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{{sideicon|XIII2}}
 
{{sideicon|XIII2}}
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{{DISPLAYTITLE:Chocobo (''Final Fantasy XIII-2'' enemy)}}
{{FFXIII-2 Enemies
 
  +
{{infobox enemy
  +
| release = XIII2
 
| name = Chocobo
 
| name = Chocobo
| image = [[File:FFXIII2 enemy Chocobo.png]]
+
| image = FFXIII2 enemy Chocobo.png
  +
| japanese = チョコボ
| HP = 10,000
 
| Strength = 75
+
| romaji = Chokobo
  +
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Sanctorium, Plains of Eternity (Cloudy))
| Magic = 75
 
| Stagger = 200
 
| Chain Res = 66
 
| Keep = 15
 
| Launch = Resistant
 
| Libra = 30
 
| CP = 90
 
| Gil = 100
 
| Fire = -
 
| Ice = Weakness
 
| Lightning = -
 
| Wind = Halved
 
| Physical = Halved
 
| Magical = Halved
 
| Deprotect = 0%
 
| Deshell = 0%
 
| Imperil = 45%
 
| Poison = Immune
 
| Slow = 45%
 
| Pain = 45%
 
| Fog = 45%
 
| Curse = 45%
 
| Daze = 45%
 
| Provoke = 20%
 
| Debrave = 45%
 
| Defaith = 45%
 
| Death = 45%
 
| Dispel = 0%
 
| Wound = 0%
 
| Japanese = チョコボ
 
| Romaji = Chokobo
 
| Location = The [[Archylte Steppe]] -Year Unknown- (Sanctorium, Plains of Eternity (Cloudy)
 
| Type = [[Feral Creature]]
 
| Subtype = [[Chocobo#Final Fantasy XIII-2|Chocobo]]
 
| Recruit Chance = 100%
 
| Common Drop = Chocobo Plume (30%)
 
| Rare Drop = Yellow Chick in Afro (1%)
 
| Abilities = Choco Cure
 
| Notes = - May flee from battle.<br/>- Attacks quickly and relentlessly.<br/>- Employs powerful wind-based attacks.
 
 
}}
 
}}
:<small>''For chocobos that may be ridden in the field in ''Final Fantasy XIII-2'', see: [[Chocobo (Final Fantasy XIII)]].''</small>
+
The '''Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''.
  +
The '''Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''. It can be a difficult foe to defeat, as it will use Choco Cure on itself when it is at low health. If the battle takes too long, it will flee by using Choco Dash.
 
  +
{{See|Chocobo (Final Fantasy XIII)}}
  +
  +
==Stats==
  +
{{infobox enemy stats XIII2
  +
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Sanctorium, Plains of Eternity (Cloudy))
  +
| type = Feral Creature
  +
| subtype = Chocobo
  +
| hp = 10,000
  +
| strength = 75
  +
| magic = 75
  +
| stagger = 200
  +
| chain resistance = 66
  +
| cp = 90
  +
| gil = 100
  +
| keep = 15
  +
| launch = Resistant
  +
| libra = 30
  +
| recruit name = Chocobo
  +
| recruit chance = 100
  +
| fire =
  +
| ice = Weak
  +
| lightning =
  +
| wind = Halves
  +
| physical = Halves
  +
| magical = Halves
  +
| deprotect = 0
  +
| deshell = 0
  +
| slow = 45
  +
| poison = Immune
  +
| imperil = 45
  +
| curse = 45
  +
| pain = 45
  +
| fog = 45
  +
| daze = 45
  +
| debrave = 45
  +
| defaith = 45
  +
| death = 45
  +
| dispel = 0
  +
| wound = 0
  +
| provoke = 20
  +
| common drop = [[Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]]
  +
| rare drop = [[Final Fantasy XIII-2 adornments#Yellow Chick in Afro|Yellow Chick in Afro]]
  +
| common drop rate = 30
  +
| rare drop rate = 1
  +
| abilities = [[Final Fantasy XIII-2 enemy abilities#Choco Cure|Choco Cure]]
  +
| notes = - May flee from battle.<br/>- Attacks quickly and relentlessly.<br/>- Employs powerful wind-based attacks.
  +
}}
  +
  +
==Battle==
  +
The Chocobo uses Choco Cure on itself when at low health. If the battle takes too long, it will flee by using Choco Dash.
   
 
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press {{button|ps|start}} and redo the battle, as it is often faster than waiting for another one to spawn.
 
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press {{button|ps|start}} and redo the battle, as it is often faster than waiting for another one to spawn.
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
  +
The party will get a chocobo when they first visit the [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]]. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]].
The Chocobo is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its [[Feral Link]], Kweh, deals consecutive physical damage to a target. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]], such as Adrenaline and Blindside, and even the high-tier spell [[Ruinga]]. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from [[List of Final Fantasy XIII-2 items#Power Droplet|Power Droplet]] and [[List of Final Fantasy XIII-2 items#Power Sliver|Power Sliver]] monster materials. When both are given the same materials, it gains more Strength and less Magic than the Red Chocobo at maximum [[level]]. It may therefore be a better Commando than its red counterpart, depending on the player's preferences.
 
