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|type=Plains
 
|type=Plains
 
|region=[[Archadia]]
 
|region=[[Archadia]]
|residents=Wyrm Philosopher
+
|residents=[[Wyrm Philosopher]]
 
|items=
 
|items=
 
*[[#Treasures|Treasures]]
 
*[[#Treasures|Treasures]]
*[[Final Fantasy XII items#Hi-Ether|Hi-Ether]] from the [[#Windmills|windmills]]
+
*[[Hi-Ether (Final Fantasy XII)|Hi-Ether]] from the [[#Windmills|windmills]]
 
|enemies=*[[Bandercoeurl (Final Fantasy XII)|Bandercoeurl]]
 
|enemies=*[[Bandercoeurl (Final Fantasy XII)|Bandercoeurl]]
 
*[[Shield Wyrm]]
 
*[[Shield Wyrm]]
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The '''Cerobi Steppe''' is a location in the land of [[Ivalice (Final Fantasy XII)|Ivalice]] in ''[[Final Fantasy XII]]''. It is flat wilderland that needs to be crossed to reach the [[Balfonheim Port]] by land. The Wyrm Philosopher is located here by one of the windmills, and he is a key element in fighting [[Hell Wyrm]].
 
The '''Cerobi Steppe''' is a location in the land of [[Ivalice (Final Fantasy XII)|Ivalice]] in ''[[Final Fantasy XII]]''. It is flat wilderland that needs to be crossed to reach the [[Balfonheim Port]] by land. The Wyrm Philosopher is located here by one of the windmills, and he is a key element in fighting [[Hell Wyrm]].
   
Cerobi Steppe is normally accessible after the events in [[Draklor Laboratory]], but it is actually possible to enter Cerobi Steppe before going to [[Archades]], by taking a [[Chocobo (Final Fantasy XII)|chocobo]] from [[Phon Coast]] and riding it over [[Tchita Uplands]] all the way east to the The Shaded Path. The player must talk to the "Game Hunter" standing near the debris, then ascend the debris to enter Cerobi Steppe. However, the Balfonheim Port will be blocked by the Sky Watch, so entrance is impossible.
+
Cerobi Steppe is normally accessible after the events in [[Draklor Laboratory]], but it is actually possible to enter Cerobi Steppe before going to [[Archades]], by taking a [[Chocobo (Final Fantasy XII)|chocobo]] from [[Phon Coast]] and riding it over [[Tchita Uplands]] all the way east to the The Shaded Path. The player must talk to the "Game Hunter" standing near the debris, then ascend the debris to enter Cerobi Steppe. However, the Balfonheim Port will be blocked by the Sky Watch.
   
 
== [[Sage Knowledge]] ==
 
== [[Sage Knowledge]] ==
{{Q|Hilly highlands area in the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of the air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past.|Sage Knowledge 61, Cerobi Steppe}}
+
{{Quote|Hilly highlands area in the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of the air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past.|Sage Knowledge 61, Cerobi Steppe}}
   
 
== Locations ==
 
== Locations ==
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* Feddik River
 
* Feddik River
 
* The Northsward
 
* The Northsward
{{Locat-stub|Final Fantasy XII}}
+
{{Location section|Final Fantasy XII}}
   
 
=== [[Weather]] ===
 
=== [[Weather]] ===
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* Rain
 
* Rain
   
The weather changes when zoning between the areas within the Steppe. During rain, [[Fire (element)|Fire]] attacks deal half damage and [[Lightning (element)|Lightning]] damage is boosted.
+
The weather changes when zoning between the areas within the Steppe. During rain, [[Fire (Final Fantasy XII element)|Fire]] attacks deal half damage and [[Lightning (Final Fantasy XII)|Lightning]] damage is boosted.
   
The [[Undin Entite]] can be found during rain in North Liavell Hills and The Terraced Bank areas.
+
The [[Undin Entite]] can be found in North Liavell Hills and The Terraced Bank areas during the rain.
   
 
== Treasures ==
 
== Treasures ==
{{See Also|Treasure (Final Fantasy XII)}}
+
{{See|Treasure (Final Fantasy XII)}}
 
[[File:Ribbon-in-Cerobi-Steppe.jpg|thumb|Ribbon found on the Cerobi Steppe.]]
 
[[File:Ribbon-in-Cerobi-Steppe.jpg|thumb|Ribbon found on the Cerobi Steppe.]]
Cerobi Steppe is littered in treasures that have a small chance of containing a special rare item when the [[Final Fantasy XII accessories#Diamond Armlet|Diamond Armlet]] is equipped. The treasures spawn 50% of the time. When Diamond Armlet is equipped the treasures contain 3,000 gil 50% of the time, and if the treasure does not contain gil, it will either contain a Knot of Rust, or a rare item.
+
Cerobi Steppe is littered in treasures that have a small chance of containing a special rare item when the [[Diamond Armlet (Final Fantasy XII)|Diamond Armlet]] is equipped. The treasures spawn 50% of the time. When a Diamond Armlet is equipped the treasures contain a small amount of [[gil]] 50% of the time, and if the treasure does not contain gil, it will either contain a [[Knot of Rust (Final Fantasy XII)|Knot of Rust]], or a rare item.
   
The chance of obtaining the rare item is only 10% when the treasure is set to contain items rather than gil, meaning the actual chance to obtain the rare item is small. It is possible to exploit the so-called [[Treasure (Final Fantasy XII)#Random Number Generator Method|RNG Method]], which lets the player obtain the rare item 100% of the time by exploiting the game console's predictable "random number generator".
+
The chance of obtaining the rare item is only 10% when the treasure is set to contain items rather than gil, meaning the actual chance to obtain the rare item is small. It is possible to exploit the so-called [[Treasure (Final Fantasy XII)#Random number generator method|RNG method]], which lets the player obtain the rare item 100% of the time by exploiting the game console's predictable "random number generator".
   
 
It is also possible to farm Hi-Ethers at the Feddik River area. All of the 10 chests in the area spawn 50% of the time, with 50% chance of containing items, one such being a Leather Gorget, and, 50% to give a Hi-Ether if the treasure is items, without equipping the Diamond Armlet.
 
