I couldn't finish 'em. Looks like this's gonna get complicated.
I couldn't miss the chance to practice my drawing!
This is a list of items that can be found in Chocobo's Dungeon 2.
Potions have randomized names until they are used or otherwise identified—the item is not identified until AFTER the effect occurs. They may be helpful or harmful. They may be used (drunk), kicked, or emptied; if drunk or emptied, they will leave behind an Empty Bottle. Potions do not stack. Potions can be found randomly in shops.
Unidentified potion types include: Bubbly, Creamy, Exciting, Flabby, Flimsy, Glowing, Greasy, Oily, Powdery, Slimy, Soft, Sparkly, Sticky, Stout, Syrupy, Tasty, Thick.
|Potion||50||Restores 30 HP. Undead take 30 damage instead.|
|Hi-Potion||200||Restores 100 HP. Undead take 100 damage instead.|
|X-Potion||500||Restores all HP. Undead take damage instead.|
|Elixir||Restores all HP and Energy.|
|Damage||Deals half of current HP in damage.|
|Nitro||50||Explodes like a Crash Stone, dealing damage in a small area, making a crater in the floor, and destroying walls. If the player foolishly drinks this, they will be the center of this effect.|
|Dispel||300||Removes all curse effects from currently worn equipment, allowing it to be removed.|
|Eyedrops||100||Removes Blind. Also reveals all traps in the level.|
|Remedy||500||Removes all harmful status effects.|
|Amnesia||200||The most despicable of all potions. If the player accidentally drink one, all potions, nuts, cards, and collars will become unidentified, reverting to their randomized naming. All equipment will revert to unidentified status as well, hiding its stats and cursed status. If kicked at a monster, the monster will be stunned and helpless.|
|Morph||100||Temporarily changes the target into a random monster type. When a monster is morphed, it recovers any lost HP but not abnormal status. While morphed, the player is unable to open the menu to use items and so on, but can use one of the monster's special attacks. Normal attacks will also have any added effect that the monster's normal attacks usually have, such as turning the target into a frog. The player also gains the monster's movement abilities, such as burrowing through walls or walking through water.|
|Spell||Curses currently worn equipment. The equipment is unchanged but cannot be removed voluntarily.|
Essences are obtained by dealing the death blow to a creature by kicking an Empty Bottle at it. This doesn't do much damage, so one will need to remove quite a bit of the monster's HP first. Essences may be used (drunk) or kicked, but they are also useful for fusing into Claws and Saddles to give them special abilities.
Essences do not stack. Essences are never found for sale in shops, unless sold to the shop in the first place; the listed gil value is how much the shopkeeper will PAY for them. If one were to buy back one's own sold essence, one would need to pay twice the listed amount, as the resale value of items in this game is half of the buy cost.
Lamy the Lamia in the bar in the basement of the Chef le Tonberry's restaurant explains what an essence, determined at random from the ones that are being carried, does (she won't say what Lamia essence does though).