   
  +
In battle the Chocobo is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its [[Feral Link]], Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stats and skillset. It learns more auto-abilities than the [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]], such as Adrenaline and Blindside, and even the high-tier spell Ruinga. In early [[level]]s, it has less potential for gaining Strength than the Red Chocobo, which gains more from [[Final Fantasy XIII-2 items#Power Droplet|Power Droplet]] and [[Final Fantasy XIII-2 items#Power Sliver|Power Sliver]] monster materials. When both are given the same materials, the regular Chocobo gains more Strength and less Magic than the Red Chocobo at maximum level. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage.
{{XIII2 Monster
 
  +
|Name = Chocobo
 
  +
Its downsides include that aside from Imperil Chaser, the Chocobo does not possess any beneficial abilities to differentiate itself from the top-tier Commandos. It is
|Role = Commando
 
  +
weak to Ice and has a slow attack speed against moving opponents, needing to reorient itself between Attacks.
|Traits = Late Bloomer - Strong - Bullish
 
  +
|Composition = Biological
 
  +
===Monster stats===
|Start Grade = 1
 
  +
{{Infobox paradigm pack XIII2
|Max Level = 99
 
|HP = 827
+
| name = Chocobo
  +
| role = Commando
|Strength = 74
 
|Magic = 55
+
| feral link = Kweh
  +
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Sanctorium, Plains of Eternity (Cloudy))
|ATB Segments = 3
 
|Stages = 5
+
| hp = 827
  +
| strength = 74
|Innate Affinities = Halves: Wind, Weak: Ice
 
|Feral Link = Kweh
+
| magic = 55
  +
| atb segments = 3
|Description = Deal physical damage to target. Input Type: Complex
 
  +
| start grade = 1
|1Ability = [[Attack (command)|Attack]]
 
  +
| max level = 99
|1Description = Deal physical damage to target.
 
|1Type = Command
+
| stages = 5
  +
| composition = Biological
|1Level = Initial
 
  +
| traits = Late Bloomer - Strong - Bullish
|1Infusible =
 
  +
| fire =
|2Ability = [[Ruin (ability)|Ruin]]
 
  +
| ice = Weak
|2Description = Deal non-elemental magic damage to target.
 
  +
| lightning =
|2Type = Command
 
|2Level = Initial
+
| wind = Halves
|2Infusible =
+
| physical =
  +
| magical =
|3Ability = [[Critical ability|Critical: Power Surge]]
 
  +
| statuses =
|3Description = Moderately boosts Strength and Magic when HP is critical.
 
|3Type = Passive
 
|3Level = Initial
 
|3Infusible = No
 
|4Ability = [[Blitz (Final Fantasy XIII)|Blitz]]
 
|4Description = Deal physical damage to target and nearby foes.
 
|4Type = Command
 
|4Level = 3
 
|4Infusible = No
 
|5Ability = Powerchain
 
|5Description = Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.
 
|5Type = Auto
 
|5Level = 5
 
|5Infusible = Yes
 
|6Ability = Resist Wind: +10%
 
|6Description = Increases wind resistance by 10%.
 
|6Type = Passive
 
|6Level = 7
 
|6Infusible = Yes
 
|7Ability = [[Stat-Enhancing Abilities|Strength: +10%]]
 
|7Description = Increases Strength by 10%
 
|7Type = Passive
 
|7Level = 10
 
|7Infusible = Yes
 
|8Ability = Lifesiphon
 
|8Description = Recharge one ATB gauge segment upon slaying target.
 
|8Type = Auto
 
|8Level = 13
 
|8Infusible = Yes
 
|9Ability = Smite
 
|9Description = Deal heavy damage with Attack to launched target about to recover from stagger.
 
|9Type = Auto
 
|9Level = 19
 
|9Infusible = No
 
|10Ability = Ravage
 
|10Description = Bolster Blitz or Ruinga at head of attack queue when Ravager is present.
 
|10Type = Auto
 
|10Level = 22
 
|10Infusible = No
 
|11Ability = Resist Wind: +33%
 
|11Description = Increases wind resistance by 33%.
 
|11Type = Passive
 
|11Level = 38
 
|11Infusible = Yes
 
|12Ability = [[Stat-Enhancing Abilities|Strength: +16%]]
 
|12Description = Increases Strength by 16%.
 
|12Type = Passive
 
|12Level = 43
 
|12Infusible = Yes
 
|13Ability = Resist Wind: +45%
 
|13Description = Increases wind resistance by 45%.
 
|13Type = Passive
 
|13Level = 54
 
|13Infusible = Yes
 
|14Ability = [[Stat-Enhancing Abilities|Adrenaline]]
 
|14Description = Boost Strength and Magic when HP is high.
 
|14Type = Auto
 
|14Level = 62
 
|14Infusible = Yes
 
|15Ability = Stagger: Wound
 
|15Description = Inflicts Wound on staggered enemies, reducing maximum HP.
 