It is also possible to farm Hi-Ethers at the Feddik River area. All of the 10 chests in the area spawn 50% of the time, with 50% chance of containing items, one such being a Leather Gorget, and, 50% to give a Hi-Ether if the treasure is items, without equipping the Diamond Armlet.
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Ninja Gear|Ninja Gear]]
+
|[[Ninja Gear (Final Fantasy XII)|Ninja Gear]]
 
|-
 
|-
 
|class="b" rowspan="2"|5
 
|class="b" rowspan="2"|5
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Gaia Gear|Gaia Gear]]
+
|[[Gaia Gear (Final Fantasy XII)|Gaia Gear]]
 
|-
 
|-
 
|class="b" rowspan="2"|9
 
|class="b" rowspan="2"|9
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Gold Hairpin|Gold Hairpin]]
+
|[[Gold Hairpin (Final Fantasy XII)|Gold Hairpin]]
 
|-
 
|-
 
|class="b" rowspan="2"|13
 
|class="b" rowspan="2"|13
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|Megalixir
+
|[[Megalixir (Final Fantasy XII)|Megalixir]]
 
|-
 
|-
 
|class="b" rowspan="2"|2
 
|class="b" rowspan="2"|2
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|Megalixir
+
|[[Megalixir (Final Fantasy XII)|Megalixir]]
 
|-
 
|-
 
|class="b" rowspan="2"|4
 
|class="b" rowspan="2"|4
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|-
 
|-
 
|≤ 300 gil
 
|≤ 300 gil
|X-Potion
+
|[[X-Potion (Final Fantasy XII)|X-Potion]]
|Vanishga Mote
+
|[[Vanishga Mote]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|Hastega Mote
+
|[[Hastega Mote]]
 
|-
 
|-
 
|class="b" rowspan="2"|6
 
|class="b" rowspan="2"|6
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|-
 
|-
 
|≤ 300 gil
 
|≤ 300 gil
|colspan="2"|X-Potion
+
|colspan="2"|[[X-Potion (Final Fantasy XII)|X-Potion]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
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|-
 
|-
 
|≤ 300 gil
 
|≤ 300 gil
|[[Final Fantasy XII armor#Leather Gorget|Leather Gorget]]
+
|[[Final Fantasy XII armor/Original#Leather Gorget|Leather Gorget]]
 
|Hastega Mote
 
|Hastega Mote
 
|≤ 3,000 gil
 
|≤ 3,000 gil
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Nishijin Belt|Nishijin Belt]]
+
|[[Final Fantasy XII accessories/Original#Nishijin Belt|Nishijin Belt]]
 
|-
 
|-
 
|class="b" rowspan="2"|10
 
|class="b" rowspan="2"|10
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Dragon Helm|Dragon Helm]]
+
|[[Dragon Helm (Final Fantasy XII)|Dragon Helm]]
 
|-
 
|-
 
|class="b" rowspan="2"|17
 
|class="b" rowspan="2"|17
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|Dark Energy
+
|[[Dark Energy (item)|Dark Energy]]
 
|-
 
|-
 
|class="b" rowspan="2"|18
 
|class="b" rowspan="2"|18
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#White Mask|White Mask]]
+
|[[White Mask (Final Fantasy XII)|White Mask]]
 
|-
 
|-
 
|class="b" rowspan="2"|18
 
|class="b" rowspan="2"|18
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Rubber Suit|Rubber Suit]]
+
|[[Rubber Suit (Final Fantasy XII)|Rubber Suit]]
 
|-
 
|-
 
|class="b" rowspan="2"|20
 
|class="b" rowspan="2"|20
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Minerva Bustier|Minerva Bustier]]
+
|[[Minerva Bustier (Final Fantasy XII)|Minerva Bustier]]
 
|-
 
|-
 
|class="b" rowspan="2"|22
 
|class="b" rowspan="2"|22
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|≤ 300 gil
 
|≤ 300 gil
 
|X-Potion
 
|X-Potion
|[[Final Fantasy XII accessories#Gillie Boots|Gillie Boots]]
+
|[[Final Fantasy XII accessories/Original#Gillie Boots|Gillie Boots]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Blazer Gloves|Blazer Gloves]]
+
|[[Final Fantasy XII accessories/Original#Blazer Gloves|Blazer Gloves]]
 
|-
 
|-
 
|class="b" rowspan="2"|12
 
|class="b" rowspan="2"|12
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|-
 
|-
 
|≤ 300 gil
 
|≤ 300 gil
|[[Final Fantasy XII accessories#Golden Amulet|Golden Amulet]]
+
|[[Final Fantasy XII accessories/Original#Golden Amulet|Golden Amulet]]
 
|Warp Mote
 
|Warp Mote
 
|≤ 3,000 gil
 
|≤ 3,000 gil
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|-
 
|-
 
|≤ 300 gil
 
|≤ 300 gil
|colspan="2"|[[Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippet]]
+
|colspan="2"|[[Final Fantasy XII accessories/Original#Embroidered Tippet|Embroidered Tippet]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Celebrant's Miter|Celebrant's Miter]]
+
|[[Final Fantasy XII armor/Original#Celebrant's Miter|Celebrant's Miter]]
 
|-
 
|-
 
|class="b" rowspan="2"|17
 
|class="b" rowspan="2"|17
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|≤ 300 gil
 
|≤ 300 gil
 
|Ether
 
|Ether
|[[Final Fantasy XII accessories#Quasimodo Boots|Quasimodo Boots]]
+
|[[Final Fantasy XII accessories/Original#Quasimodo Boots|Quasimodo Boots]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Firefly|Firefly]]
+
|[[Final Fantasy XII accessories/Original#Firefly|Firefly]]
 
|-
 
|-
 
|class="b" rowspan="2"|20
 
|class="b" rowspan="2"|20
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|Dark Matter
+
|[[Dark Matter (Final Fantasy XII)|Dark Matter]]
 
|-
 
|-
 
|class="b" rowspan="2"|30
 
|class="b" rowspan="2"|30
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Black Robes|Black Robes]]
+
|[[Black Robes (Final Fantasy XII)|Black Robes]]
 
|-
 
|-
 
|class="b" rowspan="2"|35
 
|class="b" rowspan="2"|35
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|[[Golden Axe (Final Fantasy XII)|Golden Axe]]
 
|[[Golden Axe (Final Fantasy XII)|Golden Axe]]
 
|-
 
|-
|class="b"|36<sup>[[#1|[1]]]</sup>
+
|class="b"|36{{note|Chest does not respawn}}
 
|20%
 
|20%
 
|0%
 
|0%
 
|N/A
 
|N/A
|colspan="4"|[[Cleanse]]
+
|colspan="4"|[[Cleanse (Final Fantasy XII)|Cleanse]]
 
|-
 
|-
 
|class="b" rowspan="2"|37
 
|class="b" rowspan="2"|37
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Black Mask|Black Mask]]
+
|[[Black Mask (Final Fantasy XII)|Black Mask]]
 
|-
 
|-
 
|class="b" rowspan="2"|38
 
|class="b" rowspan="2"|38
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|[[Iga Blade (Final Fantasy XII)|Iga Blade]]
 
|[[Iga Blade (Final Fantasy XII)|Iga Blade]]
 
|}
 
|}
  +
{{Notelist}}
* '''''{{A|1}}''''' - Chest does not respawn.
 
