Rush towards an enemy and launch them into the air with a furious blow. Increases Charge.
Description
Charging Uppercut is an ability for Barret in Final Fantasy VII Remake, provided by the Steel Pincers. Barret runs towards his enemy and stabs them, then uppercuts them into the air; heavy enemies cannot be launched.
Mechanics[]
Weapon Ability | Steel Pincers |
---|---|
Effects | - Melee range - Deals physical melee damage over 2 hits - 2nd hit reduces remaining cooldown on Overcharge/Overrun by 7 seconds |
Interrupt stats | - Each hit interrupts targets with ≤50 interrupt defense - Interrupted by attacks with ≥40 interrupt strength |
Compatible Support Materia | Elemental Materia |
Weapon passive/accessory bonuses | Non-conditional - Critical Hit Rate Up - Ability Critical Hit Rate Up Conditional - Enemy Parts Damage Up - Critical Damage Up - Desperate Striker |
Special interrupt(s) | Launch (2nd hit; launches interrupted targets) |
Power modifiers *See damage formula |
Per hit, in order: .3, 2.2 (Total: 2.5) |
Damage formula:
Where Barret's Attack Power is his respective attribute, and Target's Defense is the respective attribute of the target
*See table above for Power Modifier
Stagger formula (2nd hit only):
Where 2 is used rather than 1 while the target is pressured, and Physical Melee Rate Modifier is the respective stagger rate modifier of the target
Charging Uppercut is an ability for Barret that deals physical melee damage. Barret charges forward while he jabs the target and tries to hold them in place, then uppercuts with great force, hitting all enemies in a small radius in front of him while also reducing the cooldown of his Overcharge/Overrun by 7 seconds, thus increasing the gauge the same amount as manually pressing .
Charging Uppercut hits twice, with the first hit having an attack power of 30, while the second hit has an attack power of 220, for a total attack power of 250. The second hit also has a stagger rate of 1 (Pressured: 2). Each hit from Charging Uppercut has an interrupt strength of 50. The second hit, upon successful interruption, will launch susceptible enemies. Barret has an interrupt defense of 40 while using Charging Uppercut.
Use[]
Charging Uppercut is a straightforward ability that has niche uses, being mostly useful to reduce the cooldown of the ability and to launch its target high into the air.
With ranged weapons, Charging Uppercut should be used sparingly due to its slow startup, which, combined with Barret's already slow movement speed, makes it situational as enemies can dodge out of the way or interrupt him. It can provide large burst damage under the right circumstances, such as attacking a staggered enemy. Ultimately, given that Barret already has faster and more effective ways to deal damage to staggered enemies in the form of Point Blank and Maximum Fury, it is better to rely on those for that purpose.
With melee weapons, Charging Uppercut becomes a useful tool, particularly with Overrun, where Charging Uppercut will increase Barret's charge while Overrun increases Barret's ATB to use Charging Uppercut again. With combination of Smackdown, Deadly Dodge Materia and Point Blank, these abilities can take over the role of the normal melee attack combo and become its own chain of attacks instead.
As with all of Barret’s abilities, the player can tap to cancel into his recharge animation at the end of the ability. Doing so will reduce the cooldown of Overcharge/Overrun by 7 seconds. This can save some time, as a part of the animation will be split with his ability recovery time, allowing him to use his Overcharge or Overrun more frequently. In combination with Charging Uppercut in particular, his cooldown can be reduced by a total of 14 seconds, allowing his Overcharge or Overrun to charge up extremely fast.