="FFXIb"|F
+
!class="b"|F
 
|Poor
 
|Poor
 
|0-31
 
|0-31
 
|-
 
|-
!class="FFXIb"|E
+
!class="b"|E
 
|Substandard
 
|Substandard
 
|32-63
 
|32-63
 
|-
 
|-
!class="FFXIb"|D
+
!class="b"|D
 
|A bit deficient
 
|A bit deficient
 
|64-95
 
|64-95
 
|-
 
|-
!class="FFXIb"|C
+
!class="b"|C
 
|Average
 
|Average
 
|96-127
 
|96-127
 
|-
 
|-
!class="FFXIb"|B
+
!class="b"|B
 
|Better than average
 
|Better than average
 
|128-159
 
|128-159
 
|-
 
|-
!class="FFXIb"|A
+
!class="b"|A
 
|Impressive
 
|Impressive
 
|160-191
 
|160-191
 
|-
 
|-
!class="FFXIb"|S
+
!class="b"|S
 
|Outstanding
 
|Outstanding
 
|192-223
 
|192-223
 
|-
 
|-
!class="FFXIb"|SS
+
!class="b"|SS
 
|First-class
 
|First-class
 
|224-255
 
|224-255
 
|}
 
|}
   
In addition, a single chocobo may have no more than 637 points across all mental and physical attributes, which prevents players from raising a chocobo that is "perfect" in all stats.
+
In addition, a single chocobo may have no more than 637 points across all mental and physical attributes, which prevents players from raising a chocobo that is "perfect" in all stats.
   
 
===Care Plans===
 
===Care Plans===
Line 82: Line 85:
 
A care plan is a scheduled routine for a player's chocobo that the player chooses from week to week. Choosing care plans effectively is vital to the growth of any chocobo. Care plans raise or lower different attributes of the chocobo, depending on which option is scheduled. A few plans also provide pay for the player.
 
A care plan is a scheduled routine for a player's chocobo that the player chooses from week to week. Choosing care plans effectively is vital to the growth of any chocobo. Care plans raise or lower different attributes of the chocobo, depending on which option is scheduled. A few plans also provide pay for the player.
   
{|border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center"
+
{|class="full-width FFXI article-table" style="text-align:center"
|-class="FFXIa"
+
|-class="a"
 
!width="20%"|Name
 
!width="20%"|Name
 
!width="11%"|Strength
 
!width="11%"|Strength
Line 93: Line 96:
 
!width="11%"|Payment
 
!width="11%"|Payment
 
|-
 
|-
!class="FFXIb"|Basic Care
+
!class="b"|Basic Care
||+1
+
| +1
||+1
+
| +1
||+1
+
| +1
||+1
+
| +1
||-3%
+
| -3%
||-3%
+
| -3%
||N/A
+
|N/A
 
|-
 
|-
!class="FFXIb"|Resting
+
!class="b"|Resting
||N/A
+
|N/A
||N/A
+
|N/A
||N/A
+
|N/A
||N/A
+
|N/A
||N/A
+
|N/A
||+?%
+
| +?%
||N/A
+
|N/A
 
|-
 
|-
!class="FFXIb"|Taking a walk
+
!class="b"|Taking a walk
||+3
+
| +3
||+3
+
| +3
||-3
+
| -3
||-3
+
| -3
||-3%
+
| -3%
||-3%
+
| -3%
||N/A
+
|N/A
 
|-
 
|-
!class="FFXIb"|Listening to music
+
!class="b"|Listening to music
||-3
+
| -3
||-3
+
| -3
||+3
+
| +3
||+3
+
| +3
||-3%
+
| -3%
||-3%
+
| -3%
||N/A
+
| N/A
 
|-
 
|-
!class="FFXIb"|Exercising alone
+
!class="b"|Exercising alone
||x5%
+
|x5%
||N/A
+
| N/A
||-4
+
| -4
||-4
+
| -4
||-7%
+
| -7%
||-5%
+
| -5%
||N/A
+
|N/A
 
|-
 
|-
!class="FFXIb"|Exercising in a group
+
!class="b"|Exercising in a group
||N/A
+
|N/A
||x5%
+
|x5%
||-4
+
| -4
||-4
+
| -4
||-7%
+
| -7%
||-5%
+
| -5%
||N/A
+
|N/A
 
|-
 
|-
!class="FFXIb"|Interact with children
+
!class="b"|Interact with children
||-4
+
| -4
||-4
+
| -4
||x5%
+
|x5%
||N/A
+
|N/A
||-7%
+
| -7%
||-5%
+
| -5%
||N/A
+
|N/A
 
