Chocobos ready to race.

Chocobo Racing is a minigame in Final Fantasy XIV: A Realm Reborn that was introduced in patch 2.51 alongside Triple Triad. It is played in the Manderville Gold Saucer using a chocobo that the adventurer owns. It alludes mostly to the chocobo racing minigame found in the Chocobo Square in Final Fantasy VII, with major expansions, particularly race powerups.

Chocobo racing is unlocked by completing "So You Want to Be a Jockey". Players can start the quest by talking to Race Chocobo Registrar in the Gold Saucer (x6,y4), and must select their first racing chocobo. Chocobo racing rewards players if they come in any place other than last, as they will always receive more MGP than the race fee.

Racing overview[edit | edit source]

Beginning races[edit | edit source]

Races are begun by talking to the Race Chocobo Registrar. After registering the player will race, either with other players or with NPCs. Any other players who registered at a similar time will race against one another, while players in the same party will automatically be raced against one another. Players who wish to practice the basics of chocobo racing can repeat the training course as many times as desired.

Tracks[edit | edit source]

Three different tracks appear, which do not differ beyond map and appearance.

Classes[edit | edit source]

There are six possible race classes depending on rating.

Class Ratings
Maiden Class Rating 1 - 20
R-40 Class Rating 1 - 40
R-60 Class Rating 41 - 60
R-80 Class Rating 41 - 80
R-140 Class Rating 101 - 140
R-160 Class Rating 121 - 160

Controls and UI[edit | edit source]

Chocobo racing controls and UI are similar to those for typical characters. There is only a single quickbar (for items and the chocobo's abilities), and the stamina replaces HP.

Action PC control Gamepad control PS3/4 control
Accelerate W (Move Forward) LB (L1) Button Up
Steer Left A (Move Left)
Q (Strafe Left)
Left analog stick Left
Steer Right D (Move Right)
E (Strafe Right)
Right analog stick Right

Mechanics[edit | edit source]

There are several important mechanics to remember when racing.

Mechanic Description
Stamina Chocobos are each assigned a stamina gauge, which will deplete depending on the acceleration of the chocobo. If a chocobo runs out of stamina, its speed will drop, and it will be unable to accelerate for the remainder of the race. Stamina can be restored or depleted faster using powers. This gauge is percentage based.
Lathered If chocobo accelerate too fast, they will enter a "lathered" state which causes stamina to deplete slightly faster than normal. Slowing down can cause chocobo to leave this state. It is advisable to leave this state only if conserving stamina, as sometimes it is acceptable to remain lathered.

Weather[edit | edit source]

As races are held outdoors, certain weather conditions can affect the performance of chocobos. This varies depending on the particular chocobo. Players can check which types of weather their chocobo performs best during by checking the "Chocobo" tab in their "Gold Saucer" menu, locating in the "Character" menus.

Chests[edit | edit source]

Chocobo chest.

Throughout the racetrack, several chests are found. These bestow upon the user several race item powerups, which can boost the strength of a chocobo or hinder others to help win. Occasionally, these chests need to be jumped up to in order to reach them. The effects of chests, unlike panels, are always positive when picked up.

Magicked panels[edit | edit source]

Four different magicked panels are found throughout the racetracks. These have either positive or negative effects, and some should by avoided while others are preferable to use.

Color Image Type Effect
Blue Blue panel. Positive Increases speed temporarily.
Green Green panel. Positive Provides ~5% extra stamina.
Red Red panel. Negative Decreases Stamina by 5%.
Purple Purple panel. Negative Inflicts Heavy (Decreases speed temporarily.)

Rewards[edit | edit source]

Results are determined once a race is concluded, with Race EXP and MGP awarded. With the exception of last place, races will always grant more MGP than the fee spent to participate. Additionally, among those who finished 2nd to 7th, one person will be selected via roulette to receive bonus experience points.

Race abilities[edit | edit source]

Stats[edit | edit source]

Chocobo have several stats which can be improved with levels and feeds. Each chocobo has "stat ratings", which provide a range of what that stat can be. Stat ratings are inherited, although not the exact stat values.

Stat Effect
Maximum Speed Affects how quickly a chocobo can run when fully accelerated.
Acceleration Affects how quickly a chocobo can attain maximum speed.
Endurance Affects how long a chocobo can run before becoming lathered.
Stamina Affects how quickly a chocobo's stamina bar drains.
Cunning Affects how effectively a chocobo can steer course without slowing down.