  +
 
;Original
 
;Original
 
{|class="full-width FFXII article-table" style="text-align:center"
 
{|class="full-width FFXII article-table" style="text-align:center"
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|≤ 300 gil
 
|≤ 300 gil
 
|Ether
 
|Ether
|[[Final Fantasy XII armor#Mirror Mail|Mirror Mail]]
+
|[[Final Fantasy XII armor/Original#Mirror Mail|Mirror Mail]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Maximillian|Maximillian]]
+
|[[Maximillian (Final Fantasy XII)|Maximillian]]
 
|-
 
|-
 
|class="b" rowspan="2"|50
 
|class="b" rowspan="2"|50
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Grand Helm|Grand Helm]]
+
|[[Grand Helm (Final Fantasy XII)|Grand Helm]]
 
|-
 
|-
 
|class="b" rowspan="2"|53
 
|class="b" rowspan="2"|53
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Brave Suit|Brave Suit]]
+
|[[Brave Suit (Final Fantasy XII)|Brave Suit]]
 
|-
 
|-
 
|class="b" rowspan="2"|54
 
|class="b" rowspan="2"|54
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Mirage Vest|Mirage Vest]]
+
|[[Mirage Vest (Final Fantasy XII)|Mirage Vest]]
 
|-
 
|-
 
|class="b" rowspan="2"|57
 
|class="b" rowspan="2"|57
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|Meteorite (D)
+
|[[Meteorite (D)]]
 
|}
 
|}
 
;Original
 
;Original
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Nishijin Belt|Nishijin Belt]]
+
|[[Final Fantasy XII accessories/Original#Nishijin Belt|Nishijin Belt]]
 
|-
 
|-
 
|class="b" rowspan="2"|35
 
|class="b" rowspan="2"|35
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Quasimodo Boots|Quasimodo Boots]]
+
|[[Final Fantasy XII accessories/Original#Quasimodo Boots|Quasimodo Boots]]
 
|-
 
|-
 
|class="b" rowspan="2"|36
 
|class="b" rowspan="2"|36
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|≤ 300 gil
 
|≤ 300 gil
 
|Hi-Ether
 
|Hi-Ether
|[[Final Fantasy XII armor#Leather Gorget|Leather Gorget]]
+
|[[Final Fantasy XII armor/Original#Leather Gorget|Leather Gorget]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Golden Skullcap|Golden Skullcap]]
+
|[[Golden Skullcap (Final Fantasy XII)|Golden Skullcap]]
 
|-
 
|-
 
|class="b" rowspan="2"|59
 
|class="b" rowspan="2"|59
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Glimmering Robes|Glimmering Robes]]
+
|[[Glimmering Robes (Final Fantasy XII)|Glimmering Robes]]
 
|-
 
|-
 
|class="b" rowspan="2"|60
 
|class="b" rowspan="2"|60
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Magepower Shishak|Magepower Shishak]]
+
|[[Magepower Shishak (Final Fantasy XII)|Magepower Shishak]]
 
|-
 
|-
 
|class="b" rowspan="2"|61
 
|class="b" rowspan="2"|61
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Shell Shield|Shell Shield]]
+
|[[Shell Shield (Final Fantasy XII)|Shell Shield]]
 
|-
 
|-
 
|class="b" rowspan="2"|63
 
|class="b" rowspan="2"|63
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Venetian Shield|Venetian Shield]]
+
|[[Venetian Shield (Final Fantasy XII)|Venetian Shield]]
 
|-
 
|-
 
|class="b" rowspan="2"|65
 
|class="b" rowspan="2"|65
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|Baltoro's Seed
+
|[[Baltoro's Seed]]
 
|-
 
|-
 
|class="b" rowspan="2"|66
 
|class="b" rowspan="2"|66
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Grand Armor|Grand Armor]]
+
|[[Grand Armor (Final Fantasy XII)|Grand Armor]]
 
|-
 
|-
 
|class="b" rowspan="2"|67
 
|class="b" rowspan="2"|67
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Lordly Robes|Lordly Robes]]
+
|[[Lordly Robes (Final Fantasy XII)|Lordly Robes]]
 
|-
 
|-
 
|class="b" rowspan="2"|69
 
|class="b" rowspan="2"|69
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Black Robes|Black Robes]]
+
|[[Final Fantasy XII armor/Original#Black Robes|Black Robes]]
 
|-
 
|-
 
|class="b" rowspan="2"|44
 
|class="b" rowspan="2"|44
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Dragon Mail|Dragon Mail]]
+
|[[Final Fantasy XII armor/Original#Dragon Mail|Dragon Mail]]
 
|-
 
|-
 
|class="b" rowspan="2"|46
 
|class="b" rowspan="2"|46
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|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Agate Ring|Agate Ring]]
+
|[[Final Fantasy XII accessories/Original#Agate Ring|Agate Ring]]
 
|-
 
|-
 
|class="b" rowspan="2"|49
 
|class="b" rowspan="2"|49
Line 1,806: Line 1,807:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Circlet|Circlet]]
+
|[[Circlet (Final Fantasy XII)|Circlet]]
 
|-
 
|-
 
|class="b" rowspan="2"|73
 
|class="b" rowspan="2"|73
Line 1,839: Line 1,840:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Renewing Morion|Renewing Morion]]
+
|[[Renewing Morion]]
 
|-
 
|-
 
|class="b" rowspan="2"|76
 
|class="b" rowspan="2"|76
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|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Dueling Mask|Dueling Mask]]
+
|[[Dueling Mask (Final Fantasy XII)|Dueling Mask]]
 
|-
 
|-
 
|class="b" rowspan="2"|77
 
|class="b" rowspan="2"|77
Line 1,905: Line 1,906:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Chaperon|Chaperon]]
+
|[[Chaperon]]
 
|-
 
|-
 
|class="b" rowspan="2"|82
 
|class="b" rowspan="2"|82
Line 1,916: Line 1,917:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Aegis Shield|Aegis Shield]]
+
|[[Aegis Shield (Final Fantasy XII)|Aegis Shield]]
 
|-
 
|-
 
|class="b" rowspan="2"|83
 
|class="b" rowspan="2"|83
Line 1,927: Line 1,928:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Demon Shield|Demon Shield]]
+
|[[Demon Shield (Final Fantasy XII)|Demon Shield]]
 
|-
 
|-
 
|class="b" rowspan="2"|84
 
|class="b" rowspan="2"|84
Line 1,973: Line 1,974:
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Winged Boots|Winged Boots]]
+
|[[Final Fantasy XII accessories/Original#Winged Boots|Winged Boots]]
 