|Name||Value||Drink Effect||Claw Fusion Effect||Saddle Fusion Effect||Image|
|Bomb Essence||Adds Fire element to the claw's attack.||Makes the saddle give Fire resistance when worn.|
|Creature Essence||Increases max HP.||Raises Durability to 50.||Raises Durability to 50.|
|Critter Essence||Claw's Hit Rate increases.||Saddle's Dodge increases.|
|Demon Essence||Merges the elements and ability points of the claws being combined.||Merges the elements and ability points of the saddles being combined.|
|Dragon Essence||2500||Merges the elements and ability points of the claws being combined.||Merges the elements and ability points of the saddles being combined.|
|FloatEye Essence||Puts Chocobo to sleep. zzzzz||Attacks made with the claw inflict Sleep status.|
|Giant Essence||Raises the claw's Toughness.||Raises the saddle's Toughness.|
|Goblin Essence||Restores 100 HP.||Nothing.||Nothing.|
|Iceman Essence||Restores 3 Energy.||Adds Ice element to the claw's attack.||Makes the saddle give Ice resistance when worn.|
|Imp Essence||Raises the claw's Critical.||Raises the saddle's SPDEF.|
|Jelly Essence||Adds Wind element to the claw's attack.||Makes the saddle give Wind resistance when worn.|
|Lamia Essence||440||Become Confused.||Claw becomes Brandname Claw.||Saddle becomes Brandname Saddle.|
|Mage Essence||Attacks made with the claw inflict Silence status.||The saddle protects against Silence status when worn.|
|Magman Essence||Adds Fire element to the claw's attack.||Makes the saddle give Fire resistance when worn.|
|Mask Essence||1500||Adds Reflect status.||Raises the claw's Toughness.||Raises the saddle's Toughness.|
|Merman Essence||Adds Ice element to the claw's attack.||Makes the saddle give Ice resistance when worn.|
|MiniMage Essence||Inflicts Mini status. Restores 3 Energy.||Attacks made with the claw inflict Mini status.||The saddle protects against Mini status when worn.|
|Mole Essence||Inflicts Blind status. Restores 3 Energy.|
|Mousse Essence||Adds Ice element to the claw's attack.||Makes the saddle give Ice resistance when worn.|
|Mudman Essence||Attacks made with the claw inflict Slow status.||The saddle protects against Slow status when worn.|
|Octopus Essence||250||Restores 30 HP and Energy.||Attacks made with the claw inflict Confuse status.||Fuses two special effects when combining; saddle's power cannot decrease through fusion.|
|Omega Essence||10000||Restores all HP and Energy.||Claw becomes Titan Claw.||Saddle becomes Titan Saddle.|
|Plant Essence||Restores 100 HP and Energy.||Attacks made with the claw inflict Poison status.||The saddle protects against Poison status when worn.|
|Pudding Essence||Adds Fire element to the claw's attack.||Makes the saddle give Fire resistance when worn.|
|Slug Essence||Attacks made with the claw inflict Slow status.||The saddle protects against Slow status when worn.|
|Thief Essence||Inflicts Haste status. Restores 3 Energy.||Saddle's Dodge increases.|
|Toad Essence||Inflicts Frog status. Restores 3 Energy.||Attacks made with the claw inflict Frog status.||The saddle protects against Frog status when worn.|
|Tonberry Essence||Raises the claw's Critical.||Raises the saddle's SPDEF.|
|Turtle Essence||Inflicts Slow status. Restores 3 Energy.||Raises the claw's Toughness.||Raises the saddle's Toughness.|
|Undead Essence||200||Inflicts the Confuse status. Restores 3 Energy.||Attacks made with the claw inflict Confuse status.||The saddle protects against Confuse status when worn.|
|Vampire Essence||750||Merges the ability points and adds the Suck Blood ability of the claws being combined.||Makes the saddle give Drain resistance when worn.|
|Wing Essence||900||Adds Wind element to the claw's attack.||Makes the saddle give Wind resistance when worn.|
|Worm Essence||600||Claw's Hit Rate increases.|
Like potions, nuts have randomized names until they are used (eaten) or otherwise identified—the item is not identified until AFTER the effect occurs. Also like potions, they may be helpful or harmful and they may be used or kicked. However, unlike potions, they can also be used in fusing equipment. Nuts do not stack. Nuts can be found randomly in shops.
Types of unidentified nuts include: Bitter, Chubby, Damp, Dried, Fragrant, Juicy, Mellow, Mild, Musty, Pasty, Plump, Pungent, Ripe, Salty, Savory, Smooth, Sour, Spicy, Spongy, Sweet, Swelled, Vinegary.