Statuses[edit | edit source]

There are many status effects that racing chocobos may have, mostly based on statuses that players can have.

Status Type Effect
Silenced
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Negative Chocobo cannot use any built-in abilities.
Distracted
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Negative Chocobo cannot use any item abilities.
Frenzied
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Negative Chocobo cannot slow down, normally entering lathered state.
Lamed
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Negative Chocobo cannot accelerate.
Tireless
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Positive Chocobo is immune to losing stamina.

Race item abilities[edit | edit source]

Picked up from chests. Race item abilities are based on recurring series items or abilities.

Item Affects Rarity Effect
Choco Potion
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Self Common Instantly restores stamina by 10%.
Stamina Tablet
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Self Common Applies tireless (prevents stamina reduction) for 10 seconds.
Sprint Shoes
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Self Common Summons a quick burst of speed.
Choco Aether
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Self Common Allows a previously used race ability to be executed again.
Bacchus's Water
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Offensive Common Inflicts frenzied on the chocobo in front, increasing its stamina loss.
Graviball
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Offensive Common Inflicts the forerunning chocobo with Heavy for 10 seconds.
Briar Caltrop
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Offensive Common Surrounds a chocobo with a ring of thorns which will sap the stamina of any chocobos that enter.
Hero Tonic
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Self Rare Invigorates your chocobo for 15 seconds, increasing its overall performance while nullifying any enfeeblements.
Choco Meteor
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Offensive Rare Summons a meteor from the heavens to wreak havoc on all other chocobos.
Spider Web
Offensive Common Renders the chocobo running immediately behind you unable to use items for 10 seconds.

Equippable abilities[edit | edit source]

Other than abilities picked up from race items, chocobos can have hereditary (inherited) abilities and acquired abilities. Abilities can be learned one of three ways:

  1. From rank 10 onward, race chocobos that have yet to learn an acquired ability may do so at random upon gaining in rank.
  2. A specific ability can be taught to a chocobo using training manuals purchased with MGP.
  3. A race chocobo acquired through covering will inherit one ability from its parents.

Race abilities can be unlearned. A player must first purchase a bottle of Lethe Water (purchased from the "Tack & Feed Trainer" at the Chocobo Square for 600 MGP), then speak with the Race Chocobo Trainer NPC in the Gold Saucer at the Chocobo Square (6, 4). Only acquired abilities, and no hereditary ones.

Ability Type Effect
Choco Dash
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Action Temporarily boosts speed without depleting stamina for 1 second.
Choco Dash II
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Action Temporarily boosts speed without depleting stamina for 2 seconds.
Choco Dash III
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Action Temporarily boosts speed without depleting stamina for 3 seconds.
Choco Cure
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Action Restores 6% of total stamina.
Choco Cure II
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Action Restores 9% of total stamina.
Choco Cure III
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Action Restores 12% of total stamina.
Choco Esuna
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Action Removes all current negative status effects with a 75% success rate.
Choco Esuna II
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Action Removes all current negative status effects with a 90% success rate.
Choco Esuna III
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Action Removes all current negative status effects with a 100% success rate.
Choco Ease
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Action Cures heavy status while restoring stamina by 80.
Choco Ease II
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Action Cures heavy status while restoring stamina by 130.
Choco Ease III
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Action Cures heavy status while restoring stamina by 180.
Choco Calm
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Action Cures frenzied status while restoring stamina by 100.
Choco Calm II
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Action Cures frenzied status while restoring stamina by 150.
Choco Calm III
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Action Cures frenzied status while restoring stamina by 200.
Choco Reflect
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Action Reflects any non area-of-effect negative status effect back to its point of origin for 10 seconds.
Choco Reflect II
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Action Reflects any non area-of-effect negative status effect back to its point of origin for 15 seconds.
Choco Reflect III
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Action Reflects any non area-of-effect negative status effect back to its point of origin for 20 seconds.
Choco Steal
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Action Take an item from the satchel of the chocobo in front with a 50% success rate.
Choco Steal II
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Action Take an item from the satchel of the chocobo in front with a 70% success rate.
Choco Steal III
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Action Take an item from the satchel of the chocobo in front with a 90% success rate.
Choco Silence
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Action Creates a vacuum of silence preventing any nearby chocobo from using abilities for 35 seconds.
Choco Silence II
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Action Creates a vacuum of silence preventing any nearby chocobo from using abilities for 40 second.
Choco Silence III
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Action Creates a vacuum of silence preventing any nearby chocobo from using abilities for 45 seconds.
Choco Shock
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Action Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 25 seconds.
Choco Shock II
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Action Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 30 seconds.
Choco Shock III
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Action Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 35 seconds.
Head Start
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Trait Begin the race at maximum speed.
Increased Stamina
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Trait Reduces stamina depletion during acceleration by 9%.
Increased Stamina II
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Trait Reduces stamina depletion during acceleration by 12%.
Increased Stamina III
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Trait Reduces stamina depletion during acceleration by 15%.
Heavy Resistance
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Trait Increases chance of resisting heavy by 60%.
Heavy Resistance II
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Trait Increases chance of resisting heavy by 70%.
Heavy Resistance III
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Trait Increases chance of resisting heavy by 80%.
Heavy Resistance IV
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Trait Increases chance of resisting heavy by 90%.
Heavy Resistance V
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Trait Increases chance of resisting heavy by 100%.
Level Head
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Trait Increases chance of resisting Frenzied by 60.
Level Head II
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Trait Increases chance of resisting Frenzied by 70%.
Level Head III
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Trait Increases chance of resisting Frenzied by 80%.
Level Head IV
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Trait Increases chance of resisting Frenzied by 90%.
Level Head V
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Trait Increases chance of resisting Frenzied by 100%.
Speedy Recovery
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Trait Increases ability-induced stamina recovery by 50%.
Speedy Recovery II
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Trait Increases ability-induced stamina recovery by 65%.
Speedy Recovery III
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Trait Increases ability-induced stamina recovery by 80%.
Dressage
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Trait Increases EXP earned in races by 10%.
Dressage II
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Trait Increases EXP earned in races by 20%.
Dressage III
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Trait Increases EXP earned in races by 30%.

