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Intangir Bot (talk | contribs) m (Renaming lists in accordance with Forum:Renaming list articles and deleting redundant lists) |
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| wound = 0 |
| wound = 0 |
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| provoke = 20 |
| provoke = 20 |
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− | | common drop = [[ |
+ | | common drop = [[Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]] |
− | | rare drop = [[ |
+ | | rare drop = [[Final Fantasy XIII-2 adornments#Yellow Chick in Afro|Yellow Chick in Afro]] |
| common drop rate = 30 |
| common drop rate = 30 |
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| rare drop rate = 1 |
| rare drop rate = 1 |
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− | | abilities = [[ |
+ | | abilities = [[Final Fantasy XIII-2 enemy abilities#Choco Cure|Choco Cure]] |
| notes = - May flee from battle.<br/>- Attacks quickly and relentlessly.<br/>- Employs powerful wind-based attacks. |
| notes = - May flee from battle.<br/>- Attacks quickly and relentlessly.<br/>- Employs powerful wind-based attacks. |
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}} |
}} |
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The party will get a chocobo when they first visit the [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]]. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]]. |
The party will get a chocobo when they first visit the [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]]. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]]. |
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− | In battle the Chocobo is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its [[Feral Link]], Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]], such as Adrenaline and Blindside, and even the high-tier spell [[Ruinga]]. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from [[ |
+ | In battle the Chocobo is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its [[Feral Link]], Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]], such as Adrenaline and Blindside, and even the high-tier spell [[Ruinga]]. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from [[Final Fantasy XIII-2 items#Power Droplet|Power Droplet]] and [[Final Fantasy XIII-2 items#Power Sliver|Power Sliver]] monster materials. When both are given the same materials, it gains more Strength and less Magic than the Red Chocobo at maximum [[level]]. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage |
Its downsides include that aside from Imperil Chaser, the Chocobo does not possess other beneficial abilities to differentiate itself from the top-tier Commandos. It is |
Its downsides include that aside from Imperil Chaser, the Chocobo does not possess other beneficial abilities to differentiate itself from the top-tier Commandos. It is |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge]] |
|Initial |
|Initial |
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|Passive |
|Passive |
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|{{Y}} |
|{{Y}} |
||
|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +10%]] |
|7 |
|7 |
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|Passive |
|Passive |
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|{{Y}} |
|{{Y}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +10%]] |
|10 |
|10 |
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|Passive |
|Passive |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +33%]] |
|38 |
|38 |
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|Passive |
|Passive |
||
|{{Y}} |
|{{Y}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +16%]] |
|43 |
|43 |
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|Passive |
|Passive |
||
|{{Y}} |
|{{Y}} |
||
|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +45%]] |
|54 |
|54 |
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|Passive |
|Passive |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +20%]] |
|76 |
|76 |
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|Passive |
|Passive |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Attack: ATB Charge|Attack: ATB Charge II]] |
|90 |
|90 |
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|Passive |
|Passive |
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|{{Y}} |
|{{Y}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge II]] |
|99 |
|99 |
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|Passive |
|Passive |
Revision as of 05:15, 21 December 2018
Template:Sideicon The Chocobo is an enemy in Final Fantasy XIII-2.
Template:See Also
Stats
Battle
The Chocobo can be a difficult foe to defeat, as it will use Choco Cure on itself when it is at low health. If the battle takes too long, it will flee by using Choco Dash.
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press and redo the battle, as it is often faster than waiting for another one to spawn.
Paradigm Pack
The party will get a chocobo when they first visit the Archylte Steppe. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for racing in Serendipity.
In battle the Chocobo is a Commando. Its Feral Link, Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the Red Chocobo, such as Adrenaline and Blindside, and even the high-tier spell Ruinga. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from Power Droplet and Power Sliver monster materials. When both are given the same materials, it gains more Strength and less Magic than the Red Chocobo at maximum level. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage
Its downsides include that aside from Imperil Chaser, the Chocobo does not possess other beneficial abilities to differentiate itself from the top-tier Commandos. It is weak to Ice attacks and has a slow attack speed against moving opponents, needing to reorient itself between Attacks.
Monster stats
Template:XIII2 Paradigm Pack
Abilities
Ability | Level | Type | Infuse |
---|---|---|---|
Attack | Initial | Command | |
Ruin | Initial | Command | |
Critical: Power Surge | Initial | Passive | |
Blitz | 3 | Command | |
Powerchain | 5 | Auto | |
Resist Wind: +10% | 7 | Passive | |
Strength: +10% | 10 | Passive | |
Lifesiphon | 13 | Auto | |
Smite | 19 | Auto | |
Ravage | 22 | Auto | |
Resist Wind: +33% | 38 | Passive | |
Strength: +16% | 43 | Passive | |
Resist Wind: +45% | 54 | Passive | |
Adrenaline | 62 | Auto | |
Stagger: Wound | 69 | Auto | |
Strength: +20% | 76 | Passive | |
Imperil Chaser | 80 | Auto | |
Attack: ATB Charge II | 90 | Passive | |
Blindside | 94 | Auto | |
Ruinga | 96 | Command | |
Critical: Power Surge II | 99 | Passive |
Etymology
(チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".
The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!