|Name||Cost||Eat Effect||Kick Effect||Claw Fusion Effect||Saddle Fusion Effect||Image|
|Energy Nut||200||Permanently raises max energy by 10%.||DOUBLES target monster's HP.|
|Lethargy Nut||Permanently lowers max energy.|
|LevelDown Nut||200||Permanently lowers level by one.||Causes the target monster to level down into the next less powerful monster of its type (for example, Dark Goblin into Goblin).|
|LevelUp Nut||1000||Permanently raises level by one.||Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin).|
|Life Nut||500||Permanently raises maximum HP.||DOUBLES target monster's HP.|
|Peanut||100||Restores 30 Energy.|
|Rotten Nut||200||Recovers Energy, but at the expense of HP.|
|Tasty Nut||400||Restores 30 HP and Energy.||Target monster recovers 30 HP.|
|Tired Nut||200||Lowers Energy.||No noticeable effect.|
|Wisdom Nut||Permanently raises Chocobo's lowest spell level.||Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin).|
|Fusion Seed||800||Restores 10 Energy.||Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin).||Combines two special effects when fusing claws.||Combines two special effects when fusing saddles.|
|Merge Seed||800||Restores 10 Energy.||Can merge elements.||Can merge elements.|
|Remove Seed||800||Restores 10 Energy.||Causes target monster to disappear.||Removes special effects when fusing claws.||Removes special effects when fusing saddles.|
|Set Seed||800||Restores 10 Energy.||Claw attributes cannot decrease when fusing.||Saddle attributes cannot decrease when fusing.|
|Superior Seed||800||Restores 10 Energy.||Claw attributes cannot decrease when fusing.||Saddle attributes cannot decrease when fusing.|
|Fire Seed||Restores 10 Energy.||Damages target monster.||Adds fire power.||Adds fire power.|
|Ice Seed||Restores 10 Energy.||Damages target monster.||Adds ice power.||Adds ice power.|
|Wind Seed||Restores 10 Energy.||Damages target monster.||Adds wind power.||Adds wind power.|
Books are they only way that spells can be cast. Chocobo cannot use books if he is suffering from Silence. Effects may be enhanced by high magic skill and Feathers. Casting the spell once uses up one book. Books of the same type stack to 99. Books can be found randomly in shops.
Note that unlike other items, which have to be directed at the target by kicking them, can miss, and require an unobstructed path to their target, single target spells cast from books may be aimed at any enemy on screen.
|Aero Book||200||Casts Aero.||File:CD2 Aero Book.png|
|Blizzard Book||200||Casts Blizzard.|
|Cantrip Book||Casts a random status inflicting magic on a random enemy: Confuse, Frog, Mini, Poison, Silence, Sleep, or Slow. May backfire and cause Chocobo to be struck on the head with a falling object for damage.|
|Drain Book||400||Casts Drain.|
|Fire Book||200||Casts Fire.|
|MegaSpell Book||500||Casts a random spell: Holy (random enemy), Meteor (all enemies), or Ultima (all enemies).|
|Quake Book||200||Casts Quake.|
|Spell Book||400||Casts a random spell on a random target: Bio, Doom, Flare, Gravity, Haste, Meteorite, or Remove.|
|Thunder Book||200||Casts Thunder.|
Like potions and nuts, cards have randomized names until used or otherwise identified--the item is not identified until AFTER the target (if any) is chosen and the effect occurs. Also like potions and nuts, they may be helpful or harmful and they may be used or kicked. Using or kicking the card uses it up. Cards do not stack. Cards can be found randomly in shops.
Cards in the Chocobo's Dungeon series seem to fill the same role as scrolls do in other games in the Roguelike genre.
Types of unidentified cards include: Bent, Dull, Patched up, Punctured, Scorched, Slippery, Smeared, Stained.
