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Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so fated him. By sitting in meditation upon the Uneh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing.

Chaos, Walker of the Wheel is an optional level three Esper in Final Fantasy XII. He is located in the Necrohol of Nabudis, in the Cloister of the Highborn, fought after three medallions are collected and two bosses are defeated.

Chaos's license costs 90 LP, and he requires three Mist Charge to summon.


The Esper of Wind, Chaos represents the zodiac sign of Taurus, the Bull. Chaos has two large horns. From his power of wind, his color sign is gray. He is also referred to as the Vrishabha Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish (Hindu) astrology.

Chaos is based on the antagonist of the first Final Fantasy, Chaos. He returns in Final Fantasy XII: Revenant Wings as a Rank III flying-type Fire summon.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Chaos was sealed in the Necrohol following the Battle of Nabudis by a group of nu mou wielding powerful magicks, trapping him in a physical location in addition to the spiritual binding the gods had already placed on the Espers. The nu mou binding has weakened over time, and they search for people brave enough to defeat the Esper.

In Final Fantasy XII: Revenant Wings, Chaos is Judge of Wings's final summon.

Spoilers end here.


To find Chaos in the Necrohol of Nabudis, the player needs to collect three medallions and defeat two optional bosses, Fury and Humbaba Mistant. After he is then fought as a boss, his license can be purchased for 90 LP.

Unlocked abilities in Zodiac versions[]

Esper licenses sometimes unlock licenses that could not otherwise be reached. Chaos's license will appear on all boards, but once chosen by a character, will disappear from all other boards. In The Zodiac Age version, the player can choose two license boards for each playable character, and activated licenses are activated on both boards if present.

Chaos allows access to the following licenses on these boards:


Chaos costs three Mist Charges to summon.



A Wind-elemental attack. In the original release, damage is calculated by:

Damage is capped of 9,999, and the attack doesn't work on enemies with the Safety augment.

In the Zodiac releases, Whirlwind no longer does percentage damage.


A Wind-elemental attack, and Chaos's ultimate attack. Chaos transports to outer space. Four swords revolve around him while he gestures. The swords rise and spin closely together, then separate into a square pattern. A colorful, square-shaped crest appears, and each of the swords is driven into a corner of the crest. A light strikes Chaos from the air, and strong, swirling winds begin to blow around him, damaging all foes in range.

Damage is calculated by:

Damage is capped of 9,999.

In the Zodiac releases, Tornado no longer does percentage damage.

Gambit information[]

Priority Condition Action
1 Remaining time < 10 seconds Tornado
2 Foe: Wind-vulnerable Whirlwind
3 Foe: nearest visible Attack
4 Ally: HP < 100% Renew
Priority Condition Action
1 Remaining time < 10 seconds Tornado
2 Foe: character HP < 30% Tornado
3 Foe: Holy-weak Holy
4 Foe: Dark-weak Darkga
5 Foe: Fire-weak Firaga
6 Foe: Lightning-weak Thundaga
7 Foe: Ice-weak Blizzaga
8 Foe: Wind-absorb Scourge
9 Foe: Wind-weak Aeroga
10 Foe: highest HP Whirlwind


Stat FFXII Zodiac
Attack 155 155
Defense 56 60
Magick Defense 37 54

Chaos absorbs Wind and is weak to Earth and is immune to every other element.


In The Zodiac Age, the HP values are tripled.

Level Max HP Max MP Strength Magic Vitality Speed
1 6,202-6,204 250-254 36 47 26 26
10 6,405-6,439 304-344 41 52 28 28
20 6,772-6,871 384-484 47 58 31 30
30 7,245-7,429 466-628 53 64 34 33
40 7,692-7,957 566-808 59 70 36 35
50 8,406-8,805 652-960 65 76 39 37
60 9,036-9,552 732-999 71 82 42 40
70 9,393-9,972 792-999 77 88 45 42
80 9,805-9,999 852-999 89 99 50 44
90 9,999 892-999 89 99 50 47
99 9,999 910-999 94 99 53 49
Level Max HP Max MP Strength Magic Vitality Speed
1 4,135-4,136 23-25 54 53 26 26
10 4,270-4,293 50-70 59 58 28 28
20 4,515-4,581 90-140 65 64 30 30
30 4,830-4,953 131-212 71 70 33 33
40 5,128-5,305 181-302 77 76 35 35
50 5,604-5,870 224-378 83 82 37 37
60 6,024-6,368 264-448 89 88 40 40
70 6,262-6,648 294-498 95 94 42 42
80 6,537-6,972 324-548 99 99 44 44
90 6,912-7,416 344-578 99 99 47 47
99 7,335-7,918 353-587 99 99 49 49


Name Range Target CT(Charge Time) Type Element Power
Attack 2 Single 30 Physical None 155
Renew 10 Circle 10 23 Magick None
Aeroga 10 Circle 8 23 Magick Wind 103
Whirlwind 12 Single 15 Magick Wind 50
Tornado 12 Circle 10 0 Magick Wind 100
Name Range Target CT(Charge Time) Type Element Power
Holy 10 Single 30 Magick Holy 157
Aeroga 10 Circle 6 30 Magick Wind 103
Firaga 10 Circle 6 30 Magick Fire 124
Thundaga 10 Circle 6 30 Magick Lightning 124
Blizzaga 10 Circle 6 30 Magick Ice 124
Scourge 10 Circle 6 30 Magick None 142
Darkga 10 Circle 6 30 Magick Dark 130
Whirlwind 12 Single 16 Magick Wind
Tornado 12 Circle 8 35 Magick Wind

Status effects[]

  • Reflect
  • Haste
  • Faith
  • Libra



Chaos is a boss fought in the Necrohol of Nabudis accompanied by elemental chaosjets. On the battlefield, all attack commands will be sealed. Chaos tends to use Fearga, which reduces the entire party's MP. His special attack is Aeroja that inflicts Confusion. Chaos inflicts Silence often and his normal attacks inflict Disable. Chaos can be inflicted with Sap and Slow.


Etymology and symbolism[]

Chaos refers to the void state preceding the creation of the universe in Greek creation myths, or to the initial "gap" created by the original separation of heaven and earth. Chaos also refers to a state of disorder, disharmony, dissonance, lawlessness, and unpredictability.

The Ivalician Chaos takes his name and appearance from the final boss of the original Final Fantasy: Chaos. Their stories are similar, both being caught in an endless cycle of life and death. The four swords surrounding Chaos most likely represent the Four Fiends of the original Final Fantasy, especially since, during his ultimate attack, each sword glows red, yellow, green, and blue, representing Marilith of Fire, Lich of Earth, Tiamat of Wind and Kraken of Water, respectively. Also, when the swords drop (see Tornado's animation), the green (Wind) sword is the last to drop, given that Chaos is Wind-elemental here.

Chaos's title in Japanese features the word (輪廻, Rinne?), which is the Japanese term for saṃsāra, the endless cycle of life, death, and rebirth in Buddhism, Hinduism, and other Indian religions. This conveys his multiple deaths and reincarnations throughout time. The pedestal he sits on is symbolic of Padmasana, a symbolic adorned base used to represent those who have attained enlightenment, but comes with an inversed meaning of a false enlightenment. Enveloped in hatred and a perverse want to destroy all until nothing remains, this correlates with the concept of Shunyata, one goal of Buddhism entailing the need for all of the world to return to nothingness. His nature may also reference the destructive and malignant use of The Void found throughout the Final Fantasy series.

He is also referred to as the Vrishabha Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish (Hindu) astrology.