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{{FFI Enemies
 
{{FFI Enemies
| name = CHAOS
+
| name = Chaos
| image = [[Image:Chaos (nes).PNG]]
+
| NES = Chaos
 
| PS = Chaos
| Version = [[Final Fantasy|NES]]
 
  +
| GBA = Chaos
| Location = [[Temple of Fiends]] (Past)
 
| HP = 2000
+
| PSP = Chaos
 
| NES image = [[Image:Chaos (nes).PNG]]
| Attack = N/A
 
 
| NES Location = [[Temple of Fiends]] (Past)
| Accuracy = N/A
 
| Defense = N/A
+
| NES HP = 2000
| Agility = N/A
+
| NES Attack = N/A
| Intelligence = N/A
+
| NES Accuracy = N/A
| Evasion = N/A
+
| NES Defense = N/A
| Magic Defense = N/A
+
| NES Agility = N/A
| Exp Awarded = 0
+
| NES Intelligence = N/A
| Gil Awarded = 0
+
| NES Evasion = N/A
| Item Dropped = N/A
+
| NES Magic Defense = N/A
| Weakness = N/A
+
| NES Exp Awarded = 0
| Resistance = N/A
+
| NES Gil Awarded = 0
 
| NES Item Dropped = N/A
 
| NES Weakness = N/A
  +
| NES Resistance = N/A
  +
| PSP image = [[Image:Chaos.png‎]]
 
| PSP Location = [[Temple of Fiends|Chaos Shrine]] (Past)
 
| PSP HP = 20000
 
| PSP Attack = 170
 
| PSP Accuracy = 200
 
| PSP Defense = 100
 
| PSP Agility = 50
 
| PSP Intelligence = 40
 
| PSP Evasion = 100
 
| PSP Magic Defense = 200
 
| PSP Exp Awarded = 0
 
| PSP Gil Awarded = 0
  +
| PSP Item Dropped = Nothing
  +
| PSP Weakness = None
 
| PSP Resistance = [[Quake]], [[Thunder]], [[Time Magic|Time]], [[Paralysis]], [[Blind|Darkness]], [[Silence]], [[Mind (Stat)|Mind]], [[Fire]], [[Blizzard]], [[Petrify|Stone]], [[Poison]], [[Sleep]], [[Confusion]], [[Death]]
 
}}
 
}}
   
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It is notable that Chaos has gotten tougher with each subsequent remake. In the original, the [[Warmech]] enemy had the same HP as him, while in the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]'' version Chaos has 10 times as much health.
 
It is notable that Chaos has gotten tougher with each subsequent remake. In the original, the [[Warmech]] enemy had the same HP as him, while in the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]'' version Chaos has 10 times as much health.
{{-}}
 
 
{{FFI Enemies
 
| name = Chaos
 
| image = [[Image:Chaos.png‎]]
 
| Version = ''[[Final Fantasy Anniversary Edition]]''
 
| Location = [[Temple of Fiends|Chaos Shrine]] (Past)
 
| HP = 20000
 
| Attack = 170
 
| Accuracy = 200
 
| Defense = 100
 
| Agility = 50
 
| Intelligence = 40
 
| Evasion = 100
 
| Magic Defense = 200
 
| Exp Awarded = 0
 
| Gil Awarded = 0
 
| Item Dropped = Nothing
 
| Weakness = None
 
| Resistance = [[Quake]], [[Thunder]], [[Time Magic|Time]], [[Paralysis]], [[Blind|Darkness]], [[Silence]], [[Mind (Stat)|Mind]], [[Fire]], [[Blizzard]], [[Petrify|Stone]], [[Poison]], [[Sleep]], [[Confusion]], [[Death]]
 
}}
 
   
 
Not being very different from the ''[[Dawn of Souls]]'' version, Chaos has the same amount of HP and Resistances. Still, as the Final Boss, he can prove to be very difficult. The best way to defeat him, is to use the Nul spells to streghten your elemental and magic defenses, also cast Protera and Invisira to nullify his phisical attacks wich could around 500 damage, also buff your attackers with Haste and Temper, also the Giant's Glove is useful for casting Saber, make sure you heal your characters with [[Curaga]], [[Curaja]], and/or [[Healaga]] if you have a White Wizard. Cast [[Flare]] with your Black Wizard, and [[Holy]] with your White Wizard when you don't need healing, eventually he will go down.
 
Not being very different from the ''[[Dawn of Souls]]'' version, Chaos has the same amount of HP and Resistances. Still, as the Final Boss, he can prove to be very difficult. The best way to defeat him, is to use the Nul spells to streghten your elemental and magic defenses, also cast Protera and Invisira to nullify his phisical attacks wich could around 500 damage, also buff your attackers with Haste and Temper, also the Giant's Glove is useful for casting Saber, make sure you heal your characters with [[Curaga]], [[Curaja]], and/or [[Healaga]] if you have a White Wizard. Cast [[Flare]] with your Black Wizard, and [[Holy]] with your White Wizard when you don't need healing, eventually he will go down.

Revision as of 00:41, 27 August 2008

Template:FFI Enemies

Chaos is the final boss of the original Final Fantasy.

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Template:FFI Enemies

Template:FFI Enemies

Being the final boss in the game, Chaos is an extremely powerful enemy. His physical attacks can do 400 HP worth of damage against a single character. He can cast the powerful third level elemental spells Blizzaga, Firaga and Thundaga, but those are actually his weakest attacks. Chaos can also use instant death attacks like Earthquake. He also has access to special elemental spells like Blaze, Tornado, and Tsunami. One of the more annoying spells in Chaos's arsenal is Slowra which can severely limit how much damage the party can inflict on Chaos on any given round.

A player's best bet to defeat Chaos (unless extremely highly leveled) is to keep Protera on all characters to limit Chaos's physical damage. Then use NulBlaze, NulShock and NulFrost to further limit Chaos offensive potential. Always keep at least one character healing each round and keep the party's HP at 500 each as a minimum. Use Haste, Temper and Giant's Gloves on your physical attackers, while magic users should stick to Flare as their primary attack either as the magic spell or using the Judgment Staff.

It is notable that Chaos has gotten tougher with each subsequent remake. In the original, the Warmech enemy had the same HP as him, while in the Dawn of Souls version Chaos has 10 times as much health.

Not being very different from the Dawn of Souls version, Chaos has the same amount of HP and Resistances. Still, as the Final Boss, he can prove to be very difficult. The best way to defeat him, is to use the Nul spells to streghten your elemental and magic defenses, also cast Protera and Invisira to nullify his phisical attacks wich could around 500 damage, also buff your attackers with Haste and Temper, also the Giant's Glove is useful for casting Saber, make sure you heal your characters with Curaga, Curaja, and/or Healaga if you have a White Wizard. Cast Flare with your Black Wizard, and Holy with your White Wizard when you don't need healing, eventually he will go down.