|Name||Cost||Use Effect||Kick Effect||Image|
|Divide||Choose an item from the inventory; it is divided in two items of the same type, each with half the original's stats.|
|Dull||500||Choose an item from the inventory; if it is a claw or saddle, its power decreases by -1 (for example, Wood Saddle becomes Wood Saddle -1).||Causes the target monster to level down into the next least powerful monster of its type (for example, Dark Goblin into Goblin).|
|Morph||Choose an item from the inventory; it turns into another item at random.||Turns the target into another type of monster.|
|Polish||500||Choose an item from the inventory; if it is a claw or saddle, its power increases by +1 (for example, Wood Saddle becomes Wood Saddle +1). No effect on other items.|
|Repair||500||Choose an item from the inventory; if it is a claw or saddle, it gains DUR.||Mechanical monsters targeted have their HP restored.|
|Rust||500||Choose an item from the inventory; if it is a claw or saddle, it loses DUR.||Deals 100 points of damage to target mechanical monster.|
|Identify||100||Identify one unknown item of choice.||Scans the target.|
|Map||300||Fills the mini-map with the full map of the current floor.|
|Verify||500||Identify all unknown items.||Scans the target.|
|Confusion||100||Inflicts Confuse status on the player.||Inflicts Confuse status on the target.|
|Frog||Inflicts Frog status on the player.||Inflicts Frog status on the target.|
|LostChild||500||Causes the player to forget the map of the current level.||Causes the target to be stunned and helpless.|
|Mini||Inflicts Mini status on the player.||Inflicts Mini status on the target.|
|Reflect||Adds Reflect status to the player.|
|Sleep||100||Inflicts Sleep status on the player.||Inflicts Sleep status on the target.|
|Warp||Warps the player to a random spot on the map.||Warps the target to a random spot on the map.|
|Doom||The most despicable of all cards. Summons very powerful and hostile grim reaper-type enemies to kill the player.||Permanently turns the target into a very powerful and hostile grim reaper-type monster. This is not a benefit to Chocobo or his friends. However, if the target already is a grim reaper, it will vanish.|
|Geyser||300||Fills a dried up spring or crater with water, turning it into a magic spring. Empty Bottles can be filled at the spring, turning them into random potions.|
Stones are ammo, to be kicked at the enemies. They can also be equipped to the ranged weapon slot and fired with the L1 button. Stones of the same type stack to 99.
|Crash Stone||20||Explodes on impact, dealing damage in a small area, making a crater in the floor, and blasting holes in walls.|
|Empty Bottle||10||Does 4 damage to the target. Kill it this way to get an Essence.|
|Stone||Deals a small amount of damage to the target.|
|Power Stone||4||Deals a larger amount of damage to the target.|
|Warp Stone||Warps the target to a random spot on the map.|
When used, summon stones summon a summoned monster to make a single powerful attack, then vanish. Summon stones do not stack. They can be found randomly in shops, except for the Phoenix stone, which is a dummied item.
|Bahamut||2000||Attacks all enemies on screen with Non-elemental damage.|
|Carbuncle||Makes the player invincible for 20 turns.|
|Ifrit||Attacks all enemies on screen with fire.|
|Odin||Attacks all enemies on screen for Instant Death or heavy damage.|
|Ramuh||Attacks all enemies on screen with lightning.|
|Shiva||2000||Attacks all enemies on screen with Ice.|
|Sylph||2000||Attacks all enemies on screen with Wind.|
|Titan||Attacks all enemies on screen with Earth.|
|Unicorn||Cures and removes negative status effects.|
These may be used or kicked and none of them stack. Most can be found randomly in shops, except the Pink Tag which only drops off the Omega Weapon.
|Name||Cost||Use Effect||Kick Effect||Image|
|Carry Tag||Increases inventory capacity by one.|
|Memory Tag||300||Can use in a shop to save, or offers a save prompt when going down the stairs to the next level. Expended if choosing to save.|
|Mystery Tag||Raises levels in all magics.|
|Pink Tag||Turns all text pink for the rest of the game. Effect persistent through save and continue.|
|Teleport Box||1000||Sends an item (of choice) to storage.||Warps the target to a random spot on the map.|
|Teleport Tag||300||Leave the dungeon.||Warps the target to a random spot on the map.|
|Thief Key||2000||Opens a thief chest.|
|Whistle||1000||Retrieves a random item from storage. (Chip the Hamster digs out of the ground with it.)|