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Create an orb of materialized chi that deals damage on contact.

Description

Chi Trap is an ATB ability for Tifa in Final Fantasy VII Remake, provided by the Mythril Claws Mythril Claws. Tifa launches a floating orb of materialized chi from her arm, which remains in place, dealing magic damage to nearby enemies over time.

Obtained[]

Chi Trap is provided by Mythril Claws, and is permanently learned by using the ability to strike enemies, until Mythril Claws' proficiency is full.

Mechanics[]

Weapon Ability Mythril Claws Mythril Claws
Effects - Creates a floating orb that harms nearby enemies
- Orb deals non-elemental magic damage over 10 hits
- Hits targets every .5 seconds
- Large area-of-effect radius
Interrupt stats - Each hit interrupts targets with ≤50 interrupt defense
- Interrupted by attacks with ≥40 interrupt strength
Compatible Support Materia Support Materia Elemental Materia Elemental Materia
Synergy Materia Synergy Materia
Applicable weapon passive bonuses - Critical Hit Rate Up
- Ability Critical Hit Rate Up
- Backstabber
- Critical Damage Up
- Desperate Striker
Damage formula:

Where Tifa's Magic Attack is her Magic Attack Magic Attack attribute, and Target's Magic Defense is the target's Magic Defense Magic Defense attribute
Power Modifier: 3 (.3 x 10 hits)
Stagger formula:

Where Pressured Rate is used rather than Stagger Rate if the target is Pressured, while Target's Magic Rate Modifier is the respective stagger rate modifier of the target
Stagger Rate: 10 (1 x 10 hits)
Pressured Rate: Total: 20 (2 x 10 hits)

Use[]

Chi Trap launches an orb that floats in place dealing sustained damage over time to enemies within its proximity. It can be used to damage a pack of enemies clustered together, or to supplement her existing damage to a nearby enemy. Unlike most of Tifa's abilities, Chi Trap is based more on taking advantage of space and positioning than it is on bursting down an enemy. Chi Trap can be an excellent tool to lock an enemy into place; the constant interruption will stun lock its targets, should they be susceptible to it, while dealing large amounts of stagger over time.

One possible use for Chi Trap is as an aerial juggle in conjunction with Omnistrike and Deadly Dodge. Omnistrike will knock smaller opponents into the air, and following it immediately with Chi Trap will have them land on the orb, where they will bounce helplessly while taking damage. Tifa can then dodge cancel out of the recovery period from Chi Trap, with Deadly Dodge allowing her to immediately segue into another combo on the trapped opponent. It is more useful on slow-moving enemies, or right after staggering an enemy before laying on them with her Triangle attacks to raise the stagger %.

Placing a Chi Trap on a pressured enemy (particularly enemies that gain increased stagger from magic damage) can be an excellent way to fill their stagger gauge. It can be used to easily stagger turrets when placed on top of them, especially if she has Lightning Materia Lightning Materia paired with Elemental Materia Elemental Materia. However, if she has elemental paired to Fire Materia Fire Materia, Ice Materia Ice Materia or Wind Materia Wind Materia, she will not deal any stagger to turrets.

Chi Trap's biggest drawback is that the orb is stationary, and will not follow enemies around. Against an enemy locked into place, Tifa can create multiple orbs on an enemy at once to quickly build up stagger and pressure against an enemy. Chi Trap will be more effective either while Tifa is being built more towards magical damage, with a higher Magic Attack Magic Attack attribute provided by a weapon such as Mythril Claws, or simply against enemies immune or resistant to physical damage. In most cases when Tifa is built towards melee damage, it is a niche ability that is not core to her moveset.

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