Chakra in Final Fantasy V.

Draw out the energy within the body's chakra points to restore HP and MP.

Final Fantasy Tactics description

Chakra (チャクラ, Chakura?), also known as Mantra, is a recurring ability from the Final Fantasy series, and is normally associated with the Monk class. It typically restores HP and status.

Appearances[edit | edit source]

Final Fantasy IV: The After Years[edit | edit source]

Restores HP and cures certain status effects.

Description

Ursula using Chakra.

Ursula has access to the Chakra command. It restores some HP and removes Blind and Poison. Chakra has a Charge Time of 1.

Final Fantasy V[edit | edit source]

FFV Chakra Icon iOS.png

Healing energies recover HP and cleanse the body of poison and darkness.

Description

Chakra (also called Mantra) is a Level 3 ability for the Monk class. It is a command ability that restores some HP with a spell of base 30 power, and removes Poison and Blind. Chakra cannot be used on any other character aside from the caster themselves.

Final Fantasy VI[edit | edit source]

Chakra (also called Mantra) is one of Sabin's Blitz techniques, which heals every party member bar Sabin himself for an amount equal to Sabin's max HP divided by the number of party members minus 1, and cures Blind, Poison, Silence, and Sap. Sabin learns Chakra at level 23. There's a glitch involving Chakra in the version prior to the Game Boy Advance release.

Final Fantasy VII Remake[edit | edit source]

Chakra is a command materia. It allows the user to restore HP to themselves based on the amount of HP they are currently missing (starting at 20% of their missing HP and increasing by 5% for each level of the materia, up to 40% at level 5), and also cures Poison Poison. Tifa joins the party with one equipped, and another can be found in the Sector 5 Slums Church during Chapter 14, "In Search of Hope."

Final Fantasy IX[edit | edit source]

Restores HP and MP of one party member.

Description

Amarant can use Chakra as a Flair skill at the cost of 4 MP to recover a small amount of HP and MP. Its effect can be doubled with the support ability Power Up. During Trance Chakra recovers HP and MP of all allies. It takes 30 AP to master and can be learned from the Cat's Claws and Leather Plate.

The formula for the restoration of HP and MP is:

(i.e. 20% of Max HP)[1]
(i.e. 20% of Max MP)

Final Fantasy XI[edit | edit source]

Chakra and Mantra are distinctly different abilities for the Monk. Chakra is learned at Level 35. The ability can be used once every 5 minutes. When activated it will instantly heal a Monk for twice his vitality in HP. The Vitality score used is the modified amount after gear, food, songs, etc.

Chakra can also remove negative status ailments such as Poison, Paralysis, Blindness, and sometimes some other effects. Chakra can pretty reliably remove up to three of those effects, though Paralysis may effect the Monk's ability to actually use Chakra.

Mantra is gained upon reaching 75 and spending the requisite number of Merit Points. Mantra increases all party member's HP by 4%, 8%, or 12% depending on the level of Mantra merit the Monk has. It can be used once every 10 minutes and the duration of the HP increase is 3 minutes.

Final Fantasy XII: Revenant Wings[edit | edit source]

Chakra is a skill learned by enemy Monks. It restores HP and returns any lowered stats to normal.

Final Fantasy XIV[edit | edit source]

Mantra Icon.

Mantra is an ability learned by Pugilists at level 42. When activated, it increases the HP recovered from healing magic by 20% for the user and every party member within 7 yalms for a duration of 15 seconds. It has an instant cast time, and has an independent recast time of 120 seconds.

Monks also learn an ability called Meditation which can be cast in succession to add up to 5 stacks of Chakra, displayed on the Chakra Gauge. These stacks can then be spent to use Purification, which restores 300 TP, or Forbidden Chakra, which delivers an attack with 250 potency.

Before the release of Stormblood, Mantra can be cross-classed onto every Disciple of War and Magic. When activated, it increases the HP recovered from curative magic by 5% for the user and every party member within 25 yalms. The removed trait Enhanced Mantra increases this healing to 20% at level 48.