|-
 
|-
 
|class="b" rowspan="2"|52
 
|class="b" rowspan="2"|52
Line 1,990: Line 1,991:
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII accessories#Ribbon|Ribbon]]
+
|[[Final Fantasy XII accessories/Original#Ribbon|Ribbon]]
 
|-
 
|-
 
|class="b" rowspan="2"|53
 
|class="b" rowspan="2"|53
Line 2,107: Line 2,108:
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Venetian Shield|Venetian Shield]]
+
|[[Final Fantasy XII armor/Original#Venetian Shield|Venetian Shield]]
 
|-
 
|-
 
|class="b" rowspan="2"|60
 
|class="b" rowspan="2"|60
Line 2,147: Line 2,148:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#White Robes|White Robes]]
+
|[[White Robes (Final Fantasy XII)|White Robes]]
 
|-
 
|-
 
|class="b" rowspan="2"|87
 
|class="b" rowspan="2"|87
Line 2,158: Line 2,159:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Crown of Laurels|Crown of Laurels]]
+
|[[Crown of Laurels (Final Fantasy XII)|Crown of Laurels]]
 
|-
 
|-
 
|class="b" rowspan="2"|88
 
|class="b" rowspan="2"|88
Line 2,191: Line 2,192:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Dragon Mail|Dragon Mail]]
+
|[[Dragon Mail (Final Fantasy XII)|Dragon Mail]]
 
|-
 
|-
 
|class="b" rowspan="2"|91
 
|class="b" rowspan="2"|91
Line 2,257: Line 2,258:
 
|-
 
|-
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Thief's Cap|Thief's Cap]]
+
|[[Thief's Cap (Final Fantasy XII)|Thief's Cap]]
 
|-
 
|-
 
|class="b" rowspan="2"|97
 
|class="b" rowspan="2"|97
Line 2,303: Line 2,304:
 
|[[Blood Sword (Final Fantasy XII)|Blood Sword]]
 
|[[Blood Sword (Final Fantasy XII)|Blood Sword]]
 
|-
 
|-
|class="b"|101<sup>[[#1|[1]]]</sup>
+
|class="b"|101{{note|Does not respawn}}
 
|100%
 
|100%
 
|0%
 
|0%
Line 2,309: Line 2,310:
 
|colspan="3"|[[Telekinesis (Final Fantasy XII)|Telekinesis]]
 
|colspan="3"|[[Telekinesis (Final Fantasy XII)|Telekinesis]]
 
|}
 
|}
  +
{{Notelist}}
* '''''{{A|1}}''''' - Chest does not respawn.
 
 
;Original
 
;Original
 
{|class="full-width FFXII article-table" style="text-align:center"
 
{|class="full-width FFXII article-table" style="text-align:center"
Line 2,351: Line 2,352:
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Magepower Shishak|Magepower Shishak]]
+
|[[Final Fantasy XII armor/Original#Magepower Shishak|Magepower Shishak]]
 
|-
 
|-
 
|class="b" rowspan="2"|63
 
|class="b" rowspan="2"|63
Line 2,402: Line 2,403:
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Golden Skullcap|Golden Skullcap]]
+
|[[Final Fantasy XII armor/Original#Golden Skullcap|Golden Skullcap]]
 
|-
 
|-
 
|class="b" rowspan="2"|66
 
|class="b" rowspan="2"|66
Line 2,416: Line 2,417:
 
|≤ 300 gil
 
|≤ 300 gil
 
|X-Potion
 
|X-Potion
|[[Final Fantasy XII accessories#Armguard|Armguard]]
+
|[[Final Fantasy XII accessories/Original#Armguard|Armguard]]
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
Line 2,451: Line 2,452:
 
|≤ 3,000 gil
 
|≤ 3,000 gil
 
|Knot of Rust
 
|Knot of Rust
|[[Final Fantasy XII armor#Mirage Vest|Mirage Vest]]
+
|[[Final Fantasy XII armor/Original#Mirage Vest|Mirage Vest]]
 
|-
 
|-
 
|class="b" rowspan="2"|69
 
|class="b" rowspan="2"|69
Line 2,493: Line 2,494:
   
 
=== Hunts ===
 
=== Hunts ===
{{See Also|Hunt (Final Fantasy XII)}}
+
{{See|Hunt (Final Fantasy XII)}}
 
The [[Vyraal (Final Fantasy XII)|Vyraal]] is a Rank V Mark whose hunt can be undertaken after the events in [[Draklor Laboratory]] are complete. The Vyraal can be found in The Northsward area and enemies will be cleared out when the player enters it. The hunt is petitioned by the [[Viera Wayfarer]] in the Whitecap pub in Balfonheim. The player will also receive the Viera Rucksack after the battle, which the Viera Wayfarer will take back when the hunt is reported. She lets the player keep the Dragon Scale, item part of the Wyrm Philosopher quest (see below).
 
The [[Vyraal (Final Fantasy XII)|Vyraal]] is a Rank V Mark whose hunt can be undertaken after the events in [[Draklor Laboratory]] are complete. The Vyraal can be found in The Northsward area and enemies will be cleared out when the player enters it. The hunt is petitioned by the [[Viera Wayfarer]] in the Whitecap pub in Balfonheim. The player will also receive the Viera Rucksack after the battle, which the Viera Wayfarer will take back when the hunt is reported. She lets the player keep the Dragon Scale, item part of the Wyrm Philosopher quest (see below).
   
 
=== Rare Game ===
 
=== Rare Game ===
{{See Also|Rare Game}}
+
{{See|Rare Game}}
The player must have spoken to the "Huntmaster" in [[Phon Coast]] and defeated [[Thalassinon (Final Fantasy XII)|Thalassinon]] and spoken to one of the three bangaa outfitters, which will trigger the start of the Rare Game quest. [[Aspidochelon (Final Fantasy XII)|Aspidochelon]] then has a 40% chance of [[Spawning enemies|spawning]] among the [[Adamantitan (Final Fantasy XII)|Adamantitans]] in the Feddik River (three-way split area) area of the Cerobi Steppe.
+
The player must have spoken to the "Huntmaster" in [[Phon Coast]] and defeated [[Thalassinon (Final Fantasy XII)|Thalassinon]] and spoken to one of the three [[bangaa]] outfitters, which will trigger the start of the Rare Game quest. [[Aspidochelon (Final Fantasy XII)|Aspidochelon]] then has a 40% chance of [[Spawning enemies|spawning]] among the [[Adamantitan (Final Fantasy XII)|Adamantitans]] in the Feddik River (three-way split area) area of the Cerobi Steppe.
   