|-
 
|-
!class="FFXIb"|Interact with chocobos
+
!class="b"|Interact with chocobos
||-4
+
| -4
||-4
+
| -4
||N/A
+
|N/A
||x5%
+
|x5%
||-7%
+
| -7%
||-5%
+
| -5%
||N/A
+
|N/A
 
|-
 
|-
!class="FFXIb"|Carrying packages
+
!class="b"|Carrying packages
||+5
+
| +5
||+5
+
| +5
||-5
+
| -5
||-5
+
| -5
||-8%
+
| -8%
||-10%
+
| -10%
||100-200 gil
+
|100-200 gil
 
|-
 
|-
!class="FFXIb"|Exhibiting to the public
+
!class="b"|Exhibiting to the public
||-5
+
| -5
||-5
+
| -5
||+5
+
| +5
||+5
+
| +5
||-8%
+
| -8%
||-10%
+
| -10%
||100-200 gil
+
|100-200 gil
 
|-
 
|-
!class="FFXIb"|Delivering messages
+
!class="b"|Delivering messages
||+8
+
| +8
||N/A
+
|N/A
||N/A
+
|N/A
||-6
+
| -6
||-10%
+
| -10%
||-25%
+
| -25%
||200-400 gil
+
|200-400 gil
 
|-
 
|-
!class="FFXIb"|Digging for treasure
+
!class="b"|Digging for treasure
||N/A
+
|N/A
||-6
+
| -6
||+8
+
| +8
||N/A
+
|N/A
||-10%
+
| -10%
||-25%
+
| -25%
||200-400 gil
+
|200-400 gil
 
|-
 
|-
!class="FFXIb"|Acting in a play
+
!class="b"|Acting in a play
||-6
+
| -6
||N/A
+
|N/A
||N/A
+
|N/A
||+8
+
| +8
||-10%
+
| -10%
||-25%
+
| -25%
||200-400 gil
+
|200-400 gil
 
|}
 
|}
   
Line 214: Line 217:
 
Breeding chocobos is an effective way to produce a chick with the player's desired statistics and coloration. In order to breed a chocobo, the player needs two chococards, one from a chocobo of each gender. These cards can be obtained from your own chocobos, or given or purchased from another player. Once the player has two chococards, they must speak to Finbarr in [[Grand Duchy of Jeuno|Upper Jeuno]] in order to purchase a VCS Honeymoon Ticket, and then give Finbarr all three items. There are a number of variables involved in breeding that affect the child's attributes and coloration.
 
Breeding chocobos is an effective way to produce a chick with the player's desired statistics and coloration. In order to breed a chocobo, the player needs two chococards, one from a chocobo of each gender. These cards can be obtained from your own chocobos, or given or purchased from another player. Once the player has two chococards, they must speak to Finbarr in [[Grand Duchy of Jeuno|Upper Jeuno]] in order to purchase a VCS Honeymoon Ticket, and then give Finbarr all three items. There are a number of variables involved in breeding that affect the child's attributes and coloration.
   
  +
==Etymology==
{{FFXI}}
 
{{sideicon|FFXI}}
+
{{Etym|Chocobo}}
   
 
{{navbox FFXI}}
[[Category:Final Fantasy XI]]
+
[[Category:Sidequests in Final Fantasy XI]]
  +
[[Category:Chocobo]]

Revision as of 19:03, 3 January 2020

Template:Sideicon

Chocobo raising is an activity in Final Fantasy XI, released with the Treasures of Aht Urhgan expansion pack. Adventurers can own and care for their own chocobo from the egg until its eventual retirement. There are many advantages to doing so, including the ability to raise a chocobo to suit the adventurer's needs. Chocobos can be selectively bred for better statistics, or to create chocobos of rare colors. Chocobo raising takes up only a little of an adventurer's hectic schedule each day, freeing him or her to do what adventurers do best as the chocobo grows.

How to start

To start raising a chocobo, the player must obtain an egg. There are a few ways to go about this. A chocobo egg may occasionally be purchased from a vendor in Jeuno, obtained from the quest "Chocobos on the Loose!", found as a reward in an ISNM, or obtained through breeding. Once a player has obtained a chocobo egg, they must bring it to a Vana'diel Chocobo Society, or VCS, chocobo trainer, found in chocobo stables in the three nations. Only one chocobo may be raised at a time.

Chocobo stages

A chocobo hatching from its shell.

Egg

For the first four days of raising the chocobo, it will be contained in its egg. The only thing the player can do is watch over the egg as the chocobo inside grows ready to hatch.

Chick

After four days, the egg will hatch into a chocobo chick. All chocobo chicks are hatched yellow, regardless of their coloration upon adulthood. When the chick hatches, the player will be prompted to choose a name for it from the selection given. Chocobos are given a first and last name of no more than fifteen letters. Once a chocobo has hatched from its egg, it can be given care plan options to affect its stat growth, with more plan options becoming available as the chocobo matures. The player may also care for the chocobo personally upon stopping in to check on it, separate from the care plan laid out, by watching over it or taking it for walks. In addition, the player can feed the chocobo personally, causing stat changes based on the food given. The chocobo is considered a chick for fourteen days after its hatching.