Race chocobos[edit | edit source]

Players can own a race chocobo, which is separate from their Companion. These can be bred and raised to become greater.

Fledgling chocobo registration[edit | edit source]

A chocobo is unlocked using a registration. These can either be purchased, or are used to register a chocobo that has been bred. The grade will determine the chocobo's abilities and stat ratings, as well as pedigree.

Registration Chocobo Obtained
Fledgling Chocobo Registration G1-M
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Male, grade 1 chocobo Purchased from Feathertrader (Central Shroud, 20, 22) for 5,000 gil
Fledgling Chocobo Registration G1-F
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Female, grade 1 chocobo Purchased from Feathertrader (Central Shroud, 20, 22) for 5,000 gil
Fledgling Chocobo Registration G2-M
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Male, grade 2 chocobo Breeding
Fledgling Chocobo Registration G2-F
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Female, grade 2 chocobo Breeding
Fledgling Chocobo Registration G3-M
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Male, grade 3 chocobo Breeding
Fledgling Chocobo Registration G3-F
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Female, grade 3 chocobo Breeding
Fledgling Chocobo Registration G4-M
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Male, grade 4 chocobo Breeding
Fledgling Chocobo Registration G4-F
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Female, grade 4 chocobo Breeding
Fledgling Chocobo Registration G5-M
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Male, grade 5 chocobo Breeding
Fledgling Chocobo Registration G5-F
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Female, grade 5 chocobo Breeding
Fledgling Chocobo Registration G6-M
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Male, grade 6 chocobo Breeding
Fledgling Chocobo Registration G6-F
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Female, grade 6 chocobo Breeding
Fledgling Chocobo Registration G7-M
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Male, grade 7 chocobo Breeding
Fledgling Chocobo Registration G7-F
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Female, grade 7 chocobo Breeding
Fledgling Chocobo Registration G8-M
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Male, grade 8 chocobo Breeding
Fledgling Chocobo Registration G8-F
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Female, grade 8 chocobo Breeding
Fledgling Chocobo Registration G9-M
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Male, grade 9 chocobo Breeding
Fledgling Chocobo Registration G9-F
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Female, grade 9 chocobo Breeding

Ranks[edit | edit source]

Chocobos level up using race EXP, to new ranks. Each rank they gain will allow them to feed once. Rank 10 earns a chocobo an ability automatically, while rank 40 allows the chocobo to be retired for breeding. The maximum rank is currently 50, after which chocobo can no longer rank up with EXP to gain levels.