The best idea is to [[steal#Final Fantasy XII|steal]] [[Loot (Final Fantasy XII)#Scarletite|Scarletite]] from it, then leave the area without killing it, as once killed, Aspidochelon will never respawn. That way the player can get more than one Scarletite from the rare game. Scarletite is an essential Loot item in the making of the [[Tournesol (Final Fantasy XII)|Tournesol]].
+
The best idea is to [[steal (Final Fantasy XII)|steal]] [[Scarletite (Final Fantasy XII)|Scarletite]] from it, then leave the area without killing it, as once killed, Aspidochelon will never respawn. That way the player can get more than one Scarletite from the rare game. Scarletite is an essential Loot item in the making of the [[Tournesol (Final Fantasy XII)|Tournesol]].
   
 
Once the player has hunted and vanquished all the foes in the Northsward area, [[Etherian]] will drop from the sky to the spot where the last foe is killed. It spawns no matter what the present weather conditions are.
 
Once the player has hunted and vanquished all the foes in the Northsward area, [[Etherian]] will drop from the sky to the spot where the last foe is killed. It spawns no matter what the present weather conditions are.
   
To find the [[Bluesang]] the player must have spoken to the "Huntmaster" in Phon Coast and defeated [[Thalassinon (Final Fantasy XII)|Thalassinon]] Bluesang then has a 40% chance of appearing in the Crossfield area between the windmills. If the player is trying to get the Tournesol, the Bluesang is one of the earlier and easier sources of one required [[Bazaar (Final Fantasy XII)|Bazaar]] ingredient, [[Loot (Final Fantasy XII)#Gemsteel|Gemsteel]]. The player can acquire the [[Loot (Final Fantasy XII)#Damascus Steel|Damascus Steel]] by [[Steal#Final Fantasy XII|stealing]] the item once, exiting two areas and repeating the process, until six Damascus Steel are obtained. Being a Trophy Rare Game, the Bluesang does not reappear after being killed.
+
To find the [[Bluesang]] the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon; Bluesang then has a 40% chance of appearing in the Crossfield area between the windmills. If the player is trying to get the Tournesol, the Bluesang is one of the earlier and easier sources of one required [[Bazaar (Final Fantasy XII)|Bazaar]] ingredient, [[Gemsteel (Final Fantasy XII)|Gemsteel]]. The player can acquire the [[Damascus Steel (Final Fantasy XII)|Damascus Steel]] by stealing the item once, exiting two areas and repeating the process, until six Damascus Steel are obtained. Being a Trophy Rare Game, the Bluesang does not reappear after being killed.
   
 
=== Windmills ===
 
=== Windmills ===
 
[[File:Windmill-Cerobi-Steppe-FFXII-TZA.jpg|thumb|The player stops a windmill.]]
 
[[File:Windmill-Cerobi-Steppe-FFXII-TZA.jpg|thumb|The player stops a windmill.]]
There are ten windmills scattered around the area. After having fixed the gate leading to [[Phon Coast]], the [[Moogle (race)|moogles]] of the Craftsmen's Guild can be found in the windmills. During the [[Fishing (Final Fantasy XII)|fishing]] minigame/sidequest, the player gets a hint to stop certain windmills to get a [[Final Fantasy XII items#Hi-Ether|Hi-Ether]] and a hint for the Matamune Fishing rod quest. The windmills that must turned on are: No.1, No.2, No.5, No.7 and No.9.
+
There are ten windmills scattered around the area. After having fixed the gate leading to [[Phon Coast]], the [[Moogle (race)|moogles]] of the Craftsmen's Guild can be found in the windmills. During the [[Fishing (Final Fantasy XII)|fishing]] minigame/sidequest, the player gets a hint to stop certain windmills to get a [[Hi-Ether (Final Fantasy XII)|Hi-Ether]] and a hint for the Matamune Fishing rod quest. The windmills that must turned on are: No.1, No.2, No.5, No.7 and No.9.
{{-}}
+
{{clear}}
   
 
=== Wyrm Philosopher ===
 
=== Wyrm Philosopher ===
 
[[File:Wyrm philosopher2.jpg|thumb|Wyrm Philosopher is found in Windmill #10.]]
 
[[File:Wyrm philosopher2.jpg|thumb|Wyrm Philosopher is found in Windmill #10.]]
The Wyrm Philosopher can be found in Windmill #10 in the Northsward zone of the Steppe after slaying the [[Hunt (Final Fantasy XII)#Marks|Mark]] [[Vyraal (Final Fantasy XII)|Vyraal]], and getting the Dragon Scale reward from the [[viera]]. After giving the Dragon Scale to Wyrm Philosopher he will reward the party with the Age Worn Key, a key that opens the Hall of Wroth God in [[Sochen Cave Palace]], leading to Hell Wyrm.
+
The [[Wyrm Philosopher]] can be found in Windmill #10 in the Northsward zone of the Steppe after slaying the [[Hunt (Final Fantasy XII)#Marks|Mark]] [[Vyraal (Final Fantasy XII)|Vyraal]], and getting the Dragon Scale reward from the [[viera]]. After giving the Dragon Scale to Wyrm Philosopher he will reward the party with the Age Worn Key, a key that opens the Hall of Wroth God in [[Sochen Cave Palace]], leading to Hell Wyrm.
{{-}}
+
{{clear}}
   
 
== Enemies ==
 
== Enemies ==
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== Musical themes ==
 
== Musical themes ==
 
{{audio|filename=FFXII The Cerobi Steppe.ogg|title="The Cerobi Steppe"}}
 
{{audio|filename=FFXII The Cerobi Steppe.ogg|title="The Cerobi Steppe"}}
The theme that plays on Cerobi Steppe is simply called "The Cerobi Steppe". The composer of the game's [[Final Fantasy XII: Original Soundtrack|soundtrack]] has named this theme as his favorite. This theme returns in ''[[Final Fantasy XII: Revenant Wings]]'' as the theme for exploring [[Lemurés]]' overworld.
+
The theme that plays on Cerobi Steppe is simply called "The Cerobi Steppe". This theme returns in ''[[Final Fantasy XII: Revenant Wings]]'' as the theme for exploring [[Lemurés]]' overworld.
   
 
In the ''Zodiac Job System'' version, the [[Nam-Yensa Sandsea]] also uses the "Cerobi Steppe" theme.
 
In the ''Zodiac Job System'' version, the [[Nam-Yensa Sandsea]] also uses the "Cerobi Steppe" theme.
  +
{{-}}
 
  +
A live recording of the track is part of the "Ivalice Landscapes" medley on the ''[[A New World: intimate music from Final Fantasy - Volume II]]'' album{{clear}}
   
 
== Map ==
 
== Map ==
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<div style="overflow:auto; width: 100%; height:300px">
 
<div style="overflow:auto; width: 100%; height:300px">
 
[[File:FF12 Map - Cerobi Steppe.png]]</div>
 
[[File:FF12 Map - Cerobi Steppe.png]]</div>
  +
[[:File:Map_04_Cerobi_Steppe.png|Map for the original ''Final Fantasy XII'' that includes all treasure information.]]
  +
  +
==Behind the scenes==
 
[[File:Seitengrat FFXII Screenshot.png|thumb|100px|Arrow on the Cerobi Steppe.]]
 