Adolescence

After eighteen days, the chocobo is beginning to mature into an adult chocobo. It is at this point that the chocobo's tail feathers will taken on either a white, black, blue, orange or green coloration, which determines the color the chocobo will be when it fully matures; yellow, black, blue, red and green, respectively. When a chocobo reaches adolescence, more care plans and personal care options become available, and the chocobo may begin competing with other chocobos its age to relieve boredom. The adolescent stage of a chocobo's life lasts for ten days.

Adulthood

After twenty eight days of raising a chocobo, it will mature into an adult. At this point, several options open up for the player. All of the care plans and personal care options will now be available, the chocobo can be registered in races, its chococard may be obtained for breeding, and after completing the miniquest "Obtaining your Chocobo Whistle", players can call their chocobo to their side in the field to ride them.

Retirement

At any time after reaching adulthood, a player may retire their chocobo. Doing so causes the player to be unable to raise the chocobo's stats and care for it personally, but the chocobo may still participate in races and be called with a chocobo whistle. In addition, retiring a chocobo allows a player to begin raising a new chocobo. If not retired early, adult chocobos are automatically retired on their one hundred and twenty ninth day.

Attributes

A chocobo's attributes are important to any adventurer who wants to make use of their chocobo. Attributes determine all of a chocobo's strengths or weaknesses. There are seven attributes related to chocobos, divided into three sections:

  • Physical attributes:
    • Strength: Affects a chocobo's speed when being ridden. In Chocobo Races, it affects the chocobo's base speed.
    • Endurance: Affects the length of time a chocobo may be ridden. In Chocobo Races, it affects the chocobo's stamina.
  • Mental attributes:
    • Discernment: Affects the chocobo's potential to learn abilities. In Chocobo Races, it affects a chocobo's pace setting and its item use timing.
    • Receptivity: Affects the chocobo's ability to communicate with other chocobos, and increases the chances a parent's abilities will be passed down to its child.
  • Other attributes:
    • Energy: Drained by care plans or personal care, and affects the success of care plans and the frequency of personal care options.
    • Affection: Greatly affects the success of care plans.
    • Satisfaction: Changes when fed and affects energy recovery.

The physical and mental attributes have eight ranks, depending on the chocobo's talent in that attribute:

Rank Description Point Range
F Poor 0-31
E Substandard 32-63
D A bit deficient 64-95
C Average 96-127
B Better than average 128-159
A Impressive 160-191
S Outstanding 192-223
SS First-class 224-255

In addition, a single chocobo may have no more than 637 points across all mental and physical attributes, which prevents players from raising a chocobo that is "perfect" in all stats.

Care Plans

ChocoboRaising4

A chocobo carrying packages.

A care plan is a scheduled routine for a player's chocobo that the player chooses from week to week. Choosing care plans effectively is vital to the growth of any chocobo. Care plans raise or lower different attributes of the chocobo, depending on which option is scheduled. A few plans also provide pay for the player.

Name Strength Endurance Discernment Receptivity Affection Energy Payment
Basic Care +1 +1 +1 +1 -3% -3% N/A
Resting N/A N/A N/A N/A N/A +?% N/A
Taking a walk +3 +3 -3 -3 -3% -3% N/A
Listening to music -3 -3 +3 +3 -3% -3% N/A
Exercising alone x5% N/A -4 -4 -7% -5% N/A
Exercising in a group N/A x5% -4 -4 -7% -5% N/A
Interact with children -4 -4 x5% N/A -7% -5% N/A
Interact with chocobos -4 -4 N/A x5% -7% -5% N/A
Carrying packages +5 +5 -5 -5 -8% -10% 100-200 gil
Exhibiting to the public -5 -5 +5 +5 -8% -10% 100-200 gil
Delivering messages +8 N/A N/A -6 -10% -25% 200-400 gil
Digging for treasure N/A -6 +8 N/A -10% -25% 200-400 gil
Acting in a play -6 N/A N/A +8 -10% -25% 200-400 gil

Chocobo Breeding

Breeding chocobos is an effective way to produce a chick with the player's desired statistics and coloration. In order to breed a chocobo, the player needs two chococards, one from a chocobo of each gender. These cards can be obtained from your own chocobos, or given or purchased from another player. Once the player has two chococards, they must speak to Finbarr in Upper Jeuno in order to purchase a VCS Honeymoon Ticket, and then give Finbarr all three items. There are a number of variables involved in breeding that affect the child's attributes and coloration.

Etymology

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!