Pedigree[edit | edit source]

Each chocobo is assigned a Pedigree at its birth, which determines its stat cap as follows:

The pedigree is determined either buy its parents or the fledgling registration with which it was obtained. In addition to providing greater stats, it provides a higher chance of grade III abilities being granted. However, rising pedigrees also means rising EXP required to gain ranks.

Rating[edit | edit source]

Rating is the average number of 5 stats without any feed bonuses. Only the stats gained from ranks, Pedigrees and the stat ratings apply. This determines what classes the chocobo is eligible to compete in.

Feeds[edit | edit source]

Item Effect Obtained
Grade 1 Feed - Acceleration Blend
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Acceleration +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
Grade 1 Feed - Balance Blend
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Cunning +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
Grade 1 Feed - Endurance Blend
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Endurance +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
Grade 1 Feed - Speed Blend
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Maximum Speed +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
Grade 1 Feed - Stamina Blend
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Stamina +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
Grade 2 Feed - Acceleration Blend
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Acceleration +2% of Stat Cap Level 50 two star Culinarian Recipe.
Grade 2 Feed - Balance Blend
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Cunning +2% of Stat Cap Level 50 two star Culinarian Recipe.
Grade 2 Feed - Endurance Blend
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Endurance +2% of Stat Cap Level 50 two star Culinarian Recipe.
Grade 2 Feed - Speed Blend
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Maximum Speed +2% of Stat Cap Level 50 two star Culinarian Recipe.
Grade 2 Feed - Stamina Blend
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Stamina +2% of Stat Cap Level 50 two star Culinarian Recipe.
Grade 2 Feed - Special Acceleration Blend
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Acceleration +2% of Stat Cap Like Sire Like Fledgling
Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
Grade 2 Feed - Special Balance Blend
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Cunning +2% of Stat Cap Like Sire Like Fledgling
Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
Grade 2 Feed - Special Endurance Blend
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Endurance +2% of Stat Cap Like Sire Like Fledgling
Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
Grade 2 Feed - Special Speed Blend
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Maximum Speed +2% of Stat Cap Like Sire Like Fledgling
Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
Grade 2 Feed - Special Stamina Blend
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Stamina +2% of Stat Cap Like Sire Like Fledgling
Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
Grade 3 Feed - Special Acceleration Blend
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Acceleration +3% of Stat Cap Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
Grade 3 Feed - Special Balance Blend
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Cunning +3% of Stat Cap Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
Grade 3 Feed - Special Endurance Blend
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Endurance +3% of Stat Cap Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
Grade 3 Feed - Special Speed Blend
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Maximum Speed +3% of Stat Cap Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
Grade 3 Feed - Special Stamina Blend
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Stamina +3% of Stat Cap Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.

Training manuals[edit | edit source]

Icon.

Chocobo manuals are used to teach abilities to chocobos. They are purchased from the Tack & Feed Trainer in the Chocobo Square area of the Gold Saucer.