If the player finds the [[Seitengrat (Final Fantasy XII)|Seitengrat]], an ultimate secret bow added to the ''Zodiac'' versions, an arrow (currently equipped arrow type) will appear in the Cerobi Steppe suspended a few feet in the air while the bow is equipped. It is found near the entrance to Old Elanise Road from the Tchita Uplands.
  +
 
The area where [[Slyt]] is fought in [[Pharos (Final Fantasy XII)|Pharos]] seems to be the rock circle in the pond situated in the middle of Cerobi Steppe. This landmark can be viewed from the Crossfield, Feddik River, North Liavell Hills, Terraced Bank, and Journey's Rest zones.
   
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
   
== Trivia ==
+
==External links==
  +
*[https://www.neoseeker.com/final-fantasy-xii/faqs/156507-perfect-ashe10.html Final Fantasy XII Perfect Game FAQ by Ashe10] with Cerobi Steppe treasure information for the original version of ''Final Fantasy XII''
[[File:Seitengrat FFXII Screenshot.png|thumb|100px|Arrow on the Cerobi Steppe.]]
 
* If the player finds the [[Seitengrat (Final Fantasy XII)|Seitengrat]], an ultimate secret bow added to the ''Zodiac'' versions, an arrow will appear in the Cerobi Steppe suspended a few feet in the air. It is found in the Old Elanise Road.
 
* The area where [[Slyt]] is fought in [[Pharos (Final Fantasy XII)|Pharos]] seems to be the rock circle in the pond situated in the middle of Cerobi Steppe. This landmark can be viewed from the Crossfield, Feddik River, North Liavell Hills, Terraced Bank, and Journey's Rest zones.
 
   
 
{{navbox setting FFXII}}
 
{{navbox setting FFXII}}
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[[de:Cerobi-Steppe]]
 
[[de:Cerobi-Steppe]]
 
[[Category:Plains]]
 
[[Category:Plains]]
[[Category:Final Fantasy XII locations]]
+
[[Category:Locations in Final Fantasy XII]]

Revision as of 21:44, 13 September 2020

Template:Sideicon

FF4PSP Cid Portrait
Cid Pollendina: Oh, shut up and help me remodel the Cerobi Steppe page!
Please expand this article into a full one. The following tasks need to be completed:
  • Adding a Locations section, with images and brief descriptions of the areas within the location.

This request can be discussed on the associated discussion page. Remove this notice upon completion.

The Cerobi Steppe is a location in the land of Ivalice in Final Fantasy XII. It is flat wilderland that needs to be crossed to reach the Balfonheim Port by land. The Wyrm Philosopher is located here by one of the windmills, and he is a key element in fighting Hell Wyrm.

Cerobi Steppe is normally accessible after the events in Draklor Laboratory, but it is actually possible to enter Cerobi Steppe before going to Archades, by taking a chocobo from Phon Coast and riding it over Tchita Uplands all the way east to the The Shaded Path. The player must talk to the "Game Hunter" standing near the debris, then ascend the debris to enter Cerobi Steppe. However, the Balfonheim Port will be blocked by the Sky Watch.

Sage Knowledge

Hilly highlands area in the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of the air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past.

Sage Knowledge 61, Cerobi Steppe

Locations

The Cerobi Steppe is located between the Tchita Uplands and Balfonheim Port.

  • South Liavell Hills (to Balfonheim Port)
  • North Liavell Hills
  • The Terraced Bank
  • Journey's Rest
  • Crossfield
  • Old Elanise Road (to the Tchita Uplands)
  • Feddik River
  • The Northsward
Castle Cornelia PSThis section about a location in Final Fantasy XII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Weather

Cerobi Steppe has three weather conditions:

  • Sunny
  • Cloudy
  • Rain

The weather changes when zoning between the areas within the Steppe. During rain, Fire attacks deal half damage and Lightning damage is boosted.

The Undin Entite can be found in North Liavell Hills and The Terraced Bank areas during the rain.

Treasures

Ribbon-in-Cerobi-Steppe

Ribbon found on the Cerobi Steppe.

Cerobi Steppe is littered in treasures that have a small chance of containing a special rare item when the Diamond Armlet is equipped. The treasures spawn 50% of the time. When a Diamond Armlet is equipped the treasures contain a small amount of gil 50% of the time, and if the treasure does not contain gil, it will either contain a Knot of Rust, or a rare item.

The chance of obtaining the rare item is only 10% when the treasure is set to contain items rather than gil, meaning the actual chance to obtain the rare item is small. It is possible to exploit the so-called RNG method, which lets the player obtain the rare item 100% of the time by exploiting the game console's predictable "random number generator".

It is also possible to farm Hi-Ethers at the Feddik River area. All of the 10 chests in the area spawn 50% of the time, with 50% chance of containing items, one such being a Leather Gorget, and, 50% to give a Hi-Ether if the treasure is items, without equipping the Diamond Armlet.

In the Zodiac versions, there is a chest in Cerobi Steppe that contains the spell Cleanse.

South Liavell Hills

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
1[1][2] 100% 0% N/A Claymore
2 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Arc Scale
3 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Cross Scale
4 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Ninja Gear
5 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Perseus Bow
6 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Ashura
7 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Sweep
8 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Gaia Gear
9 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Multiscale
10 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Hornito
11 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Fumarole
12 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Gold Hairpin
13 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Sakura-saezuri
14 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dark Shot
15 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Sapping Bolts
  • 1 - Chest does not respawn.
  • 2 - Opening this chest causes Chest #6 in the Draklor Laboratory to disappear forever. Inversely, if Draklor Laboratory chest #6 has been opened, this chest will disappear forever as well. However, both chests contain the same treasure.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
1 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Potion ≤ 3,000 gil Knot of Rust Megalixir
2 50% 60% Gil Item Gil Common Rare
≤ 300 gil Lightning Arrows ≤ 3,000 gil Knot of Rust Megalixir
3 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Warp Mote ≤ 3,000 gil Knot of Rust Megalixir
4 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Vanishga Mote ≤ 3,000 gil Knot of Rust Stone Shot
5 50% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Wyrmfire Shot Hi-Ether ≤ 3,000 gil Knot of Rust Hastega Mote
6 50% 50% Gil Item Gil Common Rare
≤ 300 gil X-Potion ≤ 3,000 gil Knot of Rust Sapping Bolts
7 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Aero Mote ≤ 3,000 gil Knot of Rust Megalixir
8 50% 60% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Leather Gorget Hastega Mote ≤ 3,000 gil Knot of Rust Penetrator Crossbow
9 50% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Mud Shot Hi-Ether ≤ 3,000 gil Knot of Rust Nishijin Belt
10 50% 60% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Lead Bolts Reflectga Mote ≤ 3,000 gil Knot of Rust Hastega Mote