|15Type = Auto
 
|15Level = 69
 
|15Infusible = No
 
|16Ability = [[Stat-Enhancing Abilities|Strength: +20%]]
 
|16Description = Increases Strength by 20%.
 
|16Type = Passive
 
|16Level = 76
 
|16Infusible = Yes
 
|17Ability = Imperil Chaser
 
|17Description = Boosts Strength versus enemies afflicted with Imperil.
 
|17Type = Auto
 
|17Level = 80
 
|17Infusible = No
 
|18Ability = Attack: ATB Charge II
 
|18Description = Moderately recharges ATB gauge each time an enemy is attacked.
 
|18Type = Passive
 
|18Level = 90
 
|18Infusible = Yes
 
|19Ability = Blindside
 
|19Description = Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.
 
|19Type = Auto
 
|19Level = 94
 
|19Infusible = Yes
 
|20Ability = [[Ruinga]]
 
|20Description = Deal non-elemental magic damage to targets within a wide radius.
 
|20Type = Command
 
|20Level = 96
 
|20Infusible = Yes
 
|21Ability = [[Critical ability|Critical: Power Surge II]]
 
|21Description = Boosts Strength and Magic when HP is critical.
 
|21Type = Passive
 
|21Level = 99
 
|21Infusible = No
 
 
}}
 
}}
  +
  +
===Abilities===
  +
{|class="half-width XIII2 sortable article-table" style="text-align:center"
  +
|-class="a"
  +
!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Attack|Attack]]
  +
|Initial
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Ruin|Ruin]]
  +
|Initial
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge]]
  +
|Initial
  +
|Passive
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Blitz|Blitz]]
  +
|3
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Powerchain|Powerchain]]
  +
|5
  +
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +10%]]
  +
|7
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +10%]]
  +
|10
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Lifesiphon|Lifesiphon]]
  +
|13
  +
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Smite|Smite]]
  +
|19
  +
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Ravage|Ravage]]
  +
|22
  +
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +33%]]
  +
|38
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +16%]]
  +
|43
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +45%]]
  +
|54
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Adrenaline|Adrenaline]]
  +
|62
  +
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Stagger: Wound|Stagger: Wound]]
  +
|69
  +
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +20%]]
  +
|76
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Imperil Chaser|Imperil Chaser]]
  +
|80
  +
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Attack: ATB Charge|Attack: ATB Charge II]]
  +
|90
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Blindside|Blindside]]
  +
|94
  +
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Ruinga|Ruinga]]
  +
|96
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge II]]
  +
|99
  +
|Passive
  +
|{{X}}
  +
|}
  +
  +
==Etymology==
  +
{{Etym|Chocobo}}
   
 
==Related enemies==
 
==Related enemies==
Line 184: Line 222:
 
*[[Silver Chocobo]]
 
*[[Silver Chocobo]]
 
*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]]
 
*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]]
  +
   
 
[[de:Chocobo (FFXIII-2)]]
 
[[de:Chocobo (FFXIII-2)]]
[[Category:Final Fantasy XIII-2 Enemies]]
+
[[Category:Enemies in Final Fantasy XIII-2]]
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]

Revision as of 03:39, 7 January 2020

Template:Sideicon

The Chocobo is an enemy in Final Fantasy XIII-2.

Stats

Battle

The Chocobo uses Choco Cure on itself when at low health. If the battle takes too long, it will flee by using Choco Dash.

A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Paradigm Pack

The party will get a chocobo when they first visit the Archylte Steppe. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for racing in Serendipity.

In battle the Chocobo is a Commando. Its Feral Link, Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stats and skillset. It learns more auto-abilities than the Red Chocobo, such as Adrenaline and Blindside, and even the high-tier spell Ruinga. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from Power Droplet and Power Sliver monster materials. When both are given the same materials, the regular Chocobo gains more Strength and less Magic than the Red Chocobo at maximum level. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage.

Its downsides include that aside from Imperil Chaser, the Chocobo does not possess any beneficial abilities to differentiate itself from the top-tier Commandos. It is weak to Ice and has a slow attack speed against moving opponents, needing to reorient itself between Attacks.

Monster stats

Abilities

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Critical: Power Surge Initial Passive N
Blitz 3 Command N
Powerchain 5 Auto Y
Resist Wind: +10% 7 Passive Y
Strength: +10% 10 Passive Y
Lifesiphon 13 Auto Y
Smite 19 Auto N
Ravage 22 Auto N
Resist Wind: +33% 38 Passive Y
Strength: +16% 43 Passive Y
Resist Wind: +45% 54 Passive Y
Adrenaline 62 Auto Y
Stagger: Wound 69 Auto N
Strength: +20% 76 Passive Y
Imperil Chaser 80 Auto N
Attack: ATB Charge II 90 Passive Y
Blindside 94 Auto Y
Ruinga 96 Command Y
Critical: Power Surge II 99 Passive N

Etymology

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!

Related enemies