Final Fantasy Tactics[edit | edit source]

Chakra is a Monk ability that heals HP and MP of the monk himself and any allies or enemies in the squares immediately adjacent to his position so long as they are on level ground relative to the monk. It is learned for 350 JP.

It restores HP equal to the following:

MP restored is equal to half of the amount of HP restored. Chakra has a 100% hit rate as well.

Final Fantasy Tactics Advance[edit | edit source]

Sends energy into chakra points to heal HP.

Description

Chakra is a White Monk ability that heals the HP and status of the unit. This ability is taught by Cat Claws equipment and needs 200 AP to master. It is somewhat more effective than the Soldier and Warrior's First Aid. It has a Magic Power of 35.

Final Fantasy Tactics A2: Grimoire of the Rift[edit | edit source]

Chakra is a White Monk ability, learned from the Cat Claws and requires 200 AP to master. It recovers the user's HP and removes negative statuses.

Final Fantasy Tactics S[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Tactics S is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy: The 4 Heroes of Light[edit | edit source]

Chakra is the third ability for the Fighter class and cost 3 AP to use. The ability allows the user to double their max HP for the duration of the battle.

Final Fantasy Dimensions[edit | edit source]

Restores HP and removes Sleep, Confuse, Paralyze, Berserk and Curse on a single target.

Description

Chakra is the level 13 ability of the Monk class for 280 AP, and is part of the Martial Arts skillset. At the cost of 24 MP, it cures some HP as well as removing the Sleep, Confuse, Paralyze, Berserk, and Curse statuses from one ally.

Final Fantasy Dimensions II[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Theatrhythm Final Fantasy Curtain Call[edit | edit source]

Chakra (Lv1) is a reactive ability that costs 5 CP to equip. It is activated when the player has completed half of the song. It restores 7% of max HP. It is learned by Firion (default), Kain (level 25), Edge (level 20), Galuf (level 15), Seifer (default), Prishe (default), Aphmau (level 25), Tifa #2 (default), and Machina (level 10).

Chakra (Lv2) is a reactive ability that costs 9 CP to equip. It is activated when the player has completed half of the song. It restores 12% of max HP. It is learned by Firion (level 30), Kain (level 75), Edge (level 65), Galuf (level 35), Seifer (level 35), Prishe (level 45), Aphmau (level 70), Fran (level 10), Ramza (level 5), Tifa #2 (level 30), and Machina (level 55).

Chakra (Lv3) is a reactive ability that costs 13 CP to equip. It is activated when the player has completed half of the song. It restores 18% of max HP. It is learned by Firion (level 70), Galuf (level 85), Seifer (level 70), Prishe (level 85), Fran (level 80), Tifa #2 (level 75), and Machina (level 90).

Theatrhythm Final Fantasy All-Star Carnival[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Theatrhythm Final Fantasy All-Star Carnival is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Pictlogica Final Fantasy[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy ≒[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Pictlogica Final Fantasy ≒ is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Explorers[edit | edit source]

Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered.

Description

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[edit | edit source]

FFBE White Magic Icon 3.png

Restore HP and MP and cure poison and blind for caster

Description

Chakra is an ability which allows the caster to recover HP and MP (30%) and cure themselves from poison and blind statuses. It costs 8 MP and can be learned by Galuf (level 49, 4★) and Monk-type characters Amarant (level 21, 3★), Baurg (level 25, 2★), Sabin (level 18, 3★) and Xiao (level 65, 5★)

Mobius Final Fantasy[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[edit | edit source]

Etymology[edit | edit source]

Chakra, in Hindu metaphysical tradition and other belief systems, are centers of Prāṇa, life force, or vital energy. Chakra correspond to vital points in the physical body i.e. major plexuses of arteries, veins and nerves. Texts and teachings present different numbers of chakra.

Mantra means a sacred utterance, numinous sound, or a syllable, word, phonemes, or group of words believed by some to have psychological and spiritual power. Mantra may or may not be syntactic or have literal meaning; the spiritual value of mantra comes when it is audible, visible, or present in thought.

References[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.