North Liavell Hills

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
16 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dragon Helm
17 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dark Energy
18 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust White Mask
18 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Rubber Suit
20 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Cloud Staff
21 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Minerva Bustier
22 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Caldera
23 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Caliper
24 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Arcturus
25 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Eight-fluted Pole
26 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Zwill Crossblade
27 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Water Bombs
28 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Kagenui
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
11 50% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Gillie Boots ≤ 3,000 gil Knot of Rust Blazer Gloves
12 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Holy Mote ≤ 3,000 gil Knot of Rust Megalixir
13 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Aero Mote ≤ 3,000 gil Knot of Rust Megalixir
14 50% 50% Gil Item Gil Common Rare
≤ 300 gil X-Potion ≤ 3,000 gil Knot of Rust Kaiser Shield
15 50% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Golden Amulet Warp Mote ≤ 3,000 gil Knot of Rust Megalixir
16 50% 80% Gil Item Gil Common Rare
≤ 300 gil Embroidered Tippet ≤ 3,000 gil Knot of Rust Celebrant's Miter
17 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Float Mote ≤ 3,000 gil Knot of Rust Time Bolts
18 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Hi-Ether ≤ 3,000 gil Knot of Rust Megalixir
19 50% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Quasimodo Boots ≤ 3,000 gil Knot of Rust Firefly
20 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Reflectga Mote ≤ 3,000 gil Knot of Rust Dragon Whisker

The Terraced Bank

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
29 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dark Matter
30 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dark Matter
31 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Zeus Mace
32 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Rod of Faith
33 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Durandal
34 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Black Robes
35 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Golden Axe
36[note 1] 20% 0% N/A Cleanse
37 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Black Mask
38 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Megalixir
39 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Muramasa
40 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Stoneblade
41 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Stone Shot
42 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Iga Blade

Template:Notelist

Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
21 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Holy Mote ≤ 3,000 gil Knot of Rust Castellanos
22 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether X-Potion ≤ 3,000 gil Knot of Rust Shell Shield
23 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Warp Mote ≤ 3,000 gil Knot of Rust Artemis Arrows
24 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Float Mote ≤ 3,000 gil Knot of Rust Hastega Mote
25 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether X-Potion ≤ 3,000 gil Knot of Rust Megalixir
26 50% 70% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Empyrean Rod ≤ 3,000 gil Knot of Rust Megalixir
27 50% 80% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Mirror Mail ≤ 3,000 gil Knot of Rust Megalixir
28 50% 80% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Megalixir ≤ 3,000 gil Knot of Rust Euclid's Sextant
29 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Balance Mote ≤ 3,000 gil Knot of Rust Grand Bolts
30 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Ether Water Mote ≤ 3,000 gil Knot of Rust Cloud Staff

Feddik River

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
43 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Claymore
44 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Mythril Blade
45 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Grand Mace
46 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Bonebreaker
47 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Koga Blade
48 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Whale Whisker
49 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Maximillian
50 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dragon Whisker
51 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dark Energy
52 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Grand Helm
53 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Brave Suit
54 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Fomalhaut
55 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Megalixir
56 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Mirage Vest
57 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Meteorite (D)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
31 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Holy Mote ≤ 3,000 gil Knot of Rust Water Bombs
32 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether X-Potion ≤ 3,000 gil Knot of Rust Megalixir
33 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether X-Potion ≤ 3,000 gil Knot of Rust Zwill Crossblade
34 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Hastega Mote ≤ 3,000 gil Knot of Rust Nishijin Belt
35 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Reflectga Mote ≤ 3,000 gil Knot of Rust Quasimodo Boots
36 50% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Leather Gorget ≤ 3,000 gil Knot of Rust Megalixir
37 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Aero Mote ≤ 3,000 gil Knot of Rust Lightning Arrows
38 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Float Mote ≤ 3,000 gil Knot of Rust Holy Rod
39 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Ether ≤ 3,000 gil Knot of Rust Morning Star
40 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Warp Mote ≤ 3,000 gil Knot of Rust Megalixir

The Northsward

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
58 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Golden Skullcap
59 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Glimmering Robes
60 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Magepower Shishak
61 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Orochi
62 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Shell Shield
63 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Bone of Byblos
64 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Venetian Shield
65 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Baltoro's Seed
66 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Grand Armor
67 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Shikari Nagasa
68 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Lordly Robes
69 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Megalixir
70 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Volcano
71 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Artemis Arrows
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
41 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Warp Mote ≤ 3,000 gil Knot of Rust Megalixir
42 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Holy Mote ≤ 3,000 gil Knot of Rust Megalixir
43 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Float Mote ≤ 3,000 gil Knot of Rust Black Robes
44 50% 50% Gil Item Gil Common Rare
≤ 300 gil X-Potion ≤ 3,000 gil Knot of Rust Megalixir
45 50% 50% Gil Item Gil Common Rare
≤ 300 gil X-Potion ≤ 3,000 gil Knot of Rust Dragon Mail
46 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Scathe Mote ≤ 3,000 gil Knot of Rust Assassin's Arrows
47 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Balance Mote ≤ 3,000 gil Knot of Rust Hastega Mote
48 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Hastega Mote ≤ 3,000 gil Knot of Rust Agate Ring
49 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Reflectga Mote ≤ 3,000 gil Knot of Rust Fomalhaut
50 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Vanishga Mote ≤ 3,000 gil Knot of Rust Megalixir

