Final Fantasy Wiki
m (Changing .table class to .article-table)
m (Renaming lists in accordance with Forum:Renaming list articles and deleting redundant lists)
Line 50: Line 50:
 
| wound = 0
 
| wound = 0
 
| provoke = 20
 
| provoke = 20
| common drop = [[List of Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]]
+
| common drop = [[Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]]
| rare drop = [[List of Final Fantasy XIII-2 adornments#Yellow Chick in Afro|Yellow Chick in Afro]]
+
| rare drop = [[Final Fantasy XIII-2 adornments#Yellow Chick in Afro|Yellow Chick in Afro]]
 
| common drop rate = 30
 
| common drop rate = 30
 
| rare drop rate = 1
 
| rare drop rate = 1
| abilities = [[List of Final Fantasy XIII-2 enemy abilities#Choco Cure|Choco Cure]]
+
| abilities = [[Final Fantasy XIII-2 enemy abilities#Choco Cure|Choco Cure]]
 
| notes = - May flee from battle.<br/>- Attacks quickly and relentlessly.<br/>- Employs powerful wind-based attacks.
 
| notes = - May flee from battle.<br/>- Attacks quickly and relentlessly.<br/>- Employs powerful wind-based attacks.
 
}}
 
}}
Line 66: Line 66:
 
The party will get a chocobo when they first visit the [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]]. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]].
 
The party will get a chocobo when they first visit the [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]]. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]].
   
In battle the Chocobo is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its [[Feral Link]], Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]], such as Adrenaline and Blindside, and even the high-tier spell [[Ruinga]]. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from [[List of Final Fantasy XIII-2 items#Power Droplet|Power Droplet]] and [[List of Final Fantasy XIII-2 items#Power Sliver|Power Sliver]] monster materials. When both are given the same materials, it gains more Strength and less Magic than the Red Chocobo at maximum [[level]]. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage
+
In battle the Chocobo is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its [[Feral Link]], Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]], such as Adrenaline and Blindside, and even the high-tier spell [[Ruinga]]. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from [[Final Fantasy XIII-2 items#Power Droplet|Power Droplet]] and [[Final Fantasy XIII-2 items#Power Sliver|Power Sliver]] monster materials. When both are given the same materials, it gains more Strength and less Magic than the Red Chocobo at maximum [[level]]. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage
   
 
Its downsides include that aside from Imperil Chaser, the Chocobo does not possess other beneficial abilities to differentiate itself from the top-tier Commandos. It is
 
Its downsides include that aside from Imperil Chaser, the Chocobo does not possess other beneficial abilities to differentiate itself from the top-tier Commandos. It is
Line 113: Line 113:
 
|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge]]
 
|Initial
 
|Initial
 
|Passive
 
|Passive
Line 128: Line 128:
 
|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +10%]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +10%]]
 
|7
 
|7
 
|Passive
 
|Passive
 
|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +10%]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +10%]]
 
|10
 
|10
 
|Passive
 
|Passive
Line 153: Line 153:
 
|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +33%]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +33%]]
 
|38
 
|38
 
|Passive
 
|Passive
 
|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +16%]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +16%]]
 
|43
 
|43
 
|Passive
 
|Passive
 
|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +45%]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Wind: +X%|Resist Wind: +45%]]
 
|54
 
|54
 
|Passive
 
|Passive
Line 178: Line 178:
 
|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +20%]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +20%]]
 
|76
 
|76
 
|Passive
 
|Passive
Line 188: Line 188:
 
|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Attack: ATB Charge|Attack: ATB Charge II]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Attack: ATB Charge|Attack: ATB Charge II]]
 
|90
 
|90
 
|Passive
 
|Passive
Line 203: Line 203:
 
|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge II]]
+
!class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Power Surge|Critical: Power Surge II]]
 
|99
 
|99
 
|Passive
 
|Passive

Revision as of 05:15, 21 December 2018

Template:Sideicon

The Chocobo is an enemy in Final Fantasy XIII-2.

Template:See Also

Stats

Battle

The Chocobo can be a difficult foe to defeat, as it will use Choco Cure on itself when it is at low health. If the battle takes too long, it will flee by using Choco Dash.

A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Paradigm Pack

The party will get a chocobo when they first visit the Archylte Steppe. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for racing in Serendipity.

In battle the Chocobo is a Commando. Its Feral Link, Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the Red Chocobo, such as Adrenaline and Blindside, and even the high-tier spell Ruinga. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from Power Droplet and Power Sliver monster materials. When both are given the same materials, it gains more Strength and less Magic than the Red Chocobo at maximum level. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage

Its downsides include that aside from Imperil Chaser, the Chocobo does not possess other beneficial abilities to differentiate itself from the top-tier Commandos. It is weak to Ice attacks and has a slow attack speed against moving opponents, needing to reorient itself between Attacks.

Monster stats

Template:XIII2 Paradigm Pack

Abilities

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Critical: Power Surge Initial Passive N
Blitz 3 Command N
Powerchain 5 Auto Y
Resist Wind: +10% 7 Passive Y
Strength: +10% 10 Passive Y
Lifesiphon 13 Auto Y
Smite 19 Auto N
Ravage 22 Auto N
Resist Wind: +33% 38 Passive Y
Strength: +16% 43 Passive Y
Resist Wind: +45% 54 Passive Y
Adrenaline 62 Auto Y
Stagger: Wound 69 Auto N
Strength: +20% 76 Passive Y
Imperil Chaser 80 Auto N
Attack: ATB Charge II 90 Passive Y
Blindside 94 Auto Y
Ruinga 96 Command Y
Critical: Power Surge II 99 Passive N

Etymology

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!

Related enemies