Chaser uses Dischord on itself to create the same effect as Shell. It will sometimes summon Pipsqueak to attack its enemies.
Final Fantasy VI PlayStation Bestiary entry
The Chaser is an enemy in Final Fantasy VI. It has the ability to summon more enemies upon its defeat.
Stats[]
Battle[]
It can be a threat, as it uses Dischord to halve one party member's level, reducing their stats, and it uses the powerful Plasma attack, which may kill a character. Its special attack, Program 17, grants it shell status, halving the party's magic damage. If fought alone, it will summon three Trappers when defeated; when fought accompanied by Onion Knights, it will summon more of them once they are defeated.
The Chaser can teach Strago the Dischord Lore if encountered on the Veldt. It is advised the player avoid Leaping with Gau, though; if he returns at the end of a battle with a Chaser, the battle end messages will not play and thus Strago will miss his chance to learn Dischord.
If Leaping with Gau, the player will not learn the Rage for Trapper if Gau returns during the formation where a Chaser is alone. Gau will return before the Trappers are summoned and they will not be added to his Rage list.
Strategy[]
Chaser should be killed first. Casting Thundara works well against it.
Formations[]
Number | Enemies | Encounter flags | Introduction flag | Musical theme | Magic AP | |||
---|---|---|---|---|---|---|---|---|
Normal | Back | Surrounded | Side | |||||
122 | Chaser, Trapper x3 | Sides, individual | Battle | 2 | ||||
123 | Chaser, Onion Knight x3 | Sides, individual | Battle | 3 |
AI script[]
Attack Turns:
1st Turn: Target: Self
- Program 17 (33%)
2nd Turn: Attack (66%) or Plasma (33%)
3rd Turn: Attack (66%) or Dischord (33%)
4th Turn: Attack (66%) or Magitek Laser (33%)
If fighting Formation 123 (a single Chaser and Onion Knight x3):
- If monster is by itself:
- Bring in Onion Knight x3
If fighting Formation 122 (a single Chaser):
- If killed: Bring in Trapper x3