Crossfield

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
72 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Circlet
73 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Ultima Blade
74 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Yagyu Darkblade
75 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Renewing Morion
76 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dueling Mask
77 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Euclid's Sextant
78 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Sagittarius
79 20% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Mythril Sword
80 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Scorpion Tail
81 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Chaperon
82 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Aegis Shield
83 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Demon Shield
84 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dark Energy
85 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Grand Bolts
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
51 50% 70% Gil Item Gil Common Rare
≤ 300 gil Parallel Arrows ≤ 3,000 gil Knot of Rust Winged Boots
52 50% 70% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Scathe Mote ≤ 3,000 gil Knot of Rust Ribbon
53 50% 50% Gil Item Gil Common Rare
≤ 300 gil X-Potion ≤ 3,000 gil Knot of Rust Dark Shot
54 50% 60% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Long Bolts Balance Mote ≤ 3,000 gil Knot of Rust Fomalhaut
55 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Holy Mote ≤ 3,000 gil Knot of Rust Megalixir
56 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Vanishga Mote ≤ 3,000 gil Knot of Rust Castellanos
57 50% 60% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Poison Bombs Reflectga Mote ≤ 3,000 gil Knot of Rust Hastega Mote
58 50% 60% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Silent Shot Hastega Mote ≤ 3,000 gil Knot of Rust Icecloud Arrows
59 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Warp Mote ≤ 3,000 gil Knot of Rust Venetian Shield
60 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Float Mote ≤ 3,000 gil Knot of Rust Hastega Mote

Old Elanise Road

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
86 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust White Robes
87 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Crown of Laurels
88 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Staff of the Magi
89 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Defender
90 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Dragon Mail
91 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Stink Bombs
92 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Artemis Bow
93 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Antares
94 20% 50% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Icecloud Arrows
95 10% 80% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Gastrophetes
96 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Thief's Cap
97 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Tumulus
98 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Gilt Measure
99 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Holy Rod
100 20% 20% ≤ 1,000 gil Knot of Rust Common Rare
Knot of Rust Blood Sword
101[note 2] 100% 0% N/A Telekinesis

Template:Notelist

Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
61 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Warp Mote ≤ 3,000 gil Knot of Rust Windslicer Shot
62 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Float Mote ≤ 3,000 gil Knot of Rust Magepower Shishak
63 50% 80% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Kiku-ichimonji ≤ 3,000 gil Knot of Rust Megalixir
64 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Aero Mote ≤ 3,000 gil Knot of Rust Grand Bolts
65 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Reflectga Mote ≤ 3,000 gil Knot of Rust Golden Skullcap
66 50% 70% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Armguard ≤ 3,000 gil Knot of Rust Megalixir
67 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Aero Mote ≤ 3,000 gil Knot of Rust Megalixir
68 50% 50% Gil Item Gil Common Rare
≤ 300 gil X-Potion ≤ 3,000 gil Knot of Rust Mirage Vest
69 50% 50% Gil Item Gil Common Rare
≤ 300 gil X-Potion ≤ 3,000 gil Knot of Rust Megalixir
70 50% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil X-Potion Holy Mote ≤ 3,000 gil Knot of Rust Castellanos

Quests

Chocobo paths

South Liavell Hills (the area that leads to Balfonheim) has a chocobo path to the Northsward. From Northsward, a chocobo path leads to the west to Old Elanise Road (the area connecting to Tchita Uplands). It is possible to go from Balfonheim to Tchita Uplands with a chocobo in ~20 seconds using these shortcuts.

It is possible to visit Cerobi Steppe early, even before going to the Sochen Cave Palace, by riding a chocobo from Phon Coast to the west to Tchita Uplands across another chocobo path.

Hunts

The Vyraal is a Rank V Mark whose hunt can be undertaken after the events in Draklor Laboratory are complete. The Vyraal can be found in The Northsward area and enemies will be cleared out when the player enters it. The hunt is petitioned by the Viera Wayfarer in the Whitecap pub in Balfonheim. The player will also receive the Viera Rucksack after the battle, which the Viera Wayfarer will take back when the hunt is reported. She lets the player keep the Dragon Scale, item part of the Wyrm Philosopher quest (see below).

Rare Game

The player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon and spoken to one of the three bangaa outfitters, which will trigger the start of the Rare Game quest. Aspidochelon then has a 40% chance of spawning among the Adamantitans in the Feddik River (three-way split area) area of the Cerobi Steppe.

The best idea is to steal Scarletite from it, then leave the area without killing it, as once killed, Aspidochelon will never respawn. That way the player can get more than one Scarletite from the rare game. Scarletite is an essential Loot item in the making of the Tournesol.

Once the player has hunted and vanquished all the foes in the Northsward area, Etherian will drop from the sky to the spot where the last foe is killed. It spawns no matter what the present weather conditions are.

To find the Bluesang the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon; Bluesang then has a 40% chance of appearing in the Crossfield area between the windmills. If the player is trying to get the Tournesol, the Bluesang is one of the earlier and easier sources of one required Bazaar ingredient, Gemsteel. The player can acquire the Damascus Steel by stealing the item once, exiting two areas and repeating the process, until six Damascus Steel are obtained. Being a Trophy Rare Game, the Bluesang does not reappear after being killed.

Windmills

Windmill-Cerobi-Steppe-FFXII-TZA

The player stops a windmill.

There are ten windmills scattered around the area. After having fixed the gate leading to Phon Coast, the moogles of the Craftsmen's Guild can be found in the windmills. During the fishing minigame/sidequest, the player gets a hint to stop certain windmills to get a Hi-Ether and a hint for the Matamune Fishing rod quest. The windmills that must turned on are: No.1, No.2, No.5, No.7 and No.9.

Wyrm Philosopher

Wyrm philosopher2

Wyrm Philosopher is found in Windmill #10.

The Wyrm Philosopher can be found in Windmill #10 in the Northsward zone of the Steppe after slaying the Mark Vyraal, and getting the Dragon Scale reward from the viera. After giving the Dragon Scale to Wyrm Philosopher he will reward the party with the Age Worn Key, a key that opens the Hall of Wroth God in Sochen Cave Palace, leading to Hell Wyrm.

Enemies

Musical themes

The theme that plays on Cerobi Steppe is simply called "The Cerobi Steppe". This theme returns in Final Fantasy XII: Revenant Wings as the theme for exploring Lemurés' overworld.

In the Zodiac Job System version, the Nam-Yensa Sandsea also uses the "Cerobi Steppe" theme.

A live recording of the track is part of the "Ivalice Landscapes" medley on the A New World: intimate music from Final Fantasy - Volume II album

Map

The map can be bought in Sea Breeze Lane for 4,100 gil.

FF12 Map - Cerobi Steppe

Map for the original Final Fantasy XII that includes all treasure information.

Behind the scenes

Seitengrat FFXII Screenshot

Arrow on the Cerobi Steppe.

If the player finds the Seitengrat, an ultimate secret bow added to the Zodiac versions, an arrow (currently equipped arrow type) will appear in the Cerobi Steppe suspended a few feet in the air while the bow is equipped. It is found near the entrance to Old Elanise Road from the Tchita Uplands.

The area where Slyt is fought in Pharos seems to be the rock circle in the pond situated in the middle of Cerobi Steppe. This landmark can be viewed from the Crossfield, Feddik River, North Liavell Hills, Terraced Bank, and Journey's Rest zones.

Gallery

External links


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