Name Ability Price
Chocobo Training Manual - Choco Dash I Choco Dash I 425 MGP
Chocobo Training Manual - Choco Dash II Choco Dash II 1,610 MGP
Chocobo Training Manual - Choco Cure I Choco Cure I 425 MGP
Chocobo Training Manual - Choco Cure II Choco Cure II 1,610 MGP
Chocobo Training Manual - Choco Esuna I Choco Esuna I 425 MGP
Chocobo Training Manual - Choco Esuna II Choco Esuna II 1,610 MGP
Chocobo Training Manual - Choco Ease I Choco Ease I 425 MGP
Chocobo Training Manual - Choco Ease II Choco Ease II 1,610 MGP
Chocobo Training Manual - Choco Calm I Choco Calm I 425 MGP
Chocobo Training Manual - Choco Calm II Choco Calm II 1,610 MGP
Chocobo Training Manual - Choco Reflect I Choco Reflect I 425 MGP
Chocobo Training Manual - Choco Reflect II Choco Reflect II 1,610 MGP
Chocobo Training Manual - Choco Steal I Choco Steal I 425 MGP
Chocobo Training Manual - Choco Steal II Choco Steal II 1,610 MGP
Chocobo Training Manual - Choco Silence I Choco Silence I 425 MGP
Chocobo Training Manual - Choco Silence II Choco Silence II 1,610 MGP
Chocobo Training Manual - Choco Shock I Choco Shock I 425 MGP
Chocobo Training Manual - Choco Shock II Choco Shock II 1,610 MGP
Chocobo Training Manual - Increased Stamina I Increased Stamina I 425 MGP
Chocobo Training Manual - Increased Stamina II Increased Stamina II 1,610 MGP
Chocobo Training Manual - Heavy Resistance I Heavy Resistance I 425 MGP
Chocobo Training Manual - Heavy Resistance II Heavy Resistance II 800 MGP
Chocobo Training Manual - Heavy Resistance III Heavy Resistance III 1,260 MGP
Chocobo Training Manual - Heavy Resistance IV Heavy Resistance IV 1,610 MGP
Chocobo Training Manual - Level Head I Level Head I 425 MGP
Chocobo Training Manual - Level Head II Level Head II 800 MGP
Chocobo Training Manual - Level Head III Level Head III 1,260 MGP
Chocobo Training Manual - Level Head IV Level Head IV 1,610 MGP
Chocobo Training Manual - Speedy Recovery I Speedy Recovery I 425 MGP
Chocobo Training Manual - Speedy Recovery II Speedy Recovery II 1,610 MGP
Chocobo Training Manual - Dressage I Dressage I 425 MGP
Chocobo Training Manual - Dressage II Dressage II 1,610 MGP
Chocobo Training Manual - Dressage III Dressage III 2,420 MGP
Chocobo Training Manual - Mimic I Mimic I 425 MGP
Chocobo Training Manual - Feather Field I Feather Field I 425 MGP
Chocobo Training Manual - Choco Reraise I Choco Reraise I 1,610 MGP
Chocobo Training Manual - Enfeeblement Clause I Enfeeblement Clause I 425 MGP
Chocobo Training Manual - Breather I Breather I 425 MGP

Breeding[edit | edit source]

Once a chocobo reaches rank 40, it will be eligible to be retired and then bred with another chocobo of the opposite gender. Another chocobo can be provided either by purchasing a Covering Permission, This allows it to produce chocobos which inherit abilities and stat ratings (though not the actual stats, as it is randomized), and have a greater stat growth potential if they raise a pedigree.

A starting chocobo is Pedigree 1 (P1) and has 2 Star Ratings in all stats, so all stat caps are 100. A Pedigree 2 Chocobo has all stats at 2 Stars, and all stat caps are 140. The maximum stat caps are 500 with a P9 Chocobo with all 4 Stars.

Covering permission[edit | edit source]

Purchased from the Tack and Feed Trader in the Chocobo Square (6, 4), Covering Permissions are solely one-time uses for breeding. They allow players to breed their chocobo with another without racing another to rank 40 and retiring it.

Permission Chocobo Cost
Covering Permission G1-M
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Male, grade 1 chocobo 640 MGP
Covering Permission G1-F
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Female, grade 1 chocobo 640 MGP
Covering Permission G2-M
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Male, grade 2 chocobo 845 MGP
Covering Permission G2-F
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Female, grade 2 chocobo 845 MGP
Covering Permission G3-M
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Male, grade 3 chocobo 1050 MGP
Covering Permission G3-F
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Female, grade 3 chocobo 1050 MGP
Covering Permission G4-M
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Male, grade 4 chocobo 1240 MGP
Covering Permission G4-F
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Female, grade 4 chocobo 1240 MGP
Covering Permission G5-M
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Male, grade 5 chocobo 1480 MGP
Covering Permission G5-F
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Female, grade 5 chocobo 1480 MGP
Covering Permission G6-M
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Male, grade 6 chocobo 2100 MGP
Covering Permission G6-F
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Female, grade 6 chocobo 2100 MGP
Covering Permission G7-M
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Male, grade 7 chocobo 2350 MGP
Covering Permission G7-F
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Female, grade 7 chocobo 2350 MGP
Covering Permission G8-M
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Male, grade 8 chocobo 2650 MGP
Covering Permission G8-F
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Female, grade 8 chocobo 2650 MGP
Covering Permission G9-M
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Male, grade 9 chocobo 2950 MGP
Covering Permission G9-F
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Female, grade 9 chocobo 2950 MGP

Musical themes[edit | edit source]

"Fiddle de Chocobo" from Final Fantasy XIV
Music

A remix of "Fiddle de Chocobo" from Final Fantasy VII plays during the racing minigame.

Etymology[edit | edit source]

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh."

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!

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